WaveSchedule
{
	Templates
	{		
		Imp
		{
			ClassIcon	basic
			Health	200
			Name	Imp
			Scale	0.7
			Class	HeavyWeapons
			Skill	Normal
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"voice pitch scale"	1.3
				"move speed bonus" 1.5
				"head scale" 1.35
				"dmg bonus vs buildings" 2
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	1.3
			}
		}
		BasicZombie
		{
			ClassIcon	basic
			Health	200
			Name	"Basic Zombie"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"dmg bonus vs buildings" 2
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
		}
		ConeheadZombie
		{
			ClassIcon	conehead
			Health	560
			Name	"ConeHead Zombie"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"health regen" 1
				"cancel falling damage"	1
				"damage force reduction" 0.75
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"dmg bonus vs buildings" 2
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
			Item	"traffic cone"
		}
		BucketheadZombie
		{
			ClassIcon	buckethead
			Health	1300
			Name	"BucketHead Zombie"
			Class	HeavyWeapons
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"health regen" 1
				"cancel falling damage"	1
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"dmg bonus vs buildings" 2
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
			Item	"bucket hat"
		}
		BrickheadZombie
		{
			ClassIcon	brickhead
			Health	2400
			Name	"BrickHead Zombie"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"health regen" 1
				"cancel falling damage"	1
				"damage force reduction" 0.25
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"dmg bonus vs buildings" 2
				"voice pitch scale"	0.5
				"backstab shield" 1
			}
			Item	"the top notch"
		}
		FlagZombie
		{
			ClassIcon	basic
			Health	200
			Name	"Flag Zombie"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"increase buff duration"	9
				"deploy time increased"	0.5
				"cancel falling damage"	1
				"dmg bonus vs buildings" 2
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
			Item	"the concheror"
		}
		BasicZombie2
		{
			ClassIcon	basic
			Health	300
			Name	"Chicken Wrangler Zombie"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"cancel falling damage"	1
				"dmg bonus vs buildings" 2
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
			Item	"white russian"
		}
		ZombieChicken
		{
			ClassIcon	chicken
			Health	125
			Name	"Zombie Chicken"
			Scale	0.65
			Class	Scout
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"move speed bonus"	1.15
				"hand scale"	0
				"voice pitch scale"	1.3
				"cancel falling damage"	1
			}
			Item	"the holy mackerel"
			Item	"nugget noggin"
			Item	"fowl fists"
			Item	"talon trotters"
		}
		NewspaperZombie
		{
			ClassIcon	newspaper
			Health	440
			Name	"News Paper Zombie"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	tf_weapon_bat
				"fire rate bonus"	0.6
			}
			CharacterAttributes
			{
				"move speed bonus" 1.15
				"hand scale"	0
				"cancel falling damage"	1
				"health regen" 1
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
			Item	"coupe d'isaster"
			Item	"the gabe glasses"
		}
		SundayEdition
		{
			ClassIcon	newspaper
			Health	1440
			Name	"Sunday Edition Zombie"
			Class	Scout
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	tf_weapon_bat
				"fire rate bonus"	0.4
				"dmg bonus vs buildings" 2
			}
			ItemAttributes
			{
				ItemName	"the wilson weave"
				"set item tint rgb"	9699539
			}
			CharacterAttributes
			{
				"move speed bonus"	2
				"hand scale"	0
				"cancel falling damage"	1
				"health regen" 1
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"voice pitch scale"	0.5
			}
			Item	"the wilson weave"
			Item	"the gabe glasses"
		}
		Prospector
		{
			ClassIcon basic
			Class    Soldier
			Name "Prospector Zombie"
			Health 300
			Tag bot_giant
			Skill    Expert
			Item    "The Market Gardener"
			Item	"The Gunboats"
			Item	"the last straw"
			Attributes Autojump
			Attributes DisableDodge
			Attributes AlwaysFireWeapon
			Autojumpmax 30
			Autojumpmin 30
			ItemAttributes
			{
				ItemName	"tf_weapon_rocketlauncher"
				"override projectile type"	3
				"fuse bonus" 0.001
				"damage bonus" 0.2
				"Blast radius decreased" 20
				"faster reload rate" 0.01
				"fire rate bonus" 4
				"clip size bonus" 5
				"apply look velocity on damage" 2500
				"apply z velocity on damage" 500
			}
			ItemAttributes
			{
				Itemname "the market gardener"
				"deploy time decreased" 0.01
				"is_passive_weapon" 1
				"fire rate bonus" 0.9
