// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "1" { // Damage - Normal "attribute" "damage bonus" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "0.25" "cap" "2.0" "cost" "400" } "1.1" { // Demoman Damage - Reforged "attribute" "damage bonus" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "0.2" "cap" "1.8" "cost" "400" "quality" "1" } "2" { // Fire Speed - Normal "attribute" "fire rate bonus" "icon" "achievements/tf_scout_dodge_damage" "increment" "-0.1" "cap" "0.6" "cost" "200" } "2.1" { // Fire Speed - Heavy "attribute" "fire rate bonus" "icon" "achievements\tf_heavy_kill_while_spunup" "increment" "-0.1" "cap" "0.6" "cost" "350" "quality" "1" } "2.1" { // Melee Speed - Normal "attribute" "melee attack rate bonus" "icon" "achievements/tf_demoman_crit_sword_kill" "increment" "-0.1" "cap" "0.6" "cost" "200" } "3" { // Clip Size Bonus - Normal "attribute" "clip size bonus upgrade" "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "0.5" "cap" "3.0" "cost" "400" } "3.1" { // Max Ammo Primary - Normal "attribute" "maxammo primary increased" "icon" "achievements/tf_heavy_assist_grind" "increment" "0.5" "cap" "2.5" "cost" "250" } "3.2" { // Max Ammo Secondary - Reforged "attribute" "maxammo secondary increased" "icon" "achievements/tf_heavy_assist_grind" "increment" "0.5" "cap" "2.5" "cost" "250" } "3.3" { // Extra Sandman Ball/Ornament - Reforged "attribute" "maxammo grenades1 increased" "icon" "achievements/tf_scout_stun_scout_with_their_ball" "increment" "1.0" "cap" "7.0" "cost" "25" //Before: 100 } "3.4" { // Max Metal - Normal "attribute" "maxammo metal increased" "icon" "mvm/upgradeicons/upgrade_metalcapacity" "increment" "0.5" "cap" "3.0" "cost" "200" } "4" { // Huntsman Bleed - Reforged "attribute" "bleeding duration" "icon" "achievements/tf_scout_backscatter_kill_heavy_medic_pair" "increment" "5" "cap" "15" "cost" "100" //Before: 200 } "6" { // Heal on Kill - Normal "attribute" "heal on kill" "icon" "achievements/tf_medic_kill_healed_spy" "increment" "25" "cap" "100" "cost" "200" } "7" { // Infinite Penetration - Normal "attribute" "projectile penetration" "icon" "achievements/tf_sniper_headshot_post_invuln" "increment" "1" "cap" "1" "cost" "400" } "7.1" { // Heavy Projectile Penetration - Normal "attribute" "projectile penetration heavy" "icon" "achievements/tf_sniper_headshot_post_invuln" "increment" "1" "cap" "3" "cost" "400" "quality" "1" } "8" { // Crit Canteen - Normal "attribute" "critboost" "icon" "mvm/upgradeicons/bottle_kritz" "increment" "1" "cap" "1" "cost" "100" "ui_group" "2" } "9" { // Uber Canteen - Normal "attribute" "ubercharge" "icon" "mvm/upgradeicons/bottle_ubercharge" "increment" "1" "cap" "1" "cost" "75" "ui_group" "2" } "10" { // Two Way Teleporter - Reforged "attribute" "bidirectional teleport" "icon" "mvm/upgradeicons/upgrade_teleporter" "increment" "1" "cap" "1" "cost" "150" //Before: 250 } "12" { // Sniper Scope Charge Rate - Normal "attribute" "SRifle Charge rate increased" "icon" "achievements/tf_sniper_kill_at_roundstart" "increment" "0.25" "cap" "2.0" "cost" "200" } "13" { // Item Recharge Rate - Reforged "attribute" "effect bar recharge rate increased" "icon" "achievements/tf_pyro_double_ko" "increment" "-0.15" "cap" "0.4" "cost" "200" //Before: 250 } "15" { // Ubercharge Rate - Normal "attribute" "ubercharge rate bonus" "icon" "achievements/tf_heavy_receive_uber_grind" "increment" "0.25" "cap" "2.0" "cost" "300" } "16" { // Building Health - Normal "attribute" "engy building health bonus" "icon" "achievements/tf_engineer_repair_sentry_w_medic" "increment" "1.0" "cap" "4.0" "cost" "400" } "17" { // Sentry Fire Rate - Normal (Fixed) "attribute" "engy sentry fire rate increased" "icon" "achievements\tf_heavy_kill_while_spunup" "increment" "-0.1" "cap" "0.8" //Before: 0.7 | Third Tick doesn't even work, 2nd one only sometimes bugs out "cost" "350" } "17.2" { // Dispenser Radius - Normal "attribute" "engy dispenser radius increased" "icon" "achievements/tf_engineer_dispenser_heal_group" "increment" "1.0" "cap" "4.0" "cost" "100" } "17.3" { // Disposable Mini-Sentry - Reforged "attribute" "engy disposable sentries" "icon" "achievements/tf_engineer_freezecam_sentry" "increment" "1" "cap" "1" "cost" "100" //Before: 500 } "18" { // Airblast Push Force - Normal "attribute" "airblast pushback scale" "icon" "achievements/tf_soldier_crouch_rocket_jump" "increment" "0.25" "cap" "2.0" "cost" "100" } "19" { // Recall Canteen - Normal "attribute" "recall" "icon" "mvm/upgradeicons/bottle_teleport" "increment" "1" "cap" "1" "cost" "10" "ui_group" "2" } "20" { // Jarate Slowdown - Normal "attribute" "applies snare effect" "icon" "achievements/tf_sniper_jarate_extinguish" "increment" "-0.35" "cap" "0.65" "cost" "200" } "21" { // Shield Charge Rate - Reforged "attribute" "charge recharge rate increased" "icon" "achievements/tf_demoman_charge_kill" "increment" "1.0" "cap" "5.0" "cost" "100" //Before: 150 } "24" { // Uber Duration - Normal "attribute" "uber duration bonus" "icon" "mvm/upgradeicons/upgrade_medigun_duration" "increment" "2" "cap" "6.0" "cost" "250" } "25" { // Ammo Canteen - Normal "attribute" "refill_ammo" "icon" "mvm/upgradeicons/bottle_ammoresupply" "increment" "1" "cap" "1" "cost" "25" "ui_group" "2" } "26" { // Afterburn Damage Bonus - Reforged "attribute" "weapon burn dmg increased" "icon" "achievements/tf_pyro_burn_spies_as_you" "increment" "1" "cap" "4" "cost" "250" } "27" { // Afterburn Burn Duration - Normal "attribute" "weapon burn time increased" "icon" "mvm/upgradeicons/upgrade_burn_duration" "increment" "1" "cap" "1" "cost" "9999" } "28" { // Banner Duration - Reforged "attribute" "increase buff duration" "icon" "achievements/tf_mvm_soldier_buff_team" "increment" "0.25" "cap" "1.5" "cost" "200" //Before: 250 } "30" { // Demoman Projectile Speed - Reforged "attribute" "Projectile speed increased" "icon" "achievements/tf_soldier_kill_sniper_while_dead" "increment" "0.25" "cap" "2.0" "cost" "100" //Before: 150 } "31" { // Build Canteen - Normal "attribute" "building instant upgrade" "icon" "mvm/upgradeicons/bottle_instantbuild" "increment" "1" "cap" "1" "cost" "50" "ui_group" "2" } "32" { // Faster Reload Rate - Normal "attribute" "faster reload rate" "icon" "achievements/tf_heavy_survive_crocket" "increment" "-0.2" "cap" "0.4" "cost" "250" } "33" { // Critboost on Kill (Spy/Demoman) - Reforged for Spy "attribute" "critboost on kill" // attrib to hook "icon" "achievements/tf_scout_first_blood_kill" "increment" "2" "cap" "4" "cost" "350" //200 for Spy } "34" { // Sapper Power - Reforged "attribute" "robo sapper" "icon" "achievements/tf_mvm_spy_sap_robots" "increment" "1" "cap" "3" "cost" "200" //Before: 350 } "35" { // Deflect Projectiles - Normal "attribute" "attack projectiles" "icon" "achievements/tf_pyro_reflect_projectiles" "increment" "1" "cap" "2" "cost" "400" } "36" { // Knockback Rage - Normal "attribute" "generate rage on damage" "icon" "achievements/tf_mvm_heavy_rage_push_deploying_robot" "increment" "1" "cap" "3" "cost" "350" } "37" { // Explosive Headshot - Normal "attribute" "explosive sniper shot" "icon" "achievements/tf_mvm_sniper_kill_group" "increment" "1" "cap" "3" "cost" "350" } "38" { // Armor Penetration - Normal "attribute" "armor piercing" "icon" "achievements/tf_spy_sap_building_backstab_engy" "increment" "25" "cap" "100" "cost" "400" } "40" { // Mark