WaveSchedule { AllowCivilianClass 1 LuaScriptFile "scripts/playerciv.lua" CustomWeapon { Name "Crowbar" OriginalItemName "memory maker" "provide on active" 1 "special item description" "Provides slow healing and 35% protection from damage to nearby teammates" "fire rate bonus hidden" 0.325 "damage bonus hidden" 0.31 "health from credits" 125 "mult credit collect range" 5 "custom item model" "models/weapons/c_models/c_cratesmasher/c_cratesmasher_1.mdl" "custom kill icon" "wrench_jag" } CustomWeapon { Name "Revolver" OriginalItemName "tf_weapon_revolver" "move speed penalty" 0.8 "use original class weapon animations" 1 "custom view model" "models/weapons/c_models/c_sniper_arms.mdl" //how the } CustomWeapon { Name "Jаrate" OriginalItemName "jarate" "use original class weapon animations" 1 "max health additive penalty" -50 "cannot be upgraded" 1 "custom view model" "models/weapons/c_models/c_sniper_arms.mdl" //how the } PlayerAttributes { Civilian { "card: move speed bonus" 1.28 "collect currency on kill" 1 "deploy time decreased" 0.5 "stay after regenerate" 1 "mod see enemy health" 1 "torso scale" 0.75 "cannot taunt" 1 } } HandModelOverride { Civilian "models/weapons/c_models/c_sniper_arms.mdl" } ExtraLoadoutItems { Civilian { Primary "Revolver" Secondary "Jаrate" } } ForceItem { Civilian { Item "Crowbar" Item "the carl" Item "the siberian sophisticate" } } DisableSound "Civilian.Death" DisableSound "Civilian.CritDeath" DisableSound "Civilian.MeleeDeath" DisableSound "Civilian.ExplosionDeath" DisallowUpgrade { Upgrade "melee attack rate bonus" ItemName "Crowbar" MaxLevel -1 } ExtendedUpgrades { crowbar_dmg { Name "+25% Damage" Attribute "damage bonus" Cost 200 Increment 0.25 Cap 2 AllowedWeapons { ItemName "Crowbar" } } crowbar_mark { Name "+10 Second Mark on Hit" Attribute "add cond on hit" Cost 400 Increment 30 Cap 30 SecondaryAttributes { "add cond on hit duration" 10 } AllowedWeapons { ItemName "Crowbar" } Description "Can mark multiple targets" } crowbar_reflect { Name "Swing to reflect projectiles" Attribute "melee airblast" Cost 300 Increment 1 Cap 1 AllowedWeapons { ItemName "Crowbar" } } revolver_dmg_civ { Name "+25% Damage" Attribute "damage bonus" Cost 250 Increment 0.25 Cap 2 AllowedWeapons { ItemName "Revolver" } } } }