				"apply z velocity on damage" 300
				"hit self on miss" 1
				"crit from behind" 1
				"dmg bonus vs buildings" 2.2
			}
			CharacterAttributes
			{
				"blast dmg to self increased" 0.2
				"cancel falling damage" 1
				"melee range multiplier" 2
				"hand scale" 0
				"airblast vulnerability multiplier"	0.1
				"damage force reduction"	0.1
				"rage giving scale"	0.2
				"health regen"	50
				"increased jump height" 10
				"dmg from ranged reduced" 1.15
				"override footstep sound set"	3
				"airblast vulnerability multiplier"	0.1
				"damage force reduction"	0.1
				"increased air control" 200
				"airblast vertical vulnerability multiplier"	0.1
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
		}
		PogoZombie
		{
			ClassIcon	pogo
			Health	500
			AutoJumpMin	5
			AutoJumpMax	5
			Name	"Pogo Stick Zombie"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"AutoJump"
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	"The Mantreads"
				"boots falling stomp"	1000
			}
			CharacterAttributes
			{
				"increased jump height"	2
				"cancel falling damage"	1
				"increased air control"	8
				"health regen" 1
				"damage force reduction" 0
				"move speed bonus" 1.15
				"dmg bonus vs buildings" 5
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
			Item	"the maul"
			Item	"friendly item"
			Item	"kf pyro tie"
			Item	"The Mantreads"
		}
		FogZombie
		{
			ClassIcon	basic
			Health	400
			Name	"Fog Zombie"
			Class	Soldier
			Skill	Hard
			WeaponRestrictions	MeleeOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"AlwaysFireWeapon"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"override projectile type"	3
				"blast dmg to self increased"	0
				"blast radius increased" 2.2
				"fire rate bonus"	8
				"faster reload rate"	-1
				"fuse bonus"	0.001
				"use large smoke explosion"	1
				"is_passive_weapon" 1
			}
			CharacterAttributes
			{
				"hand scale"	0
				"health regen" 1
				"cancel falling damage"	1
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"dmg bonus vs buildings" 2
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
			Item	"towering pillar of summer shades"
		}
		JackintheboxZombie
		{
			ClassIcon	jackinbox
			Health	500
			Name	"Jack-in-the-Box Zombie"
			Class	Demoman
			Skill	Expert
			Scale 1.2
			WeaponRestrictions	PrimaryOnly
			MaxVisionRange 256
			Item "Mask Of The Shaman"
			Item "The Loose Cannon"
			Item "The Ullapool Caber"
			ItemAttributes
			{
				ItemName "The Loose Cannon"
				"blast dmg to self increased" 420
				"damage bonus" 3.0
				"blast radius increased" 2
				"hand scale" 0
				"fuse bonus" -8
				"effect bar recharge rate increased" 0.01
				"use large smoke explosion" 1
				"dmg bonus vs buildings" 2
			}
			ItemAttributes 
			{
				ItemName "The Ullapool Caber"
				"dmg penalty vs players" 0
				"gesture speed increase" 0.35
				"fire rate penalty" 2
				"is_passive_weapon" 1
				"dmg pierces resists absorbs" 1
			}
			CharacterAttributes
			{
				"health regen"	1
				"move speed bonus"	1.2
				"bombinomicon effect on death"	1
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
		}
		HealerZombie
		{
			ClassIcon	medic_uber
			Health	490
			Name	"Glitter Zombie"
			Class	Medic
			Skill	Expert
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	"the brutal bouffant"
				"set item tint RGB"	15915694
			}
			ItemAttributes
			{
				ItemName "TF_WEAPON_MEDIGUN"
				"ubercharge rate bonus" 8
				"uber duration bonus" -3
			}
			CharacterAttributes
			{
				"heal rate bonus"	200
				"health regen" 1
				"cancel falling damage"	1
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"bot medic uber health threshold"	277
				"voice pitch scale"	0.5
			}
			Item	"the brutal bouffant"
		}
		FootballZombie
		{
			ClassIcon	football
			Health	1600
			Name	"Football Zombie"
			Scale	1.2
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"move speed bonus"	1.25
				"health regen" 1
				"cancel falling damage"	1
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"dmg bonus vs buildings" 2
				"voice pitch scale"	0.5
			}
			Item	"football helmet"
			Item	"Backbreaker's Guards"
			Item	"the razorback"
		}
		AllstarZombie
		{
			ClassIcon	football
			Health	1060
			Name	"All-Star Zombie"
			Scale	1.2
			Class	Demoman
			Skill	Hard
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName	"the splendid screen"
				"Attack not cancel charge"	1
				"full charge turn control"	1
				"charge impact damage increased"	100
			}
			ItemAttributes
			{
