//Engi's file for Earthquake Elimination WaveSchedule { ExtraLoadoutItems { Engineer { //WAVE 1 Primary { Item "the frontier justice" // actually viable until Minigun becomes available, which isn't until W2 Cost 100 AllowRefund 1 } Melee { Item "the gunslinger" Cost 100 AllowRefund 1 } } } ItemAttributes { Itemname "The Widowmaker" "damage penalty" 0.8 } ItemAttributes { SimilarToItem "the frontier justice" "bullets per shot bonus" 2 //no dmg penalty because less shots } //Deep Rock Galactic Engineer with 2 Sentries... ItemAttributes { Itemname "The Gunslinger" "max health additive bonus" 100 "engy building health bonus" 2.5 "engy disposable sentries" 2 "engy sentry damage bonus" 2.5 "damage bonus" 2 // funny burst damage } ExtendedUpgrades { //WEAPONS ShotgunAWave1 { Name "Pseudo Teleport-In" Description "+You get 15 seconds of invisibility and a speed boost when you respawn" Attribute "add cond when active" Cap 65 Increment 65 Cost 100 AllowPlayerClass Engineer AllowedWeapons { SimilarToItem "tf_weapon_shotgun_primary" SimilarToItem "the frontier justice" } } ShotgunBWave1 { Name "Super Buildings" Description "+100% Building health" Attribute "engy building health bonus" Cap 2 Increment 1 Cost 100 AllowPlayerClass Engineer AllowedWeapons { SimilarToItem "tf_weapon_shotgun_primary" } } WrenchAWave1 { Name "Panic Mode" Description "Move faster as health decreases." Attribute "move speed as health decreases" Cap 2 Increment 1 Cost 100 AllowPlayerClass Engineer SecondaryAttributes { "special item description" "Move faster as health decreases." } AllowedWeapons { Slot "melee" } } } }