// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "1" { "attribute" "CARD: damage bonus" "icon" "achievements/tf_demoman_crit_sword_kill" "increment" "0.25" "cap" "2" "cost" "400" } "2" { "attribute" "minicritboost on kill" "icon" "achievements/tf_heavy_kill_crit_punch" "increment" "3" "cap" "6" "cost" "250" } "3" { "attribute" "melee attack rate bonus" "icon" "mvm/upgradeicons/upgrade_attackspeed" "increment" "-0.1" "cap" "0.6" "cost" "200" } "4" { "attribute" "heal on kill" "icon" "achievements/tf_medic_kill_healed_spy" "increment" "25" "cap" "100" "cost" "200" } } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "2" { "attribute" "move speed bonus" "icon" "achievements/tf_scout_long_distance_runner" "increment" "0.1" "cap" "1.3" "cost" "200" } "3" { "attribute" "dmg from melee increased" "icon" "achievements/tf_demoman_decapitate_equalizer" "increment" "-0.1" "cap" "0.5" "cost" "200" } "1" { "attribute" "max health additive bonus" "icon" "achievements/tf_medic_achieve_progress1" "increment" "5" "cap" "25" "cost" "150" } "4" { "attribute" "dmg taken from crit reduced" "icon" "achievements/tf_soldier_shoot_mult_crits" "increment" "-0.3" "cap" "0.1" "cost" "150" } "5" { "attribute" "damage force reduction" "icon" "achievements/tf_melee_kill_classic_rifle_sniper" "increment" "-0.3" "cap" "0.1" "cost" "100" } "6" { "attribute" "increased jump height" "icon" "achievements/tf_scout_double_jumps" "increment" "0.2" "cap" "1.6" "cost" "100" } } }