WaveSchedule { Templates { T_TFBot_Bomb_Recall { Class Heavy Health 1000000 BehaviorModifiers Mobber Scale 1.1 Name "M1-CH_43L" WeaponRestrictions MeleeOnly Item "Apoco-Fists" Item "Hog Heels" Item "Capone's Capper" ItemAttributes { ItemName "Capone's Capper" "attach particle effect" 14 } ItemAttributes { ItemName "Apoco-Fists" "damage bonus" 0 "attach particle effect" 4 "no_attack" 1 } CharacterAttributes { "move speed bonus" .30 "damage force reduction" 0.1 "cannot pick up intelligence" 1 "health regen" 5000 "afterburn immunity" 1 "ignored by enemy sentries" 1 } } T_TFBot_Nothing { Class Scout Health 5000 Attributes IgnoreFlag BehaviorModifiers Mobber Name "Super Scout" WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "no_attack" 1 // "is suicide counter" 1 } } T_TFBot_Soldier_EasterEgg { Class Soldier Health 500 BehaviorModifiers Mobber Attributes SpawnWithFullCharge WeaponRestrictions PrimaryOnly Name "ST-3V_#" Item "warbird_rocketlauncher_warhawk" Item "The Buff Banner" Item "Upgradeable TF_WEAPON_SHOVEL" Item "The All-Father" Item "eotl_winter_coat" MaxVisionRange 250 ItemAttributes { ItemName "The Buff Banner" "single wep deploy time decreased" 0.75 "attach particle effect" 3002 "attach particle effect static" 3001 "increase buff duration" 0 "item_meter_charge_type" 1 "item_meter_charge_rate" 10 } ItemAttributes { ItemName "The All-Father" "attach particle effect" 4 } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "provide on active" 1 "mod rage on hit bonus" 100 "projectile speed increased" 0.25 "Blast radius increased" 2.5 "clip size bonus" 0.25 "fire rate bonus" 30 "single wep deploy time decreased" 0.75 "damage bonus" 0.000001 "set_item_texture_wear" 0.2 "attach particle effect" 701 "mini rockets" 1 //"no_attack" 1 } CharacterAttributes { "move speed bonus" .7 "damage force reduction" 0.1 "cannot pick up intelligence" 1 "health regen" 5000 "afterburn immunity" 1 "dmg taken increased" 0 "increase buff duration" 0.1 "ignored by enemy sentries" 1 } } T_TFBot_Heavy_EasterEgg { Class Heavy Health 500 BehaviorModifiers Mobber Name "B4-UC_#" Item "gentlemanne_minigun_topshelf" Item "The Robo-Sandvich" Item "Upgradeable TF_WEAPON_FISTS" Item "Security Shades" Item "The Purity Fist" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Security Shades" "attach particle effect" 31 } ItemAttributes { ItemName "gentlemanne_minigun_topshelf" "no_attack" 1 "set_item_texture_wear" 0.2 "attach particle effect" 704 } ItemAttributes { ItemName "The Robo-Sandvich" "provide on active" 1 "max health additive bonus" 100 "gesture speed increase" 0.75 "mult_item_meter_charge_rate" 0.33 "single wep deploy time decreased" 1.75 "lunchbox healing decreased" 0 } CharacterAttributes { "move speed bonus" .6 "damage force reduction" 0.1 "cannot pick up intelligence" 1 "afterburn immunity" 1 "dmg taken increased" 0 "ignored by enemy sentries" 1 } } T_TFBot_Scout_EasterEgg { Class Scout Health 500 BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Name "B0-CK_7" Item "The C.A.P.P.E.R" Item "Upgradeable TF_WEAPON_BAT" Item "EOTL_hiphunter_boots" Item "The Electric Twanger" Item "Thrilling Tracksuit" Item "The Biomech Backpack" Item "The Bolt Boy" ItemAttributes { ItemName "The C.A.P.P.E.R" "no_attack" 1 } ItemAttributes { ItemName "The Bolt Boy" "attach particle effect" 67 } CharacterAttributes { "move speed bonus" .75 "damage force reduction" 0.1 "cannot pick up intelligence" 1 "health regen" 5000 "afterburn immunity" 1 "dmg taken increased" 0 "ignored by enemy sentries" 1 } } T_TFBot_Demo_EasterEgg { Class Demoman Health 500 BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Scale 1.15 Name "K4-1T_0" Item "The Half-Zatoichi" Item "The