// the // upgrade file with no upgrades // made to fix the issue of being able to buy default upgrades with ExtendedUpgradesOnly 1 "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { } }