// Ghost, Missing and Extra upgrades created by Ian Hunter. WaveSchedule { ExtendedUpgrades { // Ghost Upgrades. (Total 5) ghost_upgrade1 { Name "Ghost Upgrade: +10% faster firing speed." Attribute "fire rate bonus" Increment -0.1 Cap 0.4 Cost 200 AllowedWeapons { ItemName "The Force-A-Nature" ItemName "Festive Force-A-Nature" ItemName "The Soda Popper" } } ghost_upgrade2 { Name "Ghost Upgrade: +5% increase in recharge rate." Attribute "effect bar recharge rate increased" Increment -0.05 Cap 0.4 Cost 75 AllowedWeapons { ItemName "The Wrap Assassin" } RequiredUpgrade { Upgrade default_upgrade2 Level 2 } } default_upgrade2 { Name "Default Upgrade: +15% increase in recharge rate." Attribute "effect bar recharge rate increased" Increment -0.15 Cap 0.4 Cost 250 AllowedWeapons { ItemName "The Wrap Assassin" } } ghost_upgrade3 { Name "Ghost Upgrade: +5% faster firing speed." Attribute "fire rate bonus" Increment -0.05 Cap 0.6 Cost 50 AllowedWeapons { ItemName "Pretty Boy's Pocket Pistol" ItemName "The Family Business" } RequiredUpgrade { Upgrade default_upgrade3 Level 2 } } default_upgrade3 { Name "Default Upgrade: +10% faster firing speed." Attribute "fire rate bonus" Increment -0.1 Cap 0.6 Cost 100 AllowedWeapons { ItemName "Pretty Boy's Pocket Pistol" ItemName "The Family Business" } } ghost_upgrade4 { Name "Ghost Upgrade: +5% faster firing speed." Attribute "fire rate bonus" Increment -0.05 Cap 0.6 Cost 100 AllowedWeapons { ItemName "The Scottish Resistance" } RequiredUpgrade { Upgrade default_upgrade4 Level 1 } } default_upgrade4 { Name "Default Upgrade: +10% faster firing speed." Attribute "fire rate bonus" Increment -0.1 Cap 0.6 Cost 200 AllowedWeapons { ItemName "The Scottish Resistance" } } ghost_upgrade5 { Name "Ghost Upgrade: +8% ÜberCharge rate." Attribute "ubercharge rate bonus" Increment 0.08 Cap 2 Cost 100 AllowedWeapons { ItemName "The Vaccinator" } RequiredUpgrade { Upgrade default_upgrade5 Level 1 } } default_upgrade5 { Name "Default Upgrade: +25% ÜberCharge rate." Attribute "ubercharge rate bonus" Increment 0.25 Cap 2 Cost 300 AllowedWeapons { ItemName "The Vaccinator" } } // Missing Upgrades. (Total 5) missing_upgrade1 { Name "Missing Upgrade: +25% damage bonus." Attribute "damage bonus" Increment 0.25 Cap 2 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Classname "tf_weapon_bottle" } } missing_upgrade1.1 { Name "Missing Upgrade: +25% damage bonus." Attribute "dmg penalty vs players" Increment 0.25 Cap 2 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Classname "tf_weapon_stickbomb" } } missing_upgrade2 { Name "Missing Upgrade: On Hit: One target at a time is Marked-for-Death." Attribute "mark for death" Increment 1 Cap 1 Cost 500 AllowedWeapons { ItemName "The Wrap Assassin" } } missing_upgrade2.1 { Name "Missing Upgrade: +10% faster melee attack speed." Description "Note: For some strange reason, this upgrade never added on default upgrade station." Attribute "melee attack rate bonus" Increment -0.1 Cap 0.6 Cost 200 AllowedWeapons { ItemName "The Sandman" ItemName "The Wrap Assassin" } } missing_upgrade3 { Name "Missing Upgrade: +15% increase in recharge rate." Description "Note: For some strange reason, this upgrade never added on default upgrade station." Attribute "effect bar recharge rate increased" Increment -0.15 Cap 0.4 Cost 250 AllowPlayerClass Spy AllowedWeapons { Classname "tf_weapon_builder" Classname "tf_weapon_sapper" } } missing_upgrade4 { Name "Missing Upgrade: +25% damage bonus." Attribute "damage bonus" Increment 0.25 Cap 2 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Half-Zatoichi" } } missing_upgrade4.1 { Name "Missing Upgrade: On Kill: Gain Crits for 2 seconds." Description "Note: This due a bug with Half-Zatoichi that's allow upgrade damage bonus and crits on kill as Soldier." Attribute "critboost on kill" Increment 2 Cap 4 Cost 350 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Half-Zatoichi" } } missing_upgrade5 { Name "Missing Upgrade: +20% faster reload time." Attribute "fire rate bonus HIDDEN" Increment -0.2 Cap 0.4 Cost 250 AllowedWeapons { ItemName "The Manmelter" } SecondaryAttributes { "special item description" "+20% faster reload time per point." } } missing_upgrade5.1 { Name "Missing Upgrade: +25% afterburn damage bonus." Attribute "weapon burn dmg increased" Increment 0.25 Cap 2 Cost 250 AllowedWeapons { ItemName "The Dragon's Fury" ItemName "The Manmelter" } } missing_upgrade5.2 { Name "Missing Upgrade: +25% afterburn duration." Description "Note: For some strange reason, this upgrade never added on default upgrade station." Attribute "weapon burn time increased" Increment 0.25 Cap 2 Cost 250 AllowedWeapons { ItemName "The Dragon's Fury" ItemName "The Manmelter" } } // missing_upgrade6_broken // { // Name "Missing Upgrade: Stun enemies when you land." // Attribute "falling_impact_radius_stun" // Increment 1 // Cap 1 // Cost 300 // AllowedWeapons // { // ItemName "The Mantreads" // } // SecondaryAttributes // { // "falling_impact_radius_pushback" 1 // } // } // Extra Upgrades. (Total 1) extra_upgrade1 { Name "Extra Upgrade: +25% damage bonus." Attribute "damage bonus" Increment 0.05 Cap 2 Cost 400 AllowedWeapons { ItemName "The Scotsman's Skullcutter" } SecondaryAttributes { "card: damage bonus" 0.2 } RequiredUpgrade { Upgrade default_upgrade1 Level 3 } } default_upgrade1 { Name "Default Upgrade: +25% damage bonus." Attribute "damage bonus" Increment 0.25 Cap 2 Cost 400 AllowedWeapons { ItemName "The Scotsman's Skullcutter" } } extra_upgrade1.1 { Name "Extra Upgrade: +25% damage bonus." Attribute "card: damage bonus" Increment 0.25 Cap 1.25 Cost 400 AllowedWeapons { ItemName "The Direct Hit" } } } }