population { CustomWeapon //Allows you to use an alias for items with custom attributes { //Prestiege I "Scout - P1" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_scattergun" // The item used as a base "overheal decay penalty" 0.75 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Soldier - P1" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_rocketlauncher" // The item used as a base "Projectile speed decreased" 0.75 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Pyro - P1" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_flamethrower" // The item used as a base "maxammo primary reduced" 0.8 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Demoman - P1" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_grenadelauncher" // The item used as a base "maxammo primary reduced" 0.8 "maxammo secondary reduced" 0.2 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Heavy - P1" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_minigun" // The item used as a base "fire rate penalty" 0.9 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Engineer - P1" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_wrench" // The item used as a base "maxammo metal reduced" 0.75 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Medic - P1" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_medigun" // The item used as a base "mult medigun range" 0.8 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Sniper - P1" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_sniperrifle" // The item used as a base "SRifle Charge rate decreased" 0.85 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Spy - P1" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_knife" // The item used as a base "cloak regen rate decreased" 0.7 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } //Prestiege II "Scout - P2" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_scattergun" // The item used as a base "overheal decay penalty" 0.75 "move speed penalty" 0.8 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.25 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Soldier - P2" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_rocketlauncher" // The item used as a base "Projectile speed decreased" 0.75 "projectile gravity" 600 "self dmg push force decreased" 0.5 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.25 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Pyro - P2" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_flamethrower" // The item used as a base "maxammo primary reduced" 0.8 "move speed penalty" 0.85 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.25 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Demoman - P2" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_grenadelauncher" // The item used as a base "maxammo primary reduced" 0.8 "maxammo secondary reduced" 0.2 "Blast radius decreased" 0.5 "clip size penalty" 0.75 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.25 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Heavy - P2" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_minigun" // The item used as a base "fire rate penalty" 0.9 "healing received penalty" 0.75 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.25 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Engineer - P2" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_wrench" // The item used as a base "maxammo metal reduced" 0.75 "engy sentry fire rate increased" 1.2 "engy sentry radius increased" 0.8 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.25 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Medic - P2" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_medigun" // The item used as a base "mult medigun range" 0.8 "heal rate penalty" 0.7 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.25 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Sniper - P2" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_sniperrifle" // The item used as a base "SRifle Charge rate decreased" 0.7 "maxammo primary reduced" 0.5 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.25 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Spy - P2" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_knife" // The item used as a base "cloak regen rate decreased" 0.7 "move speed penalty" 0.85 "dmg taken from fire increased" 1.15 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.25 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } //Prestiege III "Scout - P3" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_scattergun" // The item used as a base "overheal decay penalty" 0.75 "move speed penalty" 0.8 "mult max health" 0.8 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.5 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Soldier - P3" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_rocketlauncher" // The item used as a base "Projectile speed decreased" 0.75 "projectile gravity" 600 "self dmg push force decreased" 0.5 "mult max health" 0.8 "clip size penalty" 0.75 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.5 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Pyro - P3" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_flamethrower" // The item used as a base "maxammo primary reduced" 0.8 "move speed penalty" 0.85 "mult max health" 0.8 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.5 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Demoman - P3" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_grenadelauncher" // The item used as a base "maxammo primary reduced" 0.8 "maxammo secondary reduced" 0.2 "Blast radius decreased" 0.5 "clip size penalty" 0.75 "mult max health" 0.8 "move speed penalty" 0.85 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.5 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Heavy - P3" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_minigun" // The item used as a base "fire rate penalty" 0.9 "healing received penalty" 0.75 "mult max health" 0.8 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.5 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Engineer - P3" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_wrench" // The item used as a base "maxammo metal reduced" 0.75 "engy sentry fire rate increased" 1.2 "engy sentry radius increased" 0.8 "mult max health" 0.8 "engy building health bonus" 0.8 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.5 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Medic - P3" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_medigun" // The item used as a base "mult medigun range" 0.8 "heal rate penalty" 0.7 "mult max health" 0.8 "ubercharge rate penalty" 0.6 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.5 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Sniper - P3" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_sniperrifle" // The item used as a base "SRifle Charge rate decreased" 0.7 "maxammo primary reduced" 0.5 "mult max health" 0.8 "add damage per target" -0.08 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.5 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } "Spy - P3" // The name you would use in Item key in TFBot { OriginalItemname "tf_weapon_knife" // The item used as a base "cloak regen rate decreased" 0.7 "move speed penalty" 0.8 "dmg taken from fire increased" 1.15 "dmg taken from bullets increased" 1.15 "dmg taken from blast increased" 1.15 "Paintkit_proto_def_index" 408 //number of warpaint ID "set_item_texture_wear" 0.5 //sets to Factory New "custom_paintkit_seed_lo" "x3729eaae" "custom_paintkit_seed_hi" "x72050db2" } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 0 // Allow equipping items outside spawn Scout { Primary // Extended syntax, Item slot to use { Item "Scout - P1" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Scout - P2" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Scout - P3" // Item name, custom weapon names are available } } Soldier { Primary // Extended syntax, Item slot to use { Item "Soldier - P1" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Soldier - P2" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Soldier - P3" // Item name, custom weapon names are available } } Pyro { Primary // Extended syntax, Item slot to use { Item "Pyro - P1" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Pyro - P2" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Pyro - P3" // Item name, custom weapon names are available } } Demoman { Primary // Extended syntax, Item slot to use { Item "Demoman - P1" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Demoman - P2" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Demoman - P3" // Item name, custom weapon names are available } } Heavyweapons { Primary // Extended syntax, Item slot to use { Item "Heavy - P1" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Heavy - P2" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Heavy - P3" // Item name, custom weapon names are available } } Engineer { Melee // Extended syntax, Item slot to use { Item "Engineer - P1" // Item name, custom weapon names are available } Melee // Extended syntax, Item slot to use { Item "Engineer - P2" // Item name, custom weapon names are available } Melee // Extended syntax, Item slot to use { Item "Engineer - P3" // Item name, custom weapon names are available } } Medic { Secondary // Extended syntax, Item slot to use { Item "Medic - P1" // Item name, custom weapon names are available } Secondary // Extended syntax, Item slot to use { Item "Medic - P2" // Item name, custom weapon names are available } Secondary // Extended syntax, Item slot to use { Item "Medic - P3" // Item name, custom weapon names are available } } Sniper { Primary // Extended syntax, Item slot to use { Item "Sniper - P1" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Sniper - P2" // Item name, custom weapon names are available } Primary // Extended syntax, Item slot to use { Item "Sniper - P3" // Item name, custom weapon names are available } } Spy { Melee // Extended syntax, Item slot to use { Item "Spy - P1" // Item name, custom weapon names are available } Melee // Extended syntax, Item slot to use { Item "Spy - P2" // Item name, custom weapon names are available } Melee // Extended syntax, Item slot to use { Item "Spy - P3" // Item name, custom weapon names are available } } } }