//Created by Zilloy https://steamcommunity.com/profiles/76561198239982964/ // Discord: zilloy //Special thanks to: // SLAVA_747 //weapon and upgrade ideas, the one who suggested this whole thing // royal //lua scripts // Hell-met //attributes for Protagonist Sword WaveSchedule { LuaScriptFile "scripts/ammo_canteen_for_sentries.lua" // LuaScriptFile "scripts/build_ally_bot_modified.lua" ExtendedUpgradesOnly 1 NoThrillerTaunt 1 FixHuntsmanDamageBonus 1 BodyPartScaleSpeed 99 PointTemplates { OnSentryBuild { OnSpawnOutput { Target "popscript" Action "$SentrySpawned" Delay 0.01 } } Protagonist_ItemRemoval { OnSpawnOutput { Target "!activator" Action "$weaponstripslot" Param 0 Delay 0 } OnSpawnOutput { Target "!activator" Action "$weaponstripslot" Param 1 Delay 0 } OnSpawnOutput { Target "!activator" Action "$WeaponSwitchSlot" Param 2 Delay 0 } // OnSpawnOutput // { // Target "!activator" // Action "$AddItemAttribute" // Param "disable weapon switch|1|2" // Delay 0.01 // } OnSpawnOutput { Target "!activator" Action "$AddCond" Param 84 Delay 0 } } Glasgow_ItemRemoval { OnSpawnOutput { Target "!activator" Action "$weaponstripslot" Param 0 Delay 0 } OnSpawnOutput { Target "!activator" Action "$weaponstripslot" Param 1 Delay 0 } OnSpawnOutput { Target "!activator" Action "$WeaponSwitchSlot" Param 2 Delay 0 } } } PlayerItemEquipSpawnTemplate { Name "Protagonist_ItemRemoval" ItemName "Protagonist Sword" } PlayerItemEquipSpawnTemplate { Name "Glasgow_ItemRemoval" ItemName "Glasgow Tiger" } BuildingSpawnTemplate { ItemName "Portable Robotic Companion" Name OnSentryBuild BuildingType "Sentry" Delay 0.1 } CustomWeapon { "Beam Shotgun" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "CARD: damage bonus" 3 "bullets per shot bonus" 0.5 "weapon spread bonus" 0.8 "crit mod disabled" 0 "fire rate penalty" 1.6 "mod max primary clip override" -1 "hidden primary max ammo bonus" 0.6215 "sniper fires tracer" 1 "mod no reload DISPLAY ONLY" 1 "energy weapon no hurt building" 1 "crits_become_minicrits" 1 "custom item model" "models/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl" "custom weapon fire sound" "Weapon_Pomson.Single" "custom kill icon" "pomson" } "Heavy Machine Gun" { OriginalItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "override projectile type" 1 "damage bonus HIDDEN" 2.5 "no damage falloff" 1 "reload time increased hidden" 7.2 "mod max primary clip override" 20 "hidden primary max ammo bonus" 0.53334 "fire rate penalty HIDDEN" 1.2 "custom item model" "models/weapons/c_models/c_tfc_sniperrifle/c_tfc_sniperrifle.mdl" // "custom weapon fire sound" "Weapon_Winger.Single" "custom weapon fire sound" "weapons\ar2\fire1.wav" "custom weapon reload sound" "Weapon_Short_Stop.Reload" "custom kill icon" "the_classic" "special item description" "High fire rate with medium damage that doesn't depend on range" } "Homing Rocket Launcher" //WIP { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat seek power" 120 "fire rate penalty" 1.15 "projectile trail particle" "eyeboss_projectile" "Projectile speed decreased" 0.75 } "Coal Cannon" //WIP { OriginalItemName "the iron bomber" "mult projectile count" 4 "ignores other projectiles" 1 "Set DamageType Ignite" 1 "crits_become_minicrits" 1 "minicrit vs burning player" 1 "mod max primary clip override" -1 "mod no reload DISPLAY ONLY" 1 "damage penalty" 0.2 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2 "hidden primary max ammo bonus" 1.875 "projectile lifetime" 0.45 "override projectile type" 6 "mult projectile scale" 0.5 "projectile gravity native" 0.001 "crit mod disabled" 0 "custom kill icon" "iron_bomber" "custom item model" "models/workshop/weapons/c_models/c_quadball/c_quadball.mdl" //"projectile trail particle" "flaregun_trail_red" } "Classic RPG" //WIP { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.95 "CARD: damage bonus" 1.35 "projectile gravity" 400 "clip size penalty" 0.25 "Reload time increased" 1.25 "special item description 2" "Rockets follows an arc" } "Trick Shooter" //WIP { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 1.25 "damage penalty" 0.5 "grenade bounce speed" 1 "grenade bounce damage" 2.4 "fuse bonus" 0.75 "mult dmg vs airborne" 2 "mod mini-crit airborne" 1 "grenade no spin" 1 "special item description" "Deals more damage on airshots and after bounce" } "Bottled Bread" //WIP { OriginalItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0 "override projectile type" 8 "custom projectile model" "models\weapons\w_models\w_breadmonster\w_breadmonster.mdl" "projectile penetration" 1 "mod projectile heat seek power" 30 "mod projectile heat no predict target speed" 1 "projectile lifetime" 5 "grenade bounce speed" 0.8 "fire rate penalty" 4 "damage bonus" 8 "mult projectile scale" 4 "custom projectile size" 0.2 "dmg pierces resists absorbs" 1 "Projectile speed increased" 0.7 } "Napalm Flare" //WIP { OriginalItemName "The Detonator" "damage penalty" 1 "damage bonus" 2 "override projectile type" 2 "Set DamageType Ignite" 1 "Projectile speed increased" 1.4 } "Cursed Flamethrower" //WIP { OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "attach particle effect" 125 "mark for death" 1 "flame_reflect_on_collision" 100 "flame_drag" 5 "flame_up_speed" 50 "flame_speed" 3200 "flame_spread_degree" 1.5 "damage penalty" 0.75 "special item description" "Long range flame that can bounce of walls" } "Gauss Cannon" //WIP { OriginalItemName "the iron bomber" "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "shot penetrate all players" 1 "CARD: damage bonus" 1.5 "clip size penalty" 0.25 "Reload time increased" 1.5 "special item description" "This weapon is affected by damage falloff and rampup" } "Iternal Destroyer" //WIP { OriginalItemName "the loch-n-load" "faster reload rate" 0.75 "fire rate penalty" 2 "override projectile type" 18 "Projectile speed increased" 3 "damage penalty" 0.0125 "dmg penalty vs players" 4 "bleeding duration" 3.5 } "Baseball Dispenser" //WIP { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "damage penalty" 0.45 "clip size bonus" 1.5 "blast radius decreased" 0.1 "no self blast dmg" 1 "fuse bonus" 5 "mod stun waist high airborne" 1 "Reload time decreased" 0.5 "fire rate bonus HIDDEN" 0.5 "special item description" "+50% faster fire rate" "blast dmg to self increased" 0 "self dmg push force increased" 0 "dmg pierces resists absorbs" 1 "grenade damage reduction on world contact" 0 } "Artillery Cannon" //WIP { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "override projectile type" 2 "Projectile speed increased" 3 "CARD: damage bonus" 1.25 "fire rate penalty" 1.2 "Reload time increased" 1.65 "Blast radius increased" 1.2 "projectile gravity" 500 "clip size penalty" 0.25 } "Super Shotgun" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "Reload time increased" 4 "fire rate penalty" 2 "damage bonus" 10 "override projectile type" 2 "clip size penalty" 0.1666 "projectile spread angle penalty" 3 "Projectile speed increased" 1.33 "ignores other projectiles" 1 "mult projectile count" 6 "maxammo secondary reduced" 0.125 "custom item model" "models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl" "custom weapon fire sound" "Weapon_Reserve_Shooter.Single" "custom kill icon" "reserve_shooter" "special item description" "Fires rockets insted of bullets" } "Uber Laser" { OriginalItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "CARD: damage bonus" 9 "no damage falloff" 1 "override projectile type" 1 "sniper fires tracer" 1 "mod max primary clip override" -1 "maxammo primary reduced" 0.00625 //visual 1 ammo, doesn't actually consume ammo "fire rate penalty" 5 "ubercharge ammo" 4.99 //rounding issues, lol "custom kill icon" "pomson" "custom weapon fire sound" "Weapon_Bison.Single" "custom item model" "models/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl" "special item description" "This weapon uses a part of your UberCharge for a powerfull attack" } "HL2RPG" { OriginalItemName "The Liberty Launcher" "Projectile speed increased" 1 "clip size bonus" 1 "damage penalty" 1 "rocket jump damage reduction" 1 "Projectile speed increased HIDDEN" 0.001 "projectile acceleration" 9000 "projectile acceleration time" 0.2 "projectile acceleration start time" 0.1 "penetrate teammates" 1 "mod projectile heat aim start time" 0.3 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 270 "mod projectile heat aim time" 30 "CARD: damage bonus" 2 "mod mini-crit airborne" 1 "clip size penalty" 0.25 "mini rockets" 1 "mult projectile scale" 1.15 "mult dmg vs tanks" 1.5 "blast dmg to self increased" 2 "switch from wep deploy time decreased" 0.8 "single wep deploy time increased" 1.3 "maxammo primary reduced" 0.25 "no primary ammo from dispensers while active" 1 "passive reload" 1 "custom weapon fire sound" "=80|weapons\rpg\rocketfire1.wav" "custom impact sound" "=80|weapons\explode5.wav" "special item description" "This weapon allows you to purchase extra upgrades for SECONDARY weapons" } "Dragon Breath" { OriginalItemName "the huo long heatmaker" "ring of fire while aiming" 0 "uses ammo while aiming" 0 "damage penalty" 1 "damage bonus vs burning" 1 "projectile no deflect" 1 "override projectile type" 2 //rockets instead of flares 'cause flares crit on burning "ignores other projectiles" 1 "mult projectile count" 3 "no explosion particles" 1 "Blast radius decreased" 0.1 "Set DamageType Ignite" 1 "add damage type" 8 //remove blast "remove damage type" 64 //add fire "damage bonus" 1.5 "dmg bonus while half dead" 1.3 "Projectile speed increased HIDDEN" 2.7 "projectile spread angle penalty" 7 "crit mod disabled" 0 "projectile lifetime" 0.24 "add attributes when active" "dmg taken from self reduced|0.00001|no self effect|1" "projectile trail particle" spell_fireball_small_red "custom projectile model" models/weapons/w_models/w_drg_ball.mdl "custom kill icon" "long_heatmaker" "special item description" "Highly powerfull minigun with limited range" } "Heavy Artillery" { OriginalItemName "The Classic" "damage bonus HIDDEN" 2 "hidden primary max ammo bonus" 1.2 "override projectile type" 2 "projectile gravity" 200 "crit mod disabled" 0 "Projectile speed increased" 1.25 "projectile no deflect" 1 "alt-fire disabled" 1 "penetrate teammates" 1 "blast dmg to self increased" 50 "sniper charge per sec" 1.5 "damage penalty on bodyshot" 1 "custom impact sound" "=94|weapons\explode2.wav" "explosion particle" "rd_robot_explosion" "custom item model" "models/workshop/weapons/c_models/c_tomislav/c_tomislav.mdl" "special item description" "Hold fire button to up to tripple the damage" } "Heavy Rocket Weapons" { OriginalItemName "iron curtain" "override projectile type" 2 "fire rate penalty" 2 "damage bonus HIDDEN" 4 //to make 1 unit of ammo do same damage for rockets "Blast radius decreased" 0.6 "projectile spread angle penalty" 1.5 "blast dmg to self increased" 3 "penetrate teammates" 1 "projectile gravity" 200 "maxammo primary reduced" 0.4 //-20% max ammo + -50% ammo for halfed firerate "mini rockets" 1 "explosion particle" "taunt_demo_nuke_explosion_streaks" } "Manual Sentry" { OriginalItemName "TF_WEAPON_PDA_ENGINEER_DESTROY" "building max level" 2 "engy sentry radius increased" 0 "engy sentry fire rate increased" 0.5 "engineer sentry build rate multiplier" 0.1 "mult dispenser rate" 1.5 //lvl 2 same as lvl 3 "mult teleporter recharge rate" 0.66 //lvl 2 same as lvl 3 "sentry rapid fire" 1 //no weird sentry fire rate interactions "special item description" "Very strong sentry, but it must be controlled manualy" } "Fire Sentry" { OriginalItemName "TF_WEAPON_PDA_ENGINEER_DESTROY" "mvm sentry ammo" 0.5 "engy sentry radius increased" 0.55 "engy sentry fire rate increased" 1.5 "building color rgb" 15185211 //add yellow to make orange buildings "sentry bullet weapon" "Fire_Sentry_Bullet" "special item description" "Close range flamethrower sentry" } "Fire_Sentry_Bullet" { // OriginalItemName "The Dragon's Fury" //engy can't see the damage done by this // "damage penalty" 0.4 //don't think that affects the damage output OriginalItemName "The Air Strike" //air strike for the firing sound "rocket jump damage reduction" 1 "damage bonus HIDDEN" 1.1112 //100 base dmg "damage penalty" 0.32 "projectile no deflect" 1 "Set DamageType Ignite" 1 "no self effect" 1 "add damage type" 8 //remove blast "remove damage type" 64 //add fire "Blast radius decreased" 0.15 "self dmg push force decreased" 0 "projectile spread angle penalty" 3 "projectile lifetime" 0.21 "Projectile speed increased HIDDEN" 2.7 "no damage falloff" 1 "blast dmg to self increased" 0.0001 //no hurt engy "dmg taken from self reduced" 0.0001 "ignores other projectiles" 1 "projectile trail particle" projectile_fireball "custom impact sound" "weapons\dragons_fury_impact.wav" "custom projectile model" models/weapons/w_models/w_drg_ball.mdl "explosion particle" "dragons_fury_effect" "custom kill icon" "dragons_fury" } "Magic Bow" { OriginalItemName "Festive Huntsman" "Projectile speed decreased" 0.7 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 90 "mod projectile heat no predict target speed" 1 "Reload time increased" 1.2 "CARD: damage bonus" 1.25 "arrow hit kill time" 0.15 "special item description" "Homing arrows that rarely headshot" } "Shotgun Sentry" { OriginalItemName "TF_WEAPON_PDA_ENGINEER_DESTROY" "sentry bullet weapon" "Shotgun_Sentry_Bullet" "mod wrench builds minisentry" 1 "mod sentry cost" 1.5 "engy sentry fire rate increased" 2.5 "mvm sentry ammo" 0.3 "building color rgb" 5801378 "special item description" "Shotgun Mini-Sentry, strong at close range" } "Shotgun_Sentry_Bullet" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "spread penalty" 1.5 } "Portable Robotic Companion" { OriginalItemName "The Gunslinger" "special item description" "Sentry gun is replaced with robot companion." "special item description 2" "[INFO] Companion can be enhanced with enough cash." "special item description 3" "WARNING! Unstable, may cause weird interactions" } "Vampire Treatment" { OriginalItemName "Rust Botkiller Medi Gun Mk.I" "medigun attack enemy" 4 //50 dps "mult medigun range" 1.5 "medigun attack enemy heal mult" 0.5 "heal rate penalty" 0.5 "overheal penalty" 0.1 "mod see enemy health" 1 "effect cond override" 6 "effect add attributes" "medigun attack enemy|10" //boost for 500 dps "special item description" "UBERCHARGE: massive increase in medigun's damage" "special item description 2" "You can drain robot's health for yourself" } "Kurokumo Blade" { OriginalItemName "The Half-Zatoichi" "restore health on kill" 0 "honorbound" 0 "damage penalty" 0.9 "bleeding duration" 8 "item color rgb" 8289918 //slightly darker "special item description" "This traditional katana utilizes bleed as it's main damage source" } "The Winchester" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "no damage falloff" 1 "weapon spread bonus" 0 "can headshot" 1 "revolver use hit locations" 1 "mod max primary clip override" 1 "fire rate penalty" 1.5 "reload time increased hidden" 1.5 "hidden primary max ammo bonus" 0.5 "custom item model" "models/workshop/weapons/c_models/c_bazaar_sniper/c_bazaar_sniper.mdl" "custom weapon fire sound" "Weapon_Bazaar_Bargain.Single" "custom weapon reload sound" "Weapon_DoubleBarrel.TubeClose" "custom kill icon" "bazaar_bargain" } "The Mann Cannon" { OriginalItemName "The AWPer Hand" //250 base damge | 750 quickscope headshot damage //750 fully charged body shot | 2250 fully charged headshot //500 max damage | 1500 max dmg headshot //1500 fully charged max dmg | 4500 fully charged max dmg headshot "penetrate teammates" 1 "add attributes when active" "hand scale|1.2" //BIG GUN "maxammo primary reduced" 0.16 "CARD: damage bonus" 5 "fire rate penalty" 5 "SRifle Charge rate decreased" 0.1 "sniper only fire zoomed" 1 "custom weapon fire sound" "vo/taunts/demo/taunt_demo_nuke_8_explosion.mp3" "custom hit sound" "ambient/explosions/explode_5.wav" "explosion particle" "ExplosionCore_MidAir" } "The Ullapool Caber (Scout)" { OriginalItemName "The Flying Guillotine" "override projectile type" 3 "damage bonus HIDDEN" 20 //100 dmg "blast dmg to self increased" 10 //50 self dmg "effect bar recharge rate increased" 1.3 "mult projectile scale" 1.1 "fuse bonus" 1.4 "custom item model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" "custom projectile model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" "custom kill icon" "ullapool_caber" } "Protagonist Sword" { // OriginalItemName "The Half-Zatoichi" // "restore health on kill" 0 // "honorbound" 0 // "hit self on miss" 1 // "use original class weapon animations" 1 //breaks upgrades // "CARD: damage bonus" 1.5384 OriginalItemName "three-rune blade" "bleeding duration" 0 "CARD: damage bonus" 3 "damage bonus HIDDEN" 0.95238 //100 damage per swing "fire rate penalty" 1.7 "is_a_sword" 72 // "custom item model" "models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana_soldier.mdl" "custom kill icon" "demokatana" "custom hit sound" "MVM_Weapon_Katana.HitFlesh" "add attributes when active" "head scale|0.25|voice pitch scale|1.19" // "add cond when active" 84 "player gravity ballon head" 3 "increased jump height" 3.25 "cancel falling damage" 1 "crit mod disabled" 0 "increased air control" 4 "bot custom jump particle" 1 "damage force reduction" 0.2 "melee range multiplier" 1.1 "melee bounds multiplier" 1.15 // "maxammo primary reduced" 0 // "maxammo secondary reduced" 0 "special item description" "Locked to melee. High mobility" } "Glasgow Tiger" { OriginalItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 "mult_player_movespeed_active" 1 "damage penalty" 1 "fire rate bonus" 1 "speed_boost_on_hit" 0 "heal on hit for rapidfire" 25 "max health additive bonus" 100 "move speed bonus" 1.3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "special item description" "Locked to melee" } "Fire Bomb" { OriginalItemName "The Gas Passer" "item color rgb" 13595446 } "Aggresive Medicine" { OriginalItemName "Upgradeable tf_weapon_medigun" "heal rate penalty" 0 "medigun passive attributes" "damage returns as health|0.1" } "Big Ambassador" { OriginalItemName "The Ambassador" "add attributes when active" "hand scale|1.2" //BIG GUN } "Mine Layer" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "custom projectile model" "models\pickups\emitter.mdl" "override projectile type" 3 "mult projectile scale" 0.5 "special item description" "Touch-based detonation, no manual detonation" "special item description 2" "-75% damage on direct hit" "paintkit_proto_def_index" 413 "set_item_texture_wear" 0 "damage bonus hidden" 0.25 "grenade bounce damage" 4 "alt-fire disabled" 1 "grenade no spin" 1 "grenade no bounce" 1 "grenade bounce speed" -0.1 "projectile no deflect" 1 "custom kill icon" "reddefend" "fuse bonus" 10 "no damage falloff" 1 } } ExtraLoadoutItems { Scout { Primary "Beam Shotgun" Primary "Heavy Machine Gun" Secondary "The Ullapool Caber (Scout)" Melee "Protagonist Sword" } Soldier { Primary "HL2RPG" } Demoman { Melee "Kurokumo Blade" } HeavyWeapons { Primary "Dragon Breath" Primary "Heavy Artillery" Primary "Heavy Rocket Weapons" Secondary "Super Shotgun" Melee "Glasgow Tiger" } Engineer { Primary "The Winchester" // Melee //causes bugs // { // Item "Portable Robotic Companion" // AllowRefund 1 // Cost 100 // } PDA2 "Manual Sentry" PDA2 "Fire Sentry" //PDA2 "Shotgun Sentry" //causes server lag } Medic { Primary "Uber Laser" Secondary "Vampire Treatment" } Sniper { Primary "Magic Bow" Primary "The Mann Cannon" } } ExtendedUpgrades //custom weapon upgrades { manual_ammo { Name "+50% sentry ammo capacity" Attribute "mvm sentry ammo" Cap 2 Increment 0.5 Cost 500 AllowedWeapons { ItemName "Manual Sentry" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } manual_ammo { Name "+50% запаса патронов турели" Attribute "mvm sentry ammo" Cap 2 Increment 0.5 Cost 500 AllowedWeapons { ItemName "Manual Sentry" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } magic_multi { Name "Shoot 2 more arrows that deal up to 25 damage" Attribute "arrow mastery" Cap 4 Increment 1 Cost 400 AllowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } magic_multi { Name "Выстреливайте ещё 2 стрелы которые наносят до 25 урона" Attribute "arrow mastery" Cap 4 Increment 1 Cost 400 AllowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } bow_bleed_magic { Name "+5s bleeding duration" Attribute "bleeding duration" Cap 5 Increment 5 Cost 500 AllowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } bow_bleed_magic { Name "+5с кровотичения" Attribute "bleeding duration" Cap 5 Increment 5 Cost 500 AllowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } artil_damage { Name "+25% damage bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } artil_damage { Name "+25% урона" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } artil_firerate { Name "+10% fire rate" Attribute "fire rate bonus" Cap 0.7 Increment -0.1 Cost 350 AllowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } artil_firerate { Name "+10% скорость стрельбы" Attribute "fire rate bonus" Cap 0.7 Increment -0.1 Cost 350 AllowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } atril_charge { Name "25% faster charge rate" Attribute "SRifle Charge rate increased" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } atril_charge { Name "25% быстрее скорость заряда" Attribute "SRifle Charge rate increased" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } artil_blast { Name "+15% blast radius" Attribute "Blast radius increased" Cap 1.6 Increment 0.15 Cost 200 AllowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } artil_blast { Name "+15% радиус взрыва" Attribute "Blast radius increased" Cap 1.6 Increment 0.15 Cost 200 AllowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } dragon_movement { Name "+20% faster movespeed while spunup" Attribute "aiming movespeed increased" Cap 1.8 Increment 0.2 Cost 500 AllowedWeapons { ItemName "Dragon Breath" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } dragon_movement { Name "+20% быстрее скорость передвижения при раскрутке" Attribute "aiming movespeed increased" Cap 1.8 Increment 0.2 Cost 500 AllowedWeapons { ItemName "Dragon Breath" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } companion_upgrade { Name "Companion Hardware Upgrade" Attribute "throwable fire speed" Cap 6 Increment 1 Cost 800 Description "Upgrades bot type, stroneger but more costly to build" SecondaryAttributes { "mod sentry cost" 0.5 } AllowedWeapons { ItemName "Portable Robotic Companion" } OnApply { Output "popscript,$TierPurchase,,0" } OnDowngrade { Output "popscript,$TierPurchase,,0" } } clipsize_supershotgun { Name "+1 clip size" Attribute "clip size upgrade atomic" Cap 3 Increment 1 Cost 300 AllowedWeapons { ItemName "Super Shotgun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } clipsize_supershotgun { Name "+1 размер обоймы" Attribute "clip size upgrade atomic" Cap 3 Increment 1 Cost 300 AllowedWeapons { ItemName "Super Shotgun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } maxammo_supershotgun { Name "+50% max ammo" Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 250 AllowedWeapons { ItemName "Super Shotgun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } maxammo_supershotgun { Name "+50% запас патронов" Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 250 AllowedWeapons { ItemName "Super Shotgun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } kurokumo_bleed_time { Name "+20% bleed damage per second" Attribute "mult bleeding delay" Cap 0.4 Increment -0.2 Cost 250 AllowedWeapons { ItemName "Kurokumo Blade" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } kurokumo_bleed_time { Name "+20% урона от кровотока в секунду" Attribute "mult bleeding delay" Cap 0.4 Increment -0.2 Cost 250 AllowedWeapons { ItemName "Kurokumo Blade" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } kurokumo_bleed_damage { Name "+100% bleed damage" Attribute "mult bleeding dmg" Cap 5 Increment 1 Cost 200 AllowedWeapons { ItemName "Kurokumo Blade" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } kurokumo_bleed_damage { Name "+100% урона от кровотока" Attribute "mult bleeding dmg" Cap 5 Increment 1 Cost 200 AllowedWeapons { ItemName "Kurokumo Blade" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } winchester_headshot { Name "+25% headshot damage" Attribute "headshot damage increase" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { ItemName "The Winchester" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } winchester_headshot { Name "+25% урона в голову" Attribute "headshot damage increase" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { ItemName "The Winchester" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } winchester_penetration { Name "Projectile penetration" Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 AllowedWeapons { ItemName "The Winchester" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } winchester_penetration { Name "Снаряды пробивают насквозь" Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 AllowedWeapons { ItemName "The Winchester" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } winchester_reload { Name "+20% faster reload" Attribute "faster reload rate" Cap 0.6 Increment -0.2 Cost 300 SecondaryAttributes { "fire rate bonus" -0.2 } AllowedWeapons { ItemName "The Winchester" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } winchester_reload { Name "+20% быстрее перезарядка" Attribute "faster reload rate" Cap 0.6 Increment -0.2 Cost 300 SecondaryAttributes { "fire rate bonus" -0.2 } AllowedWeapons { ItemName "The Winchester" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } firerate_machinegun { Name "+10% fire rate" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 300 AllowedWeapons { ItemName "Heavy Machine Gun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } firerate_machinegun { Name "+10% скорость стрельбы" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 300 AllowedWeapons { ItemName "Heavy Machine Gun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } antimatter_explosive { Name "Explosive bullets" Attribute "explosive bullets" Cap 210 Increment 105 Cost 400 AllowedWeapons { ItemName "The Mann Cannon" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } antimatter_explosive { Name "Взрывные пули" Attribute "explosive bullets" Cap 210 Increment 105 Cost 400 AllowedWeapons { ItemName "The Mann Cannon" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } throwable_caber_damage { Name "+20% damage bonus" Attribute "damage bonus" Cap 2 Increment 0.2 Cost 250 AllowedWeapons { ItemName "The Ullapool Caber (Scout)" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } throwable_caber_damage { Name "+20% урона" Attribute "damage bonus" Cap 2 Increment 0.2 Cost 250 AllowedWeapons { ItemName "The Ullapool Caber (Scout)" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } throwable_caber_blast { Name "+15% blast radius" Attribute "Blast radius increased" Cap 1.6 Increment 0.15 Cost 150 AllowedWeapons { ItemName "The Ullapool Caber (Scout)" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } throwable_caber_blast { Name "+15% радиус взрыва" Attribute "Blast radius increased" Cap 1.6 Increment 0.15 Cost 150 AllowedWeapons { ItemName "The Ullapool Caber (Scout)" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } protagonist_mark { Name "Mark for death on hit" Attribute "mark for death" Cap 1 Increment 1 Cost 500 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } protagonist_mark { Name "Помечает на смерть при попадании" Attribute "mark for death" Cap 1 Increment 1 Cost 500 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } protagonist_damage { Name "+40% damage bonus" Attribute "damage bonus" Cap 2.6 Increment 0.4 Cost 400 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } protagonist_damage { Name "+40% урона" Attribute "damage bonus" Cap 2.6 Increment 0.4 Cost 400 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } protagonist_maxhp { Name "+25 max health" Attribute "max health additive bonus" Cap 100 Increment 25 Cost 250 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } protagonist_maxhp { Name "+25 макс здоровья" Attribute "max health additive bonus" Cap 100 Increment 25 Cost 250 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } protagonist_hoh { Name "+25 heal on hit" Attribute "heal on hit for rapidfire" Cap 100 Increment 25 Cost 200 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } protagonist_hoh { Name "+25 здоровья при попадании" Attribute "heal on hit for rapidfire" Cap 100 Increment 25 Cost 200 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } protagonist_selfres { Name "-45% self damage on miss" Attribute "dmg taken from self reduced" Cap 0.1 Increment -0.45 Cost 200 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } protagonist_selfres { Name "-45% урона по себе при промахе" Attribute "dmg taken from self reduced" Cap 0.1 Increment -0.45 Cost 200 AllowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } ulaser_economy { Name "-50% UberCharge cost" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 500 OnApply { Output "!activator,$AddItemAttribute,ubercharge ammo|2.49|0,0,-1" } OnDowngrade { Output "!activator,$AddItemAttribute,ubercharge ammo|4.99|0,0,-1" } AllowedWeapons { ItemName "Uber Laser" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } ulaser_economy { Name "-50% стоимость УберЗаряда" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 500 OnApply { Output "!activator,$AddItemAttribute,ubercharge ammo|2.49|0,0,-1" } OnDowngrade { Output "!activator,$AddItemAttribute,ubercharge ammo|4.99|0,0,-1" } AllowedWeapons { ItemName "Uber Laser" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } ulaser_damage { Name "+25% damage bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { ItemName "Uber Laser" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } ulaser_damage { Name "+25% урона" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { ItemName "Uber Laser" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } ulaser_slow { Name "+2s of