// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "1" { "attribute" "bullets per shot bonus" "icon" "achievements/TF_HEAVY_ACHIEVE_PROGRESS1" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "350" } "8" { "attribute" "weapon spread bonus" "icon" "achievements/TF_HEAVY_ACHIEVE_PROGRESS1" "increment" "-0.05" // 15% reduction "cap" "0.00" // 75% reduction max (.41 because of float rounding when comparing) "cost" "150" } "4" { "attribute" "minigun spinup time decreased" "icon" "achievements/TF_HEAVY_KILL_WHILE_SPUNUP" "increment" "-0.05" // 15% reduction "cap" "0.05" // 75% reduction max (.41 because of float rounding when comparing) "cost" "100" } "4" { "attribute" "mod medic healed damage bonus" "icon" "achievements/TF_MEDIC_COUNTER_CHARGE" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "150" } } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "3" { "attribute" "aiming movespeed increased" "icon" "achievements/TF_HEAVY_KILL_WHILE_SPUNUP" "increment" "0.25" // 15% reduction "cap" "2.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "50" } "500" { "attribute" "spunup_push_force_immunity" "icon" "achievements/TF_HEAVY_KILL_WHILE_SPUNUP" "increment" "1" // 15% reduction "cap" "1.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "500" } "2" { "attribute" "spunup_damage_resistance" "icon" "achievements/TF_HEAVY_KILL_WHILE_SPUNUP" "increment" "-0.05" // 15% reduction "cap" "0.05" // 75% reduction max (.41 because of float rounding when comparing) "cost" "100" } "4" { "attribute" "ubercharge rate bonus for healer" "icon" "achievements/TF_MEDIC_COUNTER_CHARGE" "increment" "3.0" // 15% reduction "cap" "3.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "500" } } }