// // dmg // // spe // // amm // // sup // up_default.txt upgrades { // ITEM UPGRADES // NOTE: only 10 upgrades can be viewed at once ItemUpgrades { // removed since it gives some classes (and weapons) an advantage over others //"1" //{ // // Damage - rocket launcher, flame thrower, sniper // "attribute" "damage bonus" // "icon" achievements/tf_demoman_kill_x_with_directpipe // "increment" "0.5" // "cap" "1.5" // max 5.0 // "cost" "5.0" //} //"1.1" //{ // // Damage - grenade launcher // "attribute" damage bonus // "icon" achievements/tf_demoman_kill_x_with_directpipe // "increment" "0.5" // "cap" "1.5" // max 5.0 // "cost" "5.0" // "quality" "1" //} // the reason there are 2 upgrade: increments, caps, and costs for each upgrade is because // if a new upgrade file is used that brought in any new upgrades // then the old upgrades file has to already include that upgrade (even if it can't be used) // otherwise upgrades can be corrupted upon changing upgrade files "2" { // Fire Speed - Normal "attribute" "fire rate bonus" "icon" "achievements/tf_scout_dodge_damage" "increment" "1" "cap" "1" "cost" "1337" // "increment" "-0.2" // "cap" "0.4" // 0.4 max // "cost" "150" } "2.1" { // Fire Speed - minigun "attribute" "fire rate bonus" "icon" "achievements/tf_heavy_kill_while_spunup" "increment" "1" "cap" "1" "cost" "1337" // "increment" "-0.2" // "cap" "0.2" // 0.2 max // "cost" "200" "quality" "1" } "2.1" { "attribute" "melee attack rate bonus" "icon" "mvm/upgradeicons/upgrade_attackspeed" "increment" "1" "cap" "1" "cost" "1337" // "increment" "-0.2" // "cap" "0.4" // 0.4 max // "cost" "25" } "3" { "attribute" "clip size bonus upgrade" "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "0.1" "cap" "0.1" "cost" "1337" // "increment" "0.5" // "cap" "4" // 4 max // "cost" "150" } "3.1" { "attribute" "maxammo primary increased" "icon" "achievements/tf_heavy_assist_grind" "increment" "1" "cap" "1" "cost" "1337" // "increment" "0.5" // "cap" "4" // 3 max // "cost" "100" } "3.2" // for some reason the cost is only 1/2 of what is listed… weird… { "attribute" "maxammo secondary increased" "icon" "achievements/tf_heavy_assist_grind" "increment" "1" "cap" "1" "cost" "2674" // "increment" "0.5" // "cap" "4" // 4 max // "cost" "150" } // removed because it is unneeded // (it is only used for scout's baseballs / ornaments) //"3.3" //{ // "attribute" "maxammo grenades1 increased" // "icon" "achievements/tf_heavy_assist_grind" // "increment" "1" // "cap" "7" // "cost" "100" //} "3.4" { "attribute" "maxammo metal increased" "icon" "mvm/upgradeicons/upgrade_metalcapacity" "increment" "1" "cap" "1" "cost" "1337" // "increment" "0.5" // "cap" "3" // 3 max // "cost" "150" } // removed since teleporters were removed //"10" //{ // "attribute" "bidirectional teleport" // "icon" "mvm/upgradeicons/upgrade_teleporter" // "increment" "-1" // "cap" "1" // "cost" "1337" // "increment" "1" // binary on/off // "cap" "1" // "cost" "" //} "12" { "attribute" "SRifle Charge rate increased" "icon" "achievements/tf_sniper_kill_at_roundstart" "increment" "1" "cap" "1" "cost" "1337" // "increment" "0.5" // "cap" "2" // the rifle cannot/will not charge faster than 2 seconds // "cost" "200" } // removed since it isn't needed //"13" //{ // "attribute" "effect bar recharge rate increased" // "icon" "achievements/tf_win_well_minimumtime" // "increment" "-0.2" // "cap" "0" // "cost" "75" //} "15" { "attribute" "ubercharge rate bonus" "icon" "achievements/tf_medic_assist_demoman" "increment" "1" "cap" "1" "cost" "1337" // "increment" "0.5" // "cap" "3" // "cost" "300" } "16" { "attribute" "uber duration bonus" "icon" "mvm/upgradeicons/upgrade_medigun_duration" "increment" "1" "cap" "1" "cost" "1337" // "increment" "1" // "cap" "6" // "cost" "200" } //"17.2" //{ // "attribute" "engy dispenser radius increased" // "icon" "achievements/tf_engineer_dispenser_heal_grind" // "increment" "1" // "cap" "2" // max 6.0 // "cost" "50" //} "17.3" { "attribute" "engy disposable sentries" "icon" "achievements/tf_engineer_freezecam_sentry" "increment" "-1" "cap" "1" "cost" "1337" // "increment" "1" // "cap" "4" // 4 max // "cost" "125" } // demoman charge "21" { "attribute" "charge recharge rate increased" "icon" "achievements/tf_demoman_charge_kill" "increment" "1" "cap" "1" "cost" "1337" // "increment" "1" // "cap" "6" // 6 max // "cost" "50" } // removed since ubercharge was removed // ubercharge was removed since it would be overpowered with some // mediguns (stock) and worthless with others (vac) //"24" //{ // "attribute" uber duration bonus // "icon" mvm/upgradeicons/upgrade_medigun_duration // "increment" 1 // 1.0 = 1 second // "cap" 1 // max 8 // "cost" 100 //} //"28" //{ // "attribute" "increase buff duration" // "icon" "achievements/tf_soldier_buff_teammates" // "increment" "1" // "cap" "1" // "cost" "1337" // "increment" "" // "cap" "0" // 0 max // "cost" "" //} "32" { "attribute" "faster reload rate" "icon" "achievements/tf_heavy_survive_crocket" "increment" "1" "cap" "1" "cost" "1337" // "increment" "-0.2" // "cap" "0.2" // 0.2 max // "cost" "175" } "41" { // rocket launcher and grenade launcher "attribute" "clip size upgrade atomic" "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "1" "cap" "-1" "cost" "1" // "increment" "2" // "cap" "12" // 12 max // "cost" "50" } // removed because it could be used to // cheat when opening doors //"43" //{ // "attribute" "canteen specialist" // "icon" "achievements/tf_medic_charge_blocker" // "increment" "1" // "cap" "2" // "cost" "100" //} //"48" //{ // "attribute" "healing mastery" // "icon" "achievements/tf_heavy_heal_medikits" // "increment" "-1" // "cap" "1" // "cost" "1337" // // "increment" "" // // "cap" "0" // 0 max // // "cost" "" //} // this is disabled because it would be completely overpowered // (it completely blocks robots and recharges too fast, especially with more than one medic) //"49" //{ // "attribute" "generate rage on heal" // Projectile Shield // "icon" "achievements/tf_demoman_kill_x_defending" // "increment" "1" // "cap" "2" // "cost" "350" //} //"51" //{ // "attribute" "mult_item_meter_charge_rate" // "icon" "achievements/tf_win_well_minimumtime" // "increment" "1" // "cap" "1" // "cost" "1337" // // "increment" "-0.2" // // "cap" "0.2" // 0.2 max // // "cost" "25" //} //==========// // canteens // //==========// "31" { "attribute" "building instant upgrade" "icon" "mvm/upgradeicons/bottle_instantbuild" "increment" "1" // binary on/off "cap" "1" "cost" "50" "ui_group" "2" // 2 = power up bottle } "25" { "attribute" "refill_ammo" "icon" "mvm/upgradeicons/bottle_ammoresupply" "increment" "1" // binary on/off "cap" "1" "cost" "50" "ui_group" "2" // 2 = power up bottle } "8" { "attribute" "critboost" "icon" "mvm/upgradeicons/bottle_kritz" "increment" "1" // binary on/off "cap" "1" "cost" "75" "ui_group" "2" // 2 = power up bottle } "9" { "attribute" "ubercharge" "icon" "mvm/upgradeicons/bottle_ubercharge" "increment" "1" // binary on/off "cap" "1" "cost" "200"//ubercanteen "ui_group" "2" // 2 = power up bottle } // This upgrade was removed since the map now does this every round // upgrade #90 did nothing and was only here so that weapons can have their upgrades refreshed // for example: refresh any melee weapon so that it can use the damage buff //"90" //{ // "attribute" "SET BONUS: mystery solving time decrease" // "icon" "achievements/tf_mvm_earn_money_bonus" // "increment" "1" // "cap" "4" // max 18 // "cost" "0" //} } // PLAYER UPGRADES // "attribute"s generated by these will be attached to the player. PlayerUpgrades { "1" { "attribute" "engy sentry damage bonus" "icon" "achievements/tf_engineer_sentry_kill_lifetime_grind" "increment" "0.75" "cap" "1" // max: +0.75 per non damage upgrade "cost" "250" // "increment" "0.75"//sentryDmgInc // "cap" "5.5" // 5.5 max // "cost" "250" } "2" { "attribute" "engy sentry radius increased" "icon" "achievements/tf_engineer_manual_sentry_kills_beyond_range" "increment" "1" "cap" "1" "cost" "1337" // "increment" "0.5" // "cap" "3" // 3 max (2X range) // "cost" "100" } // removed because it was unneeded //"2.1" //{ // "attribute" "powerup max charges" // "icon" "achievements/TF_MVM_USE_BUILD_BOTTLE" // "increment" "1" // "cap" "3" // max 3 // "cost" "50" //} "3" { // Damage "attribute" "damage bonus" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "0.5"//dmgInc "cap" "1" // max: +0.5 per non damage upgrade "cost" "250" // "increment" "0.5"//dmgInc // "cap" "4" // 4 max // "cost" "250" // how many non damage upgrades have been unlocked? // 0 // has the damage upgrade been unlocked? // no } "4" { // refills the precent every 5 seconds "attribute" "ammo regen" "icon" "achievements/tf_heavy_earn_medic_domination" "increment" "-1" "cap" "1" "cost" "1337" // "increment" "0.05" // "cap" "0.2" // 0.2 max // "cost" "400" } "5" { "attribute" "sniper full charge damage bonus" "icon" "achievements/tf_sniper_kill_at_roundstart" "increment" "1" "cap" "1" "cost" "1337" // "increment" "2"// +1 = 100% // "cap" "11" // 11 max // "cost" "150" } "6" { "attribute" "dmg from melee increased" "icon" "achievements/tf_demoman_kill_x_defending" "increment" "0.1" "cap" "0.1" "cost" "1337" // "increment" "-0.5" // "cap" "0.5" // 0.5 max // "cost" "250" } // removed for the time being //"7" //{ // "attribute" "dmg taken from blast reduced" // "icon" "achievements/tf_demoman_kill_x_heavies_fullhp_onedet" // "increment" "0.1" // "cap" "0.1" // "cost" "1337" // "increment" "-0.5" // "cap" "0.5" // 0.5 max // "cost" "250" //} "8" { "attribute" "metal regen" "icon" "achievements/tf_engineer_dispenser_extinguish" "increment" "-1" "cap" "1" "cost" "1337" // "increment" "5" // "cap" "25" // 25 max // "cost" "125" } "9" { "attribute" "aiming movespeed increased" "icon" "achievements/tf_scout_long_distance_runner" "increment" "-1" "cap" "1" "cost" "1337" // "increment" "0.2" // "cap" "2" // "cost" "300" } // removed since it would only be helpful for a few of // soldiers banners (conch and bat. backup) //"9" //{ // "attribute" "mod rage on hit bonus" // "icon" "achievements/tf_scout_double_jumps" // "increment" "-1" // "cap" "1" // "cost" "1337" // "increment" "" // "cap" "0" // 0 max // "cost" "" //} // removed since players now start with health regen //"10" //{ // "attribute" "health regen" // "icon" "achievements/tf_scout_double_jumps" // "increment" "5" // "cap" "0" // max 5 // "cost" "225" //} // allows taunt items (ex: sandvich) to be used faster (and it is also kinda funny) // removed since it isn't important, and the number of body upgrades has // already hit the max we can have //"11" //{ // "attribute" "gesture speed increase" // "icon" "achievements/tf_scout_double_jumps" // "increment" "1" // "cap" "1" // "cost" "1337" // "increment" "" // "cap" "1" // 1 max // "cost" "" //} } }