"attributes" { //if set to 1, the user cannot deploy parachutes "4324" { "name" "parachute disabled" "attribute_class" "parachute_disabled" "description_string" "Parachute disabled" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "1" } //Secondary attack: crossbow fires milk bolt. Regenerates every x seconds as set in attribute "4325" { "name" "fires milk bolt" "attribute_class" "fires_milk_bolt" "description_string" "Alt-Fire: Shoots Mad Milk infused bolt" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //The bot with the attribute distributes its currency on death, like with sniper kills "4326" { "name" "force distribute currency on death" "attribute_class" "force_distribute_currency_on_death" "description_string" "Force distribute currency on death" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //airblast pushes the pyro himself rather than others "4327" { "name" "airblast dashes" "attribute_class" "airblast_dashes" "description_string" "Airblast dashes the user instead of enemies" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Melee weapon attacks all enemies in range "4328" { "name" "melee cleave attack" "attribute_class" "melee_cleave_attack" "description_string" "Cleave attack: Hits all enemies in range" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Special mode for revolver: each hit increases damage, up to x times. Likely does not work "4329" { "name" "extra damage on hit penalty" "attribute_class" "extra_damage_on_hit_penalty" "description_string" "Firing the weapon reduces charge by %d" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "1" } "4330" { "name" "extra damage on hit" "attribute_class" "extra_damage_on_hit" "description_string" "On Hit: Gain %d charges. Each charge increases damage by 1%" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Grants the players speed buff for 4 seconds after leaving teleporter "4331" { "name" "mod teleporter speed boost" "attribute_class" "mod_teleporter_speed_boost" "description_string" "Players exiting teleporters gain 4 second speed buff" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Turns the victim ragdoll to ice. "4332" { "name" "set turn to ice" "attribute_class" "set_turn_to_ice" "description_string" "Victim player becomes ice statue" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Can player breathe underwater "4333" { "name" "can breathe under water" "attribute_class" "can_breathe_under_water" "description_string" "Wearer can breathe underwater" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //If set to 1 player cannon swim "4334" { "name" "cannot swim" "attribute_class" "cannot_swim" "description_string" "Wearer cannot swim" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "1" } //If set to 1 player can swim faster "4335" { "name" "swimming mastery" "attribute_class" "swimming_mastery" "description_string" "25% increased swimming speed" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //If set to 1 player move his teleporter with double tapped movement keys. Does not work "4336" { "name" "ability doubletap teleport" "attribute_class" "ability_doubletap_teleport" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //A worse version of damage piercing since it only ignores battalion backup 35% reduction. Not working? "4337" { "name" "mod ignore resists absorbs" "attribute_class" "mod_ignore_resists_absorbs" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Players with this attribute are granted more points for kills but lose points after death "4338" { "name" "scoreboard minigame" "attribute_class" "scoreboard_minigame" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Is the player immune to wet statuses like jarate or mad milk "4339" { "name" "wet immunity" "attribute_class" "wet_immunity" "description_string" "Wearer is wet immune" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Huntsman: reduces shoot time 40%/70%, same functionality as faster reload rate but limited to 2 points //Sniper rifle: reduces zoom time 40%/70% (like reload rate does). increases charge rate 50%/200%, but actually 100% due to the cap "4340" { "name" "ability master sniper" "attribute_class" "ability_master_sniper" "description_string" "Sniper Master: Reduces zoom time and increases charge rate" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Last revolver shot in the clip is critical "4341" { "name" "last shot crits" "attribute_class" "last_shot_crits" "description_string" "Last shot in the clip is critical" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Keep disguise after attacking. Revolver only "4343" { "name" "keep disguise on attack" "attribute_class" "keep_disguise_on_attack" "description_string" "Keep disguise when attacking" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //On hit ally: heal your teammate for x health, draining your own health. Melee only "4344" { "name" "add give health to teammate on hit" "attribute_class" "add_give_health_to_teammate_on_hit" "description_string" "On Hit Teammate: Heal the ally at the cost of your own health" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Combination of flamethrower flags, used to limit airblast functionality. You have to add those numbers to enable specific functions (by default all are enabled): //1 - If airblast should push players //2 - If airblast can put out afterburn //4 - If airblast can reflect projectiles //8 - If airblast can stun players //16 - If airblast disrupts player aim "4345" { "name" "airblast functionality flags" "attribute_class" "airblast_functionality_flags" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //airblast pushes players towards the pyro. Not working? "4346" { "name" "reverse