// meat_grinder_weapon WaveSchedule { CustomWeapon { "The Hellrazer Launcher" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "set damagetype ignite" 1 "damage bonus vs burning" 1.5 "damage penalty" 0.85 "clip size penalty" 0.75 "special item description" "Rocket can ignite enemies." "special item description 2" "+50% damage to burning enemies." "special item description 3" "-15% damage penalty, -1 clip size" "paintkit_proto_def_index" 256 "set_item_texture_wear" 0 //"blast dmg to self increased" 1.25 //"Blast radius decreased" 0.7 } "The Chasethrower" { OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "add attributes on kill" "CARD: move speed bonus|1.2|4|CARD: damage bonus|1.2|4" "dmg penalty vs players" 0.925 "maxammo primary reduced" 0.75 "special item description" "[INFO] Defeat any robot will gain a 20% move speed and damage in 4 seconds." "special item description 2" "-7.5% damage, -25% max Ammo, +25% airblast cost" //"special item description 2" "[INFO] เมื่อฆ่าหุ่นยนต์ได้: ความเร็วในการวิ่งและความเสียหายจะเพิ่ม 20% ภายใน 4 วินาที" "airblast cost increased" 1.25 "paintkit_proto_def_index" 226 "set_item_texture_wear" 0 } "The Trainee Boots (Secondary)" { OriginalItemName "The Gunboats" "rocket jump damage reduction" 1 "move speed bonus" 1.2 "health regen" 3 "health from packs decreased" 0.7 "health from healers reduced" 0.7 "dmg taken from bullets reduced" 0.75 "special item description" "+20% move speed, +3 health regen and +25% bullet resistance." "special item description 2" "-30% healing from pack, healer and dispenser" "custom item model" "models/workshop/player/items/soldier/mantreads/mantreads.mdl" "cannot be upgraded" 1 } "The Vampire" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "heal on hit for rapidfire" 3 "minigun spinup time decreased" 0.8 "health from packs decreased" 0.5 "health from healers reduced" 0.5 "patient overheal penalty" 0.5 "maxammo primary reduced" 0.8 "special item description" "+3 health on hit, 20% faster spinup" "special item description 2" "-50% healing from pack, healer, dispenser and overheal" "special item description 3" "-20% Max Ammo" "paintkit_proto_def_index" 242 "set_item_texture_wear" 0 } "The Mini-Kritzkrieg" { OriginalItemName "The Kritzkrieg" "heal rate bonus" 1.25 "ubercharge rate bonus" 5 "effect cond override" 16 "special item description" "Minicrit when ubercharge" } "The Strength Medigun" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "paintkit_proto_def_index" 414 "set_item_texture_wear" 0 "heal rate bonus" 1.1 "ubercharge rate bonus" 3 "effect cond override" 90 //"effect add attributes" "mult dmg vs tanks|2|" "special item description" "Strength powerup when ubercharge" } "The Agility Medigun" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "paintkit_proto_def_index" 257 "heal rate bonus" 1.4 "set_item_texture_wear" 0 "ubercharge rate bonus" 5 "effect cond override" 97 "special item description" "Agility powerup when ubercharge" } } ExtraLoadoutItems { Soldier { Primary { Item "The Hellrazer Launcher" } } Pyro { Primary { Item "The Chasethrower" } } Demoman { Secondary { Item "The Trainee Boots (Secondary)" } } Heavyweapons { Primary { Item "The Vampire" } } Medic { Secondary { Item "The Mini-Kritzkrieg" } Secondary { Item "The Strength Medigun" } Secondary { Item "The Agility Medigun" } } } ExtendedUpgrades { UberchargeRate { Name "+25% Ubercharge Rate" Attribute "ubercharge rate bonus" Increment 0.25 Cap 6 Cost 300 AllowedWeapons { ItemName "The Mini-Kritzkrieg" ItemName "The Agility Medigun" } } } ExtendedUpgrades { UberchargeRate { Name "+25% Ubercharge Rate" Attribute "ubercharge rate bonus" Increment 0.25 Cap 4 Cost 300 AllowedWeapons { ItemName "The Strength Medigun" } } } }