//Pizzazz's weapons or something WaveSchedule { CustomWeapon { "The C.H.U.N.K." { OriginalItemName "The Reserve Shooter" "mod mini-crit airborne" 0 "single wep deploy time decreased" 1 "fire rate penalty HIDDEN" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.35 "attack projectiles" 2 //"faster reload rate" 0.1 "paintkit_proto_def_index" 226 "set_item_texture_wear" 1 "special item description" "Modified replica of the robot heavy shotgun." } "The Sweet Treat" { OriginalItemName "Upgradeable TF_WEAPON_FIREAXE" "custom item model" "models/workshop/weapons/c_models/c_candy_cane/c_candy_cane.mdl" "damage penalty" 0.5 "speed_boost_on_hit" 6 "special item description" "6 second speed boost on hit." } "The Royal Treatment" { OriginalItemName "The Big Earner" "custom item model" "models/workshop/weapons/c_models/c_scout_sword/c_scout_sword.mdl" "is_a_sword" 72 "add cloak on kill" 0 "speed_boost_on_kill" 0 "max health additive penalty" 0 "max health additive bonus" 25 "fire rate penalty" 1.15 } "The Gilded Eye" { OriginalItemName "The Ambassador" "use original class weapon animations" 1 "use original class player animations" 1 "is australium item" 1 "item style override" 1 "damage penalty" 1.25 "fire rate penalty" 2 "crit_dmg_falloff" 0 "no damage falloff" 1 "can headshot" 1 "revolver use hit locations" 0 "weapon spread bonus" 0.01 "max health additive bonus" 25 "special item description" "No headshot cooldown, uses secondary ammo." } "The Charging Stars" { OriginalItemName "The Family Business" "clip size bonus" 1 "fire rate bonus" 1 "fire rate bonus HIDDEN" 0.4 "auto fires full clip" 1 "reload time increased hidden" 0.5 "clip size penalty HIDDEN" 1.67 "paintkit_proto_def_index" 210 "set_item_texture_wear" 1 } "The Desperate Measure" { OriginalItemName "The Pomson 6000" "use original class weapon animations" 1 } } ExtraLoadoutItems { Heavyweapons { Secondary { Item "The C.H.U.N.K." } } Soldier { Secondary { Item "The Charging Stars" } } Pyro { Melee { Item "The Sweet Treat" } } Medic { Primary { Item "The Desperate Measure" } } Sniper { Primary { Item "The Gilded Eye" } } Spy { Melee { Item "The Royal Treatment" } } } ExtendedUpgrades { Killstreaks { Name "Add Killstreaks" Attribute "killstreak tier" Increment 1 Cap 1 Cost 0 Description "Free killstreak modifier." AllowedWeapons { ItemName "The Gilded Eye" ItemName "The Charging Stars" ItemName "The C.H.U.N.K." ItemName "The Royal Treatment" ItemName "The Desperate Measure" } } } DisallowUpgrade { ItemName "The Gilded Eye" Upgrade "explosive sniper shot" } }