WaveSchedule { PlayerAttributes { //"cannot upgrade" 1 "move speed bonus" 1.3 "Health Regen" 25 "Health on Kill" 225 "cancel falling damage" 1 Scout { "max health additive bonus" 525 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 "voice pitch scale" 0.9 "health from packs decreased" 0.8 "model scale" 1.4 "min respawn time" 6 "head scale" 0.7 "patient overheal penalty" 0.35 "Damage Bonus" 2 "maxammo primary increased" 2.5 "min respawn time" 4 } Soldier { "max health additive bonus" 550 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "voice pitch scale" 0.9 "health from packs decreased" 0.8 "model scale" 1.4 "head scale" 0.7 "patient overheal penalty" 0.35 "Damage Bonus" 2 } Pyro { "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "voice pitch scale" 0.9 "health from packs decreased" 0.8 "model scale" 1.4 "head scale" 0.7 "patient overheal penalty" 0.35 "Damage Bonus" 2 } Demoman { "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "voice pitch scale" 0.9 "health from packs decreased" 0.8 "model scale" 1.4 "head scale" 0.7 "patient overheal penalty" 0.35 "Damage Bonus" 2 } Heavyweapons { "max health additive bonus" 600 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "voice pitch scale" 0.9 "health from packs decreased" 0.7 "model scale" 1.5 "patient overheal penalty" 0.35 } Medic { "max health additive bonus" 500 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "voice pitch scale" 0.9 "health from packs decreased" 0.8 "model scale" 1.4 "patient overheal penalty" 0.35 "Damage Bonus" 2 } sniper { "max health additive bonus" 525 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 "voice pitch scale" 0.9 "cannot pick up intelligence" 1 "health from packs decreased" 0.8 "model scale" 1.4 "melee range multiplier" 1.4 "patient overheal penalty" 0.35 "Damage Bonus" 2 } Spy { "max health additive bonus" 525 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 "head scale" 0.7 "voice pitch scale" 0.9 "cannot pick up intelligence" 1 "health from packs decreased" 0.8 "model scale" 1.4 "melee range multiplier" 1.4 "patient overheal penalty" 0.35 "Damage Bonus" 2 } Engineer { "max health additive bonus" 525 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 "voice pitch scale" 0.9 "health from packs decreased" 0.8 "engy building health bonus" 4 "engy dispenser radius increased" 5.5 "model scale" 1.4 "melee range multiplier" 1.4 "patient overheal penalty" 0.35 "Damage Bonus" 2 "maxammo metal increased" 3 "engy sentry fire rate bonus" 0.9 "engy disposable sentries" 1 "bidirectional teleport" 1 "upgrade rate decrease" 4 "build rate bonus" 0.8 } } ItemAttributes //Adds attributes to specified item given to players { ItemName "The Soda Popper" "clip size bonus" 3 } ItemAttributes //Adds attributes to specified item given to players { SimilarToItem "The Force-a-Nature" "clip size bonus" 3 } ItemAttributes //Adds attributes to specified item given to players { ItemName "The Shortstop" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size bonus" 3 } ItemAttributes //Adds attributes to specified item given to players { ItemName "The Back Scatter" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size bonus" 3 } ItemAttributes //Adds attributes to specified item given to players { ItemName "Baby Face's Blaster" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size bonus" 3 } ItemAttributes { SimilarToItem "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size bonus" 3 } ItemAttributes { SimilarToItem "upgradable TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size bonus" 3 } ItemAttributes { ClassName "tf_weapon_pistol" "fire rate bonus" 0.6 "maxammo secondary increased" 2.5 "clip size bonus" 3 "no damage falloff" 1 } ItemAttributes { ItemName "The Winger" "fire rate bonus" 0.6 "maxammo secondary increased" 2.5 "clip size bonus" 3 "no damage falloff" 1 } ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "fire rate bonus" 0.6 "maxammo secondary increased" 2.5 "clip size bonus" 3 "no damage falloff" 1 } ItemAttributes //Adds attributes to specified item given to players { ItemName "The Flying Guillotine" "dmg penalty vs players" 6 } ItemAttributes //Adds attributes to specified item given to players { SimilarToItem "Mad Milk" "applies snare effect" 0.65 } ItemAttributes //Adds attributes to specified item given to players { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.4 } ItemAttributes //Adds attributes to specified item given to players { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.4 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_bat" "melee attack rate bonus" 0.6 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_bat_fish" "melee attack rate bonus" 0.6 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_bat_wood" "melee attack rate bonus" 0.6 "effect bar recharge rate increased" 0.4 "mark for death" 1 "maxammo grenades1 increased" 7 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_bat_giftwrap" "melee attack rate bonus" 0.6 "effect bar recharge rate increased" 0.4 "mark for death" 1 "maxammo grenades1 increased" 7 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_rocketlauncher" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size upgrade atomic" 8 "maxammo primary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_rocketlauncher_airstrike" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size upgrade atomic" 8 "maxammo primary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_rocketlauncher_directhit" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size upgrade atomic" 8 "maxammo primary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_particle_cannon" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size upgrade atomic" 8 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_shotgun" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size bonus" 3 "maxammo secondary increased" 2.5 "no damage falloff" 1 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_buff_item" "increase buff duration" 1.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_shovel" "melee attack rate bonus" 0.6 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_flamethrower" "weapon burn dmg increased" 2 "weapon burn time increased" 2 "maxammo primary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_rocketlauncher_fireball" "maxammo primary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_flaregun" "weapon burn dmg increased" 2 "weapon burn time increased" 2 "maxammo secondary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_flaregun_revenge" "weapon burn dmg increased" 2 "weapon burn time increased" 2 "maxammo secondary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_fireaxe" "melee attack rate bonus" 0.6 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_grenadelauncher" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size upgrade atomic" 8 "maxammo primary increased" 2.5 "projectile speed increased" 2 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_cannon" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size upgrade atomic" 8 "maxammo primary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_pipebomblauncher" "fire rate bonus" 0.6 "reload time decreased" 0.4 "clip size upgrade atomic" 8 "maxammo secondary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_wearable_demoshield" "charge recharge rate increased" 4 "damage force reduction" 0.1 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_bottle" "melee attack rate bonus" 0.6 "critboost on kill" 4 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_sword" "melee attack rate bonus" 0.6 "critboost on kill" 4 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_katana" "melee attack rate bonus" 0.6 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_minigun" "fire rate bonus" 0.6 "projectile penetration heavy" 3 "maxammo primary increased" 2.5 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_lunchbox" "effect bar recharge rate increased" 0.4 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_fists" "melee attack rate bonus" 0.6 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_wrench" "melee attack rate bonus" 0.6 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_syringegun_medic" "fire rate bonus" 0.6 "clip size bonus" 3 "maxammo primary increased" 2.5 "mad milk syringes" 1 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_crossbow" "fire rate bonus" 0.6 "clip size upgrade atomic" 8 "maxammo primary increased" 2.5 "projectile penetration" 1 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_medigun" "healing mastery" 4 "Overheal expert" 4 "uber duration bonus" 6 "ubercharge rate bonus" 2 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_bonesaw" "melee attack rate bonus" 0.6 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_sniperrifle" "faster reload rate" 0.4 "maxammo primary increased" 2.5 "Projectile penetration" 1 "explosive sniper shot" 3 "sniper charge per sec" 2 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_sniperrifle_decap" "faster reload rate" 0.4 "maxammo primary increased" 2.5 "Projectile penetration" 1 "explosive sniper shot" 3 "sniper charge per sec" 2 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_sniperrifle_classic" "faster reload rate" 0.4 "maxammo primary increased" 2.5 "Projectile penetration" 1 "explosive sniper shot" 3 "sniper charge per sec" 2 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_compound_bow" "faster reload rate" 0.4 "maxammo primary increased" 2.5 "bleeding duration" 15 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_smg" "fire rate bonus" 0.6 "clip size bonus" 3 "maxammo secondary increased" 2.5 "Projectile penetration" 1 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_jar" "effect bar recharge rate increased" 0.4 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_club" "melee attack rate bonus" 0.6 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_revolver" "fire rate bonus" 0.6 "clip size bonus" 3 "maxammo secondary increased" 2.5 "projectile penetration" 1 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_builder" "robo sapper" 3 } ItemAttributes //Adds attributes to specified item given to players { ClassName "tf_weapon_knife" "melee attack rate bonus" 0.6 "critboost on kill" 4 "armor piercing" 100 "damage penalty" 0.8 } }