// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "1" { "attribute" "bullets per shot bonus" "icon" "achievements/TF_ENGINEER_ACHIEVE_PROGRESS1" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "350" } "5" { "attribute" "weapon spread bonus" "icon" "achievements/TF_ENGINEER_ACHIEVE_PROGRESS1" "increment" "-0.05" // 15% reduction "cap" "0.05" // 75% reduction max (.41 because of float rounding when comparing) "cost" "150" } "5" { "attribute" "damage bonus vs sentry target" "icon" "achievements/TF_ENGINEER_ACHIEVE_PROGRESS1" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "100" } } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "2" { "attribute" "building cost reduction" "icon" "achievements/TF_ENGINEER_REPAIR_TEAM_GRIND" "increment" "-0.05" // 15% reduction "cap" "0.05" // 75% reduction max (.41 because of float rounding when comparing) "cost" "200" } "3" { "attribute" "engy sentry damage bonus" "icon" "achievements/TF_ENGINEER_REPAIR_TEAM_GRIND" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "300" } "4" { "attribute" "engy sentry radius increased" "icon" "achievements/TF_ENGINEER_REPAIR_TEAM_GRIND" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "350" } "5" { "attribute" "build rate bonus" "icon" "achievements/TF_ENGINEER_REPAIR_TEAM_GRIND" "increment" "-0.05" // 15% reduction "cap" "0.05" // 75% reduction max (.41 because of float rounding when comparing) "cost" "200" } "5" { "attribute" "Repair rate increased" "icon" "achievements/TF_ENGINEER_REPAIR_TEAM_GRIND" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "150" } } }