WaveSchedule { //PrecacheSound "annihilation.mp3" PointTemplates { enable_core { NoFixup 1 logic_relay { "targetname" "core_is_enabled" "spawnflags" "2" "OnTrigger" "become_minigiant_1,Enable,,0,-1" "OnTrigger" "become_minigiant_2,Enable,,0,-1" "OnTrigger" "become_minigiant_3,Enable,,0,-1" } logic_relay { "targetname" "core_is_disabled" "spawnflags" "2" "OnTrigger" "player,$displaytextcenter,Core disabled!,0,-1" "OnTrigger" "become_minigiant_1,Disable,,0,-1" "OnTrigger" "become_minigiant_1,ForceDrop,,0,-1" "OnTrigger" "become_minigiant_1,ForceReset,,0.1,-1" "OnTrigger" "become_minigiant_2,Disable,,0,-1" "OnTrigger" "become_minigiant_2,ForceDrop,,0,-1" "OnTrigger" "become_minigiant_2,ForceReset,,0.1,-1" "OnTrigger" "become_minigiant_3,Disable,,0,-1" "OnTrigger" "become_minigiant_3,ForceReset,,0.1,-1" "OnTrigger" "become_minigiant_3,ForceDrop,,0,-1" } } minigiant_intel_new { NoFixup 1 //1st flag item_teamflag { "angles" "0 0 0" "flag_icon" "../hud/objectives_flagpanel_carried" "flag_model" "models\props_moonbase\powersupply_flag.mdl" "flag_paper" "player_intel_papertrail" "flag_trail" "flagtrail" "GameType" "1" "NeutralType" "1" "PointValue" "0" "ReturnBetweenWaves" "1" "ScoringType" "0" "ShotClockMode" "0" "targetname" "become_minigiant_1" "TeamNum" "3" "ReturnTime" "20" //"startdisabled" "1" "trail_effect" "1" "VisibleWhenDisabled" "0" "origin" "9999 9999 9999" "OnReturn" "become_minigiant_1,SetTeam,3,0.01,-1" "OnReturn" "become_minigiant_1,Skin,1,0.02,-1" //blu "OnPickup1" "filter_is_blu_was_pickup,TestActivator,!activator,0,-1" //drop "OnDrop1" "!self,SetTeam,2,0.01,-1" "OnDrop1" "!self,Skin,0,0.02,-1" "OnDrop1" "fake_core_1,$TeleportToEntity,!activator,0,-1" "OnDrop1" "fake_core_1,Enable,,0,-1" "OnDrop1" "add_bot_attribs_1,$TeleportToEntity,!activator,0,-1" "OnDrop1" "!self,ForceReset,0,0.03,-1" //dropped by blu "OnDrop1" "filter_is_blu_was_dropped_1,TestActivator,!activator,0,-1" } filter_multi { "Filter01" "filter_redteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minired_was_pickup_1" "origin" "-116 2585 -144.659" //player //"OnPass" "popscript,$RemoveUpgrades,,0,-1" "OnPass" "become_minigiant_1,ForceDrop,,0,-1" "OnPass" "!activator,$AddPlayerAttribute,CARD: move speed bonus|1.5,0.05,-1" "OnPass" "!activator,$RemovePlayerAttribute,CARD: move speed bonus,5,-1" "OnPass" "!activator,$AddPlayerAttribute,CARD: not solid to players|1,0.05,-1" "OnPass" "!activator,$RemovePlayerAttribute,not solid to players,5,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from fire reduced|!activator|$SetVar$FireRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from fire increased|'..1/!activator.FireRes,0,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from blast reduced|!activator|$SetVar$BlastRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from blast increased|'..1/!activator.BlastRes,0,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from bullets reduced|!activator|$SetVar$BulletRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from bullets increased|'..1/!activator.BulletRes,0,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from crit reduced|!activator|$SetVar$CritRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from crit increased|'..1/!activator.CritRes,0,-1" "OnPass" "!activator,$AddCond,32,0,-1" "OnPass" "!activator,$RemoveCond,32,15,-1" "OnPass" "!activator,$AddCond,65,0,-1" "OnPass" "!activator,$AddCond,57,0,-1" "OnPass" "!activator,$RemoveCond,57,2,-1" "OnPass" "!activator,$Regenerate,,0,-1" "OnPass" "!activator,$DisplayTextCenter,You have 45 seconds before you return to normal!,0,-1" "OnPass" "become_minigiant_1,Disable,,0,-1" "OnPass" "filter_is_miniscout_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minisoldier_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minipyro_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minidemo_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_miniheavy_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minimedic_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minisniper_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minispy_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_miniengineer_and_red,TestActivator,!activator,0,-1" } filter_multi { "Filter01" "filter_redteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minired_was_dropped_1" "origin" "-116 2585 -144.659" "OnPass" "!activator,$RemovePlayerAttribute,,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,ammo regen,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,model scale,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,is miniboss,0,-1" //"OnPass" "!activator,$AddPlayerAttribute,restore health on kill|10,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,cannot upgrade,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,patient overheal penalty,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,mult_patient_overheal_penalty_active,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,health from packs decreased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,cancel falling damage,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,no resupply,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal rate bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,damage bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,headshot damage increase,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,bullets per shot bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,always crit,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,fire rate bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,speed_boost_on_kill,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,move speed penalty,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from fire increased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from crit increased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from bullets increased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from blast increased,0,-1" "OnPass" "!activator,$Regenerate,,0.8,-1" //player //"OnPass" "popscript,$RestoreUpgrades,,0,-1" "OnPass" "add_bot_attribs_2,Enable,,0,-1" "OnPass" "!activator,$RemoveCond,16,0,-1" "OnPass" "filter_is_blu_was_dropped_by_red,TestActivator,!activator,0,-1" //"OnPass" "player,$DisplayTextCenter,Core has returned! Pick it up!,1,-1" //"OnPass" "!activator,$ForceRespawn,,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,32,0.2,-1" "OnPass" "!activator,$RemoveCond,32,5.2,-1" "OnPass" "minigiant_relay,Enable,,0.01,-1" "OnPass" "minigiant_relay,Trigger,,0.02,-1" //"OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" //"OnPass" "!activator,$DisplayTextCenter,You cannot pick up the core for a short time!,3,-1" "OnPass" "!activator,$RemoveCond,65,0,-1" //"OnPass" "!self,Disable,,1,-1" } //2nd flag item_teamflag { "angles" "0 0 0" "flag_icon" "../hud/objectives_flagpanel_carried" "flag_model" "models\props_moonbase\powersupply_flag.mdl" "flag_paper" "player_intel_papertrail" "flag_trail" "flagtrail" "GameType" "1" "NeutralType" "1" "PointValue" "0" "ReturnBetweenWaves" "1" "ScoringType" "0" "ShotClockMode" "0" "targetname" "become_minigiant_2" "TeamNum" "3" "ReturnTime" "20" //"startdisabled" "1" "trail_effect" "1" "VisibleWhenDisabled" "0" "origin" "9999 9999 9999" "OnReturn" "become_minigiant_2,SetTeam,3,0.01,-1" "OnReturn" "become_minigiant_2,Skin,1,0.02,-1" //blu "OnPickup1" "filter_is_blu_was_pickup,TestActivator,!activator,0,-1" //drop "OnDrop1" "!self,SetTeam,2,0.01,-1" "OnDrop1" "!self,Skin,0,0.02,-1" "OnDrop1" "!self,ForceReset,0,0.03,-1" "OnDrop1" "fake_core_2,$TeleportToEntity,!activator,0,-1" "OnDrop1" "fake_core_2,Enable,,0,-1" "OnDrop1" "add_bot_attribs_2,$TeleportToEntity,!activator,0,-1" //dropped by blu "OnDrop1" "filter_is_blu_was_dropped_2,TestActivator,!activator,0,-1" } filter_multi { "Filter01" "filter_redteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minired_was_pickup_2" "origin" "-116 2585 -144.659" //player "OnPass" "become_minigiant_2,ForceReset,0.05,0,-1" "OnPass" "!activator,$AddPlayerAttribute,CARD: move speed bonus|1.5,0.05,-1" "OnPass" "!activator,$RemovePlayerAttribute,CARD: move speed bonus,5,-1" "OnPass" "!activator,$AddPlayerAttribute,CARD: not solid to players|1,0.05,-1" "OnPass" "!activator,$RemovePlayerAttribute,not solid to players,5,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from fire