// Extended custom upgrades created by Ian Hunter. // Any future mvm mission creator can use my '#base ian-hunter_extended-custom-upgrades.pop' on you mission. WaveSchedule { ExtendedUpgrades { // Player Upgrades. (Total 3) player_upgrade_info { Name "This mission using 'Ian Hunter Custom Upgrades'." Description "Info: Added New Custom Upgrades, Missing Upgrades, Ghost Upgrades, Extras Upgrades and Bad Weapons Repair Upgrades on extended upgrade." Attribute "damage penalty" Increment 0 Cap 1 Cost 0 PlayerUpgrade 1 } player_upgrade1 { Name "Custom Upgrade: +20% melee damage resistance on wearer." Attribute "dmg from melee increased" Increment -0.2 Cap 0.4 Cost 300 PlayerUpgrade 1 } player_upgrade2 { Name "Custom Upgrade: -20% reduction in push force taken from damage." Attribute "damage force reduction" Increment -0.2 Cap 0.4 Cost 100 PlayerUpgrade 1 } player_upgrade3 { Name "Easter Egg Upgrade: Explode spectacularly on death." Attribute "bombinomicon effect on death" Increment 1 Cap 1 Cost 0 PlayerUpgrade 1 } // Repair Upgrades. (Total 14) repair_upgrade1 { Name "Bad Weapon Repair Upgrade!" Description "Only loses 50% 'Boost' on air jumps and no loses 'Boost' when attacked." Attribute "hype resets on jump" Increment -25 Cap 50 Cost 100 AllowedWeapons { ItemName "Baby Face's Blaster" } SecondaryAttributes { "lose hype on take damage" -4 } } repair_upgrade2 { Name "Bad Weapon Repair Upgrade!" Description "Has random critical hits." Attribute "crit mod disabled" Increment 1 Cap 1 Cost 100 AllowedWeapons { ItemName "The Back Scatter" ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" ItemName "The Manmelter" } } repair_upgrade3 { Name "Bad Weapon Repair Upgrade!" Description "Reduces to -10% damage penalty and -10% blast damage from rocket jumps." Attribute "damage penalty" Increment 0.15 Cap 0.9 Cost 100 AllowedWeapons { ItemName "The Liberty Launcher" } SecondaryAttributes { "rocket jump damage reduction" 0.15 } } repair_upgrade4 { Name "Bad Weapon Repair Upgrade!" Description "Also deal mini-crits targets when fired at their back from close range." Attribute "closerange backattack minicrits" Increment 1 Cap 1 Cost 100 AllowedWeapons { ItemName "The Reserve Shooter" } } repair_upgrade5 { Name "Bad Weapon Repair Upgrade!" Description "Increases to 60% faster weapon holster and reduces to -25% afterburn damage penalty." Attribute "switch from wep deploy time decreased" Increment -0.3 Cap 0.4 Cost 100 AllowedWeapons { ItemName "The Degreaser" } SecondaryAttributes { "weapon burn dmg reduced" 0.41 } } repair_upgrade6 { Name "Bad Weapon Repair Upgrade!" Description "Changes to +20% damage bonus." Attribute "card: damage bonus" Increment 0.2 Cap 1.2 Cost 100 AllowedWeapons { ItemName "The Loch-n-Load" } SecondaryAttributes { "dmg bonus vs buildings" -0.2 } } repair_upgrade7 { Name "Bad Weapon Repair Upgrade!" Description "Increases to -0.4 seconds faster bomb arm time and reduces to -25% clip size." Attribute "sticky arm time bonus" Increment -0.2 Cap -0.4 Cost 100 AllowedWeapons { ItemName "The Quickiebomb Launcher" } SecondaryAttributes { "stickybomb charge rate" -0.05 "clip size penalty" 0.25 } } repair_upgrade8 { Name "Bad Weapon Repair Upgrade!" Description "Increases to +30% damage resistance when below 50% health and spun up and reduces to -20% damage penalty." Attribute "spunup_damage_resistance" Increment -0.1 Cap 0.7 Cost 100 AllowedWeapons { ItemName "Natascha" } SecondaryAttributes { "damage penalty" 0.05 } } repair_upgrade9 { Name "Bad Weapon Repair Upgrade!" Description "Increases to 40% faster spin up time and 30% more accurate." Attribute "minigun spinup time decreased" Increment -0.2 Cap 0.6 Cost 100 AllowedWeapons { ItemName "Tomislav" } SecondaryAttributes { "weapon spread bonus" -0.1 } } repair_upgrade10 { Name "Bad Weapon Repair Upgrade!" Description "Can headshot when not fully charged and changes to -10% damage penalty." Attribute "sniper no headshot without full charge" Increment -1 Cap 0 Cost 100 AllowedWeapons { ItemName "The Classic" } SecondaryAttributes { "damage penalty" -0.1 "damage penalty on bodyshot" 0.1 } } repair_upgrade11 { Name "Bad Weapon Repair Upgrade!" Description "Changes to +25% damage bonus." Attribute "card: damage bonus" Increment 0.25 Cap 1.25 Cost 100 AllowedWeapons { ItemName "The Enforcer" } SecondaryAttributes { "damage bonus while disguised" -0.2 } } repair_upgrade12_free { Name "Free Bad Melee Weapon Repair Upgrade!" Description "Changes to +20% faster melee attack speed." Attribute "fire rate bonus" Increment -0.2 Cap 0.8 Cost 0 AllowedWeapons { ItemName "The Market Gardener" } SecondaryAttributes { "fire rate penalty" -0.2 } } repair_upgrade13_free { Name "Free Bad Melee Weapon Repair Upgrade!" Description "Fix 'Gain a speed boost when you hit an enemy player' attribute." Attribute "speed_boost_on_hit_enemy" Increment 2 Cap 3 Cost 0 AllowedWeapons { ItemName "The Hot Hand" } } repair_upgrade14_free { Name "Free Bad Melee Weapon Repair Upgrade!" Description "Increases/reduces to +30%/-15% in damage when health is less/more than 50% of max." Attribute "dmg bonus while half dead" Increment 0.05 Cap 1.3 Cost 0 AllowedWeapons { ItemName "The Shahanshah" } SecondaryAttributes { "dmg penalty while half alive" 0.1 } } // Missing Upgrades. (Total 8) missing_upgrade1 { Name "Missing Upgrade: +25% damage bonus." Description "Note: Shield is not longer required to upgrade damage bonus on melee weapons." Attribute "damage bonus" Increment 0.25 Cap 2 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Ullapool Caber" } } missing_upgrade1.1 { Name "Missing Upgrade: +25% damage bonus." Description "Note: Shield is not longer required to upgrade damage bonus on melee weapons." Attribute "dmg penalty vs players" Increment 0.25 Cap 2 Cost 400 AllowedWeapons { ItemName "The Ullapool Caber" } } missing_upgrade2 { Name "Missing Upgrade: On Hit: One target at a time is Marked-for-Death." Attribute "mark for death" Increment 1 Cap 1 Cost 400 AllowedWeapons { ItemName "The Wrap Assassin" } } missing_upgrade2.1 { Name "Missing Upgrade: +10% faster melee attack speed." Description "Note: For some strange reason this upgrade never added on default upgrade station." Attribute "melee attack rate bonus" Increment -0.1 Cap 0.6 Cost 200 AllowedWeapons { ItemName "The Sandman" ItemName "The Wrap Assassin" } } missing_upgrade3 { Name "Missing Upgrade: +15% increase in recharge rate." Description "Note: For some strange reason this upgrade never added on default upgrade station." Attribute "effect bar recharge rate increased" Increment -0.15 Cap 0.4 Cost 250 AllowedWeapons { ItemName "tf_weapon_builder_spy" ItemName "upgradeable tf_weapon_builder_spy" ItemName "Festive Sapper" ItemName "The Ap-Sap" ItemName "The Snack Attack" ItemName "The Red-Tape Recorder" ItemName "Promo Red-Tape Recorder" } } missing_upgrade4 { Name "Missing Upgrade: +25% damage bonus." Attribute "damage bonus" Increment 0.25 Cap 2 