// Bleed Test.pop lol #base robot_giant.pop #base robot_standard.pop WaveSchedule { ExtraSpawnPoint { Name "red_spawn" TeamNum 3 X "7" Y "-2533" Z "580" } StartingCurrency 15000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes WaveStartCountdown 1 ItemAttributes // made decent for giant scout { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 10 "increase buff duration" "99" } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "RED" Where red_spawn TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 Support 1 WaitBetweenSpawnsAfterDeath 1 WaitBeforeStarting 1 TFBot { Class soldier Skill Expert Health 6000 WeaponRestrictions PrimaryOnly Action Mobber Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "health regen" "-10" "damage bonus" "500" "increase buff duration" "99" } AddCond { Name TF_COND_REPROGRAMMED Delay 0.1 } } } WaveSpawn { Name "singleblue" Where red_spawn TotalCurrency 0 TotalCount 99999 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Class Heavy WeaponRestrictions meleeonly Health 1000000 Attributes IgnoreFlag Action Mobber CharacterAttributes { "damage bonus" "0" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "RED" Where red_spawn TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 Support 1 WaitBetweenSpawnsAfterDeath 1 WaitBeforeStarting 1 TFBot { Class soldier Skill Expert Health 60000 WeaponRestrictions PrimaryOnly Action Mobber Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "health regen" "-100" "damage bonus" "5000" "increase buff duration" "99" "move speed bonus" 0 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.1 } } } WaveSpawn { Name "RED" Where spawnbot TotalCurrency 0 TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 1 WaitBeforeStarting 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant Health 10000 WeaponRestrictions meleeonly } } } }