airblast" "attribute_class" "reverse_airblast" "description_string" "Airblast pushes enemies towards the Pyro" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } "4347" { "name" "mod minigun can holster while spinning" "attribute_class" "mod_minigun_can_holster_while_spinning" "description_string" "Can holster while spinning" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Probably does nothing "4348" { "name" "sapper deploy time" "attribute_class" "sapper_deploy_time" "description_string" "(+-)%d sec sapper deploy time" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "1" } //On kill: gives x% fire rate bonus, stacks up to 3 times. Killing different class clears the combo "4349" { "name" "kill combo fire rate boost" "attribute_class" "kill_combo_fire_rate_boost" "description_string" "On Kill: (+-)%p% fire rate Stacks up to 3 times. Killing different class clears the combo" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Healh dispenser rate "4350" { "name" "mult dispenser rate" "attribute_class" "mult_dispenser_rate" "description_string" "(+-)%p% dispenser health, ammo and metal resupply rate" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Sentry max ammo multiplier "4351" { "name" "mvm sentry ammo" "attribute_class" "mvm_sentry_ammo" "description_string" "(+-)%p% sentry ammo capacity" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Sentry is 20% smaller. 33% less health, 25% less metal required to upgrade "4353" { "name" "build small sentries" "attribute_class" "build_small_sentries" "description_string" "Builds small sentries" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "0" } //Teleporter recharge duration multiplier "4354" { "name" "mult teleporter recharge rate" "attribute_class" "mult_teleporter_recharge_rate" "description_string" "(+-)%p% teleporter recharge time" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //As spy, disguise as dispenser when crouching "4355" { "name" "disguise as dispenser on crouch" "attribute_class" "disguise_as_dispenser_on_crouch" "description_string" "Duck to disguise as dispenser" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //On hit, as a medic, with "ubercharge ammo" Syringegun : transfer x% of used uber to enemy medic "4356" { "name" "ubercharge transfer" "attribute_class" "ubercharge_transfer" "description_string" "On Hit Medic: Transfer %d% of your used uber to enemy medic" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "0" } //On death: x% chance of being immediately revived at spawn with 1 health "4357" { "name" "teleport instead of die" "attribute_class" "teleport_instead_of_die" "description_string" "On Death: %p% chance of being immediately revived at spawn with 1 health" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Flare and rocket homing seek power in degrees per second, in case of flares, only when the target is ignited "4358" { "name" "mod projectile heat seek power" "attribute_class" "mod_projectile_heat_seek_power" "description_string" "Homing projectiles" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Flare and rocket homing seek power in degrees per second, in case of flares, only when the target is ignited "4379" { "name" "mod projectile heat aim error" "attribute_class" "mod_projectile_heat_aim_error" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } //Damage vs same class multipler "4359" { "name" "mult dmg vs same class" "attribute_class" "mult_dmg_vs_same_class" "description_string" "(+-)%p% damage vs the same class" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //On take damage: x% chance of gaining invicibility for 3 seconds "4360" { "name" "uber on damage taken" "attribute_class" "uber_on_damage_taken" "description_string" "On Damage Taken: %p% chance of gaining invicibility for 3 seconds" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Damage taken from melee multipier "4361" { "name" "mult dmgtaken from melee" "attribute_class" "mult_dmgtaken_from_melee" "description_string" "(+-)%p% damage taken from melee" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Player is crit boosted when below x% health "4362" { "name" "mult crit when health is below percent" "attribute_class" "mult_crit_when_health_is_below_percent" "description_string" "The wearer is crit boosted when below %p% health" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Penetrated players receive only x% damage. Bullets only. Can be damage bonus despite the name "4363" { "name" "penetration damage penalty" "attribute_class" "penetration_damage_penalty" "description_string" "(+-)%p% damage dealt to penetrated enemies" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Player is pushed x units and speed boosted when firing flamethrower. Limited by ground move speed "4364" { "name" "firing forward pull" "attribute_class" "firing_forward_pull" "description_string" "The wearer is pushed forward when firing the flamethrower" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //x% soldier buff range bonus "4365" { "name" "mod soldier buff range" "attribute_class" "mod_soldier_buff_range" "description_string" "(+-)%p% banner buff range" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Deploy speed bonus when rocket jumping "4366" { "name" "mult rocketjump deploy time" "attribute_class" "mult_rocketjump_deploy_time" "description_string" "(+-)%p% deploy time when rocket jumping" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total). use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s "4367" { "name" "aoe heal chance" "attribute_class" "aoe_heal_chance" "description_string" "On Hit: Chance of healing teammates by 24 in radius" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //On hit: refire time * (x/60) % chance for crit boost for 3s. use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s "4368" { "name" "crits on damage" "attribute_class" "crits_on_damage" "description_string" "On Hit: Chance of gaining crit boost for 3 seconds" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //On hit: refire time * (x/60) % chance for stun for 3s. use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s "4369" { "name" "stun on damage" "attribute_class" "stun_on_damage" "description_string" "On Hit: Chance of stunning enemies for 3 seconds" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed. use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s "4370" { "name" "aoe blast on damage" "attribute_class" "aoe_blast_on_damage" "description_string" "On Hit: Chance of blast that causes bleed and stuns enemies" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Uses ubercharge as ammo. 100 for full uber use. Syringegun only "4371" { "name" "ubercharge ammo" "attribute_class" "ubercharge_ammo" "description_string" "Use %d% ubercharge as ammo" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Fire rate multiplier when not rocket jumping "4372" { "name" "mul nonrocketjump attackrate" "attribute_class" "mul_nonrocketjump_attackrate" "description_string" "(+-)%p% fire rate when rocket jumping" "description_format" "value_is_inverted_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Grants up to x% damage bonus based on remaining health "4373" { "name" "mult dmg with reduced health" "attribute_class" "mult_dmg_with_reduced_health" "description_string" "Damage increases as health decreases, up to (+-)%p%" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Multiplier of how fast can pyro use primary fire again after airblasting. "4374" { "name" "mult airblast primary refire time" "attribute_class" "mult_airblast_primary_refire_time" "description_string" "melee cleave attack" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } //Spin up time for flamethrowers in seconds "4375" { "name" "mod flamethrower spinup time" "attribute_class" "mod_flamethrower_spinup_time" "description_string" "%d seconds flamethrower spin up time" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "0" } //Player pushback cone scale. Might not work after JI "4376" { "name" "mult airblast cone scale" "attribute_class" "mult_airblast_cone_scale" "description_string" "(+-)%p% airblast player pushback cone size" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit "4377" { "name" "mult sniper charge per sec with enemy under crosshair" "attribute_class" "mult_sniper_charge_per_sec_with_enemy_under_crosshair" "description_string" "(+-)%p% charge rate with enemy under crosshair" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Beeps when the sniper is looking at the enemy while charging, if set to 1 "4378" { "name" "sniper beep with enemy under crosshair" "attribute_class" "sniper_beep_with_enemy_under_crosshair" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } //Shoots additional 2 arrows per level "4380" { "name" "arrow mastery" "attribute_class" "arrow_mastery" "description_string" "Arrow Mastery: Shoots %d additional arrows on each side" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //If set to 1, enables healing buildings as medic. increases building healing rate by 10% for each point "4381" { "name" "medic machinery beam" "attribute_class" "medic_machinery_beam" "description_string" "Can heal buildings at 10% rate per point (%d Points)" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Smack time multiplier (0.2s default) "4382" { "name" "mult smack time" "attribute_class" "mult_smack_time" "description_string" "(+-)%p% melee smack time" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //On building hit: Disable for x seconds "4383" { "name" "disable buildings on hit" "attribute_class" "disable_buildings_on_hit" "description_string" "On Hit Building: disable building for %d seconds" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Regenerates caber on use "4384" { "name" "regenerate stickbomb" "attribute_class" "regenerate_stickbomb" "description_string" "Regenerates caber on use" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Custom jump particle name attached to feet (rocketjump_smoke for rocketjump smoke) "4385" { "name" "custom jump particle" "attribute_class" "custom_jump_particle" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Custom item model name "4386" { "name" "custom item model" "attribute_class" "custom_item_model" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Custom weapon fire sound. Does not work for the weapon owner "4387" { "name" "custom weapon fire sound" "attribute_class" "custom_weapon_fire_sound" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Bullets explode in x radius on hit (147 is rocket launcher radius) "4388" { "name" "explosive bullets" "attribute_class" "explosive_bullets" "description_string" "Fires explosive bullets" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Projectile model scale multipier. "4389" { "name" "mult projectile scale" "attribute_class" "mult_projectile_scale" "description_string" "melee cleave attack" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } //Fire multiple projectiles at once "4391" { "name" "mult projectile count" "attribute_class" "mult_projectile_count" "description_string" "Shoots (+-)%p% projectiles at once" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Projectile trail particle name "4392" { "name" "projectile trail particle" "attribute_class" "projectile_trail_particle" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Explosion particle name "4393" { "name" "explosion