//	//	dmg								
//		//	spe								
	//	//	amm								
	//	//	sup								
											
											
// up_dmg_amm_sup.txt											
											
upgrades											
{											
	// ITEM UPGRADES										
											
	// NOTE: only 10 upgrades can be viewed at once										
											
	ItemUpgrades										
	{										
		// removed since it gives some classes (and weapons) an advantage over others									
		//"1"									
		//{									
		//	// Damage - rocket launcher, flame thrower, sniper								
		//	"attribute"	"damage bonus"							
		//	"icon"		achievements/tf_demoman_kill_x_with_directpipe						
		//	"increment"	"0.5"							
		//	"cap"		"1.5"		// max 5.0				
		//	"cost"		"5.0"						
		//}									
		//"1.1"									
		//{									
		//	// Damage - grenade launcher								
		//	"attribute"	damage bonus							
		//	"icon"		achievements/tf_demoman_kill_x_with_directpipe						
		//	"increment"	"0.5"							
		//	"cap"		"1.5"		// max 5.0				
		//	"cost"		"5.0"						
		//	"quality"	"1"							
		//}									
											
		// the reason there are 2 upgrade: increments, caps, and costs for each upgrade is because									
		// if a new upgrade file is used that brought in any new upgrades									
		// then the old upgrades file has to already include that upgrade (even if it can't be used)									
		// otherwise upgrades can be corrupted upon changing upgrade files									
											
