// Extended custom upgrades with mod upgrades created by Ian Hunter. // Any future mvm mission creator can use my '#base ian-hunter_extended-mods-upgrades.pop' on you mission. WaveSchedule { ExtendedUpgrades { player_upgrade_info { Name "Ian Hunter Extended Mods Upgrades." Description "Info: Most weapons has free mod upgrades. Check them out!" Attribute "damage penalty" Increment 0 Cap 1 Cost 0 PlayerUpgrade 1 } // gaspasser_upgrade1 // { // Name "Mod Upgrade: (Balanced) Explosive Gas Passer" // Description "Explode on Ignite deals 150 damage, gas meter recharges in 30 seconds and dealing damage do not affect the gas meter." // Attribute "explode_on_ignite" // Increment 1 // Cap 1 // Cost 500 // AllowedWeapons // { // ItemName "The Gas Passer" // } // SecondaryAttributes // { // "attach particle effect" 237 // "weapon burn dmg increased" 1.33 // "dmg penalty vs players" -0.57 // "item_meter_charge_rate" -30 // "item_meter_damage_for_full_charge" -750 // } // DisallowedUpgrade // { // Upgrade gaspasser_upgrade2 // } // } gaspasser_upgrade2 { Name "Mod Upgrade: (Super) Gas Passer" Description "Deals 40 afterburn damage, gas meter recharges in 30 seconds and dealing damage do not affect the gas meter." Attribute "weapon burn dmg increased" Increment 9 Cap 10 Cost 0 AllowedWeapons { ItemName "The Gas Passer" } SecondaryAttributes { "attach particle effect" 2 "item_meter_charge_rate" -30 "item_meter_damage_for_full_charge" -750 } DisallowedUpgrade { Upgrade gaspasser_upgrade1 } } mod_upgrade1 { Name "Mod Upgrade: (Pre Gun Mettle) Baby Face's Blaster" Description "40% more accurate, loses 50% 'Boost' on air jumps and no loses 'Boost' when attacked." Attribute "weapon spread bonus" Increment -0.4 Cap 0.6 Cost 0 AllowedWeapons { ItemName "Baby Face's Blaster" } SecondaryAttributes { "hype resets on jump" -25 "lose hype on take damage" -4 } } mod_upgrade2 { Name "Mod Upgrade: (Enhanced) Back Scatter" Description "Critical hit from behind and 50% less accurate." Attribute "crit from behind" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Back Scatter" } SecondaryAttributes { "closerange backattack minicrits" -1 "spread penalty" 0.3 } } mod_upgrade3 { Name "Mod Upgrade: (Enhanced Ammo) All Scout Pistols" Description "Double max secondary ammo on wearer." Attribute "hidden secondary max ammo penalty" Increment 1 Cap 2 Cost 0 AllowPlayerClass Scout AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" } } mod_upgrade4 { Name "Mod Upgrade: (Enhanced) Winger" Description "Wearer never takes falling damage." Attribute "cancel falling damage" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Winger" } } mod_upgrade5 { Name "Mod Upgrade: (Old) Bonk! Atomic Punch" Description "Stun immunity on wearer." Attribute "mult stun resistance" Increment -1 Cap 0 Cost 0 AllowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" } } mod_upgrade6 { Name "Mod Upgrade: (Old) Crit-a-Cola" Description "No self Mark-for-Death when attacking while under effect." Attribute "mod_mark_attacker_for_death" Increment -5 Cap 0 Cost 0 AllowedWeapons { ItemName "Crit-a-Cola" } } mod_upgrade7 { Name "Mod Upgrade: (Enhanced) Flying Guillotine" Description "+70% increase in recharge rate." Attribute "effect bar recharge rate increased" Increment -0.7 Cap 0.3 Cost 0 AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" } } mod_upgrade8 { Name "Mod Upgrade: (Enhanced) Boston Basher / Three-Rune Blade" Description "No self bleed damage but with +50% normal damage to self." Attribute "no self effect" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" } SecondaryAttributes { "blast dmg to self increased" 0.5 } } mod_upgrade9 { Name "Mod Upgrade: (Enhanced) Sun-on-a-Stick" Description "Immune to the effects of afterburn while active." Attribute "afterburn immunity" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "Sun-on-a-Stick" } } mod_upgrade10 { Name "Mod Upgrade: (Enhanced) Rocket Jumper" Description "+50 max health on wearer, 50% faster weapon switch, no reload necessary, -80% max primary ammo on wearer and wearer can carry the dossier." Attribute "max health additive bonus" Increment 50 Cap 50 Cost 0 AllowedWeapons { ItemName "Rocket Jumper" } SecondaryAttributes { "deploy time decreased" -0.5 "mod max primary clip override" -1 "mod no reload DISPLAY ONLY" 1 "maxammo primary reduced" -0.8 "cannot pick up intelligence" -1 } } mod_upgrade10.1 { Name "Note: When upgrade it, buy any upgrade or load_itempreset or kill yourself to fix ammo capacity." Attribute "damage penalty" Increment 0 Cap 0 Cost 0 AllowedWeapons { ItemName "Rocket Jumper" } } mod_upgrade11 { Name "Mod Upgrade: (Enhanced) Liberty Launcher" Description "+25% explosion radius, -15% damage penalty and -15% blast damage from rocket jumps." Attribute "blast radius increased" Increment 0.25 Cap 1.25 Cost 0 AllowedWeapons { ItemName "The Liberty Launcher" } SecondaryAttributes { "damage penalty" 0.1 "rocket jump damage reduction" 0.1 } } mod_upgrade12 { Name "Mod Upgrade: (Enhanced) Cow Mangler 5000" Description "Projectile cannot be deflected, no move speed penalty while charging, +300% afterburn damage bonus and no self afterburn damage." Attribute "projectile no deflect" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Cow Mangler 5000" } SecondaryAttributes { "aiming movespeed increased" 4 "weapon burn dmg increased" 3 "no self effect" 1 } } mod_upgrade13 { Name "Mod Upgrade: (Enhanced) Reserve Shooter" Description "Mini-crits targets when fired at their back from close range and weapon deploy 50% faster." Attribute "closerange backattack minicrits" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Reserve Shooter" } SecondaryAttributes { "single wep deploy time decreased" -0.3 } } mod_upgrade14 { Name "Mod Upgrade: (Old) B.A.S.E. Jumper" Description "Allows infinite mid-air parachute redeploying, +10% greater jump height and +300% increased air control on wearer." Attribute "parachute redeploy" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The B.A.S.E. Jumper" } SecondaryAttributes { "increased jump height" 0.1 "increased air control" 3 } } mod_upgrade15 { Name "Mod Upgrade: (Enhanced) Gunboats" Description "+15% faster move speed on wearer and wearer never takes falling damage." Attribute "move speed bonus" Increment 0.15 Cap 1.15 Cost 0 AllowedWeapons { ItemName "The Gunboats" } SecondaryAttributes { "cancel falling damage" 1 } } mod_upgrade16 { Name "Mod Upgrade: (Enhanced) Mantreads" Description "+15% faster move speed and -75% reduction in airblast vertical vulnerability on wearer." Attribute "move speed bonus" Increment 0.15 Cap 1.15 Cost 0 AllowedWeapons { ItemName "The Mantreads" } SecondaryAttributes { "airblast vertical vulnerability multiplier" -0.75 } } mod_upgrade17 { Name "Mod Upgrade: (Enhanced) Equalizer" Description "+30% damage bonus." Attribute "damage bonus" Increment 0.3 Cap 1.3 Cost 0 AllowedWeapons { ItemName "The Equalizer" } } mod_upgrade18 { Name "Mod Upgrade: (Enhanced) Pain Train" Description "Aura Money: Full credit collection radius and 15% bullet damage vulnerability on wearer." Attribute "mult credit collect range" Increment 3 Cap 4 Cost 0 AllowedWeapons { ItemName "The Pain Train" } SecondaryAttributes { "dmg taken from bullets increased" 0.05 } } mod_upgrade19 { Name "Mod Upgrade: (Enhanced) Market Gardener" Description "+100% damage bonus, +50% increased melee attack range, all players connected via medigun beams are hit and 100% slower melee attack speed." Attribute "damage bonus" Increment 1 Cap 2 Cost 0 AllowedWeapons { ItemName "The Market Gardener" } SecondaryAttributes { "melee range multiplier" 0.5 "damage all connected" 1 "fire rate penalty" 0.8 } } mod_upgrade20 { Name "Mod Upgrade: (Enhanced) Degreaser" Description "60% faster weapon switch, reflected rockets has rocket specialist with +100% projectile speed, -25% airblast cooldown, -50% afterburn damage penalty and no weapon deploy & holster bonus." Attribute "deploy time decreased" Increment -0.6 Cap 0.4 Cost 0 AllowedWeapons { ItemName "The Degreaser" } SecondaryAttributes { "rocket specialist" 2 "mult reflect velocity" 1 "mult airblast refire time" -0.25 "weapon burn dmg reduced" 0.16 "single wep deploy time decreased" 0.6 "switch from wep deploy time decreased" 0.3 } } mod_upgrade21 { Name "Mod Upgrade: (Enhanced) Manmelter" Description "+33.4% damage bonus, +40 health restored on extinguish teammates and attacks pierce damage resistance effects." Attribute "card: damage bonus" Increment 0.334 Cap 1.334 Cost 0 AllowedWeapons { ItemName "The Manmelter" } SecondaryAttributes { "extinguish restores health" 20 "dmg pierces resists absorbs" 1 } } mod_upgrade22 { Name "Mod Upgrade: (Enhanced) Thermal Thruster" Description "+25 max health, no push force vulnerability on wearer and 0.5 seconds locked holster penalty." Attribute "max health additive bonus" Increment 25 Cap 25 Cost 0 AllowedWeapons { ItemName "The Thermal Thruster" } SecondaryAttributes { "damage force increase hidden" -0.5 "holster_anim_time" -0.3 } } mod_upgrade23 { Name "Mod Upgrade: (Enhanced) Axtinguisher / Postal Pummeler" Description "-15% damage penalty and no weapon holster penalty." Attribute "damage penalty" Increment 0.18 Cap 0.85 Cost 0 AllowedWeapons { ItemName "The Axtinguisher" ItemName "Festive Axtinguisher" ItemName "The Postal Pummeler" } SecondaryAttributes { "single wep holster time increased" -0.35 } } mod_upgrade24 { Name "Mod Upgrade: (Enhanced) Homewrecker / Maul" Description "75% sentry damage resistance while active." Attribute "set bonus: dmg from sentry reduced" Increment -0.75 Cap 0.25 Cost 0 AllowedWeapons { ItemName "The Homewrecker" ItemName "The Maul" } SecondaryAttributes { "provide on active" 1 } } mod_upgrade25 { Name "Mod Upgrade: (Super) Sharpened Volcano Fragment" Description "Deals 40 afterburn damage but ZERO normal damage, 50% slower melee attack speed, no random critical hits and collects currency on kill." Attribute "weapon burn dmg increased" Increment 9 Cap 10 Cost 0 AllowedWeapons { ItemName "Sharpened Volcano Fragment" } SecondaryAttributes { "attach particle effect" 2 "damage penalty" -0.7996 "fire rate penalty" 0.5 "crit mod disabled" -1 "collect currency on kill" 1 } } mod_upgrade26 { Name "Mod Upgrade: (Enhanced) Third Degree" Description "On Hit: Victim loses 5% ÜberCharge and 25% slower melee