//Civilian (or Demoknight's) file for Earthquake Elimination //I dont want to have to balance demoman and demoknight as 2 seperate classes, so Demoknight will be set here. WaveSchedule { //civi's actual logic to make the class work HandModelOverride { Civilian "models/weapons/c_models/c_demo_bot_arms.mdl" } ExtraLoadoutItems { Civilian { //Secondary "The Chargin' Targe" Melee "The Eyelander" Melee "The Persian Persuader" Primary "ali baba's wee booties" } } ItemAttributes { Itemname "the eyelander" "critboost on kill" 3 "custom view model" "models/weapons/c_models/c_demo_bot_arms.mdl" } ExtendedUpgrades { //WEAPONS RocketLauncherAWave1 { Name "Greater Movement" Description "-70% damage taken from rocket jumps." Attribute "rocket jump damage reduction" Cap 0.3 Increment -0.7 Cost 100 AllowPlayerClass Soldier AllowedWeapons { Slot "Primary" } } RocketLauncherBWave1 { Name "Heightend Burst" Description "+1 Clip size +25% Faster reload speed +25% increased firing speed" Attribute "clip size upgrade atomic" Cap 1 Increment 1 Cost 100 AllowPlayerClass Soldier AllowedWeapons { Slot "Primary" } SecondaryAttributes { "faster reload rate" -0.25 "fire rate bonus" -0.25 } } ShotgunAWave1 { Name "Banner Bullets" Description "On kill: Gain 3 seconds of faster move speed, minicrits and 20% damage resistence." Attribute "minicritboost on kill" Cap 3 Increment 3 Cost 100 AllowPlayerClass Soldier AllowedWeapons { SimilarToItem "tf_weapon_shotgun_primary" } SecondaryAttributes { "speed_boost_on_kill" 3 "add attributes on kill" "dmg taken increased|0.8|3" } } } }