// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "53.1" // +25% Impact Damage { "attribute" "charge impact damage increased" "icon" "achievements/TF_DEMOMAN_CHARGE_KILL" "increment" "0.25" "cap" "2.45" "cost" "150" AllowedWeapons { ItemName "The Splendid Screen" } } "53" // +25% Impact Damage { "attribute" "charge impact damage increased" "icon" "achievements/TF_DEMOMAN_CHARGE_KILL" "increment" "0.25" "cap" "1.75" "cost" "150" AllowedWeapons { Classname "tf_wearable_demoshield" } DisallowedWeapons { ItemName "The Splendid Screen" } } "54" // +25% Charge Steer Control { "attribute" "mult charge turn control" "icon" "achievements/TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE" "increment" "0.25" "cap" "1.75" "cost" "200" AllowedWeapons { ItemName "The Chargin' Targe" ItemName "The Tide Turner" ItemName "The Splendid Screen" } } "55" // +20% Explosion Radius { "attribute" "Blast radius increased" "icon" "achievements/TF_DEMOMAN_DAMAGE_GRIND" "increment" "0.2" // "cap" "1.8" // "cost" "500" AllowedWeapons { ItemName "The Ullapool Caber" } } "56" // +25% Kill Refill Meter { "attribute" "kill refills meter" "icon" "achievements/TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING" "increment" "0.25" "cap" "1" "cost" "300" AllowedWeapons { Slot "Melee" } } "57" // +25% Melee Range { "attribute" "melee range multiplier" "icon" "achievements/TF_DEMOMAN_CRIT_SWORD_KILL" "increment" "0.25" "cap" "2.0" "cost" "250" AllowedWeapons { Slot "Melee" } SecondaryAttributes { "melee bounds multiplier" 0.25 } } "58" // 25% Damage Bonus { "attribute" "damage bonus" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "cap" "2.0" "increment" "0.25" "cost" "400" AllowedWeapons { Slot "Melee" } DisallowedWeapons { Classname "tf_weapon_sword" Classname "tf_weapon_katana" } } } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "17" // 25% Melee Resistance { "attribute" "dmg from melee increased" "icon" "achievements/tf_melee_kill_classic_rifle_sniper" "increment" "-0.25" "cap" "0.25" "cost" "300" } } }