//Balance Changes #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 EventPopfile Halloween Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.3 "bleeding duration" 5 "heal on kill" 150 "overheal from heal on kill" 150 "always crit" 1 } ItemAttributes { Itemname "The Atomizer" "increased jump height from weapon" 1.5 "minicrits become crits" 1 "cancel falling damage" 1 "move speed bonus" 1.3 "max health additive penalty" -25 } ItemAttributes { Itemname "The Gunslinger" "mod wrench builds minisentry" 0 "mvm sentry ammo" 2 "build small sentries" 1 "building max level" 2 "multiple sentries" 2 } ItemAttributes { Itemname "The Enforcer" "fire rate bonus" 0.0001 ///// Instant burst fire "weapon spread bonus" -0.1 //// Basically Sniper accurate "damage bonus" 1.15 //// 15% damage bonus (about 316 damage per burst) "maxammo secondary increased" 3 ///// lots more burst clips "max health additive penalty" -50 //// 75 max health, 20 max health (kunai) 50 max health (big earner) "mult dmg vs giants" 1.2 ///// 20% (damage bonus) vs giants "mult dmg vs tanks" 2 ///// 100% dmg bonus v tanks "Reload time increased" 3.1 } } }