Dark Age Defender" Item "The King of Scotland Cape" Item "Hong Kong Cone" ItemAttributes { ItemName "The Half-Zatoichi" "no_attack" 1 "attach particle effect" 3123 } ItemAttributes { ItemName "Hong Kong Cone" "attach particle effect" 347 } CharacterAttributes { "move speed bonus" .35 "damage force reduction" 0.1 "cannot pick up intelligence" 1 "health regen" 5000 "afterburn immunity" 1 "dmg taken increased" 0 "ignored by enemy sentries" 1 } } T_TFBot_Scout_Chaos_Bat { Class Scout Health 7500 ClassIcon scout_bat_chaos2 Skill Hard Name "Respawnable Chaos Scout" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Upgradeable TF_WEAPON_BAT" Item "Juvenile's Jumper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "damage bonus" 8 "health regen" 20 "move speed bonus" 1.1 "halloween increased jump height" 1.1 "teleport instead of die" 0.35 } ItemAttributes { ItemName "Juvenile's Jumper" "attach particle effect" 3076 //3216 } CharacterAttributes { "damage force reduction" 0.35 } } T_TFBot_Scout_Chaos { Class Scout Skill Hard Health 8500 ClassIcon scout_chaos2 Name "Chaos Scout" Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Upgradeable TF_WEAPON_BAT" Item "Juvenile's Jumper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 16 "clip size bonus upgrade" 8 "fire rate bonus" 0.2 "faster reload rate" 0.25 "restore health on kill" 10 "bullets per shot bonus" 3 "spread penalty" 2.5 "projectile penetration" 1 "paintkit_proto_def_index" 413 "item color rgb" 16765560 } ItemAttributes { ItemName "Juvenile's Jumper" "attach particle effect static" 3076 //3216 } CharacterAttributes { "damage force reduction" 0.35 } } T_TFBot_Scout_Chaos_Pistol { Class Scout Skill Hard Health 7500 ClassIcon scout_pistol_chaos2 Name "Chaos Scout" WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_PISTOL" Item "Juvenile's Jumper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_PISTOL" "damage bonus" 10 "clip size bonus upgrade" 5 "fire rate bonus" 0.6 "restore health on kill" 8 "projectile spread angle penalty" 2 "mini rockets" 1 "override projectile type" 2 "paintkit_proto_def_index" 413 "item color rgb" 16765560 } ItemAttributes { ItemName "Juvenile's Jumper" "attach particle effect static" 3076 //3216 } CharacterAttributes { "damage bonus" 0.35 "damage force reduction" 0.25 } } T_TFBot_Soldier_Chaos { Class Soldier ClassIcon soldier_chaos2 Name "Chaos Soldier" Skill Normal Health 15000 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Upgradeable TF_WEAPON_SHOVEL" Item "eotl_winter_coat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 13.5 "clip size upgrade atomic" 46 "fire rate bonus" 0.15 "faster reload rate" 0.75 "restore health on kill" 10 "Blast radius increased" 1.2 "projectile spread angle penalty" 4 "paintkit_proto_def_index" 413 "item color rgb" 16765560 } ItemAttributes { ItemName "eotl_winter_coat" "attach particle effect static" 3076 //3216 } CharacterAttributes { "damage force reduction" 0.2 } } T_TFBot_Pyro_Chaos { ClassIcon pyro_chaos2 Health 12500 Name "Chaos Pyro" Class Pyro Skill Hard Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Upgradeable TF_WEAPON_FIREAXE" Item "Juvenile's Jumper" Item "The Sub Zero Suit" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 100 "weapon burn dmg increased" 50 "airblast pushback scale" 3 "mult airblast refire time" 2 "restore health on kill" 10 "minicritboost on kill" 2 "extinguish restores health" 475 "paintkit_proto_def_index" 413 "item color rgb" 16765560 } ItemAttributes { ItemName "The Sub Zero Suit" "attach particle effect static" 3076 //3216 } CharacterAttributes { "damage force reduction" 0.2 } } T_TFBot_Demo_Chaos { Class Demoman ClassIcon demo_chaos2 Name "Chaos