WaveSchedule { LuaScriptFile "scripts/extra_responses.lua" OverrideSounds { "soldier_sf12_falling02" "Soldier.PainCrticialDeath04" "spy_sf12_falling02" "spy_sf12_falling01" "heavy_scram2012_falling01" "Heavy.PainCrticialDeath02" //wtf valve "demoman_sf12_falling01" "Demoman.PainCrticialDeath03" "scout_sf12_falling03" "scout_sf12_falling01" "medic_sf12_falling01" "medic_sf13_influx_big03" } PointTemplates { ownerspeak { OnSpawnOutput { Target @e@m_hBuilder@!activator Action SpeakResponseConcept Param "TLK_MVM_SAPPED_ROBOT" } } } BuildingSpawnTemplate { Name ownerspeak BuildingType Sapper } }