				ItemName	tf_weapon_bottle
				"dmg bonus vs buildings" 2
			}
			CharacterAttributes
			{
				"health regen" 1
				"charge time increased"	25
				"charge recharge rate increased"	0.1
				"cancel falling damage"	1
				"dmg taken from fire reduced"	1
				"dmg taken from blast reduced"	1
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"airblast vertical vulnerability multiplier" 0.5
				"hand scale" 0
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
			Item	"the splendid screen"
			Item	"Backbreaker's Guards"
			Item	"Backbreaker's Skullcracker"
		}
		RockPuncher
		{
			ClassIcon	heavy_steelfist
			Health	2470
			Name	"Rock Puncher Zombie"
			Scale	1.35
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	apoco-fists
				"damage bonus"	2.5
				"fire rate penalty"	2
				"dmg bonus vs buildings" 2
				"damage causes airblast" 1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"hand scale"	1.2
				"cancel falling damage"	1
				"health regen" 1
				"damage force reduction" 0
				"airblast vulnerability multiplier" 0
				"airblast vertical vulnerability multiplier" 0
				"voice pitch scale"	0.5
				"backstab shield" 1
			}
			Item	"apoco-fists"
			Item	"the leftover trap"
		}
		Zomboni
		{
			ClassIcon	zomboni
			Health	2500
			Name	Zomboni
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"AlwaysFireWeapon"
			Attributes DisableDodge
			MaxVisionRange	1
			ItemAttributes
			{
				ItemName	tf_weapon_shovel
				"damage bonus"	6
				"dmg bonus vs buildings" 6
			}
			ItemAttributes
			{
				ItemName	"The Tank Top"	
				"set item tint RGB"	15132390
			}
			CharacterAttributes
			{
				"airblast vulnerability multiplier"	0
				"airblast vertical vulnerability multiplier"	0
				"hand scale"	0
				"damage force reduction"	0.3
				"head scale"	5
				"gesture speed increase"	0
				"rage giving scale"	0.1
				"cancel falling damage"	1
				"torso scale" -1.6
				"melee range multiplier" 1.2
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0
				"cannot be backstabbed"	1
			}
			Item	"The Tank Top"	
		}
		Gargantuar
		{
			ClassIcon	garg
			Health	6500
			Name	Gargantuar
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_fists
				"damage bonus"	5
				"fire rate penalty"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"airblast vulnerability multiplier"	0
				"airblast vertical vulnerability multiplier"	0
				"damage force reduction"	0.3
				"rage giving scale"	0.5
				"override footstep sound set"	2
				"cancel falling damage"	1
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
		}
		Yeti
		{
			ClassIcon	garg
			Health	8500
			Name	"Yeti Gargantuar"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Item	"Yeti_Head"
			Item	"Yeti_Arms"
			Item	"Yeti_Legs"
			ItemAttributes
			{
				ItemName	tf_weapon_fists
				"damage bonus"	5
				"fire rate penalty"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"airblast vulnerability multiplier"	0
				"airblast vertical vulnerability multiplier"	0
				"damage force reduction"	0.3
				"rage giving scale"	0.5
				"override footstep sound set"	2
				"cancel falling damage"	1
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
		}
		GigaGargantuar
		{
			ClassIcon	garg
			Health	14500
			Name	Giga-Gargantuar
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			Item	"Graybanns"
			ItemAttributes
			{
				ItemName	"Graybanns"
				"set item tint RGB" 16711680
				"item style override"	1
			}
			ItemAttributes
			{
				ItemName	tf_weapon_fists
				"damage bonus"	5
				"fire rate penalty"	2
			}
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"airblast vulnerability multiplier"	0
				"airblast vertical vulnerability multiplier"	0
				"damage force reduction"	0.3
				"rage giving scale"	0.5
				"override footstep sound set"	2
				"cancel falling damage"	1
				"dmg taken from crit reduced"	0.5
				"voice pitch scale"	0.5
			}
		}
		ZombieBuster
		{
			ClassIcon	sentry_buster
			Health	1500
			Name	"Furnace Zombie"
			Class	Pyro
			Skill	Expert
			Scale 1.5
			WeaponRestrictions	MeleeOnly
			Attributes	"DisableDodge"
			Attributes	"IgnoreEnemies"
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	2
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0
				"airblast vertical vulnerability multiplier"	0
				"cannot be backstabbed"	1
				"bombinomicon effect on death"	1
				"head scale"	2.8
				"torso scale"	0.2
				"override footstep sound set" 7
				"voice pitch scale"	0
			}
			Item	"the ullapool caber"
			Item	"Ye Olde Baker Boy"
			Item	"The Pyrobotics Pack"
		}
	}
}