reduced|!activator|$SetVar$FireRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from fire increased|'..1/!activator.FireRes,0,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from blast reduced|!activator|$SetVar$BlastRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from blast increased|'..1/!activator.BlastRes,0,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from bullets reduced|!activator|$SetVar$BulletRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from bullets increased|'..1/!activator.BulletRes,0,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from crit reduced|!activator|$SetVar$CritRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from crit increased|'..1/!activator.CritRes,0,-1" "OnPass" "!activator,$AddCond,32,0,-1" "OnPass" "!activator,$RemoveCond,32,15,-1" "OnPass" "!activator,$AddCond,65,0,-1" "OnPass" "!activator,$AddCond,57,0,-1" "OnPass" "!activator,$RemoveCond,57,2,-1" "OnPass" "!activator,$Regenerate,,0,-1" "OnPass" "!activator,$DisplayTextCenter,You have 45 seconds before you return to normal!,0,-1" "OnPass" "become_minigiant_2,Disable,,0,-1" "OnPass" "filter_is_miniscout_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minisoldier_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minipyro_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minidemo_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_miniheavy_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minimedic_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minisniper_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minispy_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_miniengineer_and_red,TestActivator,!activator,0,-1" } filter_multi { "Filter01" "filter_redteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minired_was_dropped_2" "origin" "-116 2585 -144.659" "OnPass" "!activator,$RemovePlayerAttribute,mult max health,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,ammo regen,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,model scale,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,is miniboss,0,-1" //"OnPass" "!activator,$AddPlayerAttribute,restore health on kill|10,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,cannot upgrade,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,patient overheal penalty,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,mult_patient_overheal_penalty_active,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,health from packs decreased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,cancel falling damage,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,no resupply,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal rate bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,damage bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,headshot damage increase,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,bullets per shot bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,always crit,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,fire rate bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,speed_boost_on_kill,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,move speed penalty,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from fire increased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from crit increased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from bullets increased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from blast increased,0,-1" "OnPass" "!activator,$Regenerate,,0.8,-1" //player //"OnPass" "popscript,$RestoreUpgrades,,0,-1" "OnPass" "!activator,$RemoveCond,65,0,-1" //"OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "filter_is_blu_was_dropped_by_red,TestActivator,!activator,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,32,0.2,-1" "OnPass" "!activator,$RemoveCond,32,5.2,-1" "OnPass" "minigiant_relay,Enable,,0.01,-1" "OnPass" "minigiant_relay,Trigger,,0.02,-1" "OnPass" "add_bot_attribs_2,Enable,,0,-1" } //3rd flag item_teamflag { "angles" "0 0 0" "flag_icon" "../hud/objectives_flagpanel_carried" "flag_model" "models\props_moonbase\powersupply_flag.mdl" "flag_paper" "player_intel_papertrail" "flag_trail" "flagtrail" "GameType" "1" "NeutralType" "1" "PointValue" "0" "ReturnBetweenWaves" "1" "ScoringType" "0" "ShotClockMode" "0" "targetname" "become_minigiant_3" "TeamNum" "3" "ReturnTime" "20" //"startdisabled" "1" "trail_effect" "1" "VisibleWhenDisabled" "0" "origin" "9999 9999 9999" "OnReturn" "become_minigiant_3,SetTeam,3,0.01,-1" "OnReturn" "become_minigiant_3,Skin,1,0.02,-1" //blu "OnPickup1" "filter_is_blu_was_pickup,TestActivator,!activator,0,-1" //drop "OnDrop1" "!self,SetTeam,2,0.01,-1" "OnDrop1" "!self,Skin,0,0.02,-1" "OnDrop1" "!self,ForceReset,0,0.03,-1" "OnDrop1" "fake_core_3,$TeleportToEntity,!activator,0,-1" "OnDrop1" "add_bot_attribs_3,$TeleportToEntity,!activator,0,-1" "OnDrop1" "fake_core_3,Enable,,0,-1" //dropped by blu "OnDrop1" "filter_is_blu_was_dropped_3,TestActivator,!activator,0,-1" } filter_multi { "Filter01" "filter_redteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minired_was_pickup_3" "origin" "-116 2585 -144.659" //player //"OnPass" "popscript,$RemoveUpgrades,,0,-1" "OnPass" "become_minigiant_3,ForceDrop,,0,-1" "OnPass" "!activator,$AddPlayerAttribute,CARD: move speed bonus|1.5,0.05,-1" "OnPass" "!activator,$RemovePlayerAttribute,CARD: move speed bonus,5,-1" "OnPass" "!activator,$AddPlayerAttribute,CARD: not solid to players|1,0.05,-1" "OnPass" "!activator,$RemovePlayerAttribute,not solid to players,5,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from fire reduced|!activator|$SetVar$FireRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from fire increased|'..1/!activator.FireRes,0,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from blast reduced|!activator|$SetVar$BlastRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from blast increased|'..1/!activator.BlastRes,0,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from bullets reduced|!activator|$SetVar$BulletRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from bullets increased|'..1/!activator.BulletRes,0,-1" "OnPass" "!activator,$GetPlayerAttribute,dmg taken from crit reduced|!activator|$SetVar$CritRes|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='dmg taken from crit increased|'..1/!activator.CritRes,0,-1" "OnPass" "!activator,$AddCond,32,0,-1" "OnPass" "!activator,$RemoveCond,32,15,-1" "OnPass" "!activator,$AddCond,65,0,-1" "OnPass" "!activator,$AddCond,57,0,-1" "OnPass" "!activator,$RemoveCond,57,2,-1" "OnPass" "!activator,$Regenerate,,0,-1" "OnPass" "!activator,$DisplayTextCenter,You have 45 seconds before you return to normal!,0,-1" "OnPass" "become_minigiant_3,Disable,,0,-1" "OnPass" "filter_is_miniscout_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minisoldier_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minipyro_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minidemo_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_miniheavy_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minimedic_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minisniper_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_minispy_and_red,TestActivator,!activator,0,-1" "OnPass" "filter_is_miniengineer_and_red,TestActivator,!activator,0,-1" } filter_multi { "Filter01" "filter_redteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minired_was_dropped_3" "origin" "-116 2585 -144.659" //player //"OnPass" "popscript,$RestoreUpgrades,,0,-1" "OnPass" "!activator,$RemoveCond,16,0,-1" "OnPass" "filter_is_blu_was_dropped_by_red,TestActivator,!activator,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,32,0.2,-1" "OnPass" "!activator,$RemoveCond,32,5.2,-1" "OnPass" "minigiant_relay,Enable,,0.01,-1" "OnPass" "minigiant_relay,Trigger,,0.02,-1" "OnPass" "!activator,$RemovePlayerAttribute,mult max health,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,ammo regen,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,model scale,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,is miniboss,0,-1" //"OnPass" "!activator,$AddPlayerAttribute,restore health on kill|10,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,cannot upgrade,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,patient overheal penalty,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,mult_patient_overheal_penalty_active,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,health