slowness on hit" Attribute "slow enemy on hit major" Cap 6 Increment 2 Cost 300 AllowedWeapons { ItemName "Uber Laser" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } ulaser_slow { Name "+2с замедления при попадании" Attribute "slow enemy on hit major" Cap 6 Increment 2 Cost 300 AllowedWeapons { ItemName "Uber Laser" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } hl2rpg_shotgun_damage { Name "+25% damage bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { ClassName "tf_weapon_shotgun" ClassName "tf_weapon_shotgun_primary" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } RequiredWeapons { ItemName "HL2RPG" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } hl2rpg_shotgun_damage { Name "+25% урона" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { ClassName "tf_weapon_shotgun" ClassName "tf_weapon_shotgun_primary" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } RequiredWeapons { ItemName "HL2RPG" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } hl2rpg_shotgun_spread { Name "-10% spread" Attribute "weapon spread bonus" Cap 0.7 Increment -0.1 Cost 125 AllowedWeapons { ClassName "tf_weapon_shotgun" ClassName "tf_weapon_shotgun_primary" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } RequiredWeapons { ItemName "HL2RPG" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } hl2rpg_shotgun_spread { Name "-10% разброса" Attribute "weapon spread bonus" Cap 0.7 Increment -0.1 Cost 125 AllowedWeapons { ClassName "tf_weapon_shotgun" ClassName "tf_weapon_shotgun_primary" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } RequiredWeapons { ItemName "HL2RPG" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } hl2rpg_banner_range { Name "+25% banner range" Attribute "mod soldier buff range" Cap 2 Increment 0.25 Cost 250 AllowedWeapons { ClassName "tf_weapon_buff_item" } RequiredWeapons { ItemName "HL2RPG" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } hl2rpg_banner_range { Name "+25% радиус баннера" Attribute "mod soldier buff range" Cap 2 Increment 0.25 Cost 250 AllowedWeapons { ClassName "tf_weapon_buff_item" } RequiredWeapons { ItemName "HL2RPG" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } glasgow_damage { Name "+30% damage bonus" Attribute "damage bonus" Cap 2.5 Increment 0.3 Cost 400 AllowedWeapons { ItemName "Glasgow Tiger" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } glasgow_damage { Name "+30% урона" Attribute "damage bonus" Cap 2.5 Increment 0.3 Cost 400 AllowedWeapons { ItemName "Glasgow Tiger" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } glasgow_melee_res { Name "+20% melee resistance" Attribute "dmg from melee increased" Cap 0.4 Increment -0.2 Cost 300 AllowedWeapons { ItemName "Glasgow Tiger" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } glasgow_melee_res { Name "+20% сопротивление ближнему бою" Attribute "dmg from melee increased" Cap 0.4 Increment -0.2 Cost 300 AllowedWeapons { ItemName "Glasgow Tiger" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } glasgow_slow_res { Name "Slow immunity" Attribute "mult stun resistance" Cap 0 Increment -1 Cost 300 AllowedWeapons { ItemName "Glasgow Tiger" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } glasgow_slow_res { Name "Иммунитет к замедлению" Attribute "mult stun resistance" Cap 0 Increment -1 Cost 300 AllowedWeapons { ItemName "Glasgow Tiger" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } glasgow_firerate { Name "+10% attack speed" Attribute "melee attack rate bonus" Cap 0.5 Increment -0.1 Cost 250 AllowedWeapons { ItemName "Glasgow Tiger" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } glasgow_firerate { Name "+10% скорость атаки" Attribute "melee attack rate bonus" Cap 0.5 Increment -0.1 Cost 250 AllowedWeapons { ItemName "Glasgow Tiger" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } } ExtendedUpgrades //base game upgrades { res_bullet { Name "+25% bullet resistance" Attribute "dmg taken from bullets reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } res_bullet { Name "+25% сопротивление пулям" Attribute "dmg taken from bullets reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 ShowRequirements 0 RequiredUpgrade { Upgrade rus } } res_blast { Name "+25% blast resistance" Attribute "dmg taken from blast reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } res_blast { Name "+25% сопротивление взрывам" Attribute "dmg taken from blast reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 ShowRequirements 0 RequiredUpgrade { Upgrade rus } } res_fire { Name "+25% fire resistance" Attribute "dmg taken from fire reduced" Cap 0.25 Increment -0.25 Cost 150 PlayerUpgrade 1 ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } res_fire { Name "+25% сопротивление огню" Attribute "dmg taken from fire reduced" Cap 0.25 Increment -0.25 Cost 150 PlayerUpgrade 1 ShowRequirements 0 RequiredUpgrade { Upgrade rus } } res_crit { Name "+30% crit resistance" Attribute "dmg taken from crit reduced" Cap 0.1 Increment -0.3 Cost 150 PlayerUpgrade 1 ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } res_crit { Name "+30% сопротивление критам" Attribute "dmg taken from crit reduced" Cap 0.1 Increment -0.3 Cost 150 PlayerUpgrade 1 ShowRequirements 0 RequiredUpgrade { Upgrade rus } } movespeed { Name "+10% movement speed" Attribute "move speed bonus" Cap 1.3 Increment 0.1 Cost 200 PlayerUpgrade 1 ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } movespeed { Name "+10% скорость передвижения" Attribute "move speed bonus" Cap 1.3 Increment 0.1 Cost 200 PlayerUpgrade 1 ShowRequirements 0 RequiredUpgrade { Upgrade rus } } jumpheight { Name "+20% jump height" Attribute "major increased jump height" Cap 1.6 Increment 0.2 Cost 100 PlayerUpgrade 1 DisallowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } jumpheight { Name "+20% высота прыжка" Attribute "major increased jump height" Cap 1.6 Increment 0.2 Cost 100 PlayerUpgrade 1 DisallowedWeapons { ItemName "Protagonist Sword" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } regen { Name "+2 health regen" Attribute "health regen" Cap 10 Increment 2 Cost 200 PlayerUpgrade 1 ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } regen { Name "+2 регенрация здоровья" Attribute "health regen" Cap 10 Increment 2 Cost 200 PlayerUpgrade 1 ShowRequirements 0 RequiredUpgrade { Upgrade rus } } regen_metal { Name "+5 metal regen" Attribute "metal regen" Cap 25 Increment 5 Cost 200 PlayerUpgrade 1 ShowRequirements 0 AllowPlayerClass Engineer DisallowedUpgrade { Upgrade rus } } regen_metal { Name "+5 регенрация металла" Attribute "metal regen" Cap 25 Increment 5 Cost 200 PlayerUpgrade 1 ShowRequirements 0 AllowPlayerClass Engineer RequiredUpgrade { Upgrade rus } } damage { Name "+25% damage bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } damage { Name "+25% урона" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } damage_demo { Name "+20% damage bonus" Attribute "damage bonus" Cap 1.8 Increment 0.2 Cost 500 AllowPlayerClass Demoman AllowedWeapons { Slot "Primary" Slot "Secondary" } DisallowedWeapons { ClassName "tf_wearable" ClassName "tf_weapon_parachute" ClassName "tf_wearable_demoshield" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } damage_demo { Name "+20% урона" Attribute "damage bonus" Cap 1.8 Increment 0.2 Cost 500 AllowPlayerClass Demoman AllowedWeapons { Slot "Primary" Slot "Secondary" } DisallowedWeapons { ClassName "tf_wearable" ClassName "tf_weapon_parachute" ClassName "tf_wearable_demoshield" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } damage_demoknight { Name "+25% damage bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowPlayerClass Demoman RequiredWeapons { ClassName "tf_wearable_demoshield" } AllowedWeapons { ClassName "tf_weapon_sword" ClassName "tf_weapon_katana" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } damage_demoknight { Name "+25% урона" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowPlayerClass Demoman RequiredWeapons { ClassName "tf_wearable_demoshield" } AllowedWeapons { ClassName "tf_weapon_sword" ClassName "tf_weapon_katana" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } rocket_spec { Name "Rocket specialist" Attribute "rocket specialist" Cap 4 Increment 1 Cost 300 AllowedWeapons { ClassName "tf_weapon_rocketlauncher_directhit" ClassName "tf_weapon_rocketlauncher_airstrike" ClassName "tf_weapon_particle_cannon" ClassName "tf_weapon_rocketlauncher" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } rocket_spec { Name "Спец по ракетам" Attribute "rocket specialist" Cap 4 Increment 1 Cost 300 AllowedWeapons { ClassName "tf_weapon_rocketlauncher_directhit" ClassName "tf_weapon_rocketlauncher_airstrike" ClassName "tf_weapon_particle_cannon" ClassName "tf_weapon_rocketlauncher" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } afterburn_damage { Name "+25% afterburn damage" Attribute "weapon burn dmg increased" Cap 2 Increment 0.25 Cost 250 AllowedWeapons { ClassName "tf_weapon_flamethrower" ClassName "tf_weapon_flaregun" ItemName "the manmelter" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } afterburn_damage { Name "+25% урона от догорания" Attribute "weapon burn dmg increased" Cap 2 Increment 0.25 Cost 250 AllowedWeapons { ClassName "tf_weapon_flamethrower" ClassName "tf_weapon_flaregun" ItemName "the manmelter" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } afterburn_time { Name "+25% afterburn damage per second" Attribute "weapon burn time increased" Cap 2 Increment 0.25 Cost 250 AllowedWeapons { ClassName "tf_weapon_flamethrower" ClassName "tf_weapon_flaregun" ItemName "the manmelter" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } afterburn_time { Name "+25% урона от догорания в секунду" Attribute "weapon burn time increased" Cap 2 Increment 0.25 Cost 250 AllowedWeapons { ClassName "tf_weapon_flamethrower" ClassName "tf_weapon_flaregun" ItemName "the manmelter" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } airblast { Name "+25% airblast force" Attribute "airblast pushback scale" Cap 2 Increment 0.25 