//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 8000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes EventPopfile Halloween Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 20 CooldownTime 20 DesiredCount 9 TFBot { Health 525 Template T_TFBot_Spy ItemAttributes { ItemName "the enforcer" "damage bonus" 2.66 } ItemAttributes { ItemName "your eternal reward" "damage bonus" 90 } Item "the enforcer" Item "your eternal reward" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 98 MaxActive 42 SpawnCount 126 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 1000 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "fire rate bonus" 0.9 "clip size bonus" 0.3 "damage penalty" 0.1 } Item "the shortstop" Item "summer shades" Item "bonk helm" } TFBot { ClassIcon demoman Health 1500 Name Demoman Class Demoman Skill Hard WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_pipebomblauncher "Blast radius increased" 0.4 } CharacterAttributes { "minicrits become crits" 1 } Item "monoculus!" } TFBot { ClassIcon soldier Health 1000 Name Soldier Class Soldier Skill Hard Attributes "SpawnWithFullCharge" CharacterAttributes { "cannot be backstabbed" 1 "increase buff duration" 90.0 } Item "the concheror" Item "bedouin bandana" } TFBot { ClassIcon soldier Health 1000 Name Soldier Class Soldier Skill Hard Attributes "SpawnWithFullCharge" CharacterAttributes { "cannot be backstabbed" 1 "increase buff duration" 90.0 } Item "the buff banner" Item "the caribbean conqueror" } TFBot { ClassIcon soldier Health 1000 Name Soldier Class Soldier Skill Hard Attributes "SpawnWithFullCharge" CharacterAttributes { "cannot be backstabbed" 1 "increase buff duration" 90.0 } Item "the battalion's backup" Item "the freedom feathers" } TFBot { Template T_TFBot_Giant_Scout_FAN } TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 60 MaxActive 300 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_mission_sniper Where spawnbot_mission_spy Squad { TFBot { ClassIcon medic Health 200 Name Medic Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 0.5 } CharacterAttributes { "ubercharge rate bonus" 5.0 "heal rate bonus" 7.0 "uber duration bonus" 9.0 } Item "the kritzkrieg" Item "the scrap pack" } TFBot { Health 90 Scale 0.25 Template T_TFBot_Heavyweapons_Gnome CharacterAttributes { "move speed bonus" 1.6 } Item "the red army robin" Item "the chicken kiev" } TFBot { Health 2000 Template T_TFBot_Heavy_IronFist_Airblast CharacterAttributes { "SET BONUS: no death from headshots" 1 "move speed bonus" 2.3 "dmg from ranged reduced" 0.03 } } } } WaveSpawn { Name wave0 WaitForAllSpawned wave4 TotalCurrency 1 TotalCount 1 SpawnCount 0 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon demoman Health 10000000 Name Bottle Scale 1.7 Class Demoman Skill Expert BehaviorModifiers Mobber Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "TeleportToHint" ItemAttributes { ItemName "the iron bomber" "damage bonus" 6.3 "slow enemy on hit major" 0.8 "fire rate penalty" 0.7 "clip size penalty" 0.6 } ItemAttributes { ItemName "festive targe 2014" "charge time increased" 3.0 "charge recharge rate increased" 5.0 } ItemAttributes { ItemName tf_weapon_bottle "damage bonus" 21513105 "fire rate bonus" 0.6 "add head on hit" 1 "melee range multiplier" 1.5 } CharacterAttributes { "cancel falling damage" 1 "boots falling stomp" 1 "backstab shield" 1 "override footstep sound set" 4 "rage giving scale" 0.1 "dmg taken from crit reduced" 0.6 "damage force reduction" 0.9 "heal on kill" 80000 "melee range multiplier" 1.3 "full charge turn control" 1 } Item "the iron bomber" Item "festive targe 2014" Item "conjurer's cowl" Item "the king of scotland cape" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 100 TotalCount 205 MaxActive 50 SpawnCount 25 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 1000 Name Scout Class Scout Skill Hard ItemAttributes { ItemName "the soda popper" "damage penalty" 0.6 "clip size bonus" 0.8 } ItemAttributes { ItemName "pretty boy's pocket pistol" "fire rate bonus" 0.3 "clip size bonus" 0.8 } CharacterAttributes { "override footstep sound set" 1 } Item "the soda popper" Item "pretty boy's pocket pistol" Item "batsaber" Item "flunkyware" Item "the brotherhood of arms" } TFBot { Health 8000 Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" CharacterAttributes { "override footstep sound set" 2 } Item "the tyurtlenek" Item "the red army robin" } TFBot { Health 8000 Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" CharacterAttributes { "override footstep sound set" 2 } Item "the tyurtlenek" Item "the red army robin" } TFBot { Health 1500 Template T_TFBot_Soldier_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "heal on hit for rapidfire" 50 "fire rate bonus" 1.8 "clip size bonus" 0.4 "Projectile speed decreased" 0.6 } CharacterAttributes { "override footstep sound set" 3 "increase buff duration HIDDEN" 9 } Item "the freedom feathers" } TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 100 TotalCount 49 MaxActive 35 SpawnCount 70 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_mission_spy Where spawnbot_giant Squad { TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror EventChangeAttributes { Default { CharacterAttributes { "dmg taken from blast reduced" 1.0 "reload time decreased while healed" 5.6 } } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror EventChangeAttributes { Default { CharacterAttributes { "dmg taken from blast reduced" 1.0 } } RevertGateBotsBehavior { } } } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Regen ItemAttributes { ItemName "the quick-fix" "overheal penalty" 0.60 } CharacterAttributes { "dmg taken from blast reduced" 9.0 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "dmg taken from blast reduced" 9.0 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "dmg taken from blast reduced" 9.0 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "dmg taken from blast reduced" 9.0 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 100 TotalCount 81 MaxActive 72 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Health 1000 Template T_TFBot_Engineer_Sentry_Teleporter Attributes "RetainBuildings" } TFBot { Health 575 Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn { Name wave4 WaitForAllSpawned wave4 WaitForAllDead wave3 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_mission_spy Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } TFBot { BehaviorModifiers Mobber Template T_TFBot_Giant_Metalbeard Item "buck turner all-stars" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 100 TotalCount 42 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFGateBot_Chief_Soldier_SlowCritBarrage EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Soldier_SlowCritBarrage EventChangeAttributes { Default { CharacterAttributes { "stun enemies wielding same weapon" 9 "crit vs stunned players" 1.6 } Item "exquisite rack" } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit EventChangeAttributes { Default { CharacterAttributes { "dmg from ranged reduced" 1.0 } } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill CharacterAttributes { "stun enemies wielding same weapon" 8 } Item "tomislav" Item "tw_heavybot_helmet" Item "the red army robin" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 100 TotalCount 100 MaxActive 250 SpawnCount 40 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { BehaviorModifiers Push Template T_TFBot_Giant_Scout_Bonk Item "batsaber" } TFBot { Template T_TFBot_Giant_Scout_Bonk Item "batsaber" } TFBot { Template T_TFBot_Giant_Boxing_Heavy CharacterAttributes { "move speed bonus" 0.7 } } TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { ClassIcon demoman Health 3000 Name Demoman Class Demoman Skill Normal Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "charge time increased" 3.0 } CharacterAttributes { "charge recharge rate increased" 8.0 "dmg taken from blast reduced" 8.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "prince tavish's crown" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 81 MaxActive 54 SpawnCount 81 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 9300 Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Health 9300 Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Health 9300 Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_Scout_FAN } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "dmg from ranged reduced" 300 "SET BONUS: no death from headshots" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "dmg from ranged reduced" 300 "SET BONUS: no death from headshots" 1 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 530 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_mission_sniper Where spawnbot_mission_spy Where spawnbot Squad { TFBot { ClassIcon sniper Health 2000 Name Multishot Class Sniper Skill Hard ItemAttributes { ItemName "the classic" "auto fires when full" 1 "sniper full charge damage bonus" 5.6 "sniper penetrate players when charged" 1 "sniper charge per sec" 15 "auto fires full clip all at once" 1 } ItemAttributes { ItemName "gold frying pan" "damage bonus" 300 } CharacterAttributes { "head scale" 0.3 } Item "the