from packs decreased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,cancel falling damage,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,no resupply,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal rate bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,damage bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,headshot damage increase,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,bullets per shot bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,always crit,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,fire rate bonus,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,speed_boost_on_kill,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,move speed penalty,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from fire increased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from crit increased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from bullets increased,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,dmg taken from blast increased,0,-1" "OnPass" "!activator,$Regenerate,,0.8,-1" //"OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "add_bot_attribs_2,Enable,,0,-1" "OnPass" "!activator,$RemoveCond,65,0,-1" //"OnPass" "!self,Disable,,1,-1" } //blu stuff filter_multi { "Filter01" "filter_blueteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_blu_was_dropped_by_red" "origin" "-116 2585 -144.659" //success "OnPass" "player,$AddPlayerAttribute,cannot pick up intelligence|1,0.05,-1" "OnPass" "player,$RemovePlayerAttribute,cannot pick up intelligence,0.06,-1" } filter_multi { "Filter01" "filter_blueteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_blu_was_dropped_1" "origin" "-116 2585 -144.659" //success "OnPass" "become_minigiant_1,SetTeam,2,0.01,-1" "OnPass" "become_minigiant_1,Skin,0,0.02,-1" "OnPass" "add_bot_attribs_1,$SetVar$Origin,fake_core_1|Origin|0,0,-1" "OnPass" "add_bot_attribs_1,$GetVar$Origin,fake_core_1|$TeleportToEntity|Origin,0.01,-1" //"OnPass" "player,$BotCommand,interrupt_action -posent path_track_info_lighting_hatch -duration 5,0,-1" } filter_multi { "Filter01" "filter_blueteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_blu_was_dropped_2" "origin" "-116 2585 -144.659" //success "OnPass" "become_minigiant_2,SetTeam,2,0.01,-1" "OnPass" "become_minigiant_2,Skin,0,0.02,-1" "OnPass" "add_bot_attribs_2,$SetVar$Origin,fake_core_2|Origin|0,0,-1" "OnPass" "add_bot_attribs_2,$GetVar$Origin,fake_core_2|$TeleportToEntity|Origin,0.01,-1" //"OnPass" "player,$BotCommand,interrupt_action -posent path_track_info_lighting_hatch -duration 5,0,-1" } filter_multi { "Filter01" "filter_blueteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_blu_was_dropped_3" "origin" "-116 2585 -144.659" //success "OnPass" "become_minigiant_3,SetTeam,2,0.01,-1" "OnPass" "become_minigiant_3,Skin,0,0.02,-1" "OnPass" "add_bot_attribs_3,$SetVar$Origin,fake_core_3|Origin|0,0,-1" "OnPass" "add_bot_attribs_3,$GetVar$Origin,fake_core_3|$TeleportToEntity|Origin,0.01,-1" //"OnPass" "player,$BotCommand,interrupt_action -posent path_track_info_lighting_hatch -duration 5,0,-1" } filter_multi { "Filter01" "filter_blueteam" "filtertype" "0" "Negated" "0" "targetname" "filter_is_blu_was_pickup" "origin" "-116 2585 -144.659" //player "OnPass" "!activator,$GiveItem,bombhat,0,-1" //"OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" } //scout filter_multi { "Filter01" "filter_redteam" "Filter02" "is_scout" "filtertype" "0" "Negated" "0" "targetname" "filter_is_miniscout_and_red" "origin" "-116 2585 -144.659" "OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,ammo regen|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,model scale|1.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,is miniboss|1,0,-1" //"OnPass" "!activator,$AddPlayerAttribute,restore health on kill|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cannot upgrade|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,patient overheal penalty|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,mult_patient_overheal_penalty_active|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,health from packs decreased|0.5,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cancel falling damage|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no resupply|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no double jump|1,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,no double jump,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,models\bots\scout_boss\bot_scout_boss.mdl,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,57,50.2,-1" "OnPass" "!activator,$RemoveCond,57,55.2,-1" "OnPass" "!activator,$GetItemAttribute,0|damage bonus|!activator|$SetVar$DmgBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='damage bonus|'..1*!activator.DmgBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,damage bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,0|clip size bonus upgrade|!activator|$SetVar$ClipBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='clip size bonus upgrade|'..1*!activator.ClipBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size bonus upgrade,50,-1" "OnPass" "!activator,$GetItemAttribute,0|fire rate bonus|!activator|$SetVar$FireBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='fire rate bonus|'..1*!activator.FireBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,fire rate bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,0|faster reload rate|!activator|$SetVar$ReloadBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='faster reload rate|'..1*!activator.ReloadBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,faster reload rate,50,-1" "OnPass" "!activator,$GetItemAttribute,0|heal on kill|!activator|$SetVar$HOKBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='heal on kill|'..1*!activator.HOKBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal on kill,50,-1" "OnPass" "!activator,$GetItemAttribute,1|effect bar recharge rate increased|!activator|$SetVar$EBRRBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='effect bar recharge rate increased|'..1*!activator.EBRRBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,effect bar recharge rate increased,50,-1" //Should give players special weapons if they have the corrosponding weapon i.e. if a player has the Force-a-Nature, they will get a special Force-a-Nature // "OnPass" "has_fan,TestActivator,!activator,0,-1" // "OnPass" "has_shortstop,TestActivator,!activator,0,-1" // "OnPass" "has_sandman,TestActivator,!activator,0,-1" } // $filter_itemname // { // "targetname" "has_fan" // "$item" "The Force-a-Nature" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Force-a-Nature,0,-1" // } // $filter_itemname // { // "targetname" "has_shortstop" // "$item" "The Shortstop" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Shortstop,0,-1" // } // $filter_itemname // { // "targetname" "has_sandman" // "$item" "The Sandman" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Sandman,0,-1" // } filter_tf_class { "Negated" "0" "targetname" "is_scout" "tfclass" "1" } //soldier filter_multi { "Filter01" "filter_redteam" "Filter02" "is_soldier" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minisoldier_and_red" "origin" "-116 2585 -144.659" //player "OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,ammo regen|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,move speed penalty|0.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,model scale|1.