//mvm_upgrades_medieval_yakibomb.txt //made by Yakibomb //find the achievement icons in "tf2_textures_dir.vpk/root/materials/vgui/achievements" //============================================================================== //Body Upgrades //+50 Max Health - 4 upgrades, $300 each //+15% damage resistance - 4 upgrades, $200 each //+15% base health on kill - 2 upgrades, $200 each //+35% healing from all sources (includes regen and health-on-kill) - 5 upgrades, $200 each //+3 HP Regen - 5 upgrades, $150 each //+10% move speed - 5 upgrades, $150 each //On Kill: A small health pack is dropped - 1 upgrade, $100 //Canteen Specialist: Increase duration by 1sec and -10 credits per canteen bought - 5 upgrades, $25 each //Sniper Huntsman Upgrades //+50% damage - 1 upgrade, $600 //Projectile Penetration - 1 upgrade, $400 //+20% damage - 5 upgrades, $300 each //+25% Reload Speed - 3 upgrades, $250 each //On Kill: Minicrit Boost for 2 seconds - 4 upgrades, $250 each //Mini-Crit vs Burning Targets - 1 upgrade, $200 //+5 sec Bleed - 4 upgrades, $200 each //+50% ammo capacity - 3 upgrades, $100 each //Medic Crossbow Upgrades //Projectile Penetration - 1 upgrade, $400 //+20% damage - 5 upgrades, $300 each //+3 Clip Size - 3 upgrades, $300 each //+25% Reload Speed - 3 upgrades, $250 each //On Kill: Minicrit Boost for 2 seconds - 4 upgrades, $250 each //+20% firing rate - 3 upgrades, $200 each //Mini-Crit vs Burning Targets - 1 upgrade, $200 //+50% ammo capacity - 3 upgrades, $100 each //Melee Upgrades //All Class //On Kill: Minicrit Boost for 2 seconds - 4 upgrades, $250 each //Mini-Crit vs Burning Targets - 1 upgrade, $200 //+20% damage - 5 upgrades, $300 each //+10% melee attack speed - 5 upgrades, $200 each //Demoknight //+50% damage - 1 upgrade, $600 //IF APPLICABLE: //Buy the removal of "No Random Critical Hits" - 1 upgrade, $500 //Canteens //Ubercharge - $125 //Crits - $75 //Ammo Refill - $25 //Recall - $5 //============================================================================== "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { // "1" // { // // Damage - Huntsman and Demoknight // "attribute" "damage bonus" // "icon" "achievements/tf_halloween_pumpkin_kill" // "increment" "0.5" // "cap" "1.5" // "cost" "500" // } "1" { "attribute" "generate rage on damage" "icon" "achievements/tf_scout_first_blood" "increment" "1" "cap" "3" "cost" "99999" } "1.1" { // Damage - All Weapons "attribute" "CARD: damage bonus" "icon" "achievements/tf_heavy_kill_crit_punch" "increment" "0.2" "cap" "1.8" "cost" "400" } "1.2" { "attribute" "clip size upgrade atomic" "icon" "achievements/tf_sniper_bow_pincushion" "increment" "2" "cap" "9.0" "cost" "400" } "3" { "attribute" "clip size bonus upgrade" "icon" "achievements/tf_sniper_bow_pincushion" "increment" "0.5" "cap" "3.0" "cost" "300" } "3.1" { // Fire Speed - Normal "attribute" "fire rate bonus" "icon" "achievements/tf_scout_dodge_damage" "increment" "-0.1" "cap" "0.6" "cost" "200" } // "3.2" // { // "attribute" "maxammo grenades1 increased" // "icon" "achievements/tf_heavy_assist_grind" // "increment" "2.0" // "cap" "12.0" // "cost" "50" // } "4" { "attribute" "bleeding duration" "icon" "achievements/tf_sniper_kill_invis_spy" "increment" "5" "cap" "15" "cost" "200" } "5" { // Fire Speed - Normal "attribute" "melee attack rate bonus" "icon" "mvm/upgradeicons/upgrade_attackspeed" "increment" "-0.1" "cap" "0.6" "cost" "200" } // "7" // { // "attribute" "projectile penetration" // "icon" "achievements/tf_sniper_headshot_post_invuln" // "increment" "1" // binary on/off // "cap" "1" // // "cost" "400" // } // "8" // { // "attribute" "critboost" // "icon" "mvm/upgradeicons/bottle_kritz" // "increment" "1" // binary on/off // "cap" "1" // // "cost" "75" // "ui_group" "2" // 2 = power up bottle // } // "9" // { // "attribute" "ubercharge" // "icon" "mvm/upgradeicons/bottle_ubercharge" // "increment" "1" // binary on/off // "cap" "1" // // "cost" "125" // "ui_group" "2" // 2 = power up bottle // } "10" { "attribute" "revive" "icon" "achievements/tf_pyro_kill_postdeath" "increment" "1" // binary on/off "cap" "1" // "cost" "75" "ui_group" "2" // 2 = power up bottle } // "11" // { // "attribute" "bombinomicon effect on death" // "icon" "achievements/tf_mvm_kill_sentry_buster" // "increment" "1" // binary on/off // "cap" "1" // // "cost" "100" // "ui_group" "2" // 2 = power up bottle // } // "11" // { // "attribute" "recall" // "icon" "mvm/upgradeicons/bottle_teleport" // "increment" "1" // binary on/off // "cap" "1" // // "cost" "5" // "ui_group" "2" // 2 = power up bottle // } // "12" // { // "attribute" "refill_ammo" // "icon" "mvm/upgradeicons/bottle_ammoresupply" // "increment" "1" // binary on/off // "cap" "1" // // "cost" "25" // "ui_group" "2" // 2 = power up bottle // } "13" { "attribute" "enables aoe heal" //healing aura spell "icon" "achievements/tf_get_healpoints" "increment" "1" // binary on/off "cap" "1" // "cost" "50" "ui_group" "2" // 2 = power up bottle } "14" { "attribute" "generate rage on heal" // Projectile Shield "icon" "achievements/tf_medic_charge_blocker" "increment" "1" "cap" "1" "cost" "75" "ui_group" "2" // 2 = power up bottle } "16" { "attribute" "engy building health bonus" "icon" "achievements/tf_pyro_kill_spies" "increment" "0.5" "cap" "2.5" "cost" "250" } "16.1" { "attribute" "engy sentry fire rate increased" "icon" "achievements/tf_engineer_sentry_kill_lifetime_grind" "increment" "-0.1" "cap" "0.7" "cost" "350" } "16.2" { "attribute" "engy dispenser radius increased" "icon" "achievements/tf_engineer_dispenser_heal_group" "increment" "3" "cap" "10" "cost" "300" } "16.3" { "attribute" "maxammo metal increased" "icon" "achievements/tf_demoman_destroy_buildings_grind" "increment" "0.5" "cap" "2.5" "cost" "200" } // "16.4" // { // "attribute" "engy disposable sentries" // "icon" "achievements/tf_engineer_freezecam_sentry" // "increment" "1" // "cap" "1" // "cost" "600" // } // "17.1" // { // "attribute" "maxammo primary increased" // "icon" "achievements/tf_heavy_assist_grind" // "increment" "0.25" // "cap" "2" // "cost" "100" // } "17.2" { "attribute" "maxammo secondary increased" "icon" "achievements/tf_heavy_assist_grind" "increment" "0.5" "cap" "2.5" "cost" "100" } // "18" // { // "attribute" "airblast pushback scale" // "icon" "achievements/tf_soldier_crouch_rocket_jump" // "increment" "0.25" // "cap" "2.0" // "cost" "100" // } // "18" // { // "attribute" "max health additive penalty" // "icon" "achievements/tf_complete_training" // "increment" "15" // "cap" "0" // "cost" "150" // } // "18.1" // { // "attribute" "crit mod disabled" // "icon" "achievements/tf_complete_training" // "increment" "1" // "cap" "1" // "cost" "250" // } // "18.2" // { // "attribute" "dmg taken increased" // "icon" "achievements/tf_complete_training" // "increment" "-0.05" // "cap" "1" // "cost" "150" // } // "18.3" // { // "attribute" "fire rate penalty" // "icon" "achievements/tf_complete_training" // "increment" "-0.1" // "cap" "1" // "cost" "200" // } // "18.4" // { // "attribute" "damage penalty" // "icon" "achievements/tf_complete_training" // "increment" "0.2" // "cap" "1" // "cost" "300" // } // "18.5" // { // "attribute" "dmg taken from bullets increased" // "icon" "achievements/tf_complete_training" // "increment" "-0.1" // "cap" "1" // "cost" "50" // } // "18.6" // { // "attribute" "dmg taken from fire increased" // "icon" "achievements/tf_complete_training" // "increment" "-0.2" // "cap" "1" // "cost" "50" // } // "18.7" // { // "attribute" "dmg penalty vs players" // "icon" "achievements/tf_complete_training" // "increment" "0.05" // "cap" "1" // "cost" "50" // } // "18.8" // { // "attribute" "reduced_healing_from_medics" // "icon" "achievements/tf_complete_training" // "increment" "0.9" // "cap" "1" // "cost" "50" // } // "18.9" // { // "attribute" "self mark for death" // "icon" "achievements/tf_complete_training" // "increment" "-1" // "cap" "0" // "cost" "300" // } // "18.11" // { // "attribute" "move speed penalty" // "icon" "achievements/tf_complete_training" // "increment" "0.15" // "cap" "1" // "cost" "500" // } // "18.12" // { // "attribute" "hit self on miss" // "icon" "achievements/tf_complete_training" // "increment" "-1" // "cap" "0" // "cost" "300" // } // "18.13" // { // "attribute" "metal_pickup_decreased" // "icon" "achievements/tf_complete_training" // "increment" "0.2" // "cap" "1" // "cost" "50" // } // "20" // { // "attribute" "applies snare effect" // "icon" "achievements/tf_sniper_jarate_extinguish" // "increment" "-0.35" // only 1 increment // "cap" "0.65" // // "cost" "200" // } "21" { "attribute" "charge recharge rate increased" "icon" "achievements/tf_demoman_charge_kill" "increment" "0.5" "cap" "4.0" "cost" "125" } // "26" // { // "attribute" "weapon burn dmg increased" // "icon" "achievements/tf_pyro_burn_spies_as_you" // "increment" "1.0" // "cap" "5.0" // "cost" "200" // } "28" { "attribute" "increase buff duration" "icon" "achievements/tf_soldier_buff_teammates" "increment" "0.5" "cap" "3.0" "cost" "150" } "29" { "attribute" "dmg pierces resists absorbs" "icon" "achievements/tf_sniper_kill_charged_medic" "increment" "1" "cap" "1" "cost" "200" } "33" { "attribute" "faster reload rate" "icon" "achievements/tf_heavy_survive_crocket" "increment" "-0.2" "cap" "0.4" "cost" "250" } "38" { "attribute" "armor piercing" "icon" "achievements/tf_get_turretkills" "increment" "50" "cap" "50" "cost" "500" } "40" { "attribute" "mark for death" "icon" "achievements/tf_scout_stun_scout_with_their_ball" "increment" "1" "cap" "1" "cost" "400" } "50" { "attribute" "damage force reduction" "icon" "achievements/tf_soldier_shoot_mult_crits" "increment" "-0.33" "cap" "0.01" "cost" "100" } "54" { "attribute" "falling_impact_radius_stun" "icon" "achievements/tf_soldier_kill_airborne_with_direct_hit" "increment" "1" "cap" "1" "cost" "300" } // "55" // { // "attribute" "thermal_thruster_air_launch" // "icon" "achievements/tf_maps_doomsday_solo_capture" // "increment" "1" // "cap" "1" // "cost" "300" // } "56" { "attribute" "effect bar recharge rate increased" "icon" "achievements/tf_win_well_minimumtime" "increment" "-0.2" "cap" "0.4" "cost" "250" } "56.1" { "attribute" "mult_item_meter_charge_rate" "icon" "achievements/tf_win_well_minimumtime" "increment" "-0.3" "cap" "0.1" "cost" "250" } "57" { "attribute" "explode_on_ignite" "icon" "achievements/tf_demoman_achieve_progress3" "increment" "1" "cap" "1" "cost" "99999" } "58" { "attribute" "heal on kill" "icon" "achievements/tf_medic_kill_healed_spy" "increment" "25" "cap" "75" "cost" "200" } "59" { "attribute" "speed_boost_on_kill" "icon" "achievements/tf_scout_three_flagcaps" "increment" "1.3" "cap" "3.9" "cost" "100" } "60" { "attribute" "minicrit vs burning player" "icon" "achievements/tf_pyro_simulburn_scouts" "increment" "1" "cap" "1" "cost" "250" } // "62" // { // "attribute" "minicritboost on kill" // "icon" "achievements/tf_scout_first_blood_kill" // "increment" "3" // "cap" "6" // "cost" "250" // } "63" { "attribute" "robo sapper" "icon" "achievements/tf_engineer_remove_sapper_long_dist" "increment" "1" "cap" "3" "cost" "300" } } //// UNUSED PLAYER UPGRADES /// "dmg from melee increased" /// "dmg taken increased" /// typically more attributes that allow more skillful play (move speed, jump height) are cheaper than tank stuff ( melee resist, crit resist ) "PlayerUpgrades" { // "1" // { // "attribute" "dmg bonus while half dead" // "icon" "achievements/tf_demoman_duo_demoman_kills" // "increment" "0.3" // "cap" "1.3" // "cost" "600" // "tier" "1" // } // "2" // { // "attribute" "health regen" // "icon" "achievements/tf_heavy_assist_heavy_grind" // "increment" "12.0" // "cap" "12.0" // "cost" "600" // "tier" "1" // } // "1" // { // "attribute" "max health additive bonus" // "icon" "achievements/tf_heavy_damage_taken" // "increment" "25" // "cap" "150" // "cost" "250" // } "1" { "attribute" "melee range multiplier" "icon" "achievements/tf_demoman_crit_sword_kill" "increment" "0.35" "cap" "1.7" "cost" "400" } "2" { "attribute" "increase player capture value" "icon" "achievements/tf_scout_start_and_finish_cap" "increment" "1" "cap" "2" "cost" "400" } // "3" // { // "attribute" "dmg taken increased" // // "icon" "achievements/custom_tf_mvm_melee_armor" // "icon" "achievements/tf_demoman_kill_x_defending" // "increment" "-0.15" // "cap" "0.7" // "cost" "400" // } "4" { "attribute" "dmg taken from crit reduced" "icon" "achievements/tf_heavy_take_multi_damage" "increment" "-0.3" "cap" "0.1" "cost" "200" } "5" { "attribute" "overheal bonus" "icon" "achievements/tf_medic_save_falling_teammate" "increment" "0.5" "cap" "2.5" "cost" "250" } "6" { "attribute" "afterburn immunity" "icon" "achievements/tf_pyro_burn_spy_taunt" "increment" "1" "cap" "1" "cost" "250" } "7" { "attribute" "move speed bonus" "icon" "achievements/tf_scout_long_distance_runner" "increment" "0.1" "cap" "1.3" "cost" "200" } "8" { "attribute" "drop health pack on kill" "icon" "achievements/tf_heavy_heal_medikits" "increment" "1" "cap" "3" "cost" "100" } "9" { "attribute" "increased jump height" "icon" "achievements/tf_scout_double_jumps" "increment" "0.2" "cap" "1.6" "cost" "100" } // "7" // { // "attribute" "canteen specialist" // "icon" "achievements/tf_medic_charge_blocker" // "increment" "1" // "cap" "5" // "cost" "100" // } // "7.1" // { // "attribute" "fists have radial buff" // "icon" "achievements/tf_pyro_kill_postdeath" // "increment" "1" // "cap" "1" // "cost" "300" // } // "7" // { // "attribute" "healing received bonus" // "icon" "achievements/tf_medic_save_teammate" // "increment" "0.35" // "cap" "2.75" // "cost" "150" // } // "11" // { // "attribute" "cannot be backstabbed" // "icon" "achievements/tf_spy_sap_building_backstab_engy" // "increment" "1" // "cap" "1" // "cost" "500" // } // "13" // { // "attribute" "currency bonus" // "icon" "achievements/tf_heavy_heal_medikits" // "increment" "0.1" // "cap" "1.3" // "cost" "150" // } } }