population { PointTemplates { NoMannPower { NoFixup 1 logic_timer { "targetname" "mannpower_kill" "RefireTime" "0.01" "spawnflags" "0" "UseRandomTime" "0" "OnTimer" "item_powerup_rune,kill,,0,-1" } } } SpawnTemplate NoMannPower CustomWeapon //Allows you to use an alias for items with custom attributes { //ROBOT WEAPONS "The Fuming Flamer" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_minigun" // The item used as a base "override projectile type extra" "spellfireball" // Attributes "fire rate penalty" 7 "maxammo primary reduced" 0.08 "damage penalty" 0.8 "special item description" "Your minigun shoots fireballs instead of bullets" "Paintkit_proto_def_index" 293 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "The Skeletal Smasher" // The name you would use in Item key in TFBot { OriginalItemname "The Crusader's Crossbow" // The item used as a base "override projectile type extra" "spellspawnhorde" // Attributes "Reload time increased" 4 "special item description" "On shoot while spellbook equipped: Spawn a horde of skeletons to assist you" "Paintkit_proto_def_index" 255 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } //PLAYER WEAPONS "The Solitude Stealer" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_rocketlauncher" // The item used as a base "damage returns as health" 0.25 // Attributes "max health additive penalty" -25 "damage penalty" 0.9 "Paintkit_proto_def_index" 273 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "The Speedy Saboteur" // The name you would use in Item key in TFBot { OriginalItemname "The Buff Banner" // The item used as a base "move speed bonus" 1.1 "effect cond override" 97 // Attributes "increase buff duration HIDDEN" 1 "mod soldier buff range" 1.5 "special item description" "Your banner effect gives you and allies the AGILITY Mannpower powerup" } "The Accurate Acclimator" // The name you would use in Item key in TFBot { OriginalItemname "The Buff Banner" // The item used as a base "effect cond override" 96 // Attributes "mod soldier buff range" 1.25 "increase buff duration" 1.25 "special item description" "Your banner effect gives you and allies the PRECISION Mannpower powerup. Rocket jumps do not work with PRECISION, but buff explosions and weapon spread" } "The Precise Poacher" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_grenadelauncher" // The item used as a base "blast radius increased" 2 // Attributes "sticky air burst mode" 2 "Paintkit_proto_def_index" 205 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "The Propaganda Propagator" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_minigun" // The item used as a base "overheal from heal on kill" 1 // Attributes "fire rate penalty" 1.25 "heal on hit for rapidfire" 1 "reduced_healing_from_medics" 0.75 "Paintkit_proto_def_index" 217 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "The Overloader" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_medigun" // The item used as a base "effect cond override" 91 // Attributes "ubercharge rate bonus" 1 "uber duration bonus" 0.8 "special item description" "Your Uber effect gives you and your patient the HASTE Mannpower powerup. -20% Uber duration." "Paintkit_proto_def_index" 230 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "The Chilling Chore" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_smg" // The item used as a base "add cond on hit" 6 // Attributes "add cond on hit duration" 4 "clip size penalty" 0.20 "damage penalty" 0.5 "add attributes on hit" "move speed penalty|0.4|4" "special item description" "On Hit: Slow effected enemy by 60% for 4s" "Paintkit_proto_def_index" 282 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 0 // Allow equipping items outside spawn Soldier { Primary // Extended syntax, Item slot to use { Item "The Solitude Stealer" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) AllowRefund 1 //Allow refunding of the weapon (default: 1) // Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } Secondary // Extended syntax, Item slot to use { Item "The Accurate Acclimator" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) AllowRefund 1 //Allow refunding of the weapon (default: 1) // Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } } Heavyweapons { Primary // Extended syntax, Item slot to use { Item "The Propaganda Propagator" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) AllowRefund 1 //Allow refunding of the weapon (default: 1) // Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } } Medic { Secondary // Extended syntax, Item slot to use { Item "The Overloader" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) AllowRefund 1 //Allow refunding of the weapon (default: 1) // Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } } Sniper { Secondary // Extended syntax, Item slot to use { Item "The Chilling Chore" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) AllowRefund 1 //Allow refunding of the weapon (default: 1) // Hidden 1 //If set, this item is only accessible via $AwardExtraItem input (default: 0) } } } }