particle" "attribute_class" "explosion_particle" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Restores sydney sleeper explosion on headshot "4395" { "name" "radius sleeper" "attribute_class" "radius_sleeper" "description_string" "Covers nearby enemies in jarate" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } //Custom projectile collision size "4394" { "name" "custom projectile size" "attribute_class" "custom_projectile_size" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } //Weapon can headshot. Hitscan only "4396" { "name" "can headshot" "attribute_class" "can_headshot" "description_string" "Weapon can headshot" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //No damage falloff or rampup "4397" { "name" "no damage falloff" "attribute_class" "no_damage_falloff" "description_string" "No damage falloff or rampup" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Enforce damage falloff and rampup "4398" { "name" "force damage falloff" "attribute_class" "force_damage_falloff" "description_string" "Has damage rampup and falloff" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Set damage rampup to 50% "4399" { "name" "no reduced damage rampup" "attribute_class" "no_reduced_damage_rampup" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Set damage rampup to 20% "4400" { "name" "reduced damage rampup" "attribute_class" "reduced_damage_rampup" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Don't count damage towards crit rate "4401" { "name" "dont count damage towards crit rate" "attribute_class" "dont_count_damage_towards_crit_rate" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Cannot be sapped "4402" { "name" "cannot be sapped" "attribute_class" "cannot_be_sapped" "description_string" "Cannot be sapped" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Item color rgb "4403" { "name" "item color rgb" "attribute_class" "item_color_rgb" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Is invisible "4404" { "name" "is invisible" "attribute_class" "is_invisible" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Cannot taunt "4405" { "name" "cannot taunt" "attribute_class" "cannot_taunt" "description_string" "Cannot taunt" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Projectile acceleration "4406" { "name" "projectile acceleration" "attribute_class" "projectile_acceleration" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Is minigiant "4407" { "name" "is miniboss" "attribute_class" "is_miniboss" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Is minigiant "4408" { "name" "model scale" "attribute_class" "model_scale" "description_string" "melee cleave attack" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Cannot upgrade "4409" { "name" "cannot upgrade" "attribute_class" "cannot_upgrade" "description_string" "Cannot upgrade" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Minimal respawn timep "4410" { "name" "min respawn time" "attribute_class" "min_respawn_time" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Always crit "4411" { "name" "always crit" "attribute_class" "always_crit" "description_string" "Always deals critical damage" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Sentry rocket fire rate bonus "4412" { "name" "mult firerocket rate" "attribute_class" "mult_firerocket_rate" "description_string" "(+-)%p% sentry rocket fire rate" "description_format" "value_is_inverted_percentage" "hidden" "0" "effect_type" "positive" } //Building max level "4413" { "name" "building max level" "attribute_class" "building_max_level" "description_string" "Buildings upgrade only to level %d" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "1" } //rapid fire sentry "4414" { "name" "sentry rapid fire" "attribute_class" "sentry_rapid_fire" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Building color rgb "4415" { "name" "building color rgb" "attribute_class" "building_color_rgb" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Building scale "4416" { "name" "building scale" "attribute_class" "building_scale" "description_string" "melee cleave attack" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Stun resistance "4417" { "name" "mult stun resistance" "attribute_class" "mult_stun_resistance" "description_string" "(+-)%p% wearer stun duration" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } //Allow friendly fire "4418" { "name" "allow friendly fire" "attribute_class" "allow_friendly_fire" "description_string" "Can deal friendly fire damage" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "1" } //Receive friendly fire "4419" { "name" "receive friendly fire" "attribute_class" "receive_friendly_fire" "description_string" "Wearer can receive friendly fire damage" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "1" } //Cannot headshot "4420" { "name" "cannot headshot" "attribute_class" "cannot_headshot" "description_string" "Cannot headshot" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Mult crit dmg "4421" { "name" "mult crit dmg" "attribute_class" "mult_crit_dmg" "description_string" "(+-)%p% critical damage" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Can be headshot "4422" { "name" "cannot be headshot" "attribute_class" "cannot_be_headshot" "description_string" "Cannot be headshot" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Parent item to specified attachment "4423" { "name" "attachment name" "attribute_class" "attachment_name" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Parent item to specified attachment "4424" { "name" "attachment offset" "attribute_class" "attachment_offset" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Parent item to specified attachment "4425" { "name" "attachment angles" "attribute_class" "attachment_angles" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Parent item to specified attachment "4426" { "name" "attachment scale" "attribute_class" "attachment_scale" "description_string" "melee cleave attack" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } //Parent item to specified attachment "4427" { "name" "mod projectile heat aim time" "attribute_class" "mod_projectile_heat_aim_time" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } //Parent item to specified attachment "4428" { "name" "projectile gravity" "attribute_class" "projectile_gravity" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } //Parent item to specified attachment "4429" { "name" "projectile acceleration time" "attribute_class" "projectile_acceleration_time" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } //Grenade explode on impact "4430" { "name" "grenade explode on impact" "attribute_class" "grenade_explode_on_impact" "description_string" "Grenade explodes on impact" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Grenade explode on impact "4431" { "name" "cloak blink time penalty" "attribute_class" "cloak_blink_time_penalty" "description_string" "#Attrib_CloakBlinkTimePenalty" "description_format" "value_is_additive" "hidden" "0" "effect_type" "negative" "stored_as_integer" "0" } "4432" { "name" "quiet unstealth" "attribute_class" "set_quiet_unstealth" "description_string" "#Attrib_QuietUnstealth" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } "4433" { "name" "dmg from sentry reduced" "attribute_class" "dmg_from_sentry_reduced" "description_string" "#Attrib_DmgFromSentryReduced" "description_format" "value_is_inverted_percentage" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } "4434" { "name" "no death from headshots" "attribute_class" "no_death_from_headshots" "description_string" "#Attrib_NoDeathFromHeadshots" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "0" } "4435" { "name" "special dsp" "attribute_class" "special_dsp" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "4436" { "name" "custom taunt particle attr" "attribute_class" "custom_taunt_particle_attr" "description_string" "#Attrib_TauntParticles" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } "4437" { "name" "calling card on kill" "attribute_class" "calling_card_on_kill" "description_string" "#Attrib_CallingCardOnKill" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } "4438" { "name" "projectile lifetime" "attribute_class" "projectile_lifetime" "description_string" "#Attrib_CallingCardOnKill" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4439" { "name" "not solid to players" "attribute_class" "not_solid_to_players" "description_string" "Becomes non solid to players" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "4440" { "name" "is suicide counter" "attribute_class" "is_suicide_counter" "description_string" "#Attrib_CallingCardOnKill" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } "4441" { "name" "always allow taunt" "attribute_class" "always_allow_taunt" "description_string" "Always allow taunting" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } "4442" { "name" "mult reflect velocity" "attribute_class" "mult_reflect_velocity" "description_string" "(+-)%p% reflected projectile velocity" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } "4443" { "name" "custom kill icon" "attribute_class" "custom_kill_icon" "attribute_type" "string" "description_string" "#Attrib_CallingCardOnKill" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Cannot be upgraded "4444" { "name" "cannot be upgraded" "attribute_class" "cannot_be_upgraded" "description_string" "Weapon cannot be upgraded" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Is dropped weapon "4445" { "name" "is dropped weapon" "attribute_class" "is_dropped_weapon" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Projectile heat follow crosshair "4446" { "name" "mod projectile heat follow crosshair" "attribute_class" "mod_projectile_heat_follow_crosshair" "description_string" "Homing projectile follows crosshair" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Projectile No deflect "4447" { "name" "projectile no deflect" "attribute_class" "projectile_no_deflect" "description_string" "Cannot be deflected" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Projectile acceleration start time "4448" { "name" "projectile acceleration start time" "attribute_class" "projectile_acceleration_start_time" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Projectile acceleration start time "4449" { "name" "player gravity ballon head" "attribute_class" "player_gravity_ballon_head" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Projectile acceleration start time "4450" { "name" "is force item" "attribute_class" "is_force_item" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Projectile acceleration start time "4451" { "name" "mult dmg vs giants" "attribute_class" "mult_dmg_vs_giants" "description_string" "(+-)%p% damage vs giants" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } //Projectile acceleration start time "4452" { "name" "mult dmg vs npc" "attribute_class" "mult_dmg_vs_npc" "description_string" "(+-)%p% damage vs npc" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } //Projectile acceleration start time "4453" { "name" "mult dmg vs tanks" "attribute_class" "mult_dmg_vs_tanks" "description_string" "(+-)%p% damage vs tanks" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } //Projectile acceleration start time "4454" { "name" "custom hit sound" "attribute_class" "custom_hit_sound" "attribute_type" "string" "description_string" "#Attrib_CallingCardOnKill" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Custom