Demoman" Skill Normal Health 12500 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_BOTTLE" Item "The Sub Zero Suit" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 14 "clip size upgrade atomic" 21 "fire rate bonus" 0.15 "faster reload rate" 0.75 "restore health on kill" 10 "Projectile speed increased" 2 "paintkit_proto_def_index" 413 "item color rgb" 16765560 } ItemAttributes { ItemName "The Sub Zero Suit" "attach particle effect static" 3076 //3216 "damage force reduction" 0.5 } CharacterAttributes { "damage force reduction" 0.2 } } T_TFBot_Heavy_Chaos { ClassIcon heavy_chaos2 Health 17500 Name "Chaos Heavy" Class HeavyWeapons Skill Normal Item "Upgradeable TF_WEAPON_MINIGUN" Item "Upgradeable TF_WEAPON_FISTS" Item "Heavy Metal" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 45 "restore health on kill" 10 "bullets per shot bonus" 2 "spread penalty" 3 "projectile penetration heavy" 2 "minicritboost on kill" 3 "paintkit_proto_def_index" 413 "item color rgb" 16765560 } ItemAttributes { ItemName "Heavy Metal" "attach particle effect static" 3076 //3216 } CharacterAttributes { "damage force reduction" 0.1 } } T_TFBot_Soldier_Chaos_Giant { Name "Giant Chaos Soldier" Class Soldier Scale 1.75 Health 250000 ClassIcon soldier_chaos_giant2 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Upgradeable TF_WEAPON_SHOVEL" Item "eotl_winter_coat" Attributes Miniboss ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 25 "fire rate bonus" 0.5 "faster reload rate" 0 "projectile speed decreased" 0.65 "restore health on kill" 10 "Blast radius increased" 1.5 "mod projectile heat seek power" 2 "paintkit_proto_def_index" 413 "item color rgb" 16765560 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "attach particle effect static" 3076 //3216 } } T_TFBot_Demo_Chaos_Giant { Name "Giant Chaos Demoman" Class Demoman Scale 1.75 Health 250000 ClassIcon demo_chaos_giant2 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_BOTTLE" Item "The Sub Zero Suit" Attributes Miniboss ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 14 "clip size upgrade atomic" 4 "fire rate bonus" 0.15 "faster reload rate" 0.75 "restore health on kill" 10 "Projectile speed increased" 1.5 "paintkit_proto_def_index" 413 "item color rgb" 16765560 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "attach particle effect static" 3076 //3216 } } T_TFBot_Heavy_Chaos_Giant { Name "Giant Chaos Heavy" Class Heavyweapons Scale 1.75 Health 350000 ClassIcon heavy_chaos2 Item "Upgradeable TF_WEAPON_MINIGUN" Item "Upgradeable TF_WEAPON_FISTS" Item "Heavy Metal" Attributes Miniboss ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 30 "restore health on kill" 8 "bullets per shot bonus" 3 "spread penalty" 2.5 "projectile penetration heavy" 5 "minicritboost on kill" 3 "paintkit_proto_def_index" 413 "item color rgb" 16765560 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "attach particle effect static" 3076 //3216 } } T_TFBot_Engineer_Chaos_Giant { Class Engineer ClassIcon engie_chaos2 Attributes MiniBoss Attributes IgnoreFlag Health 250000 Scale 1.75 Name "Giant Chaos Engineer" Item "The Dogfighter" Item "Golden Wrench" Attributes UseBossHealthBar Attributes IgnoreFlag Attributes MiniBoss ItemAttributes { ItemName "Golden Wrench" "melee attack rate bonus" 0.25 "engy building health bonus" 32 "engy sentry damage bonus" 60 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "attach particle effect static" 3076 //3216 } } T_TFBot_Scout_Cursed { ClassIcon scout_cursed Health 10000 Name "Cursed Scout" Class Scout Skill Hard Item "Upgradeable TF_WEAPON_BAT" Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Juvenile's Jumper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "mark