Cost 100 AllowedWeapons { ClassName "tf_weapon_flamethrower" ClassName "tf_weapon_rocketlauncher_fireball" } DisallowedWeapons { ItemName "the phlogistinator" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } airblast { Name "+25% сила сжатого воздуха" Attribute "airblast pushback scale" Cap 2 Increment 0.25 Cost 100 AllowedWeapons { ClassName "tf_weapon_flamethrower" ClassName "tf_weapon_rocketlauncher_fireball" } DisallowedWeapons { ItemName "the phlogistinator" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } penetration { Name "Projectile penetration" Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 AllowPlayerClass Scout AllowPlayerClass Sniper AllowPlayerClass Medic AllowedWeapons { Slot "Primary" } DisallowedWeapons { ClassName "tf_weapon_syringegun_medic" ItemName "Magic Bow" ItemName "The Mann Cannon" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } penetration { Name "Снаряды пробивают насквозь" Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 AllowPlayerClass Scout AllowPlayerClass Sniper AllowPlayerClass Medic AllowedWeapons { Slot "Primary" } DisallowedWeapons { ClassName "tf_weapon_syringegun_medic" ItemName "Magic Bow" ItemName "The Mann Cannon" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } penetration_heavy { Name "Projectile penetration" Attribute "projectile penetration heavy" Cap 3 Increment 1 Cost 400 AllowedWeapons { ClassName "tf_weapon_minigun" } DisallowedWeapons { ItemName "Heavy Rocket Weapons" ItemName "Dragon Breath" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } penetration_heavy { Name "Снаряды пробивают насквозь" Attribute "projectile penetration heavy" Cap 3 Increment 1 Cost 400 AllowedWeapons { ClassName "tf_weapon_minigun" } DisallowedWeapons { ItemName "Heavy Rocket Weapons" ItemName "Dragon Breath" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } destroy_projectiles { Name "Projectile deflection" Attribute "attack projectiles" Cap 2 Increment 1 Cost 400 AllowedWeapons { ClassName "tf_weapon_minigun" } DisallowedWeapons { ItemName "Heavy Rocket Weapons" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } destroy_projectiles { Name "Отражение снарядов" Attribute "attack projectiles" Cap 2 Increment 1 Cost 400 AllowedWeapons { ClassName "tf_weapon_minigun" } DisallowedWeapons { ItemName "Heavy Rocket Weapons" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } knockback_rage { Name "Knockback rage" Attribute "generate rage on damage" Cap 3 Increment 1 Cost 350 AllowedWeapons { ClassName "tf_weapon_minigun" } DisallowedWeapons { ItemName "Heavy Rocket Weapons" ItemName "Dragon Breath" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } knockback_rage { Name "Отталкивающая ярость" Attribute "generate rage on damage" Cap 3 Increment 1 Cost 350 AllowedWeapons { ClassName "tf_weapon_minigun" } DisallowedWeapons { ItemName "Heavy Rocket Weapons" ItemName "Dragon Breath" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } sniper_explosive_headshot { Name "Explosive headshot" Attribute "explosive sniper shot" Cap 3 Increment 1 Cost 350 AllowedWeapons { ClassName "tf_weapon_sniperrifle" ClassName "tf_weapon_sniperrifle_classic" ClassName "tf_weapon_sniperrifle_decap" } DisallowedWeapons { ItemName "Heavy Artillery" ItemName "The Mann Cannon" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } sniper_explosive_headshot { Name "Взрывной хэдшот" Attribute "explosive sniper shot" Cap 3 Increment 1 Cost 350 AllowedWeapons { ClassName "tf_weapon_sniperrifle" ClassName "tf_weapon_sniperrifle_classic" ClassName "tf_weapon_sniperrifle_decap" } DisallowedWeapons { ItemName "Heavy Artillery" ItemName "The Mann Cannon" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } clipsize_primary_scout { Name "+50% clip size" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 400 AllowPlayerClass Scout AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Beam Shotgun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } clipsize_primary_scout { Name "+50% размер обоймы" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 400 AllowPlayerClass Scout AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Beam Shotgun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } clipsize_primary { Name "+2 clip size" Attribute "clip size upgrade atomic" Cap 8 Increment 2 Cost 400 AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Medic AllowedWeapons { Slot "Primary" } DisallowedWeapons { ClassName "tf_weapon_syringegun_medic" ClassName "tf_wearable" ClassName "tf_weapon_parachute" ItemName "HL2RPG" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } clipsize_primary { Name "+2 размер обоймы" Attribute "clip size upgrade atomic" Cap 8 Increment 2 Cost 400 AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Medic AllowedWeapons { Slot "Primary" } DisallowedWeapons { ClassName "tf_weapon_syringegun_medic" ClassName "tf_wearable" ClassName "tf_weapon_parachute" ItemName "HL2RPG" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } clipsize_sticky { Name "+50% clip size" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 400 AllowedWeapons { ClassName "tf_weapon_pipebomblauncher" ClassName "tf_weapon_syringegun_medic" } DisallowedWeapons { ItemName "Heavy Machine Gun" ItemName "Uber Laser" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } clipsize_sticky { Name "+50% размер обоймы" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 400 AllowedWeapons { ClassName "tf_weapon_pipebomblauncher" ClassName "tf_weapon_syringegun_medic" } DisallowedWeapons { ItemName "Heavy Machine Gun" ItemName "Uber Laser" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } firerate_primary { Name "+10% fire rate" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Medic AllowedWeapons { Slot "Primary" ClassName "tf_weapon_pipebomblauncher" } DisallowedWeapons { SimilarToItem "the force-a-nature" SimilarToItem "The Soda Popper" ClassName "tf_wearable" ClassName "tf_weapon_parachute" ItemName "Heavy Machine Gun" ItemName "HL2RPG" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } firerate_primary { Name "+10% скорость стрельбы" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Medic AllowedWeapons { Slot "Primary" ClassName "tf_weapon_pipebomblauncher" } DisallowedWeapons { SimilarToItem "the force-a-nature" SimilarToItem "The Soda Popper" ClassName "tf_wearable" ClassName "tf_weapon_parachute" ItemName "Heavy Machine Gun" ItemName "HL2RPG" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } firerate_primary_heavy { Name "+10% fire rate" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 350 AllowPlayerClass HeavyWeapons AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } firerate_primary_heavy { Name "+10% скорость стрельбы" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 350 AllowPlayerClass HeavyWeapons AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } maxammo_primary { Name "+50% max ammo" Attribute "maxammo primary increased" Cap 2.5 Increment 0.5 Cost 250 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass HeavyWeapons AllowPlayerClass Medic AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" } DisallowedWeapons { ClassName "tf_wearable" ClassName "tf_weapon_parachute" ItemName "Uber Laser" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } maxammo_primary { Name "+50% запас патронов" Attribute "maxammo primary increased" Cap 2.5 Increment 0.5 Cost 250 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass HeavyWeapons AllowPlayerClass Medic AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" } DisallowedWeapons { ClassName "tf_wearable" ClassName "tf_weapon_parachute" ItemName "Uber Laser" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } maxammo_sticky { Name "+50% max ammo" Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 250 AllowedWeapons { ClassName "tf_weapon_pipebomblauncher" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } maxammo_sticky { Name "+50% запас патронов" Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 250 AllowedWeapons { ClassName "tf_weapon_pipebomblauncher" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } reload_primary { Name "+20% faster reload" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 250 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Medic AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" ClassName "tf_weapon_pipebomblauncher" } DisallowedWeapons { SimilarToItem "the force-a-nature" SimilarToItem "The Soda Popper" ClassName "tf_weapon_handgun_scout_primary" ClassName "tf_wearable" ClassName "tf_weapon_parachute" ClassName "tf_weapon_syringegun_medic" ItemName "Beam Shotgun" ItemName "HL2RPG" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } reload_primary { Name "+20% быстрее перезарядка" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 250 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Medic AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" ClassName "tf_weapon_pipebomblauncher" } DisallowedWeapons { SimilarToItem "the force-a-nature" SimilarToItem "The Soda Popper" ClassName "tf_weapon_handgun_scout_primary" ClassName "tf_wearable" ClassName "tf_weapon_parachute" ClassName "tf_weapon_syringegun_medic" ItemName "Beam Shotgun" ItemName "HL2RPG" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } hok_primary { Name "+25 heal on kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass HeavyWeapons AllowPlayerClass Medic AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" ClassName "tf_weapon_pipebomblauncher" } DisallowedWeapons { ClassName "tf_wearable" ClassName "tf_weapon_parachute" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } hok_primary { Name "+25 здоровья за убийство" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass HeavyWeapons AllowPlayerClass Medic AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" ClassName "tf_weapon_pipebomblauncher" } DisallowedWeapons { ClassName "tf_wearable" ClassName "tf_weapon_parachute" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } proj_speed_demo { Name "+25% projectile speed" Attribute "Projectile speed increased" Cap 2 Increment 0.25 Cost 150 AllowedWeapons { ClassName "tf_weapon_grenadelauncher" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } proj_speed_demo { Name "+25% скорость снарядов" Attribute "Projectile speed increased" Cap 2 Increment 0.25 Cost 150 AllowedWeapons { ClassName "tf_weapon_grenadelauncher" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } syringes_mad_milk { Name "Mad milk syringes" Attribute "mad milk syringes" Cap 1 Increment 1 Cost 200 AllowedWeapons { ClassName "tf_weapon_syringegun_medic" } DisallowedWeapons { ItemName "Heavy Machine Gun" ItemName "Uber Laser" } DisallowedUpgrade { Upgrade syringes_poison } DisallowedUpgrade { Upgrade syringes_uber } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } syringes_mad_milk { Name "Молочные шприцы" Attribute "mad milk syringes" Cap 1 Increment 1 Cost 200 AllowedWeapons { ClassName "tf_weapon_syringegun_medic" } DisallowedWeapons { ItemName "Heavy Machine Gun" ItemName "Uber Laser" } DisallowedUpgrade { Upgrade syringes_poison } DisallowedUpgrade { Upgrade syringes_uber } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } sniper_charge { Name "25% faster charge rate" Attribute "SRifle Charge rate increased" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { ClassName "tf_weapon_sniperrifle" ClassName "tf_weapon_sniperrifle_classic" ClassName "tf_weapon_sniperrifle_decap" } DisallowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } sniper_charge { Name "25% быстрее скорость заряда" Attribute "SRifle Charge rate increased" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { ClassName "tf_weapon_sniperrifle" ClassName "tf_weapon_sniperrifle_classic" ClassName "tf_weapon_sniperrifle_decap" } DisallowedWeapons { ItemName "Heavy Artillery" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } bow_bleed { Name "+5s bleeding duration" Attribute "bleeding duration" Cap 15 Increment 5 Cost 200 AllowedWeapons { ClassName "tf_weapon_compound_bow" } DisallowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } DisallowedUpgrade { Upgrade bow_burn } } bow_bleed { Name "+5с кровотичения" Attribute "bleeding duration" Cap 15 Increment 5 Cost 200 AllowedWeapons { ClassName "tf_weapon_compound_bow" } DisallowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } DisallowedUpgrade { Upgrade bow_burn } } penetration_secondary { Name "Projectile penetration" Attribute "projectile penetration" Cap 1 Increment 1 Cost 200 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" ItemName "the short circuit" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Winchester" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } penetration_secondary { Name "Снаряды пробивают насквозь" Attribute "projectile penetration" Cap 1 Increment 1 Cost 200 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" ItemName "the short circuit" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Winchester" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } clipsize_secondary { Name "+50% clip size" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 200 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_drg_pomson" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" ItemName "the righteous bison" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Widowmaker" ItemName "The Winchester" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } clipsize_secondary { Name "+50% размер обоймы" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 200 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_drg_pomson" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" ItemName "the righteous bison" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Widowmaker" ItemName "The Winchester" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } maxammo_secondary { Name "+50% max ammo" Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 125 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_flaregun" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Widowmaker" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } maxammo_secondary { Name "+50% запас патронов" Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 125 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_flaregun" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Widowmaker" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } reload_secondary { Name "+20% faster reload" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 250 AllowedWeapons { ClassName "tf_weapon_shotgun" ClassName "tf_weapon_flaregun" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_drg_pomson" ItemName "the righteous bison" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Widowmaker" ItemName "The Winchester" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } reload_secondary { Name "+20% быстрее перезарядка" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 250 AllowedWeapons { ClassName "tf_weapon_shotgun" ClassName "tf_weapon_flaregun" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_drg_pomson" ItemName "the righteous bison" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Widowmaker" ItemName "The Winchester" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } firerate_secondary { Name "+10% fire rate" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 100 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_flaregun" ItemName "the manmelter" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_drg_pomson" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" ItemName "the short circuit" ItemName "the righteous bison" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Winchester" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } firerate_secondary { Name "+10% скорость стрельбы" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 100 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_flaregun" ItemName "the manmelter" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_drg_pomson" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" ItemName "the short circuit" ItemName "the righteous bison" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } DisallowedWeapons { ItemName "The Winchester" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } hok_secondary { Name "+25 heal on kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 100 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_flaregun" ItemName "the manmelter" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_drg_pomson" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" ItemName "the righteous bison" ItemName "Super Shotgun" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } hok_secondary { Name "+25 здоровья за убийство" Attribute "heal on kill" Cap 100 Increment 25 Cost 100 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" ClassName "tf_weapon_shotgun" ItemName "the c.a.p.p.e.r" ClassName "tf_weapon_flaregun" ItemName "the manmelter" ClassName "tf_weapon_shotgun_primary" ClassName "tf_weapon_sentry_revenge" ClassName "tf_weapon_shotgun_building_rescue" ClassName "tf_weapon_drg_pomson" ClassName "tf_weapon_smg" ClassName "tf_weapon_charged_smg" ClassName "tf_weapon_revolver" ItemName "the righteous bison" ItemName "Super Shotgun" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Family Business" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } secondary_recharge { Name "-15% recharge time" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons { ClassName "tf_weapon_jar" ClassName "tf_weapon_jar_milk" ClassName "tf_weapon_cleaver" ClassName "tf_weapon_lunchbox_drink" ClassName "tf_weapon_lunchbox" ItemName "the razorback" } DisallowedWeapons { ItemName "The Ullapool Caber (Scout)" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } secondary_recharge { Name "-15% время перезарядки" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons { ClassName "tf_weapon_jar" ClassName "tf_weapon_jar_milk" ClassName "tf_weapon_cleaver" ClassName "tf_weapon_lunchbox_drink" ClassName "tf_weapon_lunchbox" ItemName "the razorback" } DisallowedWeapons { ItemName "The Ullapool Caber (Scout)" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } secondary_jar_slow { Name "-35% movement on target" Attribute "applies snare effect" Cap 0.65 Increment -0.35 Cost 200 AllowedWeapons { ClassName "tf_weapon_jar" ClassName "tf_weapon_jar_milk" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } secondary_jar_slow { Name "-35% скорости цели" Attribute "applies snare effect" Cap 0.65 Increment -0.35 Cost 200 AllowedWeapons { ClassName "tf_weapon_jar" ClassName "tf_weapon_jar_milk" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } banner_duration { Name "+25% banner duration" Attribute "increase buff duration" Cap 1.5 Increment 0.25 Cost 250 AllowedWeapons { ClassName "tf_weapon_buff_item" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } banner_duration { Name "+25% продолжительности баннера" Attribute "increase buff duration" Cap 1.5 Increment 0.25 Cost 250 AllowedWeapons { ClassName "tf_weapon_buff_item" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } sapper_upgrade { Name "Robot sapper power" Attribute "robo sapper" Cap 3 Increment 1 Cost 350 AllowedWeapons { ClassName "tf_weapon_sapper" ItemName "TF_WEAPON_BUILDER_SPY" ItemName "Upgradeable TF_WEAPON_BUILDER_SPY" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } sapper_upgrade { Name "Мощность жучка роботов" Attribute "robo sapper" Cap 3 Increment 1 Cost 350 AllowedWeapons { ClassName "tf_weapon_sapper" ItemName "TF_WEAPON_BUILDER_SPY" ItemName "Upgradeable TF_WEAPON_BUILDER_SPY" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } demo_shield_recharge { Name "+100% charge recharge" Attribute "charge recharge rate increased" Cap 5 Increment 1 Cost 150 AllowedWeapons { ClassName "tf_wearable_demoshield" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } demo_shield_recharge { Name "+100% перезарядки рывка" Attribute "charge recharge rate increased" Cap 5 Increment 1 Cost 150 AllowedWeapons { ClassName "tf_wearable_demoshield" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } demo_shield_knockback_resistance { Name "+30% knockback resistance" Attribute "damage force reduction" Cap 0.1 Increment -0.3 Cost 100 AllowedWeapons { ClassName "tf_wearable_demoshield" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } demo_shield_knockback_resistance { Name "+30% сопротивление отталкиванию" Attribute "damage force reduction" Cap 0.1 Increment -0.3 Cost 100 AllowedWeapons { ClassName "tf_wearable_demoshield" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } pyro_gas_explosive { Name "Explode on ignite" Attribute "explode_on_ignite" Cap 1 Increment 1 Cost 4000 AllowedWeapons { ItemName "The Gas Passer" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } pyro_gas_explosive { Name "Взрыв при поджоге" Attribute "explode_on_ignite" Cap 1 Increment 1 Cost 4000 AllowedWeapons { ItemName "The Gas Passer" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } pyro_jetpack_airlaunch { Name "Able to re-launch mid-flight" Attribute "thermal_thruster_air_launch" Cap 1 Increment 1 Cost 400 AllowedWeapons { ItemName "The Thermal Thruster" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } pyro_jetpack_airlaunch { Name "Возможность запуска в полете" Attribute "thermal_thruster_air_launch" Cap 1 Increment 1 Cost 400 AllowedWeapons { ItemName "The Thermal Thruster" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } pyro_jetpack_stun { Name "Stun nearby robots upon landing" Attribute "falling_impact_radius_stun" Cap 1 Increment 1 Cost 300 AllowedWeapons { ItemName "The Thermal Thruster" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } pyro_jetpack_stun { Name "Оглушите роботов при приземлении" Attribute "falling_impact_radius_stun" Cap 1 Increment 1 Cost 300 AllowedWeapons { ItemName "The Thermal Thruster" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } pyro_special_recharge { Name "-15% charge time" Attribute "mult_item_meter_charge_rate" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons { ItemName "The Gas Passer" ItemName "The Thermal Thruster" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } pyro_special_recharge { Name "-15% время перезарядки" Attribute "mult_item_meter_charge_rate" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons { ItemName "The Gas Passer" ItemName "The Thermal Thruster" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } medic_shield { Name "Projectile shield" Attribute "generate rage on heal" Cap 2 Increment 1 Cost 300 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } medic_shield { Name "Щит" Attribute "generate rage on heal" Cap 2 Increment 1 Cost 300 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } medic_uber_rate { Name "+25% UberCharge rate" Attribute "ubercharge rate bonus" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } medic_uber_rate { Name "+25% скорость УберЗаряда" Attribute "ubercharge rate bonus" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } medic_uber_duration { Name "+2s UberCharge duration" Attribute "uber duration bonus" Cap 6 Increment 2 Cost 250 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } medic_uber_duration { Name "+2с продолжительности УберЗаряда" Attribute "uber duration bonus" Cap 6 Increment 2 Cost 250 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } medic_heal { Name "Healing mastery" Attribute "healing mastery" Cap 4 Increment 1 Cost 250 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } medic_heal { Name "Мастерство лечения" Attribute "healing mastery" Cap 4 Increment 1 Cost 250 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } medic_overheal { Name "Overheal expert" Attribute "overheal expert" Cap 4 Increment 1 Cost 250 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } medic_overheal { Name "Эксперт оверхила" Attribute "overheal expert" Cap 4 Increment 1 Cost 250 AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } medic_canteen { Name "Canteen specialist" Attribute "canteen specialist" Cap 4 Increment 1 // Cost 200 Description "Does not give canteen discount, so it's cheaper instead" Cost 150 AllowPlayerClass Medic AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } medic_canteen { Name "Специалист по флягам" Attribute "canteen specialist" Cap 4 Increment 1 // Cost 200 Description "Не дает скидки на фляги, но зато дешевле" Cost 150 AllowPlayerClass Medic AllowedWeapons { ClassName "tf_weapon_medigun" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } sandman_mark { Name "Mark for death on hit" Attribute "mark for death" Cap 1 Increment 1 Cost 500 AllowedWeapons { ClassName "tf_weapon_bat_wood" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } sandman_mark { Name "Помечает на смерть при попадании" Attribute "mark for death" Cap 1 Increment 1 Cost 500 AllowedWeapons { ClassName "tf_weapon_bat_wood" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } scout_balls { Name "+1 ball capacity" Attribute "maxammo grenades1 increased" Cap 7 Increment 1 Cost 100 AllowedWeapons { ClassName "tf_weapon_bat_wood" ClassName "tf_weapon_bat_giftwrap" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } scout_balls { Name "+1 запас мячей" Attribute "maxammo grenades1 increased" Cap 7 Increment 1 Cost 100 AllowedWeapons { ClassName "tf_weapon_bat_wood" ClassName "tf_weapon_bat_giftwrap" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } scout_balls_recharge { Name "-15% recharge time" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons { ClassName "tf_weapon_bat_wood" ClassName "tf_weapon_bat_giftwrap" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } scout_balls_recharge { Name "-15% время перезарядки" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons { ClassName "tf_weapon_bat_wood" ClassName "tf_weapon_bat_giftwrap" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } spy_damage { Name "+100% backstab damage against giants" Attribute "armor piercing" Cap 100 Increment 25 Cost 400 AllowedWeapons { ClassName "tf_weapon_knife" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } spy_damage { Name "+100% урон удара в спина по гигантам" Attribute "armor piercing" Cap 100 Increment 25 Cost 400 AllowedWeapons { ClassName "tf_weapon_knife" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } firerate_melee { Name "+10% attack speed" Attribute "melee attack rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowedWeapons { Slot "Melee" } DisallowedWeapons { ClassName "tf_weapon_bat_wood" ClassName "tf_weapon_bat_giftwrap" ItemName "Glasgow Tiger" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } firerate_melee { Name "+10% скорость атаки" Attribute "melee attack rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowedWeapons { Slot "Melee" } DisallowedWeapons { ClassName "tf_weapon_bat_wood" ClassName "tf_weapon_bat_giftwrap" ItemName "Glasgow Tiger" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } melee_critboost { Name "+2s crits on kill" Attribute "critboost on kill" Cap 4 Increment 2 Cost 350 AllowPlayerClass Demoman AllowPlayerClass Spy AllowedWeapons { Slot "Melee" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } melee_critboost { Name "+2с критов при убийстве" Attribute "critboost on kill" Cap 4 Increment 2 Cost 350 AllowPlayerClass Demoman AllowPlayerClass Spy AllowedWeapons { Slot "Melee" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } hok_melee { Name "+25 heal on kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 100 AllowedWeapons { Slot "Melee" } DisallowedWeapons { ClassName "tf_weapon_knife" ItemName "Glasgow Tiger" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } hok_melee { Name "+25 здоровья за убийство" Attribute "heal on kill" Cap 100 Increment 25 Cost 100 AllowedWeapons { Slot "Melee" } DisallowedWeapons { ClassName "tf_weapon_knife" ItemName "Glasgow Tiger" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } hok_melee_spy { Name "+25 heal on kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowedWeapons { ClassName "tf_weapon_knife" ItemName "Glasgow Tiger" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } hok_melee_spy { Name "+25 здоровья за убийство" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowedWeapons { ClassName "tf_weapon_knife" ItemName "Glasgow Tiger" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } engy_trash { Name "+1 disposable sentry" Attribute "engy disposable sentries" Cap 1 Increment 1 Cost 500 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } engy_trash { Name "+1 расходная турель" Attribute "engy disposable sentries" Cap 1 Increment 1 Cost 500 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } engy_health { Name "+100% building health" Attribute "engy building health bonus" Cap 4 Increment 1 Cost 400 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } engy_health { Name "+100% здоровья поятроек" Attribute "engy building health bonus" Cap 4 Increment 1 Cost 400 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } engy_sentry_firerate { Name "+10% sentry fire rate" Attribute "engy sentry fire rate increased" Description "lvl 2 upgrade only works when sentry is wrangled" Cap 0.8 Increment -0.1 Cost 350 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } engy_sentry_firerate { Name "+10% скорострельность турели" Attribute "engy sentry fire rate increased" Description "2-й уровень работает только под повадырем" Cap 0.8 Increment -0.1 Cost 350 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } engy_twoway { Name "2-way teleporters" Attribute "bidirectional teleport" Cap 1 Increment 1 Cost 250 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } engy_twoway { Name "2-сторонний телепорт" Attribute "bidirectional teleport" Cap 1 Increment 1 Cost 250 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } engy_dispenser_range { Name "+100% dispenser range" Attribute "engy dispenser radius increased" Cap 4 Increment 1 Cost 100 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } engy_dispenser_range { Name "+100% дальность раздатчика" Attribute "engy dispenser radius increased" Cap 4 Increment 1 Cost 100 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } engy_metal { Name "+50% max metal" Attribute "maxammo metal increased" Cap 3 Increment 0.5 Cost 200 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } engy_metal { Name "+50% запас металла" Attribute "maxammo metal increased" Cap 3 Increment 0.5 Cost 200 AllowedWeapons { ClassName "tf_weapon_pda_engineer_build" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } canteen_crit { Name "Become crit boosted for 5 seconds" Attribute "critboost" Cap 1 Increment 1 Cost 100 UIGroup 2 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass HeavyWeapons AllowPlayerClass Medic AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } DisallowedUpgrade { Upgrade "medic_canteen" Level 1 } ShowRequirements 0 } canteen_crit_med_1 { Name "Become crit boosted for 5 seconds" Attribute "critboost" Cap 1 Increment 1 Cost 90 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 1 } DisallowedUpgrade { Upgrade "medic_canteen" Level 2 } ShowRequirements 0 } canteen_crit_med_2 { Name "Become crit boosted for 5 seconds" Attribute "critboost" Cap 1 Increment 1 Cost 80 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 2 } DisallowedUpgrade { Upgrade "medic_canteen" Level 3 } ShowRequirements 0 } canteen_crit_med_3 { Name "Become crit boosted for 5 seconds" Attribute "critboost" Cap 1 Increment 1 Cost 70 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 3 } ShowRequirements 0 } canteen_crit_med_4 { Name "Become crit boosted for 5 seconds" Attribute "critboost" Cap 1 Increment 1 Cost 60 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 4 } ShowRequirements 0 } canteen_crit_engy { Name "Become crit boosted for 5 seconds" Description "Also doubles sentry's fire rate" Attribute "critboost" Cap 1 Increment 1 Cost 100 UIGroup 2 AllowPlayerClass Engineer AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } ShowRequirements 0 } canteen_uber { Name "Become UberCharged boosted for 5 seconds" Attribute "ubercharge" Cap 1 Increment 1 Cost 75 UIGroup 2 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass HeavyWeapons AllowPlayerClass Medic AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } ShowRequirements 0 } canteen_uber_med_1 { Name "Become UberCharged boosted for 5 seconds" Attribute "ubercharge" Cap 1 Increment 1 Cost 65 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 1 } ShowRequirements 0 } canteen_uber_med_2 { Name "Become UberCharged boosted for 5 seconds" Attribute "ubercharge" Cap 1 Increment 1 Cost 55 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 2 } ShowRequirements 0 } canteen_uber_med_3 { Name "Become UberCharged boosted for 5 seconds" Attribute "ubercharge" Cap 1 Increment 1 Cost 45 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 3 } ShowRequirements 0 } canteen_uber_med_4 { Name "Become UberCharged boosted for 5 seconds" Attribute "ubercharge" Cap 1 Increment 1 Cost 35 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 4 } ShowRequirements 0 } canteen_uber_engy { Name "Become UberCharged boosted for 5 seconds" Description "Also shield sentry for 90% of the damage" Attribute "ubercharge" Cap 1 Increment 1 Cost 75 UIGroup 2 AllowPlayerClass Engineer AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } ShowRequirements 0 } canteen_buildings { Name "Instantly upgrade all your buildings to lvl 3" Description "Also fully restore their health" Attribute "building instant upgrade" Cap 1 Increment 1 Cost 50 UIGroup 2 AllowPlayerClass Engineer AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } ShowRequirements 0 } canteen_ammo { Name "Fully refil ammo and clip in all weapons" Attribute "refill_ammo" Cap 1 Increment 1 Cost 25 UIGroup 2 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass HeavyWeapons AllowPlayerClass Medic AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } ShowRequirements 0 } canteen_ammo_engy { Name "Fully refil ammo and clip in all weapons and sentries" Attribute "refill_ammo" Cap 1 Increment 1 Cost 25 UIGroup 2 AllowPlayerClass Engineer AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } ShowRequirements 0 } canteen_ammo_med_1 { Name "Fully refil ammo and clip in all weapons" Attribute "refill_ammo" Cap 1 Increment 1 Cost 15 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 1 } ShowRequirements 0 } canteen_ammo_med_2 { Name "Fully refil ammo and clip in all weapons" Attribute "refill_ammo" Cap 1 Increment 1 Cost 5 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" Level 2 } ShowRequirements 0 } canteen_recall { Name "Instantly teleport to spawn and gain 5s of speedboost" Attribute "recall" Cap 1 Increment 1 Cost 10 UIGroup 2 AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } ShowRequirements 0 } canteen_recall_med { Name "Instantly teleport to spawn and gain 5s of speedboost" Attribute "recall" Cap 1 Increment 1 Cost 5 UIGroup 2 AllowPlayerClass Medic AllowedWeapons { ItemName "Kritz Or Treat Canteen" ItemName "Default Power Up Canteen (MvM)" ItemName "Power Up Canteen (MvM)" ItemName "Battery Canteens" } RequiredUpgrade { Upgrade "medic_canteen" } ShowRequirements 0 } rus { Name "RU" Description "Русская локализация апгрейдов" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 0 PlayerUpgrade 1 ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } } ExtendedUpgrades //custom upgrades { bow_burn { Name "Flaming arrows" Attribute "arrow ignite" Cap 1 Increment 1 Cost 200 AllowedWeapons { ClassName "tf_weapon_compound_bow" } DisallowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } DisallowedUpgrade { Upgrade bow_burn } DisallowedUpgrade { Upgrade bow_bleed } } bow_burn { Name "Огненные стрелы" Attribute "arrow ignite" Cap 1 Increment 1 Cost 200 AllowedWeapons { ClassName "tf_weapon_compound_bow" } DisallowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } DisallowedUpgrade { Upgrade bow_burn } DisallowedUpgrade { Upgrade bow_bleed } } bow_afterburn_damage { Name "+25% afterburn damage" Attribute "weapon burn dmg increased" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { ClassName "tf_weapon_compound_bow" } DisallowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } RequiredUpgrade { Upgrade bow_burn } } bow_afterburn_damage { Name "+25% урона от догорания" Attribute "weapon burn dmg increased" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { ClassName "tf_weapon_compound_bow" } DisallowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } RequiredUpgrade { Upgrade bow_burn } } bow_afterburn_time { Name "+25% afterburn damage per second" Attribute "weapon burn time increased" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { ClassName "tf_weapon_compound_bow" } DisallowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } RequiredUpgrade { Upgrade bow_burn } } bow_afterburn_time { Name "+25% урона от догорания в секунду" Attribute "weapon burn time increased" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { ClassName "tf_weapon_compound_bow" } DisallowedWeapons { ItemName "Magic Bow" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } RequiredUpgrade { Upgrade bow_burn } } pistol_critboost { Name "+2s crits on kill" Attribute "critboost on kill" Cap 4 Increment 2 Cost 350 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } pistol_critboost { Name "+2с критов при убийстве" Attribute "critboost on kill" Cap 4 Increment 2 Cost 350 AllowedWeapons { ClassName "tf_weapon_handgun_scout_secondary" ClassName "tf_weapon_pistol" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } revolver_uberdrain { Name "Drain medic's uber on hit" Description "Also damage all robots connected via medibeam" Attribute "subtract victim medigun charge on hit" Cap 20 Increment 5 Cost 350 SecondaryAttributes { "damage all connected" 1 } AllowedWeapons { ClassName "tf_weapon_revolver" } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } revolver_uberdrain { Name "Уменьшает убер заряд медика при попадании" Description "Также наносит урон всем роботам в цепочке медигана" Attribute "subtract victim medigun charge on hit" Cap 20 Increment 5 Cost 350 SecondaryAttributes { "damage all connected" 1 } AllowedWeapons { ClassName "tf_weapon_revolver" } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } syringes_uber { Name "Uber syringes: +1% UberCharge on hit" Attribute "add uber charge on hit" Cap 0.01 Increment 0.01 Cost 300 AllowedWeapons { ClassName "tf_weapon_syringegun_medic" } DisallowedWeapons { ItemName "Heavy Machine Gun" ItemName "Uber Laser" } DisallowedUpgrade { Upgrade syringes_poison } DisallowedUpgrade { Upgrade syringes_mad_milk } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } syringes_uber { Name "Убер шприцы: +1% УберЗаряда при попадании" Attribute "add uber charge on hit" Cap 0.01 Increment 0.01 Cost 300 AllowedWeapons { ClassName "tf_weapon_syringegun_medic" } DisallowedWeapons { ItemName "Heavy Machine Gun" ItemName "Uber Laser" } DisallowedUpgrade { Upgrade syringes_poison } DisallowedUpgrade { Upgrade syringes_mad_milk } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } syringes_poison { Name "Posion syringes: +5s bleed and +25% damage to tanks" Attribute "bleeding duration" Cap 5 Increment 5 Cost 200 SecondaryAttributes { "mult dmg vs tanks" 0.25 "mult bleeding delay" -0.65 } AllowedWeapons { ClassName "tf_weapon_syringegun_medic" } DisallowedWeapons { ItemName "Heavy Machine Gun" ItemName "Uber Laser" } DisallowedUpgrade { Upgrade syringes_mad_milk } DisallowedUpgrade { Upgrade syringes_uber } ShowRequirements 0 DisallowedUpgrade { Upgrade rus } } syringes_poison { Name "Ядовитые шприцы: +5с кровотока и +25% урона по танкам" Attribute "bleeding duration" Cap 5 Increment 5 Cost 200 SecondaryAttributes { "mult dmg vs tanks" 0.25 "mult bleeding delay" -0.65 } AllowedWeapons { ClassName "tf_weapon_syringegun_medic" } DisallowedWeapons { ItemName "Heavy Machine Gun" ItemName "Uber Laser" } DisallowedUpgrade { Upgrade syringes_mad_milk } DisallowedUpgrade { Upgrade syringes_uber } ShowRequirements 0 RequiredUpgrade { Upgrade rus } } } }