function GetEyeAngles(player) return Vector(player.m_angEyeAngles[1], player.m_angEyeAngles[2], player.m_angEyeAngles[3]) end function Delay(seconds) local globaltime = CurTime() local newtime = globaltime + seconds return newtime end function VectorToString(vec, usecommas) local new if usecommas ~= nil and usecommas == true then new = vec[1] .. ", " .. vec[2] .. ", " .. vec[3] else new = vec[1] .. " " .. vec[2] .. " " .. vec[3] end return new end function GetVelocity(entity) return Vector(entity.m_vecVelocity[1], entity.m_vecVelocity[2], entity.m_vecVelocity[3]) end ------------------------------------- ents.AddCreateCallback("tf_projectile*", function(ent) ent:RunScriptCode("self.ApplyLocalAngularVelocityImpulse(Vector(1000, 1000, 1000))") end)