attack speed." Attribute "subtract victim medigun charge on hit" Increment 5 Cap 5 Cost 0 AllowedWeapons { ItemName "The Third Degree" } SecondaryAttributes { "fire rate penalty" 0.25 } } mod_upgrade27 { Name "Mod Upgrade: (Enhanced) Neon Annihilator" Description "+100% increased melee attack range." Attribute "melee range multiplier" Increment 1 Cap 2 Cost 0 AllowedWeapons { ItemName "The Neon Annihilator" ItemName "Promo Neon Annihilator" } } mod_upgrade28 { Name "Mod Upgrade: (Enhanced) Hot Hand" Description "On Hit Teammate: Boosts both players speed for several seconds, +50% increased melee attack range, gain 3 seconds of speed boost on hit and no damage penalty." Attribute "speed buff ally" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Hot Hand" } SecondaryAttributes { "melee range multiplier" 0.5 "speed_boost_on_hit_enemy" 2 "damage penalty" 0.2 } } mod_upgrade29 { Name "Mod Upgrade: (Old) Loch-n-Load" Description "+20% damage bonus, no damage bonus vs buildings and -50% clip size." Attribute "card: damage bonus" Increment 0.2 Cap 1.2 Cost 0 AllowedWeapons { ItemName "The Loch-n-Load" } SecondaryAttributes { "dmg bonus vs buildings" -0.2 "clip size penalty" -0.25 } } mod_upgrade30 { Name "Mod Upgrade: (Enhanced) Loose Cannon" Description "+20% explosion radius." Attribute "blast radius increased" Increment 0.2 Cap 1.2 Cost 0 AllowedWeapons { ItemName "The Loose Cannon" } } mod_upgrade31 { Name "Mod Upgrade: (Pre Meet Your Match) Ali Baba's Wee Booties / Bootlegger" Description "Removes shield requirement on move speed bonus." Attribute "move speed bonus" Increment 0.1 Cap 1.1 Cost 0 AllowedWeapons { ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" } SecondaryAttributes { "move speed bonus shield required" -0.1 } } mod_upgrade32 { Name "Mod Upgrade: (Enhanced Holding-Down Primary-Fire) Stickybomb Launcher / Scottish Resistance" Description "On Holding-Down Primary-Fire: Max charge time reduced to 1 second and increases up to +10% damage based on charge." Attribute "stickybomb charge rate" Increment -0.75 Cap 0.25 Cost 0 AllowPlayerClass Demoman AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Quickiebomb Launcher" ItemName "Stickybomb Jumper" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" } SecondaryAttributes { "stickybomb_charge_damage_increase" 0.1 } } mod_upgrade33 { Name "Mod Upgrade: (Enhanced) Stickybomb Launcher" Description "+2 max pipebombs out." Attribute "max pipebombs increased" Increment 2 Cap 2 Cost 0 AllowPlayerClass Demoman AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Scottish Resistance" ItemName "The Quickiebomb Launcher" ItemName "Stickybomb Jumper" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" } } mod_upgrade34 { Name "Mod Upgrade: (Enhanced) Sticky Jumper" Description "Wearer never takes falling damage, 50% faster weapon switch, no reload necessary, -89% max secondary ammo on wearer and wearer can carry the dossier." Attribute "cancel falling damage" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "Stickybomb Jumper" } SecondaryAttributes { "stickybomb charge rate" -1 "deploy time decreased" -0.5 "mod max primary clip override" -1 "mod no reload DISPLAY ONLY" 1 "maxammo secondary reduced" -0.89 "cannot pick up intelligence" -1 } } mod_upgrade34.1 { Name "Note: When upgrade it, buy any upgrade or load_itempreset or kill yourself to fix ammo capacity." Attribute "damage penalty" Increment 0 Cap 0 Cost 0 AllowedWeapons { ItemName "Stickybomb Jumper" } } mod_upgrade35 { Name "Mod Upgrade: (Enhanced) Quickiebomb Launcher" Description "Stickybombs stick on enemies and fizzle 4 seconds after landing, no damage penalty but decreased up to +20% damage based on charge, -25% clip size and -2 max pipebombs out." Attribute "stickybomb stick to enemies" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Quickiebomb Launcher" } SecondaryAttributes { "stickybomb fizzle time" 4 "stickybomb charge rate" -0.05 "damage penalty" 0.15 "stickybomb_charge_damage_increase" -0.15 "clip size penalty" 0.25 "max pipebombs decreased" -2 } } mod_upgrade36 { Name "Mod Upgrade: (Pre Smissmas 2014) Tide Turner" Description "Taking damage while shield charging no reduces remaining charging time." Attribute "lose demo charge on damage when charging" Increment -1 Cap 0 Cost 0 AllowedWeapons { ItemName "The Tide Turner" } } mod_upgrade37 { Name "Mod Upgrade: (Enhanced) Ullapool Caber" Description "Caber regenerates on hit, 100% slower melee attack speed, +50% damage to self, -25% self damage force and no weapon deploy penalty." Attribute "regenerate stickbomb" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Ullapool Caber" } SecondaryAttributes { "fire rate penalty" 0.8 "blast dmg to self increased" 0.5 "self dmg push force decreased" -0.25 "single wep deploy time increased" -1 } } mod_upgrade38 { Name "Mod Upgrade: (Old) Claidheamh Mòr" Description "-15 max health, no damage vulnerability on wearer and removes when weapon is active." Attribute "max health additive penalty" Increment -15 Cap -15 Cost 0 AllowedWeapons { ItemName "The Claidheamohmor" } SecondaryAttributes { "dmg taken increased" -0.15 "provide on active" -1 } } mod_upgrade39 { Name "Mod Upgrade: (Hybrid Knight) Persian Persuader" Description "No max primary ammo penalty and -99% max secondary ammo on wearer." Attribute "maxammo primary reduced" Increment 0.8 Cap 1 Cost 0 AllowedWeapons { ItemName "The Persian Persuader" } SecondaryAttributes { "maxammo secondary reduced" -0.19 } } mod_upgrade40 { Name "Mod Upgrade: (Enhanced) All Miniguns" Description "Can switch to other weapon while spun up." Attribute "mod minigun can holster while spinning" Increment 1 Cap 1 Cost 0 AllowPlayerClass Heavyweapons AllowedWeapons { Slot "Primary" } } mod_upgrade41 { Name "Mod Upgrade: (Enhanced) Natascha" Description "+50% faster move speed while spun up." Attribute "aiming movespeed increased" Increment 0.5 Cap 1.5 Cost 0 AllowedWeapons { ItemName "Natascha" } } mod_upgrade42 { Name "Mod Upgrade: (Enhanced) Tomislav" Description "40% faster spin up time and 40% more accurate." Attribute "minigun spinup time decreased" Increment -0.2 Cap 0.6 Cost 0 AllowedWeapons { ItemName "Tomislav" } SecondaryAttributes { "weapon spread bonus" -0.2 } } mod_upgrade43 { Name "Mod Upgrade: (Enhanced) Huo-Long Heater" Description "+200% afterburn damage bonus, 5 ammo consumed per second while spun up and no damage penalty." Attribute "weapon burn dmg increased" Increment 2 Cap 3 Cost 0 AllowedWeapons { ItemName "The Huo Long Heatmaker" ItemName "Promo Huo Long Heatmaker" } SecondaryAttributes { "uses ammo while aiming" 1 "damage penalty" 0.1 } } mod_upgrade44 { Name "Mod Upgrade: (Enhanced) Buffalo Steak Sandvich" Description "100% faster eating speed and no damage vulnerability while under effect." Attribute "gesture speed increase" Increment 1 Cap 2 Cost 0 AllowedWeapons { ItemName "The Buffalo Steak Sandvich" } SecondaryAttributes { "provide on active" 1 "energy buff dmg taken multiplier" -0.2 } } mod_upgrade45 { Name "Mod Upgrade: (Pre Jungle Inferno) Gloves of Running Urgently / Bread Bite" Description "You are Marked-for-Death while active, -25% damage penalty and no max health drain." Attribute "self mark for death" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "Gloves of Running Urgently" ItemName "Festive Gloves of Running Urgently" ItemName "The Bread Bite" } SecondaryAttributes { "damage penalty" -0.25 "mod_maxhealth_drain_rate" -10 } } mod_upgrade46 { Name "Mod Upgrade: (Pre Jungle Inferno) Fists of Steel" Description "No maximum overheal penalty and no health from healers penalty on wearer." Attribute "mult_patient_overheal_penalty_active" Increment 0.4 Cap 1 Cost 0 AllowedWeapons { ItemName "Fists of Steel" } SecondaryAttributes { "mult_health_fromhealers_penalty_active" 0.4 } } mod_upgrade47 { Name "Mod Upgrade: (Pre Jungle Inferno) Eviction Notice" Description "20% damage vulnerability while active, 50% faster melee attack speed and no max health drain." Attribute "mult_dmgtaken_active" Increment 0.2 Cap 1.2 Cost 0 AllowedWeapons { ItemName "The Eviction Notice" } SecondaryAttributes { "fire rate bonus" -0.1 "mod_maxhealth_drain_rate" -5 } } mod_upgrade48 { Name "Mod Upgrade: (Enhanced) Holiday Punch" Description "40% faster taunt speed while active and +25% damage bonus vs players." Attribute "gesture speed increase" Increment 0.4 Cap 1.4 Cost 0 AllowedWeapons { ItemName "The Holiday Punch" } SecondaryAttributes { "taunt attack time mult" -0.2 "provide on active" 1 "dmg penalty vs players" 0.25 } } mod_upgrade49 { Name "Mod Upgrade: (Enhanced) Pomson 6000" Description "No damage falloff or rampup." Attribute "no damage falloff" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Pomson 6000" } } mod_upgrade50 { Name "Mod Upgrade: (Pre Jungle Inferno) Panic Attack" Description "Hold fire to load up to 4 shells, 20% faster reload time, (Hidden) +30% faster firing speed and fire rate & spread increases as health decreases." Attribute "panic_attack" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "Panic Attack Shotgun" } SecondaryAttributes { "auto fires full clip penalty" 1 "clip size penalty HIDDEN" -0.34 "reload time decreased" -0.2 "fire rate bonus HIDDEN" -0.3 "fire rate bonus with reduced health" -0.5 "panic_attack_negative" 1.75 "damage penalty" 0.2 "bullets per shot bonus" -0.5 "mult_spread_scales_consecutive" -1 "fixed_shot_pattern" -1 } } mod_upgrade51 { Name "Mod Upgrade: (Enhanced) Short Circuit" Description "+100 metal regenerated every 5 seconds and -15 max health on wearer." Attribute "metal regen" Increment 100 Cap 100 Cost 0 AllowedWeapons { ItemName "The Short Circuit" } SecondaryAttributes { "max health additive penalty" -15 } } mod_upgrade52 { Name "Mod Upgrade: (Enhanced) Gunslinger" Description "Mini-Sentry build speed increased by 300%, +50% mini-sentry range and +50% mini-sentry ammo capacity." Attribute "engineer sentry build rate multiplier" Increment 1.5 Cap 4 Cost 0 AllowedWeapons { ItemName "The Gunslinger" } SecondaryAttributes { "engy sentry radius increased" 0.5 "mvm sentry ammo" 0.5 } } mod_upgrade53 { Name "Mod Upgrade: (New) Southern Hospitality" Description "+100% dispenser heal rate, -50% teleporter recharge time and -20% sentry damage penalty." Attribute "mult dispenser rate" Increment 1 Cap 2 Cost 0 AllowedWeapons { ItemName "The Southern Hospitality" } SecondaryAttributes { "mult teleporter recharge rate" -0.5 "engy sentry damage bonus" -0.2 "crit mod disabled" 1 "dmg taken from fire increased" -0.2 "bleeding duration" -5 } } mod_upgrade54 { Name "Mod Upgrade: (Pre Tough Break) Jag" Description "No damage penalty vs buildings." Attribute "dmg penalty vs buildings" Increment 0.33 Cap 1 Cost 0 AllowedWeapons { ItemName "The Jag" } } mod_upgrade54.1 { Name "Note: When upgrade it, removes sappers in 2 default hits." Attribute "damage penalty" Increment 0 Cap 0.75 Cost 0 AllowedWeapons { ItemName "The Jag" } } mod_upgrade55 { Name "Mod Upgrade: (Enhanced) Eureka Effect" Description "Sentry rockets has rocket specialist with +50% projectile speed." Attribute "rocket specialist" Increment 2 Cap 2 Cost 0 AllowedWeapons { ItemName "The Eureka Effect" } SecondaryAttributes { "mult sentry rocket projectile speed" 0.5 } } mod_upgrade56 { Name "Mod Upgrade: (Enhanced) All Mediguns" Description "Can heal buildings." Attribute "medic machinery beam" Increment 2 Cap 2 Cost 0 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } } mod_upgrade57 { Name "Mod Upgrade: (Enhanced) Huntsman / Fortified Compound" Description "Reduces hidden max primary ammo penalty from -50% to -36% and +400% afterburn damage bonus." Attribute "hidden primary max ammo bonus" Increment 0.14 Cap 0.64 Cost 0 AllowedWeapons { ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } SecondaryAttributes { "weapon burn dmg increased" 4 } } mod_upgrade57.1 { Name "Note: When upgrade it, buy any upgrade or load_itempreset or collect a large ammo box to fix max ammo capacity." Attribute "damage penalty" Increment 0 Cap 1 Cost 0 AllowedWeapons { ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } } mod_upgrade58 { Name "Mod Upgrade: (Enhanced) Classic" Description "No move speed penalty while aiming, +20% damage bonus, no damage penalty on body shot, can headshot when not fully charged and no charge rate." Attribute "aiming movespeed increased" Increment 4 Cap 5 Cost 0 AllowedWeapons { ItemName "The Classic" } SecondaryAttributes { "CARD: damage bonus" 0.2 "damage penalty on bodyshot" 0.1 "sniper no headshot without full charge" -1 "srifle charge rate decreased" -1 } } mod_upgrade59 { Name "Mod Upgrade: (Enhanced Ammo) SMG / Cleaner's Carbine" Description "Double max secondary ammo on wearer." Attribute "hidden secondary max ammo penalty" Increment 1 Cap 2 Cost 0 AllowPlayerClass Sniper AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" } } mod_upgrade60 { Name "Mod Upgrade: (Enhanced) SMG" Description "Crits on headshot, -25% damage penalty, no random critical hits and collects currency on kill." Attribute "revolver use hit locations" Increment 1 Cap 1 Cost 0 AllowPlayerClass Sniper AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Cleaner's Carbine" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" } SecondaryAttributes { "damage penalty" -0.25 "crit mod disabled" -1 "collect currency on kill" 1 } } mod_upgrade61 { Name "Mod Upgrade: (Enhanced) Razorback" Description "30% melee damage resistance, no maximum overheal penalty on wearer and razorback meter recharges in 15 seconds." Attribute "mult dmgtaken from melee" Increment -0.3 Cap 0.7 Cost 0 AllowedWeapons { ItemName "The Razorback" } SecondaryAttributes { "patient overheal penalty" 1 "item_meter_charge_rate" -15 } } mod_upgrade62 { Name "Mod Upgrade: (Old) Darwin's Danger Shield" Description "+25 max health on wearer." Attribute "max health additive bonus" Increment 25 Cap 25 Cost 0 AllowedWeapons { ItemName "Darwin's Danger Shield" } } mod_upgrade63 { Name "Mod Upgrade: (Enhanced) Cozy Camper" Description "Knockback reduced by 50% when aiming." Attribute "aiming knockback resistance" Increment -0.3 Cap 0.5 Cost 0 AllowedWeapons { ItemName "The Cozy Camper" } } mod_upgrade64 { Name "Mod Upgrade: (Super) Tribalman's Shiv" Description "Deals 40 bleed damage but ZERO normal damage, 50% slower melee attack speed, no random critical hits and collects currency on kill." Attribute "mult bleeding dmg" Increment 9 Cap 10 Cost 0 AllowedWeapons { ItemName "The Tribalman's Shiv" } SecondaryAttributes { "attach particle effect" 3085 "bleeding duration" 1.5 "damage penalty" -0.4996 "fire rate penalty" 0.5 "crit mod disabled" -1 } } mod_upgrade65 { Name "Mod Upgrade: (Enhanced) Shahanshah" Description "+50% increased melee attack range and +30% increase / -15% decrease in damage when health is less / more than 50% of max." Attribute "melee range multiplier" Increment 0.5 Cap 1.5 Cost 0 AllowedWeapons { ItemName "The Shahanshah" } SecondaryAttributes { "dmg bonus while half dead" 0.05 "dmg penalty while half alive" 0.1 } } mod_upgrade66 { Name "Mod Upgrade: (Enhanced Ammo) All Revolvers" Description "+50% max secondary ammo on wearer." Attribute "hidden secondary max ammo penalty" Increment 0.5 Cap 1.5 Cost 0 AllowPlayerClass Spy AllowedWeapons { Slot "Secondary" } } mod_upgrade67 { Name "Mod Upgrade: (Enhanced) Ambassador" Description "Level 1 explosive headshot that deals 100 damage, 100% more accurate, 50% slower firing speed, critical damage is not affected by range and collects currency on kill." Attribute "explosive sniper shot" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Ambassador" ItemName "Festive Ambassador" } SecondaryAttributes { "damage penalty" 0.4 "dmg penalty vs players" -0.333 "weapon spread bonus" -1 "fire rate penalty" 0.3 "crit_dmg_falloff" -1 "collect currency on kill" 1 } } mod_upgrade68 { Name "Mod Upgrade: (New) Enforcer" Description "+25% damage bonus, no damage falloff or rampup, attacks pierce damage resistance effects, weapon deploys 50% faster and -25 max health on wearer." Attribute "card: damage bonus" Increment 0.25 Cap 1.25 Cost 0 AllowedWeapons { ItemName "The Enforcer" } SecondaryAttributes { "no damage falloff" 1 "single wep deploy time decreased" -0.5 "max health additive penalty" -25 "fire rate penalty" -0.2 "crit mod disabled" 1 "damage bonus while disguised" -0.2 } } mod_upgrade69 { Name "Mod Upgrade: (Decorative Tracer Round) Diamondback" Description "Just fires tracer rounds, that is all." Attribute "sniper fires tracer" Increment 1 Cap 1 Cost 0 AllowedWeapons { ItemName "The Diamondback" } } mod_upgrade70 { Name "Mod Upgrade: (Enhanced) All Invis Watches [Except Dead Ringer]" Description "Money Watch: Half credit collection radius with additional health gained from collecting credits, +25 max health, +10% faster move speed and +10% greater jump height on wearer." Attribute "mult credit collect range" Increment 1.5 Cap 2.5 Cost 0 AllowedWeapons { ItemName "tf_weapon_invis" ItemName "upgradeable tf_weapon_invis" ItemName "TTG Watch" ItemName "The Quackenbirdt" ItemName "The Cloak and Dagger" } SecondaryAttributes { "health from credits" 25 "max health additive bonus" 25 "move speed bonus" 0.1 "increased jump height" 0.1 } } } }