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cannot upgrade|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,patient overheal penalty|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,mult_patient_overheal_penalty_active|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no resupply|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,damage bonus|1.2,-1" "OnPass" "!activator,$AddPlayerAttribute,is miniboss|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,heal on kill|75,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,models\bots\soldier_boss\bot_soldier_boss.mdl,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,57,50.2,-1" "OnPass" "!activator,$RemoveCond,57,55.2,-1" "OnPass" "!activator,$AddPlayerAttribute,health from packs decreased|0.5,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cancel falling damage|1,0,-1" "OnPass" "!activator,$GetItemAttribute,0|damage bonus|!activator|$SetVar$DmgBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='damage bonus|'..1*!activator.DmgBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,damage bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,0|clip size bonus upgrade|!activator|$SetVar$ClipBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='clip size bonus upgrade|'..1*!activator.ClipBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size bonus upgrade,50,-1" "OnPass" "!activator,$GetItemAttribute,0|fire rate bonus|!activator|$SetVar$FireBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='fire rate bonus|'..1*!activator.FireBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,fire rate bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,0|faster reload rate|!activator|$SetVar$ReloadBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='faster reload rate|'..1*!activator.ReloadBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,faster reload rate,50,-1" "OnPass" "!activator,$GetItemAttribute,0|heal on kill|!activator|$SetVar$HOKBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='heal on kill|'..1*!activator.HOKBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal on kill,50,-1" "OnPass" "!activator,$GetItemAttribute,1|increase buff duration|!activator|$SetVar$BuffBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='increase buff duration|'..1*!activator.BuffBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,increase buff duration,50,-1" "OnPass" "!activator,$GetItemAttribute,0|clip size upgrade atomic|!activator|$SetVar$AtomicBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='clip size upgrade atomic|'..1*!activator.AtomicBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size upgrade atomic,50,-1" "OnPass" "!activator,$GetItemAttribute,0|rocket specialist|!activator|$SetVar$SpecBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='rocket specialist|'..1*!activator.SpecBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,rocket specialist,50,-1" "OnPass" "!activator,$GetItemAttribute,0|clip size bonus upgrade|!activator|$SetVar$ClipBonus|1,0,-1" // cow mangler "OnPass" "!activator,$AddPlayerAttribute,$$='clip size bonus upgrade|'..1*!activator.ClipBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size bonus upgrade,50,-1" //class specific // "OnPass" "has_original,TestActivator,!activator,0,-1" "OnPass" "has_beggar,TestActivator,!activator,0,-1" // "OnPass" "has_cowmangler,TestActivator,!activator,0,-1" // "OnPass" "has_shotgun,TestActivator,!activator,0,-1" } // $filter_itemname // { // "targetname" "has_original" // "$item" "The Original" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Original,0,-1" // } $filter_itemname { "targetname" "has_beggar" "$item" "The Beggar's Bazooka" "$type" "SimilarToItem" "OnPass" "!activator,$AddItemAttribute,auto fires full clip|0|0,0,-1" "OnPass" "!activator,$AddItemAttribute,can overload|0|0,0,-1" "OnPass" "!activator,$AddItemAttribute,can overload|1|0,0,-1" "OnPass" "!activator,$AddItemAttribute,auto fires full clip|1|0,0,-1" "OnPass" "!activator,$RemoveItemAttribute,fire rate bonus HIDDEN|0,0,-1" "OnPass" "!activator,$AddItemAttribute,fire rate bonus HIDDEN|0.3|0,0,-1" "OnPass" "!activator,$RemoveItemAttribute,reload time increased hidden|0,0,-1" "OnPass" "!activator,$AddItemAttribute,reload time increased hidden|1.3|0,0,-1" } // $filter_itemname // { // "targetname" "has_shotgun" // "$item" "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Shotgun,0,-1" // } // $filter_itemname // { // "targetname" "has_cowmangler" // "$item" "The Cow Mangler 5000" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Spammer,0,-1" // } filter_tf_class { "Negated" "0" "targetname" "is_soldier" "tfclass" "3" } //pyro filter_multi { "Filter01" "filter_redteam" "Filter02" "is_pyro" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minipyro_and_red" "origin" "-116 2585 -144.659" //player "OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,ammo regen|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,move speed penalty|0.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,model scale|1.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cannot upgrade|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no resupply|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,damage bonus|1.2,-1" "OnPass" "!activator,$AddPlayerAttribute,is miniboss|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,heal on kill|75,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,57,50.2,-1" "OnPass" "!activator,$RemoveCond,57,55.2,-1" "OnPass" "!activator,$AddPlayerAttribute,patient overheal penalty|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,mult_patient_overheal_penalty_active|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,health from packs decreased|0.5,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cancel falling damage|1,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,models\bots\pyro_boss\bot_pyro_boss.mdl,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "!activator,$GetItemAttribute,0|damage bonus|!activator|$SetVar$DmgBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='damage bonus|'..1*!activator.DmgBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,damage bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,0|weapon burn time increased|!activator|$SetVar$BurnBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='weapon burn time increased|'..1*!activator.BurnBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,weapon burn time increased,50,-1" "OnPass" "!activator,$GetItemAttribute,-1|heal on kill|!activator|$SetVar$HOKBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='heal on kill|'..1*!activator.HOKBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal on kill,50,-1" //class specific "OnPass" "has_phlog,TestActivator,!activator,0,-1" // "OnPass" "has_flare,TestActivator,!activator,0,-1" // "OnPass" "has_gas,TestActivator,!activator,0,-1" // "OnPass" "has_detonator,TestActivator,!activator,0,-1" } $filter_itemname { "targetname" "has_phlog" "$item" "The Phlogistinator" "$type" "SimilarToItem" "OnPass" "!activator,$AddItemAttribute,effect cond override|16|0,0,-1" "OnPass" "!activator,$AddItemAttribute,effect cond override|44|0,0,-1" } // $filter_itemname // { // "targetname" "has_gas" // "$item" "The gas passer" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Gas,0,-1" // } // $filter_itemname // { // "targetname" "has_detonator" // "$item" "The detonator" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Nuke Flare,0,-1" // } filter_tf_class { "Negated" "0" "targetname" "is_pyro" "tfclass" "7" } //demo filter_multi { "Filter01" "filter_redteam" "Filter02" "is_demo" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minidemo_and_red" "origin" "-116 2585 -144.659" //player "OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,ammo regen|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,move speed penalty|0.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,model scale|1.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cannot upgrade|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no resupply|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,damage bonus|1.2,-1" "OnPass" "!activator,$AddPlayerAttribute,is miniboss|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,heal on kill|75,0,-1" "OnPass" "!activator,$AddPlayerAttribute,patient overheal penalty|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,mult_patient_overheal_penalty_active|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,health from packs decreased|0.5,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cancel falling damage|1,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,models\bots\demo_boss\bot_demo_boss.mdl,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,57,50.2,-1" "OnPass" "!activator,$RemoveCond,57,55.2,-1" //demo has to choose what he wants to be boosted "OnPass" "!activator,$GetItemAttribute,-1|damage bonus|!activator|$SetVar$DmgBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='damage bonus|'..1*!activator.DmgBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,damage bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,-1|fire rate bonus|!activator|$SetVar$FireBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='fire rate bonus|'..1*!activator.FireBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,fire rate bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,-1|faster reload rate|!activator|$SetVar$ReloadBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='faster reload rate|'..1*!activator.ReloadBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,faster reload rate,50,-1" "OnPass" "!activator,$GetItemAttribute,-1|heal on kill|!activator|$SetVar$HOKBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='heal on kill|'..1*!activator.HOKBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal on kill,50,-1" "OnPass" "!activator,$GetItemAttribute,-1|Projectile speed increased|!activator|$SetVar$ProjBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='Projectile speed increased|'..1*!activator.ProjBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,Projectile speed increased,50,-1" "OnPass" "!activator,$GetItemAttribute,-1|clip size upgrade atomic|!activator|$SetVar$AtomicBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='clip size upgrade atomic|'..1*!activator.AtomicBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size upgrade atomic,50,-1" "OnPass" "!activator,$GetItemAttribute,-1|charge recharge rate increased|!activator|$SetVar$ChargeRateBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='charge recharge rate increased|'..1*!activator.ChargeRateBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,charge recharge rate increased,50,-1" "OnPass" "!activator,$GetItemAttribute,-1|melee attack rate bonus|!activator|$SetVar$MeleeFireRateBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='melee attack rate bonus|'..1*!activator.MeleeFireRateBonus,0.01,-1" // wont hit if its higher then 60% iirc "OnPass" "!activator,$RemovePlayerAttribute,melee attack rate bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,-1|clip size bonus upgrade|!activator|$SetVar$ClipBonus|1,0,-1" // cow mangler "OnPass" "!activator,$AddPlayerAttribute,$$='clip size bonus upgrade|'..1*!activator.ClipBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size bonus upgrade,50,-1" //class specific // "OnPass" "has_cannon,TestActivator,!activator,0,-1" // "OnPass" "has_eyelander,TestActivator,!activator,0,-1" // "OnPass" "has_stickybombs,TestActivator,!activator,0,-1" // "OnPass" "has_loch,TestActivator,!activator,0,-1" // "OnPass" "has_bomber,TestActivator,!activator,0,-1" } // $filter_itemname // { // "targetname" "has_cannon" // "$item" "The Loose Cannon" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Cannon,0,-1" // } // $filter_itemname // { // "targetname" "has_eyelander" // "$item" "The Eyelander" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Eyelander,0,-1" // "OnPass" "!activator,$GiveItem,The Chargin' Targe,0,-1" // } // $filter_itemname // { // "targetname" "has_stickybombs" // "$item" "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Stickybomb Launcher,0,-1" // } // $filter_itemname // { // "targetname" "has_loch" // "$item" "The Loch-n-Load" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Grenade Spammer,0,-1" // } // $filter_itemname // { // "targetname" "has_bomber" // "$item" "The Iron Bomber" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Grenade Burst,0,-1" // } filter_tf_class { "Negated" "0" "targetname" "is_demo" "tfclass" "4" } //heavy filter_multi { "Filter01" "filter_redteam" "Filter02" "is_heavy" "filtertype" "0" "Negated" "0" "targetname" "filter_is_miniheavy_and_red" "origin" "-116 2585 -144.659" //player "OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,ammo regen|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,move speed penalty|0.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,model scale|1.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no resupply|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cannot upgrade|1,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,57,50.2,-1" "OnPass" "!activator,$RemoveCond,57,55.2,-1" "OnPass" "!activator,$AddPlayerAttribute,is miniboss|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,heal on kill|75,0,-1" "OnPass" "!activator,$AddPlayerAttribute,patient overheal penalty|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,mult_patient_overheal_penalty_active|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,health from packs decreased|0.5,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cancel falling damage|1,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,models\bots\heavy_boss\bot_heavy_boss.mdl,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" //completely misc boosts - no actual dps increase "OnPass" "!activator,$GetItemAttribute,0|heal on kill|!activator|$SetVar$HOKBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='heal on kill|'..1*!activator.HOKBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal on kill,50,-1" "OnPass" "!activator,$GetItemAttribute,0|fire rate bonus|!activator|$SetVar$FireBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='damage bonus|'..float(1+(1 - !activator.FireBonus)/2),0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,damage bonus,50,-1" //"OnPass" "player,$DisplayTextChat,$$=float(1+(1 - !activator.FireBonus)/2),0,-1" //class specific // "OnPass" "has_shotgun,TestActivator,!activator,0,-1" // "OnPass" "has_natascha,TestActivator,!activator,0,-1" // "OnPass" "has_gloves,TestActivator,!activator,0,-1" // "OnPass" "has_tomislav,TestActivator,!activator,0,-1" } // $filter_itemname // { // "targetname" "has_natascha" // "$item" "upgradeable tf_weapon_minigun" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Deflector,0,-1" // } // $filter_itemname // { // "targetname" "has_tomislav" // "$item" "Tomislav" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Tomislav,0,-1" // } // $filter_itemname // { // "targetname" "has_gloves" // "$item" "The Killing Gloves of Boxing" // "$type" "SimilarToItem" // "OnPass" "!activator,$GiveItem,Robot Gloves,0,-1" // } filter_tf_class { "Negated" "0" "targetname" "is_heavy" "tfclass" "6" } //medic filter_multi { "Filter01" "filter_redteam" "Filter02" "is_medic" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minimedic_and_red" "origin" "-116 2585 -144.659" //player "OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,ammo regen|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,move speed penalty|0.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,model scale|1.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cannot upgrade|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no resupply|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,is miniboss|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,patient overheal penalty|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,mult_patient_overheal_penalty_active|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,health from packs decreased|0.5,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cancel falling damage|1,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,models\bots\medic\bot_medic.mdl,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,57,50.2,-1" "OnPass" "!activator,$RemoveCond,57,55.2,-1" "OnPass" "!activator,$GetItemAttribute,1|ubercharge rate bonus|!activator|$SetVar$ChargeRateBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='ubercharge rate bonus|'..1*!activator.ChargeRateBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,ubercharge rate bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,1|overheal expert|!activator|$SetVar$OverhealBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='overheal expert|'..1*!activator.OverhealBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,overheal expert,50,-1" "OnPass" "!activator,$GetItemAttribute,1|healing mastery|!activator|$SetVar$HealBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='healing mastery|'..1*!activator.HealBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,healing mastery,50,-1" //class specific // "OnPass" "has_quickfix,TestActivator,!activator,0,-1" // "OnPass" "has_stock,TestActivator,!activator,0,-1" // "OnPass" "has_vacc,TestActivator,!activator,0,-1" } // $filter_itemname // { // "targetname" "has_quickfix" // "$item" "The Quick-Fix" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Quick-Fix,0,-1" // "onpass" "!activator,$SetProp$m_flRageMeter,100,1.5,-1" // } // $filter_itemname // { // "targetname" "has_vacc" // "$item" "The Vaccinator" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Medigun Annihilation,0,-1" // "onpass" "@e@m_hMyWeapons$1@!activator,$SetProp$m_flChargeLevel,1,1,-1" // } // $filter_itemname // { // "targetname" "has_stock" // "$item" "Upgradeable TF_WEAPON_MEDIGUN" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Spammer Ubercharge,0,-1" // "onpass" "@e@m_hMyWeapons$1@!activator,$SetProp$m_flChargeLevel,1,1,-1" // } filter_tf_class { "Negated" "0" "targetname" "is_medic" "tfclass" "5" } //sniper filter_multi { "Filter01" "filter_redteam" "Filter02" "is_sniper" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minisniper_and_red" "origin" "-116 2585 -144.659" //player "OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,ammo regen|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,move speed penalty|0.