impact sound "4455" { "name" "custom impact sound" "attribute_class" "custom_impact_sound" "attribute_type" "string" "description_string" "#Attrib_CallingCardOnKill" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Custom reload sound "4456" { "name" "custom weapon reload sound" "attribute_class" "custom_weapon_reload_sound" "attribute_type" "string" "description_string" "#Attrib_CallingCardOnKill" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Disable explosion particle "4457" { "name" "no explosion particles" "attribute_class" "no_explosion_particles" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Override projectile type extra "4458" { "name" "override projectile type extra" "attribute_class" "override_projectile_type_extra" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Override projectile type extra "4459" { "name" "dmg current health" "attribute_class" "dmg_current_health" "description_string" "On Hit: %p% of enemy current health is applied as damage" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Override projectile type extra "4460" { "name" "dmg max health" "attribute_class" "dmg_max_health" "description_string" "On Hit: %p% of enemy max health is applied as damage" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Override projectile type extra "4461" { "name" "dmg missing health" "attribute_class" "dmg_missing_health" "description_string" "On Hit: %p% of enemy missing health is applied as damage" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Cannot be teleported "4462" { "name" "cannot be teleported" "attribute_class" "cannot_be_teleported" "description_string" "Cannot be teleported" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Medigun range multipier "4463" { "name" "mult medigun range" "attribute_class" "mult_medigun_range" "description_string" "(+-)%p% medigun range" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } //Projectile penetration with penetration limit "4464" { "name" "projectile penetration limit" "attribute_class" "projectile_penetration_limit" "description_string" "Penetrate up to %d enemies" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Max aoe enemies affected "4465" { "name" "max aoe targets" "attribute_class" "max_aoe_targets" "description_string" "Applies damage to 3 enemies" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Addcond on hit "4466" { "name" "add cond on hit" "attribute_class" "add_cond_on_hit" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Addcond on hit duration "4467" { "name" "add cond on hit duration" "attribute_class" "add_cond_on_hit_duration" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Removecond on hit "4468" { "name" "remove cond on hit" "attribute_class" "remove_cond_on_hit" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Weapon damage type "4469" { "name" "add damage type" "attribute_class" "add_damage_type" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Weapon damage type "4470" { "name" "remove damage type" "attribute_class" "remove_damage_type" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Weapon special type "4471" { "name" "special damage type" "attribute_class" "special_damage_type" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Weapon special type "4472" { "name" "dmg taken mult from special damage type 1" "attribute_class" "dmg_taken_mult_from_special_damage_type_1" "description_string" "melee cleave attack" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Weapon special type "4473" { "name" "dmg taken mult from special damage type 2" "attribute_class" "dmg_taken_mult_from_special_damage_type_2" "description_string" "melee cleave attack" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Weapon special type "4474" { "name" "dmg taken mult from special damage type 3" "attribute_class" "dmg_taken_mult_from_special_damage_type_3" "description_string" "melee cleave attack" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } //Effect duration "4475" { "name" "mult effect duration" "attribute_class" "mult_effect_duration" "description_string" "(+-)%p% effect duration" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } //Effect duration "4476" { "name" "effect cond override" "attribute_class" "effect_cond_override" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Addcond on hit "4477" { "name" "self add cond on hit" "attribute_class" "self_add_cond_on_hit" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Addcond on hit duration "4478" { "name" "self add cond on hit duration" "attribute_class" "self_add_cond_on_hit_duration" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Addcond on kill "4479" { "name" "add cond on kill" "attribute_class" "add_cond_on_kill" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Addcond on kill duration "4480" { "name" "add cond on kill duration" "attribute_class" "add_cond_on_kill_duration" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Item description "4481" { "name" "special item description" "attribute_class" "special_item_description" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Flag carrier move speed "4482" { "name" "mult flag carrier move speed" "attribute_class" "mult_flag_carrier_move_speed" "description_string" "(+-)%p% flag carrier move speed" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } //Heal "4483" { "name" "overheal from heal on kill" "attribute_class" "overheal_from_heal_on_kill" "description_string" "Overheal from heal on kill" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" "stored_as_integer" "1" } //Item description "4484" { "name" "fire input on hit" "attribute_class" "fire_input_on_hit" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Item