// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "51" { "attribute" "damage applies to sappers" "icon" "achievements/TF_SOLDIER_GIB_GRIND" "increment" "1" "cap" "1" "cost" "300" } "51" { "attribute" "melee range multiplier" "icon" "achievements/TF_SOLDIER_GIB_GRIND" "increment" "0.25" "cap" "10.0" "cost" "250" } "51" { "attribute" "melee range multiplier" "icon" "achievements/TF_SOLDIER_GIB_GRIND" "increment" "0.25" "cap" "10.0" "cost" "250" } } /////////////////////////////////////////////////////////////////////////////////// // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "1" { "attribute" "melee bounds multiplier" "icon" "achievements/TF_SOLDIER_BOUNCE_THEN_SHOTGUN" "increment" "1" // 15% reduction "cap" "1" // 75% reduction max (.41 because of float rounding when comparing) "cost" "10" } } }