//Heavy's file for Earthquake Elimination WaveSchedule { ExtraLoadoutItems { Heavyweapons { //WAVE 1 Primary { Item "Tomislav" // actually viable until Minigun becomes available, which isn't until W2 Cost 100 AllowRefund 1 } Melee { Item "Gloves of Running Urgently MvM" Cost 100 AllowRefund 1 } } } ItemAttributes { SimilarToItem "The Huo Long Heatmaker" // new penalty because infinite ammo "damage penalty" 1 "dmg penalty vs nonburning" 0.8 } ItemAttributes { SimilarToItem "upgradeable tf_weapon_shotgun_primary" "faster reload rate" 0.1 "fire rate penalty" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.5 } ItemAttributes { SimilarToItem "tf_weapon_fists" "always crit" 1 "health regen" 75 "provide on active" 1 "fire rate penalty" 1.2 } ExtendedUpgrades { //WEAPONS ShotgunAWave1 { Name "Full Damage" Description "+No damage penalty +Projectile Penetration +40% more accurate" Attribute "projectile penetration" Cap 1 Increment 1 Cost 100 AllowPlayerClass Heavyweapons SecondaryAttributes { "projectile penetration" 1 "weapon spread bonus" -0.4 "damage penalty" 0.5 } AllowedWeapons { SimilarToItem "tf_weapon_shotgun_primary" } } ShotgunBWave1 { Name "Full Tank" Description "+50 health per pellet hit +20% faster move speed +25% damage resistence" Attribute "heal on hit for slowfire" Cap 50 Increment 50 Cost 100 AllowPlayerClass Heavyweapons SecondaryAttributes { "move speed bonus" 0.2 "dmg from ranged reduced" -0.25 "dmg from melee increased" -0.25 } AllowedWeapons { SimilarToItem "tf_weapon_shotgun_primary" } } FistAWave1 { Name "Tough Guy" Description "No Knockkack, hit all enemies in a radius infront of you." Attribute "damage force reduction" Cap 0 Increment -1 Cost 100 AllowPlayerClass Heavyweapons SecondaryAttributes { "melee cleave attack" 1 } AllowedWeapons { Slot "melee" } } } }