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Half-Zatoichi" } } missing_upgrade4.1 { Name "Missing Upgrade: On Kill: Gain Crits for 2 seconds." Description "Note: This due a bug with Half-Zatoichi that's allow upgrade damage bonus and crits on kill as Soldier." Attribute "critboost on kill" Increment 2 Cap 4 Cost 350 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Half-Zatoichi" } } missing_upgrade5 { Name "Missing Upgrade: +20% faster reload time." Attribute "fire rate bonus HIDDEN" Increment -0.2 Cap 0.4 Cost 250 AllowedWeapons { ItemName "The Manmelter" } SecondaryAttributes { "special item description" "+20% faster reload time per point." } } missing_upgrade5.1 { Name "Missing Upgrade: +25% afterburn damage bonus." Description "Note: For some strange reason this upgrade never added on default upgrade station." Attribute "weapon burn dmg increased" Increment 0.25 Cap 2 Cost 100 AllowedWeapons { ItemName "The Manmelter" } } missing_upgrade5.2 { Name "Missing Upgrade: +50% afterburn damage bonus." Description "Note: I guess they never added this upgrade because has short afterburn duration, that's why i increased afterburn damage bonus." Attribute "weapon burn dmg increased" Increment 0.5 Cap 3 Cost 100 AllowedWeapons { ItemName "The Dragon's Fury" } } missing_upgrade6 { Name "Missing Upgrade: +15% faster recharge rate." Description "Note: Originally was on default upgrade station, but i moved this upgrade here, because uses another similar attribute, also cost reduced to $125." Attribute "item_meter_charge_rate" Increment -4.5 Cap 12 Cost 125 AllowedWeapons { ItemName "The Thermal Thruster" } SecondaryAttributes { "special item description" "+15% faster recharge rate per point." } } missing_upgrade7 { Name "Missing Upgrade: +25 health restored on kill." Attribute "heal on kill" Increment 25 Cap 100 Cost 100 AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" ItemName "The Gas Passer" } } // missing_upgrade8_broken // { // Name "Missing Upgrade: Stun enemies when you land." // Attribute "falling_impact_radius_stun" // Increment 1 // Cap 1 // Cost 300 // AllowedWeapons // { // ItemName "The Mantreads" // } // SecondaryAttributes // { // "falling_impact_radius_pushback" 1 // } // } // Ghost Upgrades. (Total 5) ghost_upgrade1 { Name "Ghost Upgrade: +10% faster firing speed." Attribute "fire rate bonus" Increment -0.1 Cap 0.4 Cost 200 AllowedWeapons { ItemName "The Force-A-Nature" ItemName "Festive Force-A-Nature" ItemName "The Soda Popper" } } ghost_upgrade2 { Name "Ghost Upgrade: +5% increase in recharge rate." Description "Note: Requires default level 2 'increase in recharge rate' upgrade." Attribute "effect bar recharge rate increased" Increment -0.05 Cap 0.4 Cost 75 AllowedWeapons { ItemName "The Wrap Assassin" } RequiredUpgrade { Upgrade ghost_upgrade2 Level 6 } } ghost_upgrade3 { Name "Ghost Upgrade: +5% faster firing speed." Description "Note: Requires default level 2 'faster firing speed' upgrade." Attribute "fire rate bonus" Increment -0.05 Cap 0.6 Cost 50 AllowedWeapons { ItemName "Pretty Boy's Pocket Pistol" ItemName "The Family Business" } RequiredUpgrade { Upgrade ghost_upgrade3 Level 4 } } ghost_upgrade4 { Name "Ghost Upgrade: +5% faster firing speed." Description "Note: Requires default level 1 'faster firing speed' upgrade." Attribute "fire rate bonus" Increment -0.05 Cap 0.6 Cost 100 AllowedWeapons { ItemName "The Scottish Resistance" } RequiredUpgrade { Upgrade ghost_upgrade4 Level 2 } } ghost_upgrade5 { Name "Ghost Upgrade: +8% ÃœberCharge rate." Description "Note: Requires default level 1 'ÃœberCharge rate' upgrade." Attribute "ubercharge rate bonus" Increment 0.08 Cap 2 Cost 100 AllowedWeapons { ItemName "The Vaccinator" } RequiredUpgrade { Upgrade ghost_upgrade5 Level 3 } } // Extra Upgrades. (Total 3) extra_upgrade1 { Name "Extra Upgrade: +25% damage bonus." Attribute "card: damage bonus" Increment 0.25 Cap 1.25 Cost 400 AllowedWeapons { ItemName "The Direct Hit" } } extra_upgrade1.1 { Name "Extra Upgrade: +25% damage bonus." Description "Note: Really requires default level 3 'damage bonus' upgrade." Attribute "damage bonus" Increment 0.05 Cap 2 Cost 400 AllowedWeapons { ItemName "The Scotsman's Skullcutter" } SecondaryAttributes { "card: damage bonus" 0.2 } RequiredUpgrade { Upgrade extra_upgrade1.1 Level 15 } } extra_upgrade2 { Name "Extra Upgrade: +50% max secondary ammo on wearer." Attribute "maxammo secondary increased" Increment 0.5 Cap 4 Cost 125 AllowPlayerClass Scout AllowPlayerClass Sniper AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" ItemName "The Burping Blaster" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" } } extra_upgrade2.1 { Name "Extra Upgrade: +50% max secondary ammo on wearer." Attribute "maxammo secondary increased" Increment 0.5 Cap 3 Cost 125 AllowedWeapons { ItemName "The Burping Blaster" } } extra_upgrade2.2 { Name "Extra Upgrade: +50% max secondary ammo on wearer." Attribute "maxammo secondary increased" Increment 0.5 Cap 3 Cost 125 AllowPlayerClass Spy AllowedWeapons { Slot "Secondary" } } extra_upgrade3 { Name "Extra & Cheap Upgrade: +15% increase in recharge rate." Attribute "effect bar recharge rate increased" Increment -0.15 Cap 0.1 Cost 125 AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" } } // Custom Upgrades. (Total 28) custom_upgrade1 { Name "Custom Upgrade: +25% damage bonus." Attribute "damage bonus" Increment 0.25 Cap 2 Cost 300 AllowPlayerClass Engineer AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Widowmaker" } } custom_upgrade1.1 { Name "Custom Upgrade: +25% damage bonus." Attribute "damage bonus" Increment 0.25 Cap 2 Cost 400 AllowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } } custom_upgrade1.2 { Name "Custom Upgrade: +25% damage bonus." Attribute "damage bonus" Increment 0.25 Cap 2 Cost 300 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Winger" ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The B.A.S.E. Jumper" ItemName "The Gunboats" ItemName "The Mantreads" ItemName "The Gas Passer" ItemName "The Thermal Thruster" ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Buffalo Steak Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "The Second Banana" ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" } } custom_upgrade1.3 { Name "Custom Upgrade: +25% damage bonus." Attribute "card: damage bonus" Increment 0.25 Cap 2 Cost 300 AllowedWeapons { ItemName "The Winger" } } custom_upgrade1.4 { Name "Custom Upgrade: +30% damage bonus vs sentry target players." Attribute "damage bonus bullet vs sentry target" Increment 0.3 Cap 2 Cost 300 AllowedWeapons { ItemName "The Widowmaker" } } custom_upgrade2 { Name "Custom Upgrade: On Hit: Bleed for +10 seconds." Attribute "bleeding duration" Increment 15 Cap 15 Cost 200 AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" } } custom_upgrade2.1 { Name "Custom Upgrade: On Hit: Bleed for +10 seconds and removes bleed damage to self on miss." Attribute "bleeding duration" Increment 10 