//Heavy's file for Earthquake Elimination
WaveSchedule
{
    ExtraLoadoutItems 
	{
        Heavyweapons  
        {
            //WAVE 1
            Primary 
            {
                Item "Tomislav" // actually viable until Minigun becomes available, which isn't until W2
                Cost 100
                AllowRefund 1 
            }
            Melee 
            {
                Item "Gloves of Running Urgently MvM"
                Cost 100
                AllowRefund 1 
            }
        }
    }

    ItemAttributes
    {
        SimilarToItem "The Huo Long Heatmaker" // new penalty because infinite ammo
        "damage penalty" 1
        "dmg penalty vs nonburning" 0.8
    }
    ItemAttributes
    {
        SimilarToItem "upgradeable tf_weapon_shotgun_primary"
        "faster reload rate" 0.1
        "fire rate penalty" 2.5
        "bullets per shot bonus" 3
        "damage penalty" 0.5
    }
    ItemAttributes
    {
        SimilarToItem "tf_weapon_fists" 
        "always crit" 1
        "health regen" 75 
        "provide on active" 1
        "fire rate penalty" 1.2
    }

    ExtendedUpgrades  
	{
        //WEAPONS
        ShotgunAWave1
        {
            Name "Full Damage"
            Description "+No damage penalty +Projectile Penetration +40% more accurate"
			Attribute "projectile penetration" 
			Cap 1
			Increment 1
			Cost 100 
            AllowPlayerClass Heavyweapons
            SecondaryAttributes
            {
                "projectile penetration" 1
                "weapon spread bonus" -0.4
                "damage penalty" 0.5
            }
            AllowedWeapons 
            {
                SimilarToItem "tf_weapon_shotgun_primary"
            }
        }
        ShotgunBWave1
        {
            Name "Full Tank"
            Description "+50 health per pellet hit +20% faster move speed +25% damage resistence"
			Attribute "heal on hit for slowfire" 
			Cap 50
			Increment 50
			Cost 100 
            AllowPlayerClass Heavyweapons
            SecondaryAttributes
            {
                "move speed bonus" 0.2
                "dmg from ranged reduced" -0.25
                "dmg from melee increased" -0.25
            }
            AllowedWeapons 
            {
                SimilarToItem "tf_weapon_shotgun_primary"
            }
        }
        FistAWave1
        {
            Name "Tough Guy"
            Description "No Knockkack, hit all enemies in a radius infront of you."
			Attribute "damage force reduction" 
			Cap 0
			Increment -1
			Cost 100 
            AllowPlayerClass Heavyweapons
            SecondaryAttributes
            {
                "melee cleave attack" 1
            }
            AllowedWeapons 
            {
                Slot "melee"
            }
        }
    }
}