// Custom medieval upgrades created by Ian Hunter. // Any future mvm medieval mission creator can use my '#base ian-hunter_custom-medieval-upgrades.pop' on you mission. WaveSchedule { CustomUpgradesFile "mvm_upgrades_no_upgrades.txt" ExtendedUpgradesOnly 1 ExtendedUpgrades { // Player Upgrades. (Total 9) player_upgrade1 { Name "Default Upgrade: +35% blast and bullet damage resistance on wearer." Attribute "dmg taken from blast reduced" Increment -0.35 Cap 0.3 Cost 300 PlayerUpgrade 1 SecondaryAttributes { "dmg taken from bullets reduced" -0.35 } } player_upgrade2 { Name "Custom Upgrade: +10% melee damage resistance on wearer." Attribute "dmg from melee increased" Increment -0.1 Cap 0.6 Cost 250 PlayerUpgrade 1 } player_upgrade3 { Name "Default Upgrade: +10% faster move speed on wearer." Attribute "move speed bonus" Increment 0.1 Cap 1.3 Cost 200 PlayerUpgrade 1 } player_upgrade4 { Name "Custom Upgrade: +5 max health on wearer." Attribute "max health additive bonus" Increment 5 Cap 25 Cost 150 PlayerUpgrade 1 } player_upgrade5 { Name "Default Upgrade: +25% fire damage resistance on wearer." Attribute "dmg taken from fire reduced" Increment -0.25 Cap 0.25 Cost 150 PlayerUpgrade 1 } player_upgrade6 { Name "Default Upgrade: +30% critical hit damage resistance on wearer." Attribute "dmg taken from crit reduced" Increment -0.3 Cap 0.1 Cost 150 PlayerUpgrade 1 } player_upgrade7 { Name "Default Upgrade: +20% greater jump height on wearer." Attribute "increased jump height" Increment 0.2 Cap 1.6 Cost 100 PlayerUpgrade 1 } player_upgrade8 { Name "Custom Upgrade: -30% reduction in push force taken from damage." Attribute "damage force reduction" Increment -0.3 Cap 0.1 Cost 100 PlayerUpgrade 1 } player_upgrade9 { Name "Easter Egg Upgrade: Explode spectacularly on death." Attribute "bombinomicon effect on death" Increment 1 Cap 1 Cost 0 PlayerUpgrade 1 } // Canteen Upgrades. (Total 4) canteen_upgrade1 { Name "Become Crit Boosted." Attribute "critboost" Increment 1 Cap 1 Cost 100 UIGroup 2 AllowedWeapons { ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" ItemName "Kritz Or Treat Canteen" } } canteen_upgrade2 { Name "Become ÜberCharged." Attribute "ubercharge" Increment 1 Cap 1 Cost 75 UIGroup 2 AllowedWeapons { ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" ItemName "Kritz Or Treat Canteen" } } canteen_upgrade3 { Name "Refill Clips and Ammo." Attribute "refill_ammo" Increment 1 Cap 1 Cost 25 UIGroup 2 AllowedWeapons { ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" ItemName "Kritz Or Treat Canteen" } } canteen_upgrade4 { Name "Teleport to Spawn." Attribute "recall" Increment 1 Cap 1 Cost 10 UIGroup 2 AllowedWeapons { ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" ItemName "Kritz Or Treat Canteen" } } // Default Upgrades. (Total 16) upgrade1 { Name "Default Upgrade: Projectile Penetration." Attribute "projectile penetration" Increment 1 Cap 1 Cost 500 AllowedWeapons { ItemName "The Rescue Ranger" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } } upgrade2 { Name "Default Upgrade: On Hit: One target at a time is Marked-for-Death." Attribute "mark for death" Increment 1 Cap 1 Cost 500 AllowPlayerClass Scout AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Fan O'War" } } upgrade3 { Name "Default Upgrade: -35% movement speed on targets." Attribute "applies snare effect" Increment -0.35 Cap 0.65 Cost 500 AllowedWeapons { ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" } } upgrade4 { Name "Default Upgrade: +25% damage bonus." Attribute "card: damage bonus" Increment 0.25 Cap 2 Cost 400 DisallowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Rocket Jumper" ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The B.A.S.E. Jumper" ItemName "The Gunboats" ItemName "The Mantreads" ItemName "The Gas Passer" ItemName "The Thermal Thruster" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Stickybomb Jumper" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "The Ullapool Caber" ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Buffalo Steak Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "The Second Banana" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" } } upgrade4.1 { Name "Default Upgrade: +25% damage bonus." Attribute "dmg penalty vs players" Increment 0.25 Cap 2 Cost 400 AllowedWeapons { ItemName "The Ullapool Caber" } } upgrade5 { Name "Default Upgrade: Stun enemies when you land." Attribute "falling_impact_radius_stun" Increment 1 Cap 1 Cost 300 AllowedWeapons { ItemName "The Thermal Thruster" } } // upgrade5.1_broken // { // Name "Default Upgrade: Stun enemies when you land." // Attribute "falling_impact_radius_stun" // Increment 1 // Cap 1 // Cost 300 // AllowedWeapons // { // ItemName "The Mantreads" // } // SecondaryAttributes // { // "falling_impact_radius_pushback" 1 // } // } upgrade6 { Name "Default Upgrade: On Kill: Gain Mini-crits for 5 seconds." Attribute "minicritboost on kill" Increment 5 Cap 10 Cost 250 AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Medic AllowPlayerClass Sniper AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Killing Gloves of Boxing" } } upgrade7 { Name "Default Upgrade: +15% increase in recharge rate." Attribute "effect bar recharge rate increased" Increment -0.15 Cap 0.4 Cost 250 AllowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" } } upgrade7.1 { Name "Default Upgrade: +30% increase in recharge rate." Attribute "effect bar recharge rate increased" Increment -0.3 Cap 0.1 Cost 250 AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" } } upgrade7.2 { Name "Default Upgrade: +25% increase in recharge rate." Attribute "effect bar recharge rate increased" Increment -0.25 Cap 0.25 Cost 250 AllowedWeapons { ItemName "The Sandman" ItemName "The Wrap Assassin" } } upgrade7.3 { Name "Default Upgrade: +15% increase in recharge rate." Attribute "mult_item_meter_charge_rate" Increment -0.15 Cap 0.4 Cost 125 AllowedWeapons { ItemName "The Gas Passer" ItemName "The Thermal Thruster" } } upgrade8 { Name "Default Upgrade: +20% faster reload time." Attribute "faster reload rate" Increment -0.2 Cap 0.4 Cost 250 AllowedWeapons { ItemName "The Rescue Ranger" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } } upgrade9 { Name "Default Upgrade: +50% clip size." Attribute "clip size bonus upgrade" Increment 0.5 Cap 3 Cost 200 AllowedWeapons { ItemName "The Rescue Ranger" } } upgrade9.1 { Name "Default Upgrade: +2 clip size." Attribute "clip size upgrade atomic" Increment 2 Cap 8 Cost 200 AllowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } } upgrade10 { Name "Default Upgrade: +10% faster melee attack speed." Attribute "melee attack rate bonus" Increment -0.1 Cap 0.6 Cost 200 AllowedWeapons { Slot "Melee" } } upgrade10.1 { Name "Default Upgrade: +10% faster firing speed." Attribute "fire rate bonus" Increment -0.1 Cap 0.6 Cost 100 AllowedWeapons { ItemName "The Rescue Ranger" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } } upgrade11 { Name "Default Upgrade: +25 health restored on kill." Attribute "heal on kill" Increment 25 Cap 100 Cost 200 AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" ItemName "The Gas Passer" ItemName "The Rescue Ranger" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } } upgrade11.1 { Name "Default Upgrade: +25 health restored on kill." Attribute "heal on kill" Increment 25 Cap 100 Cost 200 AllowedWeapons { Slot "Melee" } } upgrade12 { Name "Default Upgrade: +100% bleed damage bonus." Attribute "mult bleeding dmg" Increment 1 Cap 5 Cost 150 AllowedWeapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" ItemName "The Eviction Notice" ItemName "The Southern Hospitality" ItemName "The Vita-Saw" } } upgrade12.1 { Name "Default Upgrade: +100% bleed damage bonus." Attribute "mult bleeding dmg" Increment 1 Cap 5 Cost 250 AllowedWeapons { ItemName "The Rescue Ranger" ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" ItemName "The Wrap Assassin" } } upgrade12.2 { Name "Default Upgrade: +25% bleed damage bonus." Attribute "mult bleeding dmg" Increment 0.25 Cap 2 Cost 350 AllowedWeapons { ItemName "The Tribalman's Shiv" } } upgrade13 { Name "Default Upgrade: +100% afterburn damage bonus." Attribute "weapon burn dmg increased" Increment 1 Cap 5 Cost 150 AllowedWeapons { ItemName "The Gas Passer" ItemName "Gloves of Running Urgently" ItemName "Festive Gloves of Running Urgently" } } upgrade13.1 { Name "Default Upgrade: +25% afterburn damage bonus." Attribute "weapon burn dmg increased" Increment 0.25 Cap 2 Cost 350 AllowedWeapons { ItemName "Sharpened Volcano Fragment" } } upgrade14 { Name "Default Upgrade: +50% max primary ammo capacity." Attribute "maxammo primary increased" Increment 0.5 Cap 2.5 Cost 150 AllowedWeapons { ItemName "The Rescue Ranger" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } } upgrade14.1 { Name "Default Upgrade: +2 max baseball ball capacity." Attribute "maxammo grenades1 increased" Increment 2 Cap 9 Cost 150 AllowedWeapons { ItemName "The Sandman" } } upgrade14.2 { Name "Default Upgrade: +2 max ornament ball capacity." Attribute "maxammo grenades1 increased" Increment 2 Cap 9 Cost 150 AllowedWeapons { ItemName "The Wrap Assassin" } } upgrade15 { Name "Default Upgrade: +25% buff duration." Attribute "increase buff duration" Increment 0.25 Cap 2 Cost 150 AllowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Battalion's Backup" ItemName "The Concheror" } } upgrade16 { Name "Default Upgrade: +100% increase in charge recharge rate." Attribute "charge recharge rate increased" Increment 1 Cap 5 Cost 100 AllowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" } } } }