// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "2" { "attribute" "Blast radius increased" "icon" "achievements/TF_DEMOMAN_ACHIEVE_PROGRESS1" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "350" } "3" { "attribute" "self dmg push force increased" "icon" "achievements/TF_DEMOMAN_ACHIEVE_PROGRESS1" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "50" } "7" { "attribute" "stickybomb charge rate" "icon" "achievements/TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS" "increment" "-0.05" // 15% reduction "cap" "0.05" // 75% reduction max (.41 because of float rounding when comparing) "cost" "75" } "8" { "attribute" "stickybomb_charge_damage_increase" "icon" "achievements/TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS" "increment" "0.25" // 15% reduction "cap" "10.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "150" } "2" { "attribute" "max pipebombs increased" "icon" "achievements/TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS" "increment" "2" // 15% reduction "cap" "76" // 75% reduction max (.41 because of float rounding when comparing) "cost" "200" } "2" { "attribute" "fuse longer" "icon" "achievements/TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS" "increment" "2" // 15% reduction "cap" "10" // 75% reduction max (.41 because of float rounding when comparing) "cost" "200" } } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "3" { "attribute" "sticky arm time bonus" "icon" "achievements/TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS" "increment" "-0.1" // 15% reduction "cap" "0.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "100" } "4" { "attribute" "mult charge turn control" "icon" "achievements/TF_DEMOMAN_CHARGE_KILL" "increment" "2" // 15% reduction "cap" "10" // 75% reduction max (.41 because of float rounding when comparing) "cost" "100" } "5" { "attribute" "charge time increased" "icon" "achievements/TF_DEMOMAN_CHARGE_KILL" "increment" "2" // 15% reduction "cap" "40" // 75% reduction max (.41 because of float rounding when comparing) "cost" "200" } "6" { "attribute" "charge impact damage increased" "icon" "achievements/TF_DEMOMAN_CHARGE_KILL" "increment" "2.0" // 15% reduction "cap" "74.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "300" } "7" { "attribute" "kill refills meter" "icon" "achievements/TF_DEMOMAN_CHARGE_KILL" "increment" "0.1" // 15% reduction "cap" "1.0" // 75% reduction max (.41 because of float rounding when comparing) "cost" "50" } "25" { "attribute" "rocket jump damage reduction" "icon" "achievements/TF_SOLDIER_PARACHUTE_DISTANCE" "increment" "-0.05" // 15% reduction "cap" "0.05" // 75% reduction max (.41 because of float rounding when comparing) "cost" "25" } } }