		"2"									
		{									
			// Fire Speed - Normal								
			"attribute"	"fire rate bonus"							
			"icon"		"achievements/tf_scout_dodge_damage"						
			"increment"	"1"							
			"cap"		"1"						
			"cost"		"1337"						
//			"increment"	"-0.2"							
//			"cap"		"0.4"		// 0.4 max				
//			"cost"		"150"						
		}									
		"2.1"									
		{									
			// Fire Speed - minigun								
			"attribute"	"fire rate bonus"							
			"icon"		"achievements/tf_heavy_kill_while_spunup"						
			"increment"	"1"							
			"cap"		"1"						
			"cost"		"1337"						
//			"increment"	"-0.2"							
//			"cap"		"0.2"		// 0.2 max				
//			"cost"		"200"						
			"quality"	"1"							
		}									
		"2.1"									
		{									
			"attribute"	"melee attack rate bonus"							
			"icon"		"mvm/upgradeicons/upgrade_attackspeed"						
			"increment"	"1"							
			"cap"		"1"						
			"cost"		"1337"						
//			"increment"	"-0.2"							
//			"cap"		"0.4"		// 0.4 max				
//			"cost"		"25"						
		}									
		"3"									
		{									
			"attribute"	"clip size bonus upgrade"							
			"icon"		"achievements/tf_scout_destroy_sentry_with_pistol"						
	//		"increment"	"0.1"							
	//		"cap"		"0.1"						
	//		"cost"		"1337"						
			"increment"	"0.5"							
			"cap"		"4"		// 4 max				
			"cost"		"150"						
		}									
		"3.1"									
		{									
			"attribute"	"maxammo primary increased"							
			"icon"		"achievements/tf_heavy_assist_grind"						
	//		"increment"	"1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"0.5"							
			"cap"		"4"		// 3 max				
			"cost"		"100"						
		}									
		"3.2"	// for some reason the cost is only 1/2 of what is listed… weird…								
		{									
			"attribute"	"maxammo secondary increased"							
			"icon"		"achievements/tf_heavy_assist_grind"						
	//		"increment"	"1"							
	//		"cap"		"1"						
	//		"cost"		"2674"						
			"increment"	"0.5"							
			"cap"		"4"		// 4 max				
			"cost"		"150"						
		}									
		// removed because it is unneeded									
		// (it is only used for scout's baseballs / ornaments)									
		//"3.3"									
		//{									
		//	"attribute"	"maxammo grenades1 increased"							
		//	"icon"		"achievements/tf_heavy_assist_grind"						
		//	"increment"	"1"							
		//	"cap"		"7"						
		//	"cost"		"100"						
		//}									
		"3.4"									
		{									
			"attribute"	"maxammo metal increased"							
			"icon"		"mvm/upgradeicons/upgrade_metalcapacity"						
	//		"increment"	"1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"0.5"							
			"cap"		"3"		// 3 max				
			"cost"		"150"						
		}									
		// removed since teleporters were removed									
		//"10"									
		//{									
		//	"attribute"	"bidirectional teleport"							
		//	"icon"		"mvm/upgradeicons/upgrade_teleporter"						
		//	"increment"	"-1"							
		//	"cap"		"1"						
		//	"cost"		"1337"						
		//	"increment"	"1"		// binary on/off					
		//	"cap"		"1"						
		//	"cost"		""						
		//}									
		"12"									
		{									
			"attribute"	"SRifle Charge rate increased"							
			"icon"		"achievements/tf_sniper_kill_at_roundstart"						
	//		"increment"	"1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"0.5"							
			"cap"		"2"	// the rifle cannot/will not charge faster than 2 seconds					
			"cost"		"200"						
		}									
		// removed since it isn't needed									
		//"13"									
		//{									
		//	"attribute"	"effect bar recharge rate increased"							
		//	"icon"		"achievements/tf_win_well_minimumtime"						
		//	"increment"	"-0.2"							
		//	"cap"		"0"						
		//	"cost"		"75"						
		//}									
		"15"									
		{									
			"attribute"	"ubercharge rate bonus"							
			"icon"		"achievements/tf_medic_assist_demoman"						
	//		"increment"	"1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"0.5"							
			"cap"		"3"						
			"cost"		"300"						
		}									
		"16"									
		{									
			"attribute"	"uber duration bonus"							
			"icon"		"mvm/upgradeicons/upgrade_medigun_duration"						
	//		"increment"	"1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"1"							
			"cap"		"6"						
			"cost"		"200"						
		}									
		//"17.2"									
		//{									
		//	"attribute" "engy dispenser radius increased"								
		//	"icon"		"achievements/tf_engineer_dispenser_heal_grind"						
		//	"increment"	"1"							
		//	"cap"		"2"		// max 6.0				
		//	"cost"		"50"						
		//}									
		"17.3"									
		{									
			"attribute"	"engy disposable sentries"							
			"icon"		"achievements/tf_engineer_freezecam_sentry"						
	//		"increment"	"-1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"1"							
			"cap"		"4"		// 4 max				
			"cost"		"125"						
		}									
		// demoman charge									
		"21"									
		{									
			"attribute"	"charge recharge rate increased"							
			"icon"		"achievements/tf_demoman_charge_kill"						
	//		"increment"	"1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"1"							
			"cap"		"6"		// 6 max				
			"cost"		"50"						
		}									
		// removed since ubercharge was removed									
		// ubercharge was removed since it would be overpowered with some									
		// mediguns (stock) and worthless with others (vac)									
		//"24"									
		//{									
		//	"attribute"	uber duration bonus							
		//	"icon"		mvm/upgradeicons/upgrade_medigun_duration						
		//	"increment"	1	// 1.0 = 1 second						
		//	"cap"		1		// max 8				
		//	"cost"		100						
		//}									
		//"28"									
		//{									
		//	"attribute"	"increase buff duration"							
		//	"icon"		"achievements/tf_soldier_buff_teammates"						
		//	"increment"	"1"							
		//	"cap"		"1"						
		//	"cost"		"1337"						
		//	"increment"	""							
		//	"cap"		"0"		// 0 max				
		//	"cost"		""						
		//}									
		"32"									
		{									
			"attribute"	"faster reload rate"							
			"icon"		"achievements/tf_heavy_survive_crocket"						
			"increment"	"1"							
			"cap"		"1"						
			"cost"		"1337"						
//			"increment"	"-0.2"							
//			"cap"		"0.2"		// 0.2 max				
//			"cost"		"175"						
		}									
		"41"									
		{									
			// rocket launcher and grenade launcher								
			"attribute"	"clip size upgrade atomic"							
			"icon"		"achievements/tf_scout_destroy_sentry_with_pistol"						
	//		"increment"	"1"							
	//		"cap"		"-1"						
	//		"cost"		"1"						
			"increment"	"2"							
			"cap"		"12"		// 12 max				
			"cost"		"50"						
		}									
		// removed because it could be used to 									
		// cheat when opening doors									
		//"43"									
		//{									
		//	"attribute"	"canteen specialist"							
		//	"icon"		"achievements/tf_medic_charge_blocker"						
		//	"increment"	"1"							
		//	"cap"		"2"						
		//	"cost"		"100"						
		//}									
		//"48"									
		//{									
		//	"attribute"	"healing mastery"							
		//	"icon"		"achievements/tf_heavy_heal_medikits"						
	//	//	"increment"	"-1"							
	//	//	"cap"		"1"						
	//	//	"cost"		"1337"						
		//	"increment"	""							
		//	"cap"		"0"		// 0 max				
		//	"cost"		""						
		//}									
											
		// this is disabled because it would be completely overpowered									
		// (it completely blocks robots and recharges too fast, especially with more than one medic)									
		//"49"									
		//{									
		//	"attribute"	"generate rage on heal"	// Projectile Shield						
		//	"icon"		"achievements/tf_demoman_kill_x_defending"						
		//	"increment"	"1"							
		//	"cap"		"2"						
		//	"cost"		"350"						
		//}									
											
		//"51"									
		//{									
		//	"attribute"	"mult_item_meter_charge_rate"							
		//	"icon"		"achievements/tf_win_well_minimumtime"						
	//	//	"increment"	"1"							
	//	//	"cap"		"1"						
	//	//	"cost"		"1337"						
		//	"increment"	"-0.2"							
		//	"cap"		"0.2"		// 0.2 max				
		//	"cost"		"25"						
		//}									
											
											
		//==========//									
		// canteens //									
		//==========//									
											
		"31"									
		{									
			"attribute"	"building instant upgrade"							
			"icon"		"mvm/upgradeicons/bottle_instantbuild"						
			"increment"	"1"		// binary on/off					
			"cap"		"1"						
			"cost"		"50"						
			"ui_group"	"2"		// 2 = power up bottle					
		}									
		"25"									
		{									
			"attribute"	"refill_ammo"							
			"icon"		"mvm/upgradeicons/bottle_ammoresupply"						
			"increment"	"1"		// binary on/off					
			"cap"		"1"						
			"cost"		"50"						
			"ui_group"	"2"		// 2 = power up bottle					
		}									
		"8"									
		{									
			"attribute"	"critboost"							
			"icon"		"mvm/upgradeicons/bottle_kritz"						
			"increment"	"1"		// binary on/off					
			"cap"		"1"						
			"cost"		"75"						
			"ui_group"	"2"		// 2 = power up bottle					
		}									
		"9"									
		{									
			"attribute"	"ubercharge"							
			"icon"		"mvm/upgradeicons/bottle_ubercharge"						
			"increment"	"1"		// binary on/off					
			"cap"		"1"						
			"cost"		"200"//ubercanteen						
			"ui_group"	"2"		// 2 = power up bottle					
		}									
											
		// This upgrade was removed since the map now does this every round									
											
		// upgrade #90 did nothing and was only here so that weapons can have their upgrades refreshed									
		// for example: refresh any melee weapon so that it can use the damage buff									
		//"90"									
		//{    									
		//	"attribute"	"SET BONUS: mystery solving time decrease"							
		//	"icon"		"achievements/tf_mvm_earn_money_bonus"						
		//	"increment"	"1"							
		//	"cap"		"4"		// max 18				
		//	"cost"		"0"						
		//}									
	}										
											
	// PLAYER UPGRADES										
	// "attribute"s generated by these will be attached to the player.										
	PlayerUpgrades										
	{										
		"1"									
		{									
			"attribute"	"engy sentry damage bonus"							
			"icon"		"achievements/tf_engineer_sentry_kill_lifetime_grind"						
	//		"increment"	"0.75"							
	//		"cap"		"2.5"		// max: +0.75 per non damage upgrade				
	//		"cost"		"250"						
			"increment"	"0.75"//sentryDmgInc							
			"cap"		"5.5"		// 5.5 max				
			"cost"		"250"						
		}									
		"2"									
		{									
			"attribute"	"engy sentry radius increased"							
			"icon"		"achievements/tf_engineer_manual_sentry_kills_beyond_range"						
	//		"increment"	"1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"0.5"							
			"cap"		"3"		// 3 max (2X range)				
			"cost"		"100"						
		}									
		// removed because it was unneeded									
		//"2.1"									
		//{									
		//	"attribute"	"powerup max charges"							
		//	"icon"		"achievements/TF_MVM_USE_BUILD_BOTTLE"						
		//	"increment"	"1"							
		//	"cap"		"3"		// max 3				
		//	"cost"		"50"						
		//}									
		"3"									
		{									
			// Damage								
			"attribute"	"damage bonus"							
			"icon"		"achievements/tf_demoman_kill_x_with_directpipe"						
	//		"increment"	"0.5"//dmgInc							
	//		"cap"		"2"		// max: +0.5 per non damage upgrade				
	//		"cost"		"250"						
			"increment"	"0.5"//dmgInc							
			"cap"		"4"		// 4 max				
			"cost"		"250"						
											
			// how many non damage upgrades have been unlocked?								
			//	2							
			// has the damage upgrade been unlocked?								
			//	yes							
		}									
		"4"									
		{	// refills the precent every 5 seconds								
			"attribute"	"ammo regen"							
			"icon"		"achievements/tf_heavy_earn_medic_domination"						
	//		"increment"	"-1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"0.05"							
			"cap"		"0.2"		// 0.2 max				
			"cost"		"400"						
		}									
		"5"									
		{									
			"attribute"	"sniper full charge damage bonus"							
			"icon"		"achievements/tf_sniper_kill_at_roundstart"						
	//		"increment"	"1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"2"// +1 = 100%							
			"cap"		"11"		// 11 max				
			"cost"		"150"						
		}									
		"6"									
		{									
			"attribute"	"dmg from melee increased"							
			"icon"		"achievements/tf_demoman_kill_x_defending"						
	//		"increment"	"0.1"							
	//		"cap"		"0.1"						
	//		"cost"		"1337"						
			"increment"	"-0.5"							
			"cap"		"0.5"						
			"cost"		"250"						
		}									
											
		// removed for the time being									
		//"7"									
		//{									
		//	"attribute"	"dmg taken from blast reduced"							
		//	"icon"		"achievements/tf_demoman_kill_x_heavies_fullhp_onedet"						
		//	"increment"	"0.1"							
		//	"cap"		"0.1"						
		//	"cost"		"1337"						
		//	"increment"	"-0.5"							
		//	"cap"		"0.5"		// 0.5 max				
		//	"cost"		"250"						
		//}									
		"8"									
		{									
			"attribute"	"metal regen"							
			"icon"		"achievements/tf_engineer_dispenser_extinguish"						
	//		"increment"	"-1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"5"							
			"cap"		"25"		// 25 max				
			"cost"		"125"						
		}									
		"9"									
		{									
			"attribute"	"aiming movespeed increased"							
			"icon"		"achievements/tf_scout_long_distance_runner"						
	//		"increment"	"-1"							
	//		"cap"		"1"						
	//		"cost"		"1337"						
			"increment"	"0.2"							
			"cap"		"2"						
			"cost"		"300"						
		}									
		// removed since it would only be helpful for a few of									
		// soldiers banners (conch and bat. backup)									
		//"9"									
		//{									
		//	"attribute"	"mod rage on hit bonus"							
		//	"icon"		"achievements/tf_scout_double_jumps"						
		//	"increment"	"-1"							
		//	"cap"		"1"						
		//	"cost"		"1337"						
		//	"increment"	""							
		//	"cap"		"0"		// 0 max				
		//	"cost"		""						
		//}									
		// removed since players now start with health regen									
		//"10"									
		//{									
		//	"attribute"	"health regen"							
		//	"icon"		"achievements/tf_scout_double_jumps"						
		//	"increment"	"5"							
		//	"cap"		"0"	// max 5					
		//	"cost"		"225"						
		//}									
		// allows taunt items (ex: sandvich) to be used faster (and it is also kinda funny)									
		// removed since it isn't important, and the number of body upgrades has									
		// already hit the max we can have									
		//"11"									
		//{									
		//	"attribute"	"gesture speed increase"							
		//	"icon"		"achievements/tf_scout_double_jumps"						
		//	"increment"	"1"							
		//	"cap"		"1"						
		//	"cost"		"1337"						
		//	"increment"	""							
		//	"cap"		"1"		// 1 max				
		//	"cost"		""						
		//}									
	}										
}