--Script is made to facilitate aiming the laser eyes of clone commander's grapid phase, because both the rafmod rotator and aimfollow modules are shit. local function removeCallbacks(player, callbacks) if not IsValid(player) then return end for _, callbackId in pairs(callbacks) do player:RemoveCallback(callbackId) end end --excerpt from royal's sniper laser script local function getEyeAngles(player) local pitch = player["m_angEyeAngles[0]"] local yaw = player["m_angEyeAngles[1]"] return Vector(pitch - 2, yaw, 0) end function LaserEyesLogic(_, activator) local eyeLaserMimic = ents.FindByName("biden_blast") if eyeLaserMimic == nil then terminate() print("No laser mimic to touch, committing die") return end local callbacks = {} local check local terminated = false local function terminate() if terminated then return end timer.Stop(check) removeCallbacks(activator, callbacks) terminated = true end check = timer.Create(0.015, function() if not IsValid(activator) or not activator:IsAlive() then terminate() return end if eyeLaserMimic:IsValid() == false then terminate() print("No laser mimic to touch, committing die") return end local eyeAngles = getEyeAngles(activator) eyeLaserMimic:SetAbsAngles(eyeAngles) end, 0) callbacks.died = activator:AddCallback(ON_DEATH, function() terminate() end) callbacks.removed = activator:AddCallback(ON_REMOVE, function() terminate() end) callbacks.spawned = activator:AddCallback(ON_SPAWN, function() terminate() end) callbacks.waveReset = AddEventCallback("mvm_reset_stats", function () terminate() end) end