description "4485" { "name" "fire input on hit name restrict" "attribute_class" "fire_input_on_hit_name_restrict" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Max buff health multipier "4486" { "name" "mult max overheal self" "attribute_class" "mult_max_ovelheal_self" "description_string" "overheal from heal on kill" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } //Max buff health multipier "4487" { "name" "grenade bounce speed" "attribute_class" "grenade_bounce_speed" "description_string" "Grenades bounce off walls" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Max buff health multipier "4488" { "name" "grenade bounce damage" "attribute_class" "grenade_bounce_damage" "description_string" "Grenades can explode on direct hit after bouncing off walls, dealing (+-)%p% damage" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Projectile gravity native "4489" { "name" "projectile gravity native" "attribute_class" "projectile_gravity_native" "description_string" "(+-)%p% damage" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Projectile gravity native "4490" { "name" "grenade no drag" "attribute_class" "grenade_no_drag" "description_string" "No drag on projectiles" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Projectile gravity native "4491" { "name" "stickybomb stick to enemies" "attribute_class" "stickbomb_stick_to_enemies" "description_string" "Stickbombs stick to enemies" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Projectile gravity native "4492" { "name" "stickybomb no stick" "attribute_class" "stickbomb_no_stick" "description_string" "Stickbombs don't stick" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Projectile gravity native "4493" { "name" "collect currency on kill" "attribute_class" "collect_currency_on_kill" "description_string" "Automatically collects currency from destroyed robots" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Override step sound special "4494" { "name" "override step sound string" "attribute_class" "override_step_sound_string" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Projectile gravity native "4495" { "name" "stomp player force" "attribute_class" "stomp_player_force" "description_string" "Touched enemy players are knocked back" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Projectile gravity native "4496" { "name" "stomp player damage" "attribute_class" "stomp_player_damage" "description_string" "Deals %d damage to touched enemies" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Projectile gravity native "4497" { "name" "reflect keep team" "attribute_class" "reflect_keep_team" "description_string" "Reflected projectiles keep their original team" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Item description "4498" { "name" "custom wind up sound" "attribute_class" "custom_wind_up_sound" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Item description "4499" { "name" "custom wind down sound" "attribute_class" "custom_wind_down_sound" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Projectile gravity native "4500" { "name" "reflect magnet" "attribute_class" "reflect_magnet" "description_string" "Reflects projectiles towards pyro" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Projectile gravity native "4501" { "name" "stay after regenerate" "attribute_class" "stay_after_regenerate" "description_string" "" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4502" { "name" "custom minigun spin sound" "attribute_class" "custom_minigun_spin_sound" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4503" { "name" "stomp player time" "attribute_class" "stomp_player_time" "description_string" "" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4504" { "name" "arrow hit kill time" "attribute_class" "arrow_hit_kill_time" "description_string" "" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4505" { "name" "mod dispenser cost" "attribute_class" "mod_dispenser_cost" "description_string" "(+-)%p% dispenser cost" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "4506" { "name" "mod sentry cost" "attribute_class" "mod_sentry_cost" "description_string" "(+-)%p% sentry cost" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } //Addcond on equip "4507" { "name" "add cond when active" "attribute_class" "add_cond_when_active" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Penetrate teammates "4508" { "name" "penetrate teammates" "attribute_class" "penetrate_teammates" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Penetrate teammates "4509" { "name" "stomp building damage" "attribute_class" "stomp_building_damage" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } //Penetrate teammates "4510" { "name" "mult debuff duration" "attribute_class" "mult_debuff_duration" "description_string" "(+-)%p% received debuff duration" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } "4511" { "name" "custom weapon name" "attribute_class" "custom_weapon_name" "attribute_type" "string" "description_string" "melee cleave attack" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4512" { "name" "add cond when active" "attribute_class" "add_cond_when_active" "description_string" "" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4513" { "name" "mult step height" "attribute_class" "mult_step_height" "description_string" "(+-)%p% step height" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } "4514" { "name" "ignore player clip" "attribute_class" "ignore_player_clip" "description_string" "" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4515" { "name" "allow bunny hop" "attribute_class" "allow_bunny_hop" "description_string" "Can bunny hop" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Item