for Death - Normal "attribute" "mark for death" "icon" "achievements/tf_mvm_scout_mark_for_death" "increment" "1" "cap" "1" "cost" "500" } "41" { // Rocket/Grenade Clip Size - Normal "attribute" "clip size upgrade atomic" "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "2" "cap" "8.0" "cost" "400" } "43" { // Canteen Specialist - Normal "attribute" "canteen specialist" "icon" "achievements/tf_mvm_medic_share_bottles" "increment" "1" "cap" "3" "cost" "200" } "44" { // Overheal Expert - Reforged "attribute" "overheal expert" "icon" "achievements/tf_medic_kill_while_charged" "increment" "1" "cap" "4" "cost" "125" //Before: 250 } "46" { // Mad Milk Syringes - Reforged "attribute" "mad milk syringes" "icon" "achievements/tf_medic_assist_scout" "increment" "1" "cap" "1" "cost" "100" //Before: 100 } "47" { // Rocket Specialist - Normal "attribute" "rocket specialist" "icon" "achievements/tf_soldier_kill_airborne_target_while_airborne" "increment" "1" "cap" "4" "cost" "300" } "48" { // Healing Mastery - Reforged "attribute" "healing mastery" "icon" "achievements/tf_medic_setup_charge" "increment" "1" "cap" "4" "cost" "250" } "49" { // Projectile Shield - Normal "attribute" "generate rage on heal" "icon" "achievements/tf_medic_charge_blocker" "increment" "1" "cap" "2" "cost" "300" } "50" { // Less Push Force from Damage - Normal "attribute" "damage force reduction" "icon" "achievements/tf_heavy_block_invuln_heavy" "increment" "-0.3" "cap" "0.1" "cost" "100" } "54" { // Thermal Stun "attribute" "falling_impact_radius_stun" "icon" "achievements/tf_scout_kill_stunned" "increment" "1" // "cap" "1" // "cost" "200" } "55" { // Thermal Mid-Air Relaunch "attribute" "thermal_thruster_air_launch" "icon" "achievements/tf_scout_doublejump_kill" "increment" "1" // "cap" "1" // "cost" "200" } "56" { // Gas Passer Recharge Rate "attribute" "mult_item_meter_charge_rate" "icon" "achievements/tf_pyro_double_ko" "increment" "-0.15" // "cap" "0.4" // "cost" "250" } "57" { // Gas Passer Explode on Ignite "attribute" "explode_on_ignite" "icon" "achievements/tf_soldier_airstrike_max_clip" "increment" "1" // "cap" "1" // "cost" "400" } } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "1" { // Fire Resistance - Normal "attribute" "dmg taken from fire reduced" "icon" "mvm/upgradeicons/upgrade_resistance_fire" "increment" "-0.25" "cap" "0.25" "cost" "150" } "2" { // Blast Resistance - Normal "attribute" "dmg taken from blast reduced" "icon" "achievements/tf_demoman_kill_x_heavies_fullhp_onedet" "increment" "-0.25" "cap" "0.25" "cost" "300" } "3" { // Bullet Resistance - Normal "attribute" "dmg taken from bullets reduced" "icon" "mvm/upgradeicons/upgrade_resistance_bullet" "increment" "-0.25" "cap" "0.25" "cost" "300" } "4" { // Crit Resistance - Normal "attribute" "dmg taken from crit reduced" "icon" "achievements/tf_soldier_shoot_mult_crits" "increment" "-0.3" "cap" "0.1" "cost" "150" } "5" { // Move Speed - Normal "attribute" "move speed bonus" "icon" "achievements/tf_scout_long_distance_runner" "increment" "0.1" "cap" "1.3" "cost" "200" } "6" { // Health Regen - Reforged "attribute" "health regen" "icon" "achievements/tf_pyro_burn_medicpair" "increment" "5" //Before: 2 "cap" "15.0" //BEfore: 10 "cost" "100" //Before: 200 } "8" { // Metal Regen - Reforged "attribute" "metal regen" "icon" "achievements/tf_engineer_dispenser_extinguish" "increment" "15" //Before: 5 "cap" "75" //Before: 25 "cost" "100" //Before: 200 } "11" { // Jump Height - Normal "attribute" "increased jump height" "icon" "achievements/tf_scout_double_jumps" "increment" "0.2" "cap" "1.6" "cost" "100" } } }