//time to blatantly copy DrCactus and make my own overclocks //except not really. Aspects, unlike Overclocks, are full reworks, like in Hades. //As such ive decided to give EVERY SINGLE weapon their own aspect. //times ive reconsidered doing this idea: 2 ItemBlacklist //weapons with no attack { Classname "TF_WEAPON_PISTOL_SCOUT" Classname "TF_WEAPON_PISTOL" Name "Rocket Jumper" Name "Stickybomb Jumper" Name "The Gunboats" Name "The Thermal Thruster" Name "Stickybomb Jumper" Name "The Mantreads" Name "B.A.S.E. Jumper" Name "Mad Milk" Name "the gas passer" Name "ali baba's wee booties" name "the bootlegger" classname "tf_weapon_lunchbox" } Classlimit { Medic 0 // le fuck you Sniper 0 Spy 0 } WaveSchedule { ExtendedUpgrades { MaxUpgradesTier { 1 1 } //multi ShotgunGiant { Name "Aspect of Giant" Attribute "bullets per shot bonus" Cap 9 Increment 9 Cost 0 Description "+900% more pellets per shot, 90% faster reload, -50% Damage penalty." Tier 1 SecondaryAttributes { //"fire rate penalty" 1.5 "damage penalty" -0.5 "faster reload rate" -0.9 } AllowedWeapons { ClassName TF_WEAPON_SHOTGUN_SOLDIER ClassName TF_WEAPON_SHOTGUN_HWG ClassName TF_WEAPON_SHOTGUN_PYRO ClassName TF_WEAPON_SHOTGUN_ENGINEER } } Panic { Name "Aspect of Giant" Attribute "weapon spread bonus" Cap 0.5 Increment -0.5 Cost 0 Description "Giant Shotgun: 50% more accuracy, less bullets per shot." Tier 1 SecondaryAttributes { "damage penalty" -0.3 "faster reload rate" -0.9 "bullets per shot bonus" 6 } AllowedWeapons { Itemname "Panic Attack Shotgun" } } Reserve { Name "Aspect of Giant" Attribute "weapon spread bonus" Cap 0.5 Increment -0.5 Cost 0 Description "Giant Shotgun: Explosive Shots." Tier 1 SecondaryAttributes { "damage penalty" -0.5 "faster reload rate" -0.9 "bullets per shot bonus" 9 "explosive bullets" 74 } AllowedWeapons { Itemname "The Reserve Shooter" } } //scout ScatterPrecision { Name "Aspect of Precision" Attribute "duck accuracy mult" Cap 0.25 Increment -0.75 Cost 0 SecondaryAttributes { "no damage falloff" 1 "fire rate penalty" 0.2 } Description "75% increased accuracy while crouching and no damage fall off, but you fire 20% slower." Tier 1 AllowPlayerClass Scout AllowedWeapons { Slot "Primary" } DisallowedWeapons // Disallow those weapons { ItemName "The Soda Popper" ItemName "The Force-a-Nature" ItemName "The Shortstop" ItemName "Festive Force-a-Nature" } } FaNLRounds { Name "Aspect of Boomstick" Attribute "clip size bonus" Cap 2 Increment 1 Cost 0 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "scattergun has knockback" -1 "hidden primary max ammo bonus" 1 "reload time increased" 0.4 } Description "Double clip and reserve ammo but you don't deal knockback and reload 40% slower." Tier 1 AllowPlayerClass Scout AllowedWeapons { ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" } } CleaverDMGBonus { Name "Aspect of Sharpness" Attribute "dmg penalty vs players" Cap 5 Increment 5 Cost 0 Description "Cleaver gains a massive damage boost, deals full crits to slowed players, but the cleaver recharges 50% slower." Tier 1 SecondaryAttributes { "crit vs burning players" 65536 "damage bonus" 5 "effect bar recharge rate increased" 0.5 } AllowedWeapons { ItemName "The Flying Guillotine" } } PistolBullets { Name "Aspect of Firepower" Attribute "bullets per shot bonus" Cap 2 Increment 1 Cost 0 Description "100% Bullets per shot, 200% increased ammo." Tier 1 AllowPlayerClass Scout SecondaryAttributes { "maxammo secondary increased" 2 } AllowedWeapons { ClassName tf_weapon_handgun_scout_secondary ClassName TF_WEAPON_PISTOL_SCOUT ItemName "The C.A.P.P.E.R" } } //soldier RocketBattleBonus { Name "Aspect of Battle" Attribute "max health additive bonus" Cap 25 Increment 25 Cost 0 SecondaryAttributes { "mult crit dmg" 0.25 "increase buff duration" 0.2 } Description "+25% crit damage, +25 max health and +20% buff duration." Tier 1 AllowedWeapons { ClassName TF_WEAPON_ROCKETLAUNCHER ItemName "Festive Rocket Launcher 2011" ItemName "The Original" } DisallowedWeapons // Disallow those weapons { ItemName "Rocket Jumper" ItemName "The Cow Mangler 5000" ItemName "The Air Strike" ItemName "The Direct Hit" ItemName "The Liberty Launcher" ItemName "The Black Box" ItemName "The Beggar's Bazooka" } } BullRockets { Name "Aspect of Improvement" Attribute "projectile speed increased" Cap 2.5 Increment 1 Cost 0 SecondaryAttributes { "card: damage bonus" 0.5 "max health additive penalty" -50 "move speed penalty" -0.15 } Description "50% Damage Bonus, 100% Faster rockets, but you have reduced health and speed." Tier 1 AllowedWeapons { ItemName "The Direct Hit" } } ManglerCombo { Name "Aspect of Fire" Attribute "crit vs burning players" Cap 1 Increment 1 Cost 0 SecondaryAttributes { "crits_become_minicrits" 0 "blast radius decreased" -0.25 } Description "Crits Burning targets, removed Crits becoming Mini-Crits downside. -25% splash radius." Tier 1 AllowedWeapons { ItemName "The Cow Mangler 5000" } } BeggarsStatRemoved { Name "Aspect of Burst" Attribute "projectile spread angle penalty" Cap -2 Increment -1 Cost 0 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "reload time increased hidden" 0 "clip size penalty HIDDEN" 0.25 } Description "-1 degrees random spreed, Removed hidden reload time and clip size penalty." Tier 1 AllowedWeapons { ItemName "The Beggar's Bazooka" } } //pyro FlameAirblast { Name "Aspect of Wind" Attribute "airblast pushback scale" Cap 1.5 Increment 0.5 Cost 0 SecondaryAttributes { "mult stun resistance" -0 "airblast dashes" 1 "mult airblast primary refire time" -0.8 } Description "Airblast pushes user instead of enemies, +50% stronger airblast force and near-instant airblast recovery. " Tier 1 AllowedWeapons { ClassName TF_WEAPON_FLAMETHROWER ItemName "Festive Flamethrower 2011" } DisallowedWeapons // Disallow those weapons { ItemName "The Phlogistinator" ItemName "The Backburner" ItemName "The Dragon's Fury" ItemName "The Degreaser" } } FlameRange { Name "Upgrade Overclock: Longer Throwing" Attribute "flame_drag" Cap -2 Increment -8 Cost 0 Description "Increased flamethrower range." Tier 1 SecondaryAttributes { "lunchbox adds minicrits" 2 } AllowedWeapons { ClassName TF_WEAPON_FLAMETHROWER ItemName "Festive Flamethrower 2011" } DisallowedWeapons // Disallow those weapons { ItemName "The Phlogistinator" ItemName "The Backburner" ItemName "The Dragon's Fury" ItemName "The Degreaser" } } //demo MeleeReflect { Name "Upgrade Overclock: Ability Deflection" Attribute "melee airblast" Cap 1 Increment 1 Cost 0 Description "You can reflect projectiles by swinging at them, +15% faster firing speed and +5 health regen." Tier 1 SecondaryAttributes { "fire rate bonus" -0.15 "health regen" 5 } AllowedWeapons { ItemName "The Half-Zatoichi" } } //heavy //sniper HuntsmanCriticalBurn { Name "Upgrade Overclock: Melted-Lead Tipping Point" Attribute "minicrits become crits" Cap 1 Increment 1 Cost 0 SecondaryAttributes { "set damagetype ignite" 1 "crit vs burning players" 1 } Description "Arrows cause afterburn, which does critical damage." Tier 1 AllowedWeapons { ItemName "The Huntsman" ItemName "The Fortified Compound" ItemName "Festive Huntsman" } } } }