--Used rejuvenator_hit_logic as a base function pomsonEMPhit(damage, activator, caller) if caller.m_iHealth > caller.m_iMaxHealth * 0.5 or caller.m_bIsMiniBoss == 1 or caller:IsRealPlayer() == true then return end if damage < 10 then --afterburn stunlocking is ridiculous return end local upgradeLevel = (activator:GetPlayerItemBySlot(0):GetAttributeValue("disguise speed penalty")) or 0.25 --print(damage) --print(activator) --print(caller) caller:AddCond(71, (upgradeLevel * 2), activator) end