// Upgrades edited by Ian Hunter. // Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "1" { "attribute" "damage bonus" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "0.25" "cap" "2" "cost" "400" } "1.1" { "attribute" "damage bonus" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "0.25" "cap" "2" "cost" "500" "quality" "1" } "2" { "attribute" "fire rate bonus" "icon" "achievements/tf_scout_dodge_damage" "increment" "-0.1" "cap" "0.6" "cost" "200" } "2.1" { "attribute" "fire rate bonus" "icon" "achievements/tf_heavy_kill_while_spunup" "increment" "-0.15" "cap" "0.55" "cost" "500" "quality" "1" } "2.2" { "attribute" "melee attack rate bonus" "icon" "mvm/upgradeicons/upgrade_attackspeed" "increment" "-0.1" "cap" "0.6" "cost" "200" } "3" { "attribute" "clip size bonus upgrade" "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "0.5" "cap" "3" "cost" "400" } "4" { "attribute" "maxammo primary increased" "icon" "achievements/tf_heavy_assist_grind" "increment" "0.5" "cap" "2.5" "cost" "250" } "4.1" { "attribute" "maxammo secondary increased" "icon" "achievements/tf_heavy_assist_grind" "increment" "0.5" "cap" "2.5" "cost" "250" } "4.2" { "attribute" "maxammo grenades1 increased" "icon" "achievements/tf_scout_stun_uber_enemies" "increment" "2" "cap" "9" "cost" "150" } "4.3" { "attribute" "maxammo metal increased" "icon" "mvm/upgradeicons/upgrade_metalcapacity" "increment" "0.5" "cap" "3" "cost" "200" } "5" { "attribute" "bleeding duration" "icon" "achievements/tf_sniper_kill_invis_spy" "increment" "10" "cap" "10" "cost" "200" } "6" { "attribute" "heal on kill" "icon" "achievements/tf_medic_kill_healed_spy" "increment" "25" "cap" "100" "cost" "200" } "7" { "attribute" "projectile penetration" "icon" "achievements/tf_sniper_headshot_post_invuln" "increment" "1" "cap" "1" "cost" "400" } "7.1" { "attribute" "projectile penetration heavy" "icon" "achievements/tf_sniper_headshot_post_invuln" "increment" "1" "cap" "3" "cost" "400" "quality" "1" } // "8" // { // "attribute" "critboost" // "icon" "mvm/upgradeicons/bottle_kritz" // "increment" "1" // "cap" "1" // "cost" "100" // "ui_group" "2" // } // "9" // { // "attribute" "ubercharge" // "icon" "mvm/upgradeicons/bottle_ubercharge" // "increment" "1" // "cap" "1" // "cost" "75" // "ui_group" "2" // } "10" { "attribute" "bidirectional teleport" "icon" "mvm/upgradeicons/upgrade_teleporter" "increment" "1" "cap" "1" "cost" "150" } "11" { "attribute" "srifle charge rate increased" "icon" "achievements/tf_sniper_kill_at_roundstart" "increment" "0.25" "cap" "2" "cost" "100" } "12" { "attribute" "effect bar recharge rate increased" "icon" "achievements/tf_win_well_minimumtime" "increment" "-0.15" "cap" "0.4" "cost" "250" } "13" { "attribute" "ubercharge rate bonus" "icon" "achievements/tf_medic_assist_demoman" "increment" "0.25" "cap" "2" "cost" "300" } "14" { "attribute" "engy building health bonus" "icon" "achievements/tf_engineer_repair_sentry_w_medic" "increment" "1" "cap" "4" "cost" "400" } "15" { "attribute" "engy sentry fire rate increased" "icon" "achievements/tf_engineer_sentry_kill_lifetime_grind" "increment" "-0.2" "cap" "0.8" "cost" "400" } "16" { "attribute" "engy dispenser radius increased" "icon" "achievements/tf_engineer_dispenser_heal_grind" "increment" "1" "cap" "4" "cost" "100" } "17" { "attribute" "engy disposable sentries" "icon" "achievements/tf_engineer_freezecam_sentry" "increment" "1" "cap" "2" "cost" "250" } "18" { "attribute" "airblast pushback scale" "icon" "achievements/tf_soldier_crouch_rocket_jump" "increment" "0.25" "cap" "2" "cost" "100" } // "19" // { // "attribute" "recall" // "icon" "mvm/upgradeicons/bottle_teleport" // "increment" "1" // "cap" "1" // "cost" "10" // "ui_group" "2" // } "20" { "attribute" "applies snare effect" "icon" "achievements/tf_sniper_jarate_extinguish" "increment" "-0.35" "cap" "0.65" "cost" "200" } "21" { "attribute" "charge recharge rate increased" "icon" "achievements/tf_demoman_charge_kill" "increment" "1" "cap" "5" "cost" "150" } "22" { "attribute" "uber duration bonus" "icon" "mvm/upgradeicons/upgrade_medigun_duration" "increment" "2" "cap" "6" "cost" "250" } // "23" // { // "attribute" "refill_ammo" // "icon" "mvm/upgradeicons/bottle_ammoresupply" // "increment" "1" // "cap" "1" // "cost" "25" // "ui_group" "2" // } "24" { "attribute" "weapon burn dmg increased" "icon" "achievements/tf_pyro_burn_spies_as_you" "increment" "0.5" "cap" "3" "cost" "150" } "25" { "attribute" "increase buff duration" "icon" "achievements/tf_soldier_buff_teammates" "increment" "0.25" "cap" "1.5" "cost" "250" } "26" { "attribute" "projectile speed increased" "icon" "achievements/tf_soldier_kill_airborne_target_while_airborne" "increment" "0.25" "cap" "2" "cost" "150" } // "27" // { // "attribute" "building instant upgrade" // "icon" "mvm/upgradeicons/bottle_instantbuild" // "increment" "1" // "cap" "1" // "cost" "50" // "ui_group" "2" // } "28" { "attribute" "faster reload rate" "icon" "achievements/tf_heavy_survive_crocket" "increment" "-0.2" "cap" "0.4" "cost" "250" } "29" { "attribute" "critboost on kill" "icon" "achievements/tf_engineer_revenge_crit_sentry_killer" "increment" "2" "cap" "4" "cost" "300" } "30" { "attribute" "robo sapper" "icon" "achievements/tf_engineer_remove_sapper_long_dist" "increment" "1" "cap" "3" "cost" "250" } "31" { "attribute" "attack projectiles" "icon" "achievements/tf_soldier_kill_sniper_while_dead" "increment" "1" "cap" "2" "cost" "250" } "32" { "attribute" "generate rage on damage" "icon" "achievements/tf_mvm_heavy_rage_push_deploying_robot" "increment" "3" "cap" "3" "cost" "500" } "33" { "attribute" "explosive sniper shot" "icon" "achievements/tf_maps_snakewater_double_air_deaths" "increment" "1" "cap" "3" "cost" "350" } "34" { "attribute" "armor piercing" "icon" "achievements/tf_spy_sap_building_backstab_engy" "increment" "25" "cap" "99" "cost" "400" } "35" { "attribute" "mark for death" "icon" "achievements/tf_scout_stun_scout_with_their_ball" "increment" "1" "cap" "1" "cost" "400" } "36" { "attribute" "clip size upgrade atomic" "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "2" "cap" "8" "cost" "400" } "37" { "attribute" "canteen specialist" "icon" "achievements/tf_mvm_medic_share_bottles" "increment" "1" "cap" "3" "cost" "200" } "38" { "attribute" "overheal expert" "icon" "achievements/tf_scout_assist_medic" "increment" "1" "cap" "4" "cost" "250" } "39" { "attribute" "mad milk syringes" "icon" "achievements/tf_medic_heal_huge" "increment" "1" "cap" "1" "cost" "200" } "40" { "attribute" "rocket specialist" "icon" "achievements/tf_pyro_reflect_crocket_kill" "increment" "2" "cap" "2" "cost" "400" } "41" { "attribute" "healing mastery" "icon" "achievements/tf_heavy_heal_medikits" "increment" "1" "cap" "4" "cost" "250" } "42" { "attribute" "generate rage on heal" "icon" "achievements/tf_demoman_kill_x_defending" "increment" "1" "cap" "2" "cost" "300" } "43" { "attribute" "damage force reduction" "icon" "achievements/tf_melee_kill_classic_rifle_sniper" "increment" "-0.3" "cap" "0.1" "cost" "100" } "44" { "attribute" "falling_impact_radius_stun" "icon" "achievements/tf_soldier_kill_airborne_with_direct_hit" "increment" "1" "cap" "1" "cost" "300" } "45" { "attribute" "thermal_thruster_air_launch" "icon" "achievements/tf_maps_doomsday_solo_capture" "increment" "1" "cap" "1" "cost" "100" } "46" { "attribute" "mult_item_meter_charge_rate" "icon" "achievements/tf_win_well_minimumtime" "increment" "-0.15" "cap" "0.4" "cost" "100" } "47" { "attribute" "explode_on_ignite" "icon" "achievements/tf_pyro_achieve_progress3" "increment" "1" "cap" "1" "cost" "1000" } } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "1" { "attribute" "dmg taken from fire reduced" "icon" "mvm/upgradeicons/upgrade_resistance_fire" "increment" "-0.25" "cap" "0.25" "cost" "150" } "2" { "attribute" "dmg taken from blast reduced" "icon" "achievements/tf_demoman_kill_x_heavies_fullhp_onedet" "increment" "-0.25" "cap" "0.25" "cost" "300" } "3" { "attribute" "dmg taken from bullets reduced" "icon" "mvm/upgradeicons/upgrade_resistance_bullet" "increment" "-0.25" "cap" "0.25" "cost" "300" } "4" { "attribute" "dmg taken from crit reduced" "icon" "achievements/tf_soldier_shoot_mult_crits" "increment" "-0.3" "cap" "0.1" "cost" "150" } "5" { "attribute" "move speed bonus" "icon" "achievements/tf_scout_long_distance_runner" "increment" "0.1" "cap" "1.3" "cost" "200" } "6" { "attribute" "health regen" "icon" "achievements/tf_pyro_burn_medicpair" "increment" "3" "cap" "9" "cost" "200" } "7" { "attribute" "dmg from melee increased" "icon" "achievements/tf_demoman_crit_sword_kill" "increment" "-0.2" "cap" "0.4" "cost" "150" } "8" { "attribute" "increased jump height" "icon" "achievements/tf_scout_double_jumps" "increment" "0.2" "cap" "1.6" "cost" "100" } } }