// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "1" { "attribute" "damage bonus vs burning" "icon" "achievements/TF_PYRO_KILL_CARRIERS" "increment" "1.0" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "800" } "4" { "attribute" "subtract victim medigun charge on hit" "icon" "achievements/TF_PYRO_CAMP_TELEPORTERS" "increment" "50" // 15% reduction "cap" "200" // 75% reduction max (.41 because of float rounding when comparing) "cost" "400" } "5" { "attribute" "subtract victim cloak on hit" "icon" "achievements/TF_PYRO_CAMP_TELEPORTERS" "increment" "50" // 15% reduction "cap" "200" // 75% reduction max (.41 because of float rounding when comparing) "cost" "400" } "3.1" { "attribute" "maxammo primary increased" // attrib to hook "icon" "achievements/tf_heavy_assist_grind" "increment" "3.0" // percent "cap" "18.0" // percent "cost" "900" // first tier points/credits cost } "3.2" { "attribute" "maxammo secondary increased" // attrib to hook "icon" "achievements/tf_heavy_assist_grind" "increment" "3.0" // percent "cap" "18.0" // percent "cost" "900" // first tier points/credits cost } "3.3" { "attribute" "maxammo grenades1 increased" // attrib to hook "icon" "achievements/tf_heavy_assist_grind" "increment" "9.0" // percent "cap" "38.0" // percent "cost" "400" // first tier points/credits cost } "3.4" { "attribute" "maxammo metal increased" // attrib to hook "icon" "mvm/upgradeicons/upgrade_metalcapacity" "increment" "3.0" // percent "cap" "10.0" // percent "cost" "700" // first tier points/credits cost } "3" { "attribute" "clip size bonus upgrade" // attrib to hook "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "3.0" // percent "cap" "18.0" // percent "cost" "1500" // first tier points/credits cost } // "16" { "attribute" "engy building health bonus" "icon" "achievements/tf_engineer_repair_sentry_w_medic" "increment" "6.0" "cap" "35.0" "cost" "1400" } "17.3" { "attribute" "engy disposable sentries" "icon" "achievements/tf_engineer_freezecam_sentry" "increment" "4" "cap" "35" "cost" "1100" } "30" { "attribute" "heal on hit for rapidfire" "icon" "achievements/TF_HEAVY_EARN_MEDIC_DOMINATION" "increment" "5" // 15% reduction "cap" "30" // 75% reduction max (.41 because of float rounding when comparing) "cost" "750" } "15" { "attribute" "ubercharge rate bonus" "icon" "achievements/tf_medic_assist_demoman" "increment" "1.5" "cap" "10.0" "cost" "1200" } "17.2" { "attribute" "engy dispenser radius increased" "icon" "achievements/tf_engineer_dispenser_heal_grind" "increment" "7.0" "cap" "35.0" "cost" "550" } "26" { "attribute" "weapon burn dmg increased" "icon" "achievements/tf_pyro_burn_spies_as_you" "increment" "1.5" // percent "cap" "10.0" // percent "cost" "900" // first tier points/credits cost } "28" { "attribute" "increase buff duration" "icon" "achievements/tf_soldier_buff_teammates" "increment" "1.5" // percent "cap" "10.0" // percent "cost" "900" // first tier points/credits cost } "2" { // Fire Speed - Normal "attribute" "fire rate bonus" // attrib to hook "icon" "achievements/tf_scout_dodge_damage" "increment" "-0.9" // percent "cap" "0.1" // percent "cost" "3900" // first tier points/credits cost } "4" { "attribute" "bleeding duration" "icon" "achievements/tf_sniper_kill_invis_spy" "increment" "30" "cap" "150" "cost" "700" } "37" { "attribute" "explosive sniper shot" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "7" "cap" "35" "cost" "1400" } "41" { "attribute" "clip size upgrade atomic" "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "12" "cap" "60.0" "cost" "1500" } "32" { "attribute" "faster reload rate" // attrib to hook "icon" "achievements/tf_heavy_survive_crocket" "increment" "-0.9" // percent "cap" "0.1" // percent "cost" "3800" // first tier points/credits cost } "43" { "attribute" "canteen specialist" "icon" "achievements/tf_medic_charge_blocker" "increment" "7" "cap" "35" "cost" "1100" } "44" { "attribute" "overheal expert" "icon" "achievements/tf_scout_assist_medic" "increment" "7" "cap" "35" "cost" "1300" } "50" { "attribute" "damage force reduction" "icon" "achievements/tf_soldier_shoot_mult_crits" "increment" "-0.1" "cap" "0.0" "cost" "100" } "80.3" { // Damage - Normal "attribute" "damage bonus" // attrib to hook "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "1.5" // percent "cap" "10.0" // percent "cost" "1500" // first tier points/credits cost } "80.2" { // Damage - Low "attribute" "damage bonus" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "1.5" "cap" "10.0" "cost" "1900" "quality" "1" // allows varying usage cases without cloning attributes // 1 = low, 2 = normal (default), 3 = high } //////////////////////////////////////////////////////// } /////////////////////////////////////////////////////////////////////////////////// // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "3" { "attribute" "dmg from ranged reduced" "icon" "achievements/tf_demoman_kill_x_defending" "increment" "-0.15" "cap" "0.1" "cost" "800" } "6" { "attribute" "max health additive bonus" "icon" "achievements/TF_MEDIC_CHARGE_BLOCKER" "increment" "200" "cap" "1900" "cost" "1200" } "10" { "attribute" "health regen" "icon" "achievements/tf_pyro_burn_medicpair" "increment" "16" "cap" "75.0" "cost" "1000" } "4" { "attribute" "health from healers increased" "icon" "achievements/TF_ENGINEER_DISPENSER_HEAL_GROUP" "increment" "2.5" "cap" "10.0" "cost" "800" } /////////////////////////////////////////////////////////////////////////////////// "8" { "attribute" "metal regen" "icon" "achievements/tf_engineer_dispenser_extinguish" "increment" "25" "cap" "100" "cost" "800" } } }