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,model scale|1.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cannot upgrade|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no resupply|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,damage bonus|1.2,-1" "OnPass" "!activator,$AddPlayerAttribute,is miniboss|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,heal on kill|75,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,57,50.2,-1" "OnPass" "!activator,$RemoveCond,57,55.2,-1" "OnPass" "!activator,$AddPlayerAttribute,patient overheal penalty|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,mult_patient_overheal_penalty_active|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,health from packs decreased|0.5,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cancel falling damage|1,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,models\bots\sniper\bot_sniper.mdl,0,-1" "OnPass" "!activator,$GetItemAttribute,0|damage bonus|!activator|$SetVar$DmgBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='damage bonus|'..1*!activator.DmgBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,damage bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,0|faster reload rate|!activator|$SetVar$ReloadBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='faster reload rate|'..1*!activator.ReloadBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,faster reload rate,50,-1" "OnPass" "!activator,$GetItemAttribute,0|heal on kill|!activator|$SetVar$HOKBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='heal on kill|'..1*!activator.HOKBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal on kill,50,-1" "OnPass" "!activator,$GetItemAttribute,1|effect bar recharge rate increased|!activator|$SetVar$EBRRBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='effect bar recharge rate increased|'..1*!activator.EBRRBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,effect bar recharge rate increased,50,-1" //class specific // "OnPass" "has_machina,TestActivator,!activator,0,-1" // "OnPass" "has_smg,TestActivator,!activator,0,-1" // "OnPass" "has_huntsman,TestActivator,!activator,0,-1" } // $filter_itemname // { // "targetname" "has_machina" // "$item" "The Machina" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Machina,0,-1" // } // $filter_itemname // { // "targetname" "has_smg" // "$item" "Upgradeable TF_WEAPON_SMG" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot SMG,0,-1" // } // $filter_itemname // { // "targetname" "has_huntsman" // "$item" "The Huntsman" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Bowman,0,-1" // } // $filter_itemname // { // "targetname" "has_huntsman" // "$item" "The Fortified Compound" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Bowman,0,-1" // } // $filter_itemname // { // "targetname" "has_huntsman" // "$item" "Festive Huntsman" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Bowman,0,-1" // } filter_tf_class { "Negated" "0" "targetname" "is_sniper" "tfclass" "2" } //engy filter_multi { "Filter01" "filter_redteam" "Filter02" "is_engineer" "filtertype" "0" "Negated" "0" "targetname" "filter_is_miniengineer_and_red" "origin" "-116 2585 -144.659" //player "OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,ammo regen|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,move speed penalty|0.8,0,-1" "OnPass" "!activator,$AddPlayerAttribute,model scale|1.3,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no resupply|1,0,-1" //"OnPass" "!activator,$AddPlayerAttribute,damage bonus|1.2,-1" "OnPass" "!activator,$AddPlayerAttribute,cannot upgrade|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,is miniboss|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,heal on kill|75,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "!activator,$AddPlayerAttribute,disable wrangler shield|1,0,-1" "OnPass" "!activator,$RemovePlayerAttribute,disable wrangler shield,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,models\bots\engineer\bot_engineer.mdl,0,-1" "OnPass" "!activator,$Regenerate,,0.8,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,57,50.2,-1" "OnPass" "!activator,$RemoveCond,57,55.2,-1" "OnPass" "!activator,$AddPlayerAttribute,patient overheal penalty|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,mult_patient_overheal_penalty_active|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,health from packs decreased|0.5,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cancel falling damage|1,0,-1" "OnPass" "!activator,$GetItemAttribute,TF_WEAPON_PDA_ENGINEER_BUILD|engy building health bonus|!activator|$SetVar$ClipBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='engy building health bonus|'..2*(1 + !activator.ClipBonus)/5,1,-1" "OnPass" "!activator,$RemovePlayerAttribute,engy building health bonus,0,-1" //"OnPass" "player,$DisplayTextChat,$$='engy building health bonus|'..2*(1 + !activator.ClipBonus)/5,0,-1" //class specific // "OnPass" "has_shotgun,TestActivator,!activator,0,-1" // "OnPass" "has_gunslinger,TestActivator,!activator,0,-1" // "OnPass" "has_pomson,TestActivator,!activator,0,-1" // "OnPass" "has_justice,TestActivator,!activator,0,-1" } // $filter_itemname // { // "targetname" "has_gunslinger" // "$item" "The Southern Hospitality" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Sentry Gun Bullet,0.01,-1" // "onpass" "!activator,$GiveItem,Sentry Gun Rockets,0.01,-1" // "onpass" "!activator,$WeaponSwitchSlot,1,0.02,-1" // } // $filter_itemname // { // "targetname" "has_pomson" // "$item" "The Pomson 6000" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Pomson,0,-1" // } // $filter_itemname // { // "targetname" "has_justice" // "$item" "The Frontier Justice" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Justice,0,-1" // } filter_tf_class { "Negated" "0" "targetname" "is_engineer" "tfclass" "9" } //spy filter_multi { "Filter01" "filter_redteam" "Filter02" "is_spy" "filtertype" "0" "Negated" "0" "targetname" "filter_is_minispy_and_red" "origin" "-116 2585 -144.659" //playerverheal "OnPass" "!activator,$AddPlayerAttribute,mult max health|10,0,-1" "OnPass" "!activator,$AddPlayerAttribute,ammo regen|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,move speed penalty|0.8,0,-1" "OnPass" "!activator,$AddPlayerAttribute,model scale|1.7,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cannot upgrade|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,no resupply|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,patient overheal penalty|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,mult_patient_overheal_penalty_active|0,0,-1" "OnPass" "!activator,$AddPlayerAttribute,health from packs decreased|0.5,0,-1" "OnPass" "!activator,$AddPlayerAttribute,cancel falling damage|1,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,,0,-1" "OnPass" "!activator,SetCustomModelWithClassAnimations,models\bots\spy\bot_spy.mdl,0,-1" "OnPass" "!activator,$AddCond,57,0.2,-1" "OnPass" "!activator,$RemoveCond,57,5.2,-1" "OnPass" "!activator,$AddCond,57,50.2,-1" "OnPass" "!activator,$RemoveCond,57,55.2,-1" "OnPass" "!activator,$GetItemAttribute,-1|melee attack rate bonus|!activator|$SetVar$MeleeFireRateBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='melee attack rate bonus|'..1*!activator.MeleeFireRateBonus,0.01,-1" // wont hit if its higher then 60% iirc "OnPass" "!activator,$RemovePlayerAttribute,melee attack rate bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,2|heal on kill|!activator|$SetVar$HOKBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='heal on kill|'..1*!activator.HOKBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal on kill,50,-1" //GUNSPY "OnPass" "!activator,$GetItemAttribute,1|maxammo secondary increased|!activator|$SetVar$DmgBonus|1,0,-1" "OnPass" "!activator,$AddItemAttribute,$$='damage bonus|'..1*!activator.DmgBonus,0.01,-1" "OnPass" "!activator,$RemoveItemAttribute,damage bonus|1,50,-1" "OnPass" "!activator,$GetItemAttribute,1|clip size bonus upgrade|!activator|$SetVar$ClipBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='clip size bonus upgrade|'..1*!activator.ClipBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,clip size bonus upgrade,50,-1" "OnPass" "!activator,$GetItemAttribute,1|fire rate bonus|!activator|$SetVar$FireBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='fire rate bonus|'..1*!activator.FireBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,fire rate bonus,50,-1" "OnPass" "!activator,$GetItemAttribute,1|heal on kill|!activator|$SetVar$HOKBonus|1,0,-1" "OnPass" "!activator,$AddPlayerAttribute,$$='heal on kill|'..1*!activator.HOKBonus,0.01,-1" "OnPass" "!activator,$RemovePlayerAttribute,heal on kill,50,-1" //class specific // "OnPass" "has_revolver,TestActivator,!activator,0,-1" // "OnPass" "has_diamondback,TestActivator,!activator,0,-1" // "OnPass" "has_enforcer,TestActivator,!activator,0,-1" } // $filter_itemname // { // "targetname" "has_enforcer" // "$item" "The Enforcer" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Revolver Shotgun,0,-1" // } // $filter_itemname // { // "targetname" "has_revolver" // "$item" "Upgradeable TF_WEAPON_REVOLVER" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Revolver Spammer,0,-1" // } // $filter_itemname // { // "targetname" "has_diamondback" // "$item" "The Diamondback" // "$type" "SimilarToItem" // "onpass" "!activator,$GiveItem,Robot Revolver Nuker,0,-1" // } filter_tf_class { "Negated" "0" "targetname" "is_spy" "tfclass" "8" } NoFixup 1 $filter_sendprop { "$name" "m_bIsMiniBoss" "$value" "0" "targetname" "is_not_giant" "$compare" "equal" } trigger_add_tf_player_condition { "condition" "12" "duration" "50" "filtername" "is_not_giant" "origin" "9999 9999 9999" "spawnflags" "1" "StartDisabled" "0" "targetname" "add_bot_attribs_1" "OnStartTouch" "filter_is_minired_was_pickup_1,TestActivator,!activator,0,-1" "OnStartTouch" "filter_is_minired_was_dropped_1,TestActivator,!activator,50,-1" "OnStartTouch" "!self,Disable,,0,-1" "OnStartTouch" "fake_core_1,Disable,,0,-1" "OnStartTouch" "!self,Enable,,50,-1" "OnStartTouch" "fake_core_1,Enable,,50,-1" "OnStartTouch" "fake_core_1,SetModel,models/props_moonbase/powersupply_flag.mdl,50,-1" "OnStartTouch" "fake_core_1,SetModel,,0,-1" "mins" "-34 -31 -10" "maxs" "34 31 10" } prop_dynamic { "angles" "0 0 0" "DefaultAnim" "spin" "startdisabled" "0" "model" "models/props_moonbase/powersupply_flag.mdl" "skin" "0" "solid" "0" "spawnflags" "0" "targetname" "fake_core_1" "origin" "9999 9999 9999" } trigger_add_tf_player_condition { "condition" "12" "duration" "0.1" "filtername" "is_not_giant" "origin" "9999 9999 9999" "spawnflags" "1" "StartDisabled" "0" "targetname" "add_bot_attribs_2" "OnStartTouch" "filter_is_minired_was_pickup_2,TestActivator,!activator,0,-1" "OnStartTouch" "filter_is_minired_was_dropped_2,TestActivator,!activator,50,-1" "OnStartTouch" "!self,Disable,,0,-1" "OnStartTouch" "fake_core_2,Disable,,0,-1" "OnStartTouch" "!self,Enable,,50,-1" "OnStartTouch" "fake_core_2,Enable,,50,-1" "OnStartTouch" "fake_core_2,SetModel,models/props_moonbase/powersupply_flag.mdl,50,-1" "OnStartTouch" "fake_core_2,SetModel,,0,-1" "mins" "-34 -31 -10" "maxs" "34 31 10" } prop_dynamic { "angles" "0 0 0" "DefaultAnim" "spin" "startdisabled" "0" "model" "models/props_moonbase/powersupply_flag.mdl" "skin" "0" "solid" "0" "spawnflags" "0" "targetname" "fake_core_2" "origin" "9999 9999 9999" } trigger_add_tf_player_condition { "condition" "12" "duration" "0.1" "filtername" "is_not_giant" "origin" "9999 9999 9999" "spawnflags" "1" "StartDisabled" "0" "targetname" "add_bot_attribs_3" "OnStartTouch" "filter_is_minired_was_pickup_3,TestActivator,!activator,0,-1" "OnStartTouch" "filter_is_minired_was_dropped_3,TestActivator,!activator,50,-1" "OnStartTouch" "!self,Disable,,0,-1" "OnStartTouch" "fake_core_3,Disable,,0,-1" "OnStartTouch" "!self,Enable,,50,-1" "OnStartTouch" "fake_core_3,Enable,,50,-1" "OnStartTouch" "fake_core_3,SetModel,models/props_moonbase/powersupply_flag.mdl,50,-1" "OnStartTouch" "fake_core_3,SetModel,,0,-1" "mins" "-34 -31 -10" "maxs" "34 31 10" } prop_dynamic { "angles" "0 0 0" "DefaultAnim" "spin" "startdisabled" "0" "model" "models/props_moonbase/powersupply_flag.mdl" "skin" "0" "solid" "0" "spawnflags" "0" "targetname" "fake_core_3" "origin" "9999 9999 9999" } trigger_add_tf_player_condition { "condition" "65" "duration" "0.1" "filtername" "filter_redteam" "origin" "9999 9999 9999" "spawnflags" "1" "StartDisabled" "0" "targetname" "add_bot_attribs_4" "OnStartTouch" "fake_core_4,$SetLocalOrigin,9999 9999 9999,0,-1" "OnStartTouch" "filter_is_minired_was_pickup_4,TestActivator,!activator,0,-1" //"OnStartTouch" "filter_is_minired_was_dropped_4,TestActivator,!activator,5,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,mult max health,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,ammo regen,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,model scale,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,is miniboss,50,-1" //"OnStartTouch" "!activator,$AddPlayerAttribute,restore health on kill|10,5,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,cannot upgrade,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,patient overheal penalty,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,mult_patient_overheal_penalty_active,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,health from packs decreased,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,cancel falling damage,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,no resupply,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,heal rate bonus,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,damage bonus,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,clip size bonus,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,fire rate bonus,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,speed_boost_on_kill,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,move speed penalty,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,dmg taken from fire increased,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,dmg taken from crit increased,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,dmg taken from bullets increased,50,-1" "OnStartTouch" "!activator,$RemovePlayerAttribute,dmg taken from blast increased,50,-1" "mins" "-34 -31 -10" "maxs" "34 31 10" } prop_dynamic { "angles" "0 0 0" "DefaultAnim" "spin" "startdisabled" "0" "model" "models/props_moonbase/powersupply_flag.mdl" "skin" "0" "solid" "0" "spawnflags" "0" "targetname" "fake_core_4" "origin" "9999 9999 9999" } } autologic { logic_auto { "targetname" "autothing2" "OnMapSpawn" "wave_finished*,AddOutput,OnTrigger become_minigiant*:ForceReset:0:-1,0,-1" "OnMapSpawn" "wave_finished*,AddOutput,OnTrigger become_minigiant*:Disable:0:-1,0,-1" "OnMapSpawn" "wave_finished*,AddOutput,OnTrigger become_minigiant*:SetTeam:3:0:-1,0,-1" "OnMapSpawn" "wave_finished*,AddOutput,OnTrigger become_minigiant*:SetSkin:1:0:-1,0,-1" "OnMapSpawn" "wave_finished*,AddOutput,OnTrigger time_for_wave_relay:Trigger:1:0:-1,0,-1" "OnMapSpawn" "wave_finished*,AddOutput,OnTrigger core_is_enabled:Trigger:1:0:-1,0,-1" } } flagdetschizo { NoFixup 1 trigger_multiple { "origin" "5944 -880 432" "filtername" "check_for_blu_and_bomb" "spawnflags" "1" "StartDisabled" "0" "targetname" "trigger_thingy" "mins" "-1304 -1088 -368" "maxs" "1304 1088 368" "OnStartTouch" "flagalarmzone,Enable,,0,-1" "OnEndTouch" "flagalarmzone,Disable,,0,-1" } filter_multi { "Filter01" "filter_blueteam" // on map "Filter02" "bomb_carrier_filter" // spawned below "filtertype" "0" "Negated" "0" "targetname" "check_for_blu_and_bomb" "origin" "5516 -1036 417" } filter_tf_bot_has_tag { "Negated" "0" "require_all_tags" "1" "tags" "bomb_carrier" "targetname" "bomb_carrier_filter" "origin" "5388 -1207 433" } } } // PlayerItemEquipSpawnTemplate //Spawn custom player template, If a weapon is equipped // { // Name minigun_overheat // ItemName "Robot Deflector" // } // PlayerItemEquipSpawnTemplate //Spawn custom player template, If a weapon is equipped // { // Name Annihilation_Medigun // ItemName "Robot Medigun Annihilation" // } // CustomWeapon // { // //multiclass // "Robot Shotgun" // { // OriginalItemName "TF_WEAPON_SHOTGUN_HWG" // "fire rate penalty" 2.5 // "bullets per shot bonus" 5 // inproves // "damage penalty" 0.75 // "faster reload rate" 0.1 // "move speed bonus" 1.2 // } // //Scout // "Robot Shortstop" // { // OriginalItemName "The Shortstop" // adds damage and perhaps health and clip size? // "mult max health" 500 // "move speed bonus" 1.25 // } // "Robot Force-a-Nature" // { // OriginalItemName "The Force-a-Nature" // adds damage and faster reload // "bullets per shot bonus" 2.2 // "reload time increased" 1.7 // //"scattergun knockback mult" 6 // "scattergun has knockback" -1 // "weapon spread bonus" 0.4 // "damage penalty" 1 // } // "Robot Sandman" // { // OriginalItemName "The Sandman" // "damage penalty" 0.05 // "dmg penalty vs players" 5 // "effect bar recharge rate increased" 0.1 // "max health additive penalty" 0 // //"mult dmg vs giants" 2 // "always crit" 1 // "mult max health" 15 // } // //soldier // "Robot Original" // { // OriginalItemName "The Original" // "critboost on kill" 5 // becomes always crit later // "mod max primary clip override" -1 // "fire rate penalty" 2 // "crit mod disabled" 0 // "projectile speed decreased" 0.5 // } // "Robot Beggars" // { // OriginalItemName "The Beggar's Bazooka" // "faster reload rate" 0.6 // "clip size upgrade atomic" 2 // improves // "fire rate bonus" 0.2 // "Projectile speed decreased" 0.65 // "crit mod disabled" 0 // "can overload" 0 // "auto fires full clip" 0 // "clip size penalty hidden" 1 // } // "Robot Spammer" // { // OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" // "mod max primary clip override" -1 // "fire rate bonus" 0.8 // improves // "Projectile speed decreased" 0.65 // "crit mod disabled" 0 // } // //Pyro minigiant // "Robot Flare" // { // OriginalItemName "The Flare gun" // "mult projectile count" 3 // improves // "projectile spread angle penalty" 3 // "fire rate penalty" 1.6 // "projectile speed increased" 1.25 // "damage penalty" 0.75 // } // "Robot Gas" // { // OriginalItemName "The gas passer" // "item_meter_damage_for_full_charge" 1300 // "explode_on_ignite" 1 // "dmg penalty vs players" 0.3 // } // "Robot Nuke Flare" // { // OriginalItemName "The Detonator" // "always crit" 1 // "blast radius increased" 1.5 // "weapon burn dmg increased" 5 // //"damage bonus" 2 // start of weak // "projectile speed decreased" 0.5 // "crit mod disabled" 0 // "self dmg push force increased" 11 // } // //demo // "Robot Cannon" // { // OriginalItemName "The Loose Cannon" // "grenade explode on impact" 1 // "grenade launcher mortar mode" 0 // "override projectile type" 3 // "crit mod disabled" 0 // "fire rate penalty" 2 // //"damage bonus" 1.5 // more spammable // "mult dmg vs giants" 3 // "blast radius increased" 1.5 // "mod max primary clip override" -1 // "dmg falloff decreased" 0.5 // "explosion particle" hightower_explosion // "custom projectile model" "models\props_trainyard\cart_bomb_separate.mdl" // } // "Robot Eyelander" // { // OriginalItemName "The Eyelander" // "damage bonus" 1.4 // improves // "mult dmg vs giants" 3 // "charge recharge rate increased" 7 // "charge time increased" 2 // "max health additive penalty" 0 // } // "Robot Grenade Spammer" // { // OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" // "mod max primary clip override" -1 // "fire rate bonus" 0.8 // "crit mod disabled" 0 // } // "Robot Grenade Burst" // { // OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" // "fire rate bonus" 0.05 // "maxammo primary increased" 4 // //"projectile spread angle penalty" 4 // "faster reload rate" 0.65 // "clip size upgrade atomic" 2 // } // "Robot Stickybomb Launcher" // { // OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" // "stickybomb charge rate" 0.001 // "projectile range decreased" 0.45 // "fire rate bonus" 0.05 // "faster reload rate" 0.5 // "projectile spread angle penalty" 2 // "blast radius decreased" 0.8 // "crit mod disabled" 0 // "clip size penalty" 0.75 // "max pipebombs decreased" -2 // "damage bonus hidden" 1.3 // } // //heavy // "Robot Deflector" // { // OriginalItemName "Deflector" // "attack projectiles" 1 // "damage bonus" 1.3 // } // "Robot Tomislav" // { // OriginalItemName "Tomislav" // "alt-fire disabled" 1 // "can headshot" 1 // "weapon spread bonus" 0 // "bullets per shot bonus" 0.25 // "mult crit dmg" 17 // "sniper fires tracer" 1 // "fire rate penalty" 7 // "mult max health" 1000 // "crit_dmg_falloff" 1 // "explosive sniper shot" 1 // "mult bleeding dmg" 0.5 // "special item description" "Must be firing when spun up." // } // "Robot Gloves" // { // OriginalItemName "The Killing Gloves of Boxing" // "damage bonus" 1.5 // "fire rate bonus" 0.6 // "heal on kill" 500 // "collect currency on kill" 1 // } // //Engineer // "Sentry Gun Bullet" // { // OriginalItemName "Upgradeable TF_WEAPON_PISTOL" // "fire rate bonus" 0.5 // "weapon spread bonus" 0 // "no damage falloff" 1 // "mod max primary clip override" -1 // "crit mod disabled" 0 // "disable weapon switch" 1 // "provide on active" 1 // } // "Sentry Gun Rockets" // { // OriginalItemName "Festive Shotgun 2014" // "fire rate penalty" 4 // "override projectile type" 2 // "damage bonus" 11 // "no damage falloff" 1 // "crit mod disabled" 0 // "is_passive_weapon" 1 // "custom projectile model" "models\buildables\sentry3_rockets.mdl" // "mod max primary clip override" -1 // "mult max health" 1200 // } // "Robot Pomson" // { // OriginalItemName "The Pomson 6000" // "fire rate bonus" 0.08 // "clip size bonus upgrade" 99 // "projectile lifetime" 0.5 // "projectile spread angle penalty" 5 // "reload full clip at once" 1 // //"override projectile type" 2 // "mult max health" 1500 // "subtract victim medigun charge on hit" 0 // "subtract victim cloak on hit" 0 // } // "Robot Justice" // { // OriginalItemName "The Frontier Justice" // "mod max primary clip override" -1 // "always crit" 1 // "damage bonus bullet vs sentry target" 2.5 // "fire rate penalty" 3 // "projectile penetration" 1 // "crit_dmg_falloff" 1 // } // //medic // "Robot Quick-Fix" // { // OriginalItemName "The quick-fix" // "dmg penalty vs players" 5 // "increase buff duration" 99 // "generate rage on heal" 1 // "special item description" "Increased Shield Damage" // } // "Robot Spammer Ubercharge" // { // OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" // "effect cond override" 36 // "effect add attributes" "fire rate bonus|0.8|faster reload rate|-0.8|mult bleeding dmg|0.1" // bleed for sniper rifles eh upgrade // "ubercharge rate bonus" 20 // "special item description" "Ubercharge grants +20% fire rate and instant reload." // } // "Robot Medigun Annihilation" // { // OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" // "effect cond override" 46 // "uber duration bonus" 99 // "effect add attributes" "mult max health|2" // "special item description" "Ubercharge activates a life draining aura around the user and grants increased health." // } // //sniper // "Robot Machina" // { // OriginalItemName "The Machina" // "headshot damage increase" 7.5 // "srifle charge rate increased" 1.5 // "aiming no flinch" 1 // } // "Robot SMG" // { // OriginalItemName "Upgradeable TF_WEAPON_SMG" // "damage bonus" 2.5 // "fire rate bonus" 0.2 // "mod max primary clip override" -1 // "maxammo secondary increased" 99 // "spread penalty" 1.5 // } // "Robot Bowman" // { // OriginalItemName "The Huntsman" // "mult projectile count" 4 // "projectile spread angle penalty" 2 // "fire rate bonus" 0.5 // "damage bonus" 1.25 // } // //spy // "Robot Revolver Spammer" // { // OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" // "mod max primary clip override" -1 // "fire rate bonus" 0.2 // "damage bonus" 1.4 // "maxammo secondary increased" 5 // whichever one works idk // "projectile penetration heavy" 1 // } // "Robot Revolver Nuker" // { // OriginalItemName "The Diamondback" // "mod max primary clip override" -1 // "fire rate penalty" 3 // "projectile speed decreased" 0.5 // "override projectile type" 2 // "always crit" 1 // "damage bonus" 1.5 // } // "Robot Revolver Shotgun" // { // OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" // "mod max primary clip override" -1 // "fire rate penalty" 3 // "bullets per shot bonus" 10 // "spread penalty" 0.7 // "damage bonus" 1.5 // "damage all connected" 1 // } // } }