for death" 1 "mod stun waist high airborne" "1" "fire rate penalty" 1.5 "paintkit_proto_def_index" 255 "item color rgb" 65380 } ItemAttributes { ItemName "Juvenile's Jumper" "attach particle effect" 3215 "damage force reduction" 0.5 } } T_TFBot_Soldier_Cursed { Class Soldier Name "Cursed Soldier" Skill Expert ClassIcon soldier_cursed Health 12500 ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "reload time increased" 1.5 "clip size penalty" 0.5 "mark for death" 1 "mod stun waist high airborne" 2 "projectile spread angle penalty" 2 "projectile trail particle" "~rockettrail_green" "mod projectile heat seek power" 3 "paintkit_proto_def_index" 255 "item color rgb" 65380 } ItemAttributes { ItemName "eotl_winter_coat" "attach particle effect" 3215 "damage force reduction" 0.5 } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "the escape plan" Item "eotl_winter_coat" } T_TFBot_Pyro_Cursed { ClassIcon pyro_cursed Health 12500 Name "Cursed Pyro" Class Pyro Skill Hard ItemAttributes { ItemName "The Sub Zero Suit" "attach particle effect" 3215 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "SPELL: Halloween green flames" 1 "afterburn duration bonus" 10 "mark for death" 1 "damage bonus" 4 "damage force reduction" 0.5 "mod stun waist high airborne" 1 "paintkit_proto_def_index" 255 "item color rgb" 65380 } CharacterAttributes { "SPELL: Halloween green flames" 1 } Item "The Sub Zero Suit" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Sharpened Volcano Fragment" } T_TFBot_Heavy_Cursed { Health 15000 Name "Cursed Heavy" Class Heavy Skill Hard ItemAttributes { ItemName "EOTL_sheavyshirt" "attach particle effect" 3215 } ItemAttributes { ItemName "Deflector" "mark for death" 1 "damage bonus" 2.5 "damage force reduction" 0.5 "mod stun waist high airborne" "1" } Item "EOTL_sheavyshirt" Item "Deflector" Item "Upgradeable TF_WEAPON_FISTS" } T_TFBot_Scout_Shadow { Class Scout ClassIcon scout_shadow Name "Shadow Scout" Health 8000 Skill Expert Item "Upgradeable TF_WEAPON_BAT" Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Juvenile's Jumper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 2.5 "mark for death" 1 "bleeding duration" 3 "slow enemy on hit major" 3 "paintkit_proto_def_index" 271 "item color rgb" 11827455 } ItemAttributes { ItemName "Juvenile's Jumper" "attach particle effect static" 3082 //3217 } CharacterAttributes { "damage force reduction" 0.5 } } T_TFBot_Soldier_Shadow { Class Soldier ClassIcon soldier_shadow Name "Shadow Soldier" Health 10000 Skill Hard Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Upgradeable TF_WEAPON_SHOVEL" Item "eotl_winter_coat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "SPELL: Halloween pumpkin explosions" 1 "damage bonus" 2.5 "Projectile speed decreased" 0.75 "bleeding duration" 3 "slow enemy on hit major" 3 "mark for death" 1 "mod projectile heat seek power" 3 "paintkit_proto_def_index" 271 "item color rgb" 11827455 } ItemAttributes { ItemName "eotl_winter_coat" "attach particle effect static" 3082 //3217 } CharacterAttributes { "damage force reduction" 0.5 } } T_TFBot_Pyro_Shadow { Class Pyro ClassIcon pyro_shadow2 Name "Shadow Pyro" Health 8500 Skill Hard Attributes "AlwaysFireWeapon" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Upgradeable TF_WEAPON_FIREAXE" Item "The Sub Zero Suit" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 4 "bleeding duration" 3 "slow enemy on hit major" 3 "mark for death" 1 "lunchbox adds minicrits" 2 "paintkit_proto_def_index" 271 "item color rgb" 11827455 } ItemAttributes { ItemName "The Sub Zero Suit" "attach particle effect static" 3082 //3217 } CharacterAttributes { "damage force reduction" 0.5 } } T_TFBot_Scout_Solid { Class Scout Skill Hard Health 5000 ClassIcon scout_solid Name "Solid Scout" Item "Juvenile's Jumper" Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "damage bonus" 2.5 "attach particle effect" "3130" "damage force reduction" 0 "dmg taken from fire reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "mult dmgtaken from melee" 0.1 } } T_TFBot_Soldier_solid { Class Soldier ClassIcon soldier_solid Name "Solid Soldier" Skill Normal Health 8000 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Escape Plan" Item "eotl_winter_coat" CharacterAttributes { "damage bonus" 2.5 "attach particle effect" "3130" "damage force reduction" 0 "dmg taken from fire reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "mult dmgtaken from melee" 0.1 } } T_TFBot_Pyro_Solid { ClassIcon pyro_solid Health 7500 Name "Solid Pyro" Class Pyro Skill Hard Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Sub Zero Suit" Item "Sharpened Volcano Fragment" CharacterAttributes { "damage bonus" 2.5 "attach particle effect" "3130" "damage force reduction" 0 "dmg taken from fire reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "mult dmgtaken from melee" 0.1 } } T_TFBot_Demo_Solid { Class Demoman ClassIcon demo_solid Name "Solid Demoman" Skill Normal Health 7500 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Scottish Handshake" Item "The Sub Zero Suit" CharacterAttributes { "damage bonus" 2.5 "attach particle effect" "3130" "damage force reduction" 0 "dmg taken from fire reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "mult dmgtaken from melee" 0.1 } } T_TFBot_Heavy_Solid { ClassIcon heavy_solid Health 10000 Name "Solid Heavy" Class HeavyWeapons Skill Normal Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Holiday Punch" Item "Heavy Metal" CharacterAttributes { "damage bonus" 2.5 "attach particle effect" "3130" "damage force reduction" 0 "dmg taken from fire reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "mult dmgtaken from melee" 0.1 } } T_TFBot_Demoman_Knight_Solid { ClassIcon demoknight_solid Health 6500 Name "Solid Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" Item "The Sub Zero Suit" CharacterAttributes { "damage bonus" 2.5 "attach particle effect" "3130" "damage force reduction" 0 "dmg taken from fire reduced" 0.1 "dmg taken from blast reduced" 0.1 "dmg taken from bullets reduced" 0.1 "mult dmgtaken from melee" 0.1 } } T_TFBot_Demoman_Knight_Burning { ClassIcon demoknight_burning Health 7500 Name "Fiery Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "attach particle effect" 2 "set dmgtype ignite" 1 "damage bonus" 2.5 "weapon burn dmg increased" 5 } CharacterAttributes { "damage force reduction" 0.5 } } T_TFBot_Sniper_Shadow { Class Sniper ClassIcon sniper_shadow Health 10000 Name "Shadow Sniper" Item "the awper hand" Item "The Tribalman's Shiv" Item "Final Frontiersman" ItemAttributes { ItemName "the awper hand" "sniper fires tracer" 1 "damage force reduction" 0 "bleeding duration" 10 "slow enemy on hit major" 10 "mark for death" 1 } CharacterAttributes { "attach particle effect" 3082 //3217 } } T_TFBot_Sniper_Cursed { Class Sniper ClassIcon sniper_cursed Health 10000 Name "Cursed Sniper" Item "the awper hand" Item "Final Frontiersman" ItemAttributes { ItemName "the awper hand" "mod stun waist high airborne" 10 "sniper fires tracer" 1 "damage force reduction" 0 "mark for death" 1 } CharacterAttributes { "attach particle effect" 3215 } } T_TFBot_Sniper_Instakill { Class Sniper ClassIcon sniper_gold Health 10000 Name "Insta-Kill Sniper" Item "the awper hand" Item "Final Frontiersman" Attributes "AlwaysCrit" ItemAttributes { ItemName "the awper hand" "damage bonus" 10000 "turn to gold" 1 "damage force reduction" 0 "sniper fires tracer" 1 "lunchbox adds minicrits" 3 } } T_TFBot_Sniper_Chaos { Class Sniper ClassIcon sniper_chaos2 Health 20000 Name "Chaos Sniper" Item "the awper hand" Item "Final Frontiersman" Attributes "AlwaysCrit" ItemAttributes { ItemName "the awper hand" "projectile speed increased" "3" "blast radius increased" "4" "damage bonus" "6.5" "apply z velocity on damage" "2000" "override projectile type" "2" "use large smoke explosion" "1" } ItemAttributes { ItemName "Final Frontiersman" "attach particle effect" 3076 //3216 } } T_TFBot_Sniper_Ultimate { Class Sniper ClassIcon sniper_warning Health 25000 Name "4nt1-Hum4n_Pr0t0co1" Item "the awper hand" Item "Final Frontiersman" Item "Corona Australis" Item "The Tribalman's Shiv" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" Scale 1 ItemAttributes { ItemName "the awper hand" "projectile speed increased" "1.2" "blast radius increased" "500" "damage bonus" "2500" "apply z velocity on damage" "5000" "override projectile type" "2" "use large smoke explosion" "1" "turn to gold" 1 "damage force reduction" 0 "fire rate penalty" "5" "damage force reduction" 0 } ItemAttributes { ItemName "The Tribalman's Shiv" "damage bonus" "999" } CharacterAttributes { "attach particle effect" 3076 //3216 "attach particle effect static" 3085 } } T_TFBot_Spy_Instakill { Class Spy ClassIcon spy_gold Skill Expert Health 2500 Name "Insta-Kill Spy" Attributes IgnoreFlag Item "Upgradeable TF_WEAPON_KNIFE" ItemAttributes { ItemName "tf_weapon_builder_spy" "sapper damage bonus" 50 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "turn to gold" 1 "damage bonus" 9999 } } T_TFBot_Spy_Telepresence { Class Spy ClassIcon spy_dark Skill Expert Health 2500 Name "Telepresence Spy" Attributes IgnoreFlag Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_KNIFE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "damage bonus" .5 "melee range multiplier" 999 "attach particle effect" 3072 } } T_TFBot_Scout_Supercharge { Class Scout Skill Hard ClassIcon scout_charged Name "Supercharged Scout" Health 12000 Scale 1.1 Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_BAT" Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Juvenile's Jumper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.1 "faster reload rate" 0.05 "item style override" 1 "is australium item" 1 } ItemAttributes { ItemName "Juvenile's Jumper" "attach particle effect static" 3149 } CharacterAttributes { "damage force reduction" 0 } } T_TFBot_Sniper_Supercharge { ClassIcon sniper_charged Health 12000 Name "Supercharged Sniper" Class Sniper Scale 1.1 Skill Normal MaxVisionRange 1000 Attributes "AlwaysCrit" WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_SMG" Item "Upgradeable TF_WEAPON_CLUB" Item "Final Frontiersman" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "damage bonus" 2 "fire rate bonus" 0.75 "clip size bonus" 5 "move speed bonus" 0.9 "item style override" 1 "is australium item" 1 } ItemAttributes { ItemName "Final Frontiersman" "attach particle effect static" 3149 } CharacterAttributes { "damage force reduction" 0 } } T_TFBot_Heavy_Supercharge { Class Heavyweapons Skill Normal Name "Supercharged Heavy" Health 17500 Scale 1.1 ClassIcon heavy_charged Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Holiday Punch" Item "Heavy Metal" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "fire rate bonus" 0.2 "item style override" 1 "is australium item" 1 } ItemAttributes { ItemName "Heavy Metal" "attach particle effect static" 3149 } CharacterAttributes { "damage force reduction" 0 } } T_TFBot_Soldier_Homing { Class Soldier ClassIcon soldier_homing_nys Name "Seeker Soldier" Skill Expert Health 15000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "warbird_rocketlauncher_warhawk" Item "Jumper's Jeepcap" Item "eotl_winter_coat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "paintkit_proto_def_index" 226 "damage bonus" 3 "fire rate bonus" 1 "faster reload rate" 0.4 "clip size upgrade atomic" 2 "blast radius increased" 1.1 "Projectile speed decreased" 0.75 "mod projectile heat seek power" 30 "mod projectile heat aim start time" 0.1 "mod projectile heat aim error" 120 "projectile trail particle" "~rockettrail_pink" "explosion particle" "drg_cow_explosioncore_charged_blue" "projectile detonate time" 5 } ItemAttributes { ItemName "eotl_winter_coat" "attach particle effect" 3141 } } T_TFBot_Giant_Soldier_Homing { Class Soldier ClassIcon soldier_homing_nys Name "Kaizo Seeker Soldier" Skill Expert Health 400000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" Item "Jumper's Jeepcap" Item "eotl_winter_coat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "paintkit_proto_def_index" 226 "damage bonus" 2.5 "fire rate bonus" 1 "faster reload rate" 0.4 "clip size upgrade atomic" 2 "blast radius increased" 1.1 "Projectile speed decreased" 0.7 "mod projectile heat seek power" 60 "mod projectile heat aim start time" 0.1 "mod projectile heat aim error" 120 "projectile trail particle" "~rockettrail_pink_charged" "explosion particle" "drg_cow_explosioncore_charged_blue" "projectile detonate time" 5 } ItemAttributes { ItemName "eotl_winter_coat" "attach particle effect" 3141 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Multihoming { Class Soldier ClassIcon soldier_rocketrain_homing_nys Name "Kaizo Multi-Seeker Soldier" Skill Expert Health 500000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "warbird_rocketlauncher_warhawk" Item "Jumper's Jeepcap" Item "eotl_winter_coat" Attributes AlwaysCrit ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "damage bonus" 2 "fire rate bonus" 1.5 "faster reload rate" 0.5 "clip size upgrade atomic" 2 "blast radius increased" 1.1 "Projectile speed decreased" 0.6 "ignores other projectiles" 1 "mult projectile count" 5 "spread angle pattern" "-15 30 0|-30 15 0|-5 0 0|-30 -15 0|-15 -30 0" "mod projectile heat seek power" 45 "mod projectile heat aim start time" 0.2 "mod projectile heat aim error" 120 "projectile trail particle" "~rockettrail_pink_charged" "explosion particle" "drg_cow_explosioncore_charged_blue" "projectile detonate time" 5 } ItemAttributes { ItemName "eotl_winter_coat" "attach particle effect" 3141 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Heavy_Supercharge { Name "Supercharged Juggernaut" WeaponRestrictions PrimaryOnly Scale 1.75 ClassIcon heavy_charged_giant Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" Item "The Holiday Punch" Item "Upgradeable TF_WEAPON_MINIGUN" Item "Heavy Metal" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "fire rate bonus" 0.075 "item style override" 1 "is australium item" 1 "addcond immunity" 15 } CharacterAttributes { "attach particle effect static" 3149 } } T_TFBot_Pyro_Cursed_King { Name "King Cursed Pyro" Skill Expert ClassIcon pyro_cursed Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Attributes "UseBossHealthBar" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Sub Zero Suit" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "Spell: Halloween green flames" 1 "mark for death" 1 "damage bonus" 5 "flame_drag" 5.2 "flame_speed" 4000 "flame_gravity" 0 "mod stun waist high airborne" 2 "paintkit_proto_def_index" 255 "item color rgb" 65380 } ItemAttributes { ItemName "The Sub Zero Suit" "attach particle effect" 3215 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.2 "addcond immunity" 15 } } } }