//evolution upgrades: when an upgrade is fully ticked off, it gains an evolution that grants it an extra ability and a bonus tick. //All evolutions cost 400 //by stardustspy WaveSchedule { ExtendedUpgrades { ////////////////HITSCAN //////////////////////// DamageBonusHitscan { Name "Damage Bonus Evolution" Attribute "card: damage bonus" Cap 1.3 Increment 0.3 Cost 400 Description "+30% damage bonus +Apply Quick yet strong bleed effect" //ShowRequirements 0 SecondaryAttributes { "bleeding duration" 1 "mult bleeding delay" -1 } AllowedWeapons { ClassName TF_WEAPON_SCATTERGUN ClassName TF_WEAPON_SNIPERRIFLE } // RequiredUpgradeOr // { // Upgrade "1" // Level 4 // } } FireRateBonusHitscan { Name "Fire Rate Bonus Evolution" Attribute "fire rate bonus hidden" Cap 0.85 Increment -0.15 Cost 400 Description "+15% fire rate bonus +Fire faster after killing same class" ShowRequirements 0 SecondaryAttributes { "kill combo fire rate boost" 0.1 } AllowedWeapons { ClassName TF_WEAPON_SCATTERGUN } RequiredUpgrade { Upgrade "fire rate bonus" Level 4 } } FsterReloadHitscan { Name "Faster Reload Evolution" Attribute "faster reload rate" Cap 0.3 Increment -0.1 Cost 400 Description "+10% Faster reload +Holding reload boosts reload speed" ShowRequirements 0 SecondaryAttributes { "cannot giftwrap" 1 } AllowedWeapons { ClassName TF_WEAPON_SCATTERGUN ClassName TF_WEAPON_SNIPERRIFLE } RequiredUpgrade { Upgrade "faster reload rate" Level 4 } } HOKGlobal { Name "Heal on Kill Evolution" Attribute "heal on kill" Cap 150 Increment 50 Cost 400 Description "+50 heal on kill +Can now overheal on kill" ShowRequirements 0 SecondaryAttributes { "overheal from heal on kill" 1 } RequiredUpgrade { Upgrade "heal on kill" Level 4 } } } }