// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "3" { "attribute" "Blast radius increased" "icon" "achievements/TF_SOLDIER_KILL_SNIPER_WHILE_DEAD" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "350" } "4" { "attribute" "projectile spread angle penalty" "icon" "achievements/TF_SOLDIER_KILL_SNIPER_WHILE_DEAD" "increment" "1" // 15% reduction "cap" "20" // 75% reduction max (.41 because of float rounding when comparing) "cost" "20" } "6" { "attribute" "mod crit while airborne" "icon" "achievements/TF_SOLDIER_KILL_SNIPER_WHILE_DEAD" "increment" "1" // 15% reduction "cap" "1" // 75% reduction max (.41 because of float rounding when comparing) "cost" "1500" } "7" { "attribute" "rocketjump attackrate bonus" "icon" "achievements/TF_SOLDIER_KILL_SNIPER_WHILE_DEAD" "increment" "-0.05" // 15% reduction "cap" "0.05" // 75% reduction max (.41 because of float rounding when comparing) "cost" "100" } "8" { "attribute" "self dmg push force increased" "icon" "achievements/TF_SOLDIER_ACHIEVE_PROGRESS1" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "50" } "8" { "attribute" "mod rage damage boost" "icon" "achievements/TF_SOLDIER_ACHIEVE_PROGRESS1" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "200" } } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "25" { "attribute" "rocket jump damage reduction" "icon" "achievements/TF_SOLDIER_PARACHUTE_DISTANCE" "increment" "-0.05" // 15% reduction "cap" "0.05" // 75% reduction max (.41 because of float rounding when comparing) "cost" "25" } } }