Cap 15 Cost 200 AllowedWeapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" } SecondaryAttributes { "no self effect" 1 "blast dmg to self increased" 0.5 } } custom_upgrade2.2 { Name "Custom Upgrade: On Hit: Bleed for +10 seconds." Attribute "bleeding duration" Increment 10 Cap 15 Cost 100 AllowedWeapons { ItemName "The Southern Hospitality" } } custom_upgrade2.3 { Name "Custom Upgrade: On Hit: Bleed for +10 seconds." Attribute "bleeding duration" Increment 10 Cap 16 Cost 100 AllowedWeapons { ItemName "The Tribalman's Shiv" } } custom_upgrade3 { Name "Custom Upgrade: On Hit: One target at a time is Marked-for-Death." Attribute "mark for death" Increment 1 Cap 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Fan O'War" ItemName "The Sandman" ItemName "The Wrap Assassin" } } custom_upgrade4 { Name "Custom Upgrade: Traveling Jump." Description "50% faster weapon switch, +50% faster firing speed, +50% faster reload time and +200% increased air control when blast jumping." Attribute "deploy time decreased" Increment -0.5 Cap 0.5 Cost 250 AllowedWeapons { ItemName "Rocket Jumper" } SecondaryAttributes { "melee attack rate bonus" -0.5 "reload time decreased" -0.5 "mod_air_control_blast_jump" 2 "cannot pick up intelligence" -1 } } custom_upgrade4.1 { Name "Custom Upgrade: Traveling Jump." Description "50% faster weapon switch, +50% faster firing speed, +50% faster reload time and +200% increased air control when blast jumping." Attribute "deploy time decreased" Increment -0.5 Cap 0.5 Cost 250 AllowedWeapons { ItemName "Stickybomb Jumper" } SecondaryAttributes { "melee attack rate bonus" -0.5 "reload time decreased" -0.5 "mod_air_control_blast_jump" 2 "stickybomb charge rate" -1 "cannot pick up intelligence" -1 } } custom_upgrade5 { Name "Custom Upgrade: Allow infinite parachute redeploying." Attribute "parachute redeploy" Increment 1 Cap 1 Cost 100 AllowedWeapons { ItemName "The B.A.S.E. Jumper" } } custom_upgrade6 { Name "Custom Upgrade: Wearer never takes falling damage." Attribute "cancel falling damage" Increment 1 Cap 1 Cost 200 AllowedWeapons { ItemName "The Gunboats" } } custom_upgrade7 { Name "Custom Upgrade: +15% faster move speed on wearer." Attribute "move speed bonus" Increment 0.15 Cap 1.15 Cost 300 AllowedWeapons { ItemName "The Mantreads" } } custom_upgrade8 { Name "Custom Upgrade: Aura Money." Description "Full credit collection radius." Attribute "mult credit collect range" Increment 3 Cap 4 Cost 200 AllowedWeapons { ItemName "The Pain Train" } } custom_upgrade9 { Name "Custom Upgrade: Strong Afterburner." Description "Deals 30 afterburn damage per tick." Attribute "weapon burn dmg increased" Increment 6.5 Cap 7.5 Cost 600 AllowedWeapons { ItemName "The Gas Passer" } } custom_upgrade9.1 { Name "Info: About 'Gas' meter, you can easily fill your 'Gas' meter dealing damage." Description "If you want a faster recharge rate, just upgrade 'damage bonus' on your flamethrower." Attribute "damage penalty" Increment 0 Cap 1 Cost 0 AllowedWeapons { ItemName "The Gas Passer" } } custom_upgrade10 { Name "Custom Upgrade: Super Extinguisher." Description "Increases to double damage against burning players." Attribute "dmg penalty vs players" Increment 2 Cap 3 Cost 500 AllowedWeapons { ItemName "The Axtinguisher" ItemName "Festive Axtinguisher" ItemName "The Postal Pummeler" } SecondaryAttributes { "damage penalty" -0.42 } } custom_upgrade11 { Name "Custom Upgrade: Removes shield requirement on 'move speed bonus' attribute." Attribute "move speed bonus" Increment 0.1 Cap 1.1 Cost 100 AllowedWeapons { ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" } SecondaryAttributes { "move speed bonus shield required" -0.1 } } custom_upgrade12 { Name "Custom Upgrade: +1 max pipebombs out." Attribute "max pipebombs increased" Increment 1 Cap 4 Cost 150 AllowPlayerClass Demoman AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Scottish Resistance" ItemName "Stickybomb Jumper" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" } } custom_upgrade13 { Name "Custom Upgrade: Caber regenerates on hit." Attribute "regenerate stickbomb" Increment 1 Cap 1 Cost 500 AllowedWeapons { ItemName "The Ullapool Caber" } SecondaryAttributes { "damage penalty" -0.25 } } custom_upgrade14 { Name "Custom Upgrade: +50% afterburn damage bonus." Attribute "weapon burn dmg increased" Increment 0.5 Cap 3 Cost 100 AllowedWeapons { ItemName "The Huo Long Heatmaker" ItemName "Promo Huo Long Heatmaker" ItemName "Sharpened Volcano Fragment" } } custom_upgrade15 { Name "Custom Upgrade: Fast Food." Description "100% faster eating speed and recharges in 4.5 seconds." Attribute "gesture speed increase" Increment 1 Cap 2 Cost 200 AllowedWeapons { ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Buffalo Steak Sandvich" } SecondaryAttributes { "provide on active" 1 "lunchbox healing decreased" 1 "item_meter_charge_rate" -25.5 } } custom_upgrade15.1 { Name "Custom Upgrade: Fast Food." Description "100% faster eating speed and recharges in 2.25 seconds." Attribute "gesture speed increase" Increment 1 Cap 2 Cost 200 AllowedWeapons { ItemName "The Dalokohs Bar" ItemName "Fishcake" } SecondaryAttributes { "provide on active" 1 "lunchbox healing decreased" 1 "item_meter_charge_rate" -7.75 } } custom_upgrade15.2 { Name "Custom Upgrade: Fast Food." Description "100% faster eating speed and recharges in 2.25 seconds." Attribute "gesture speed increase" Increment 1 Cap 2 Cost 200 AllowedWeapons { ItemName "The Second Banana" } SecondaryAttributes { "provide on active" 1 "charge recharge rate increased" -0.5 "lunchbox healing decreased" 0.67 "item_meter_charge_rate" -7.75 } } custom_upgrade16 { Name "Custom Upgrade: (Pre Jungle Inferno) Gloves of Running Urgently / Bread Bite" Description "You are Marked-for-Death while active with -25% damage penalty instead of max health drain." Attribute "self mark for death" Increment 1 Cap 1 Cost 100 AllowedWeapons { ItemName "Gloves of Running Urgently" ItemName "Festive Gloves of Running Urgently" ItemName "The Bread Bite" } SecondaryAttributes { "damage penalty" -0.25 "mod_maxhealth_drain_rate" -10 } } custom_upgrade16.1 { Name "Custom Upgrade: (Pre Jungle Inferno) Eviction Notice" Description "+20% damage vulnerability while active instead of max health drain." Attribute "mult_dmgtaken_active" Increment 0.2 Cap 1.2 Cost 100 AllowedWeapons { ItemName "The Eviction Notice" } SecondaryAttributes { "fire rate bonus" -0.1 "mod_maxhealth_drain_rate" -5 } } custom_upgrade17 { Name "Custom Upgrade: +25% Mini-Sentry range." Attribute "engy sentry radius increased" Increment 0.25 Cap 1.5 Cost 200 AllowedWeapons { ItemName "The Gunslinger" } } custom_upgrade18 { Name "Custom Upgrade: +25% Mini-Sentry damage bonus." Attribute "engy sentry damage bonus" Increment 0.25 Cap 2 Cost 150 AllowedWeapons { ItemName "The Gunslinger" } } custom_upgrade19 { Name "Custom Upgrade: +1 Disposable-Sentry." Attribute "engy disposable sentries" Increment 1 Cap 2 Cost 125 AllowedWeapons { ItemName "The Gunslinger" } } custom_upgrade20 { Name "Custom Upgrade: +20% faster build speed." Attribute "build rate bonus" Increment -0.2 Cap 0.4 Cost 150 AllowedWeapons { ItemName "tf_weapon_pda_engineer_build" ItemName "upgradeable tf_weapon_pda_engineer_build" } } custom_upgrade21 { Name "Custom Upgrade: Upgrade building levels in 4 hits." Attribute "upgrade rate decrease" Increment 1 Cap 2 Cost 100 AllowedWeapons { ItemName "tf_weapon_pda_engineer_build" ItemName "upgradeable tf_weapon_pda_engineer_build" } } custom_upgrade22 { Name "Custom Upgrade: On Hit: +25% ÃœberCharge added." Attribute "add uber charge on hit" Increment 0.25 Cap 0.25 Cost 500 AllowPlayerClass Medic AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Ubersaw" ItemName "Festive Ubersaw" ItemName "The Amputator" ItemName "The Vita-Saw" } } custom_upgrade22.1 { Name "Custom Upgrade: On Hit: +20% ÃœberCharge added." Attribute "add uber charge on hit" Increment 0.2 Cap 0.2 Cost 500 AllowedWeapons { ItemName "The Amputator" } } custom_upgrade22.2 { Name "Custom Upgrade: On Hit: +15% ÃœberCharge added." Attribute "add uber charge on hit" Increment 0.15 Cap 0.15 Cost 500 AllowedWeapons { ItemName "The Vita-Saw" } } custom_upgrade23 { Name "Custom Upgrade: Gain Focus on kills and assists." Description "Press 'Reload' to activate focus mode, when in focus mode: +25% faster charge and no unscoping." Attribute "mod soldier buff type" Increment 6 Cap 6 Cost 400 AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Hitman's Heatmaker" ItemName "The Classic" ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } SecondaryAttributes { "rage on kill" 35 "sniper rage DISPLAY ONLY" 0 "rage on assists" 15 } } custom_upgrade23.1 { Name "Note: 'Focus' hud are not visible for Bazaar Bargain due conflict with 'Heads' hud." Attribute "damage penalty" Increment 0 Cap 1 Cost 0 AllowedWeapons { ItemName "The Bazaar Bargain" } } custom_upgrade24 { Name "Custom Upgrade: Backstab Immunity." Attribute "cannot be backstabbed" Increment 1 Cap 1 Cost 400 AllowedWeapons { ItemName "The Razorback" } SecondaryAttributes { "backstab shield" -1 "item_meter_charge_rate" -30 "item_meter_charge_type" -1 } } custom_upgrade25 { Name "Custom Upgrade: +25 max health on wearer." Attribute "max health additive bonus" Increment 25 Cap 25 Cost 250 AllowedWeapons { ItemName "Darwin's Danger Shield" } } custom_upgrade26 { Name "Custom Upgrade: Knockback immunity while aiming." Attribute "aiming knockback resistance" Increment -0.8 Cap 0 Cost 100 AllowedWeapons { ItemName "The Cozy Camper" } } custom_upgrade27 { Name "Custom Upgrade: Explosive Headshot." Description "Adds headshot explosion radius that's deal 150 damage to nearby enemies and instantly collect currency on kill." Attribute "explosive sniper shot" Increment 1 Cap 1 Cost 500 AllowedWeapons { ItemName "The Ambassador" ItemName "Festive Ambassador" } SecondaryAttributes { "crit_dmg_falloff" -1 "collect currency on kill" 1 } } custom_upgrade28 { Name "Custom Upgrade: Money Watch." Description "Half credit collection radius with additional health gained from collecting credits and +25 max health on wearer." Attribute "mult credit collect range" Increment 1.5 Cap 2.5 Cost 400 AllowedWeapons { ItemName "tf_weapon_invis" ItemName "upgradeable tf_weapon_invis" ItemName "TTG Watch" ItemName "The Quackenbirdt" ItemName "The Cloak and Dagger" } SecondaryAttributes { "health from credits" 25 "max health additive bonus" 25 } } } }