classic" Item "the cozy camper" Item "gold frying pan" Item "the toy soldier" Item "starduster" } TFBot { Health 1050 Template T_TFBot_Demoman_Samurai ItemAttributes { ItemName "the half-zatoichi" "fire rate bonus" 0.8 } CharacterAttributes { "full charge turn control" 1 } } TFBot { Health 1050 Template T_TFBot_Demoman_Samurai ItemAttributes { ItemName "the half-zatoichi" "fire rate bonus" 0.8 } CharacterAttributes { "full charge turn control" 1 } } TFBot { Health 1050 Template T_TFBot_Demoman_Samurai ItemAttributes { ItemName "the half-zatoichi" "fire rate bonus" 0.8 } CharacterAttributes { "full charge turn control" 1 } } TFBot { ClassIcon spy Health 5000 Name Enforcer Scale 1.2 Class Spy Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the enforcer" "sniper fires tracer" 1 "auto fires when full" 1 "damage bonus" 1.2 } Item "the enforcer" Item "spy oni mask" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 48 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 6000 Name Medic Class Medic Skill Expert WeaponRestrictions PrimaryOnly Item "festive crusader's crossbow" } TFBot { ClassIcon medic Health 6000 Name Medic Class Medic Skill Expert Item "festive crusader's crossbow" } TFBot { ClassIcon medic Health 7000 Name Medic Class Medic Skill Expert WeaponRestrictions PrimaryOnly Item "festive crusader's crossbow" } TFBot { ClassIcon medic Health 6000 Name Medic Class Medic Skill Expert WeaponRestrictions PrimaryOnly Item "festive crusader's crossbow" } TFBot { ClassIcon heavyweapons Health 8000 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the bread bite" } TFBot { ClassIcon sniper Health 20000 Name Sniper Class Sniper Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive huntsman" "fire rate bonus" 1.3 "damage penalty" 0.4 } Item "festive huntsman" Item "randolph the blood-nosed caribou" } } } WaveSpawn { Name wave8 WaitForAllSpawned wave7 TotalCurrency 100 TotalCount 2 MaxActive 9 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_mission_sniper Where spawnbot_mission_spy Squad { TFBot { ClassIcon sniper Health 50000 Name Sniper Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "shooting star" "sniper full charge damage bonus" 4.6 "fire rate bonus" 2.9 "auto fires when full" 1 "auto fires full clip all at once" 1 "explosive sniper shot" 1 } CharacterAttributes { "sniper only fire zoomed" 1 "sniper fires tracer" 1 "mult sniper charge penalty DISPLAY ONLY" 0.05 "cancel falling damage" 1 "damage bonus vs sentry target" 6000 "sniper charge per sec" -0.8 "aiming no flinch" 1 } Item "shooting star" Item "the anger" Item "randolph the blood-nosed caribou" } } } WaveSpawn { TotalCurrency 10 TotalCount 40 MaxActive 4 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 20 Name "10x Kunai?" Class Spy Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "conniver's kunai" "damage bonus" -10.0 } CharacterAttributes { "disguise on backstab" 1 "max health additive bonus" 1 } Item "conniver's kunai" } TFBot { ClassIcon medic Health 950 Name "Vaccinator " Class Medic Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "add uber charge on hit" 0.1 } ItemAttributes { ItemName "the vaccinator" "heal rate bonus" 0.8 "ubercharge rate bonus" 0.8 } CharacterAttributes { "medigun blast resist passive" 1 "medigun bullet resist passive" 1 "medigun fire resist passive" 1 "medigun bullet resist deployed" 1 "medigun fire resist deployed" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" Item "the ubersaw" } } } WaveSpawn { TotalCurrency 0 TotalCount 18 MaxActive 6 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_mission_sniper Where spawnbot_mission_spy Squad { TFBot { ClassIcon soldier Health 1100 Name Soldier Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration HIDDEN" 10 } Item "the battalion's backup" } TFBot { ClassIcon soldier Health 1100 Name Soldier Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration HIDDEN" 10 } Item "the concheror" } TFBot { ClassIcon soldier Health 1100 Name Soldier Class Soldier Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the beggar's bazooka" "clip size bonus" 0.6 "damage bonus" 0.8 "fire rate penalty" 0.4 } CharacterAttributes { "increase buff duration HIDDEN" 10 "reload time decreased while healed" 0.8 } Item "the beggar's bazooka" Item "the buff banner" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 300000 Name "Fat Man" Speed 40 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 100 TotalCount 64 MaxActive 40 SpawnCount 60 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon sniper Health 2500 Name "PIss Sniper" Class Sniper Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the bushwacka" "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 2.3 } Item "the bushwacka" } TFBot { ClassIcon sniper Health 800 Name "PIss Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2.3 } Item "the fortified compound" Item "jarate" Item "the bushwacka" Item "marsupial muzzle" Item "mr. mundee's wild ride" } TFBot { ClassIcon sniper Health 1500 Name "Piss Sniper" Class Sniper Skill Expert BehaviorModifiers Iddler WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "charge recharge rate increased" 9 "fire rate bonus" 0.4 } CharacterAttributes { "jarate duration" 20 "move speed bonus" 2.3 } Item "jarate" Item "the dread hiding hood" Item "eotl_hiphunter_jacket" } TFBot { Health 825 Template T_TFBot_Sniper_Sydney_Sleeper Attributes "AlwaysCrit" ItemAttributes { ItemName "the sydney sleeper" "explosive sniper shot" 1 } ItemAttributes { ItemName "the bushwacka" "fire rate bonus" 0.5 } CharacterAttributes { "jarate duration" 20 "sniper charge per sec" 2.3 } Item "jarate" Item "the bushwacka" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 50 TotalCount 2 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { ClassIcon pyro Health 9000 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 0.6 "mod shovel damage boost" 1 } CharacterAttributes { "subtract victim medigun charge on hit" 1 "cancel falling damage" 1 "dmg taken from blast reduced" 100 "dmg taken from crit reduced" 5.0 "move speed bonus" 1.3 "heal on kill" 3000 "mod stun waist high airborne" 8 "dmg penalty vs nonstunned" 0.8 "dmg from melee increased" 3.6 } Item "the phlogistinator" Item "creature's grin" Item "the cauterizer's caudal appendage" } } } WaveSpawn { WaitForAllDead wave8 TotalCurrency 400 TotalCount 36 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 8000 Name Sniper Class Sniper Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the classic" "fire rate bonus" 4.6 "explosive sniper shot" 1 "sniper charge per sec" 5000 "damage penalty" 0.4 } CharacterAttributes { "sniper penetrate players when charged" 1 } Item "the classic" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "the nunhood" Item "the angel of death" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "the nunhood" Item "the angel of death" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "the nunhood" Item "the angel of death" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "the nunhood" Item "the angel of death" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "the nunhood" Item "the angel of death" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 162 MaxActive 72 SpawnCount 27 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_mission_sniper Where spawnbot_mission_spy Squad { TFBot { ClassIcon scout Health 2000 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { ClassIcon scout Health 2000 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { ClassIcon scout Health 2000 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { ClassIcon scout Health 2000 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { ClassIcon scout Health 2000 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { ClassIcon scout Health 2000 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { ClassIcon scout Health 700 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 700 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 700 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 80000000 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "clip size penalty" 0.9 "fire rate penalty" 1.9 "damage bonus" 30000 "reload time increased hidden" 3.6 "crit forces victim to laugh" 1 "cannonball push back" 1 "clipsize increase on kill" 1 "dmg pierces resists absorbs" 1 } CharacterAttributes { "no self blast dmg" 1 "rage giving scale" 0.6 } Item "the loose cannon" Item "the splendid screen" Item "the horseless headless horseman's headtaker" } } } WaveSpawn { TotalCurrency 400 TotalCount 104 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_mission_spy Squad { TFBot { ClassIcon soldier Health 80000 Name Soldier Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the beggar's bazooka" "clip size bonus" 1.5 "fire rate bonus" 1.7 "faster reload rate" 0.3 "damage bonus" 4.9 } CharacterAttributes { "increase buff duration" 80000 } Item "the beggar's bazooka" Item "the battalion's backup" } TFBot { ClassIcon soldier Health 80000 Name Soldier Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "fire rate penalty" 0.2 "damage bonus" 8.8 } CharacterAttributes { "increase buff duration" 80000 } Item "the black box" Item "the concheror" } TFBot { ClassIcon soldier Health 80000 Name Soldier Scale 0.9 Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "damage bonus" 5.6 "clip size bonus" 0.6 } CharacterAttributes { "increase buff duration" 80000 } Item "the direct hit" Item "the buff banner" } TFBot { Health 10000 Template T_TFBot_Sniper Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 8000 "fire rate bonus" 5.6 "clip size bonus" 20 "mult sniper charge after headshot" 1 "explosive sniper shot" 1 "sniper penetrate players when charged" 1 "sniper full charge damage bonus" 500 } Item "the cozy camper" Item "randolph the blood-nosed caribou" } } } WaveSpawn { TotalCurrency 400 TotalCount 45 MaxActive 15 SpawnCount 40 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 90000 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName natascha "heal on hit for rapidfire" 1 "damage bonus" 5.8 } CharacterAttributes { "damage force reduction" 8 } Item "natascha" } TFBot { ClassIcon heavyweapons Health 90000 Name HeavyWeapons Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huo long heatmaker" "heal on hit for rapidfire" 1 "damage bonus" 6.7 } CharacterAttributes { "damage force reduction" 8 } Item "the huo long heatmaker" } TFBot { ClassIcon heavyweapons Health 90000 Name HeavyWeapons Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName tomislav "heal on hit for rapidfire" 1 "damage bonus" 5.1 } CharacterAttributes { "damage force reduction" 8 } Item "tomislav" } TFBot { ClassIcon demoman Health 3500 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "heal on hit for rapidfire" 1 } Item "the iron bomber" Item "the brutal bouffant" } TFBot { Health 1000000 Template T_TFBot_Giant_Medic_Regen Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the blutsauger" "damage bonus" 0.5 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2.6 "uber duration bonus" 8.9 } Item "the blutsauger" } } } WaveSpawn { TotalCurrency 1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 600000 Name Soldier Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "damage bonus" 9.0 "heal on hit for slowfire" 1 } CharacterAttributes { "increase buff duration HIDDEN" 3000000 "health regen" 5000 "damage force reduction" 0.9 } Item "the black box" Item "the concheror" Item "the equalizer" } TFBot { Health 90000 Template T_TFBot_Giant_Medic ItemAttributes { ItemName "the quick-fix" "overheal bonus" 2.6 } CharacterAttributes { "heal rate bonus" 900 "health regen" 9000 "damage force reduction" 8 } } } } WaveSpawn { TotalCurrency 400 TotalCount 60 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot_mission_sniper Where spawnbot_mission_spy Squad { TFBot { Health 6200 Template T_TFBot_Giant_Scout_FAN Attributes "IgnoreFlag" } TFBot { Health 6200 Template T_TFBot_Giant_Scout_FAN Attributes "IgnoreFlag" } } } WaveSpawn { TotalCurrency 400 TotalCount 60 MaxActive 30 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Health 9000 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Chief_Tavish Attributes "AlwaysCrit" } TFBot { Health 9200 Template T_TFBot_Soldier_BurstFire CharacterAttributes { "damage force reduction" 0.9 } } TFBot { Template T_TFBot_Chief_Tavish Attributes "AlwaysCrit" } TFBot { Health 9000 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" CharacterAttributes { "health regen" 400 } } TFBot { Template T_TFBot_Chief_Tavish Attributes "AlwaysCrit" CharacterAttributes { "damage force reduction" 0.6 } } } } WaveSpawn { TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 90000000 Name "Spy Gaming" Scale 1.8 Class Spy Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Attributes "IgnoreFlag" ItemAttributes { ItemName "the enforcer" "damage bonus" 800 "fire rate bonus" 1.6 "clip size bonus" 0.6 "faster reload rate" 5.6 "bullets per shot bonus" 0.9 "dmg bonus while half dead" 1 } CharacterAttributes { "explosive sniper shot" 1 "aiming knockback resistance" 1 "dmg taken from blast reduced" 2.0 "dmg taken from fire increased" 1 "damage force reduction" 0.9 } Item "the enforcer" Item "vive la france" } } } WaveSpawn { TotalCurrency 1 TotalCount 60 MaxActive 60 SpawnCount 2 WaitBeforeStarting 9000 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 20000 Scale 0.5 BehaviorModifiers Mobber Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { ClassIcon engineer Health 2500 Name Engineer Class Engineer Skill Normal WeaponRestrictions MeleeOnly Attributes "RetainBuildings" Attributes "TeleportToHint" Item "ttg max hat" Item "texas slim's dome shine" } } } } } //This file has been generated by http://mvm.tf