// Custom weapons created by Ian Hunter. // Any future mvm mission creator can use my '#base ian-hunter_custom-weapons_no-custom-models.pop' on you mission. WaveSchedule { CustomWeapon { "Army of One" { OriginalItemName "The Black Box" "set_item_texture_wear" 0 "paintkit_proto_def_index" 217 "attach particle effect" 702 "killstreak tier" 1 "damage bonus" 5 "blast radius increased" 2 "switch from wep deploy time decreased" 0.5 "mod max primary clip override" -1 "mod no reload DISPLAY ONLY" 1 "use large smoke explosion" 1 "mult projectile scale" 2 "no damage falloff" 1 "projectile no deflect" 1 "mult dmg vs tanks" 1.2 "crit mod disabled" 0 "maxammo primary reduced" 0.05 "projectile speed decreased" 0.3 "blast dmg to self increased" 3 "fire rate penalty HIDDEN" 2.5 "cannot be upgraded" 1 "special item description" "No ammo from dispensers" "special item description 2" "This weapon shoot a large projectile." // Removed Attributes. "clip size penalty" 1 "health on radius damage" 0 } "The Bouncing Betty" { OriginalItemName "The Loch-n-Load" "custom weapon fire sound" "=80|weapons/the_bouncing_betty_shoot.wav" "set_item_texture_wear" 0 "paintkit_proto_def_index" 226 "attach particle effect" 701 "killstreak tier" 1 "card: damage bonus" 1.4 "projectile speed increased" 2 "grenade explode on impact" 1 "fire rate penalty" 1.25 "self dmg push force decreased" 0.6 "maxammo primary reduced" 0.625 "reload time increased" 1.25 "blast radius decreased" 0.7 "blast dmg to self increased" 1.4 "no primary ammo from dispensers while active" 1 // Removed Attributes. "sticky air burst mode" 0 "dmg bonus vs buildings" 1 } "The Deflector" { OriginalItemName "Deflector" "killstreak tier" 1 "attack projectiles" 2 } "Ludmila" { OriginalItemName "Natascha" "attach particle effect" 4 "killstreak tier" 1 "heal on hit for rapidfire" 3 "fire rate penalty" 1.2 "maxammo primary reduced" 0.75 // Removed Attributes. "damage penalty" 1 "slow enemy on hit" 0 "minigun spinup time increased" 1 "spunup_damage_resistance" 1 } "Heavy Packable Provisions" { OriginalItemName "The Sandvich Safe" "custom item model" "models/workshop/player/items/engineer/dec16_packable_provisions/dec16_packable_provisions_heavy.mdl" "maxammo secondary increased" 1.5 "move speed bonus" 1.2 "teleport instead of die" 0.3 "mult credit collect range" 2.5 "health from credits" 25 "special item description" "+50% max secondary ammo on wearer" "special item description 2" "+20% faster move speed on wearer" } "The Real Mr. Mundee's Wild Ride" { OriginalItemName "Mr. Mundee's Wild Ride" "move speed bonus" 1.3 "cancel falling damage" 1 "mult stun resistance" 0 "special item description" "+30% faster move speed on wearer" "special item description 2" "Wearer never takes falling damage" } "The Full Throttle" { OriginalItemName "powerhouse_shotgun_lightningrod" "custom weapon fire sound" "=80|weapons/the_full_throttle_shoot.wav" "set_item_texture_wear" 0 "attach particle effect" 704 "killstreak tier" 1 "clip size bonus" 1.5 "weapon spread bonus" 0.7 "minicrits become crits" 1 "fire rate bonus with reduced health" 0.4 "damage penalty" 0.85 "fire rate penalty" 1.2 "crit mod disabled" 0 } "The Steel Battalion" { OriginalItemName "Panic Attack Shotgun" "custom weapon fire sound" "=80|weapons/the_steel_battalion_shoot.wav" "set_item_texture_wear" 0 "paintkit_proto_def_index" 412 "attach particle effect" 703 "killstreak tier" 1 "bullets per shot bonus" 2 "clip size penalty" 0.34 "fire rate penalty" 1.2 "spread penalty" 2 // Removed Attributes. "damage penalty" 1 "single wep deploy time decreased" 1 "mult_spread_scales_consecutive" 0 "fixed_shot_pattern" 0 } "(Scout) Bullet Blow" { OriginalItemName "tf_weapon_pistol" "custom weapon fire sound" "=80|weapons/the_bullet_blow_shoot.wav" "attach particle effect" 704 "killstreak tier" 1 "damage bonus" 13.34 "weapon spread bonus" 0.5 "single wep deploy time decreased" 0.5 "dmg pierces resists absorbs" 1 "no damage falloff" 1 "collect currency on kill" 1 "clip size penalty" 0.5 "fire rate penalty" 2 "maxammo secondary reduced" 0.5 "dmg penalty vs buildings" 0.25 "mult_dmgtaken_active" 1.35 "cannot be upgraded" 1 "mult dmg vs giants" 0.25 "mult dmg vs tanks" 0.25 "special item description" "This weapon deals 200 damage" } "(Engineer) Bullet Blow" { OriginalItemName "tf_weapon_pistol" "custom weapon fire sound" "=80|weapons/the_bullet_blow_shoot.wav" "attach particle effect" 704 "killstreak tier" 1 "damage bonus" 13.34 "weapon spread bonus" 0.5 "single wep deploy time decreased" 0.5 "dmg pierces resists absorbs" 1 "no damage falloff" 1 "collect currency on kill" 1 "clip size penalty" 0.5 "fire rate penalty" 2 "maxammo secondary reduced" 0.09 "dmg penalty vs buildings" 0.25 "mult_dmgtaken_active" 1.35 "cannot be upgraded" 1 "mult dmg vs giants" 0.25 "mult dmg vs tanks" 0.25 "special item description" "This weapon deals 200 damage" } "The Burping Blaster" { OriginalItemName "warbird_smg_blitzkrieg" "custom weapon fire sound" "=80|weapons/the_burping_blaster_shoot.wav" "set_item_texture_wear" 0 "attach particle effect" 702 "killstreak tier" 1 "card: damage bonus" 2.5 "fire rate bonus" 0.3 "weapon spread bonus" 0 "auto fires full clip" 1 "clip size penalty" 0.2 "maxammo secondary reduced" 0.667 "reload time increased" 1.5 "mult dmg vs tanks" 0.75 } "(White Noise) Southern Hospitality" { OriginalItemName "The Southern Hospitality" "attach particle effect" 4 "killstreak tier" 1 "mult dispenser rate" 2 "mult teleporter recharge rate" 0.5 "engy sentry damage bonus" 0.8 "special item description" "-20% sentry damage penalty" "special item description 2" "This Southern Hospitality are from 'White Noise' mission that was created by Seelpit." // Removed Attributes. "crit mod disabled" 1 "dmg taken from fire increased" 1 "bleeding duration" 0 } } ExtraLoadoutItems { Scout { Secondary { Item "(Scout) Bullet Blow" } } Soldier { Primary { Item "Army of One" } Secondary { Item "The Full Throttle" } Secondary { Item "The Steel Battalion" } } Pyro { Secondary { Item "The Full Throttle" } Secondary { Item "The Steel Battalion" } } Demoman { Primary { Item "The Bouncing Betty" } } HeavyWeapons { Primary { Item "The Deflector" Cost 300 } Primary { Item "Ludmila" } Primary { Item "Heavy Packable Provisions" } Secondary { Item "The Full Throttle" } Secondary { Item "The Steel Battalion" } } Engineer { Primary { Item "The Full Throttle" } Primary { Item "The Steel Battalion" } Secondary { Item "(Engineer) Bullet Blow" } Melee { Item "(White Noise) Southern Hospitality" } } Sniper { Primary { Item "The Real Mr. Mundee's Wild Ride" } Secondary { Item "The Burping Blaster" } } } }