description "4516" { "name" "fire input on kill" "attribute_class" "fire_input_on_kill" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Item description "4517" { "name" "fire input on kill name restrict" "attribute_class" "fire_input_on_kill_name_restrict" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4518" { "name" "fire full clip at once" "attribute_class" "fire_full_clip_at_once" "description_string" "Fires full clip at once" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "4519" { "name" "reload full clip at once" "attribute_class" "reload_full_clip_at_once" "description_string" "Reloads full clip at once" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "4520" { "name" "projectile sound" "attribute_class" "projectile_sound" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4521" { "name" "burst fire count" "attribute_class" "burst_fire_count" "description_string" "Fires %d rounds in burst" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "4522" { "name" "burst fire rate mult" "attribute_class" "burst_fire_rate_mult" "description_string" "(+-)%p% fire rate in burst" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } "4523" { "name" "continous accuracy mult" "attribute_class" "continous_accuracy_mult" "description_string" "(+-)%p% accurate over time" "description_format" "value_is_inverted_percentage" "hidden" "0" "effect_type" "positive" } "4524" { "name" "continous accuracy time" "attribute_class" "continous_accuracy_time" "description_string" "Up to (+-)%p% accurate over time" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4525" { "name" "continous accuracy time recovery" "attribute_class" "continous_accuracy_time_recovery" "description_string" "Up to (+-)%p% accurate over time" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4526" { "name" "duck accuracy mult" "attribute_class" "duck_accuracy_mult" "description_string" "(+-)%p% accurate when crouching" "description_format" "value_is_inverted_percentage" "hidden" "0" "effect_type" "positive" } "4527" { "name" "move accuracy mult" "attribute_class" "move_accuracy_mult" "description_string" "(+-)%p% accurate when moving" "description_format" "value_is_inverted_percentage" "hidden" "0" "effect_type" "positive" } "4528" { "name" "force fire full clip" "attribute_class" "force_fire_full_clip" "description_string" "Fires full clip automatically" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "4529" { "name" "is extra loadout item" "attribute_class" "is_extra_loadout_item" "description_string" "Fires full clip automatically" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Item description "4530" { "name" "special item description 2" "attribute_class" "special_item_description_2" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Item description "4531" { "name" "special item description 3" "attribute_class" "special_item_description_3" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } //Item description "4532" { "name" "special item description 4" "attribute_class" "special_item_description_4" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "4533" { "name" "allowed build types" "attribute_class" "allowed_build_types" "description_string" "Allowed build types" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4534" { "name" "max bullet range" "attribute_class" "max_bullet_range" "description_string" "%d range" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Item description "4535" { "name" "effect add attributes" "attribute_class" "effect_add_attributes" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Item description "4536" { "name" "medigun passive attributes" "attribute_class" "medigun_passive_attributes" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } //Item description "4537" { "name" "medigun passive attributes owner" "attribute_class" "medigun_passive_attributes_owner" "attribute_type" "string" "description_string" "%d" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4538" { "name" "bullet spread additive" "attribute_class" "mult_spread_scale" "description_string" "%d range" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4539" { "name" "mod projectile heat no predict target speed" "attribute_class" "mod_projectile_heat_no_predict_target_speed" "description_string" "%d range" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" } "4540" { "name" "mult dmg vs airborne" "attribute_class" "mult_dmg_vs_airborne" "description_string" "(+-)%p% damage vs players launched by explosions" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } "4541" { "name" "revive rate" "attribute_class" "revive_rate" "description_string" "(+-)%p% revive rate" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } "4542" { "name" "taunt attack after end" "attribute_class" "taunt_attack_after_end" "description_string" "Taunt attack may happen even after the taunt ended" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "4543" { "name" "taunt attack time mult" "attribute_class" "taunt_attack_time_mult" "description_string" "(+-)%p% taunt attack time" "description_format" "value_is_percentage" "hidden" "0" "effect_type" "positive" } "4544" { "name" "projectile spread angle mult" "attribute_class" "projectile_spread_angle" "description_string" "(+-)%p% projectile spread angle" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" } "4545" { "name" "damage returns as health" "attribute_class" "damage_returns_as_health" "description_string" "(+-)%p% damage dealt is returned as health" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "4546" { "name" "no resupply" "attribute_class" "no_resupply" "description_string" "Cannot resupply" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } }