//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 5 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 15 DesiredCount 8 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 120 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 180 CooldownTime 120 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 120 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03a TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave03b TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name wave03c WaitForAllSpawned wave03a TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave03d WaitForAllSpawned wave03c TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name wave03e WaitForAllSpawned wave03c TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Easy Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02a TotalCurrency 100 TotalCount 42 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name wave02b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name wave02c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name wave02d TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name wave02e TotalCurrency 200 TotalCount 21 MaxActive 7 SpawnCount 7 Where spawnbot WaitBeforeStarting 75 WaitBetweenSpawns 15 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Easy Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03a TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name wave03b TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave03c TotalCurrency 150 TotalCount 30 MaxActive 4 SpawnCount 4 Where spawnbot_invasion WaitBeforeStarting 70 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Easy Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Health 175 Name Pyro Class Pyro Skill Easy Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Health 175 Name Pyro Class Pyro Skill Easy Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Health 175 Name Pyro Class Pyro Skill Easy Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name wave03d TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 100 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04a TotalCurrency 400 TotalCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 45 Squad { Tank { Health 22000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave04b TotalCurrency 200 TotalCount 24 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave04b TotalCurrency 150 TotalCount 24 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Easy Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name wave04c TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a TotalCurrency 400 TotalCount 16 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } TFBot { Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name wave05b TotalCurrency 200 TotalCount 15 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name wave05c WaitForAllDead wave05b TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysFireWeapon" Item "horseless headless horseman's head" Item "pet reindoonicorn" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06a TotalCurrency 200 TotalCount 48 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name Scout Class Scout Skill Easy Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name wave06b TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name wave06c WaitForAllDead wave06a TotalCurrency 200 TotalCount 28 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name wave06d WaitForAllSpawned wave06b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name wave06e WaitForAllSpawned wave06b TotalCurrency 100 TotalCount 14 MaxActive 14 SpawnCount 4 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 2 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave07a TotalCurrency 100 TotalCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 45 Squad { Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave07b TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Easy Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name wave07c TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 7 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave07d WaitForAllSpawned wave07b TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave07e WaitForAllSpawned wave07c TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 22 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name wave07f WaitForAllSpawned wave07c TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 22 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name wave07g WaitForAllSpawned wave07d TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { WaitForAllSpawned wave07e TotalCurrency 200 TotalCount 1 Where spawnbot WaitBeforeStarting 50 Squad { Tank { Health 40000 Name tankboss Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name wave01 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 8 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Pyro Item "old guadalajara" } } } WaveSpawn { Name wave01 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } } } WaveSpawn { Name wave02 WaitForAllDead wave01 TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } TFBot { Template T_TFBot_Giant_Soldier_Crit Item "defiant spartan" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 300 TotalCount 40 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Soldier_Easy Item "defiant spartan" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "defiant spartan" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 300 TotalCount 80 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 8 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "point and shoot" } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 600 TotalCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 50 Squad { Tank { Health 30000 Name tankboss Speed 65 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 300 TotalCount 40 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "spine-chilling skull" } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 300 TotalCount 40 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 35 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Item "spine-chilling skull" } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 600 TotalCount 1 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 0 Squad { Tank { Health 40000 Name tankboss Speed 65 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave06 WaitForAllDead wave05 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the direct hit" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "defiant spartan" } } } WaveSpawn { Name wave06 WaitForAllDead wave04 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic Item "the warsworn helmet" } } } WaveSpawn { Name wave07 WaitForAllDead wave06 TotalCurrency 1000 TotalCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { Tank { Health 35000 Name tankboss Speed 65 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave06 WaitForAllDead wave05 TotalCurrency 200 TotalCount 64 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name Spy Class Spy Skill Expert Item "tf_weapon_revolver" Item "tf_weapon_knife" } } } WaveSpawn { Name wave08a WaitForAllDead wave07 TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Item "larrikin robin" } } } WaveSpawn { Name wave08b WaitForAllDead wave08a TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "defiant spartan" } } } WaveSpawn { Name wave08c WaitForAllDead wave08b TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "spine-chilling skull" } } } WaveSpawn { Name wave08d WaitForAllDead wave08c TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "old guadalajara" } } } WaveSpawn { Name wave08e WaitForAllDead wave08d TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name Scout Class Scout Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "point and shoot" } } } WaveSpawn { Name wave08f WaitForAllDead wave08e TotalCurrency 200 TotalCount 48 MaxActive 22 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { Name wave08g WaitForAllDead wave08d TotalCurrency 0 TotalCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { Tank { Health 50000 Name tankboss Speed 65 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf